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Clint Guide: Best Build, Emblem, Skills, Combos and Counters

Hannah Price
by Hannah Price
Published Jun 24 2026 · Updated Aug 04 2026
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Table of Contents

Clint is a burst Marksman who turns every skill into a piercing, extra-long-range Basic Attack. He wins Gold Lane by controlling spacing: cast one skill, consume Double Shot, then reset before the enemy can reach him. The current top-five Pro Setup sample supports two real routes—ability burst with penetration and a crit-and-range alternative—so the best six items depend on whether Clint is punishing squishy targets or firing through a protected front line.

Quick Answer: How Should You Build and Play Clint?

Take Quick Draw at level 1, prioritize it, keep Trapping Recoil as the backup upgrade, and level Grenade Bombardment whenever available. Use Assassin Emblem with Rupture, Master Assassin, and Lethal Ignition plus Flicker as the default Gold Lane route. Cast one skill, fire the empowered Basic Attack, and save Trapping Recoil for the diver or the finishing step.

  • Pick Clint when: your team can hold a front line and his superior poke range can punish shorter-range carries.
  • Adapt when: Melissa, Karrie, Fanny, or repeated dive can deny the safe Double Shot rhythm.
  • Default rule: Grenade Bombardment or Quick Draw, empowered Basic Attack, reposition, then repeat; never donate the recoil escape for free.
In-game context: MLBB game version 2.1.88.12027, observed on August 4, 2026. Four skill descriptions and Notes, four clean replay demonstrations, Story and unmodified base stats, five ranked Pro Setup rows, 30 long-press equipment panels, and 11 Shop skin cards were checked. Rankings and Shop availability are dated snapshots.
Clint hero page in an in-game screenshot
In-game screenshot showing Clint as a Marksman with Finisher and Burst specialties.

Clint at a Glance

RoleSpecialtyBest jobMain risk
MarksmanFinisher / BurstWin spacing battles with skill-to-Double-Shot poke and finish weakened targetsDive, hard control, or spending Trapping Recoil before the threat appears
DurabilityOffenseControlDifficulty
Approx. 30%Approx. 70%Approx. 40%Approx. 60%

Attribute percentages are approximate pixel readings from the visible in-game bars; role and specialty labels are the primary interpretation.

Clint Skills: Mechanics and Decisions

Double Shot skill iconDouble Shot

After every skill, Clint's next Basic Attack within four seconds pierces a line and can critically strike through its Physical Attack scaling.

Double Shot in-game demonstration
Double Shot replay observed in-game on August 4, 2026.
Use it when

you have just cast a skill and can shoot through the front target toward a carry

Why it works

the empowered shot converts every skill into long-range lane pressure and makes deliberate skill-to-shot weaving Clint's core rhythm

Do not

Do not cast another skill before consuming Double Shot unless moving immediately is safer

Quick Draw skill iconQuick Draw

Clint fires five bullets in a fan. Multiple bullets can hit one nearby target, with reduced damage after the first bullet.

Quick Draw in-game demonstration
Quick Draw replay observed in-game on August 4, 2026.
Use it when

a target is close enough to take several bullets or a wave and hero line up in the fan

Why it works

close-range overlap gives Clint his strongest repeatable burst and immediately prepares Double Shot

Do not

Do not walk into melee range solely to land all five bullets when enemy control is ready

Trapping Recoil skill iconTrapping Recoil

Clint shoots a net, jumps backward, damages and immobilizes the first enemy hit for 1.2 seconds; a hit cuts its cooldown by 40%.

Trapping Recoil in-game demonstration
Trapping Recoil replay observed in-game on August 4, 2026.
Use it when

a diver enters your space or one backward hop creates a safe firing lane

Why it works

the immobilize interrupts pursuit while the recoil and follow-up Double Shot restore spacing

Do not

Do not spend it for casual poke when the enemy's main gap closer is still available

Grenade Bombardment skill iconGrenade Bombardment

Clint launches a grenade that damages and briefly slows the first enemy hit. He stores up to three charges, gaining one every ten seconds.

Grenade Bombardment in-game demonstration
Grenade Bombardment replay observed in-game on August 4, 2026.
Use it when

you can soften a target from range, trigger Double Shot, or keep a chase target slowed

Why it works

stored charges let Clint repeat the grenade-to-empowered-shot pattern without committing Trapping Recoil

Do not

Do not empty all charges before an objective or siege window unless the target is secured

Clint Skill Priority and Combos

Skill upgrade priority

Take Quick Draw at level 1 and prioritize Skill 1, use Trapping Recoil as the backup upgrade, and level Grenade Bombardment whenever available. Quick Draw controls the wave and close-range trade; Trapping Recoil keeps most of its defensive value from the immobilize, backward jump, and hit-based cooldown reduction.

Teamfight combo

Grenade Bombardment combo stepGrenade BombardmentBasic Attack combo stepBasic AttackQuick Draw combo stepQuick DrawBasic Attack combo stepBasic AttackTrapping Recoil combo stepTrapping RecoilBasic Attack combo stepBasic Attack

Order: Grenade Bombardment → Basic Attack → Quick Draw → Basic Attack → Trapping Recoil → Basic Attack. Why: grenades soften from distance, Double Shot keeps damage outside normal range, Quick Draw finishes a weakened line, and recoil resets space. Do not: force the recoil step if holding it is the only answer to enemy dive.

Laning combo

Quick Draw combo stepQuick DrawBasic Attack combo stepBasic AttackTrapping Recoil combo stepTrapping RecoilBasic Attack combo stepBasic Attack

Order: Quick Draw → Basic Attack → Trapping Recoil → Basic Attack. Quick Draw starts the burst, the first Double Shot extends the trade, and the recoil both immobilizes and moves Clint away. Do not: step into minion and enemy focus just to overlap every Quick Draw bullet.

How to Play Clint by Game Phase

Early game

Use Quick Draw to pressure the wave and enemy only when one angle can hit both. Consume Double Shot before casting again. Keep Trapping Recoil for the gank path; winning one trade is not worth losing the escape.

Mid game

Arrive at Turtle and turret fights from a side that gives Double Shot a line through the front target. Use Grenade Bombardment charges for repeat poke. Do not stand so close that recoil cannot restore safe range.

Late game

Play behind control, identify the diver, and fire through the closest safe target. Ability range lets Clint damage a carry without walking past the front line. Save Flicker or Purify for the specific control that would end the fight.

Five Clint Mistakes That Lose Fights

  1. Casting two skills before Double Shot. This discards the passive shot that gives Clint his range and damage identity.
  2. Using Trapping Recoil as routine poke. The backward jump and immobilize are often the only answer to a diver.
  3. Walking too close for all five Quick Draw bullets. The extra overlap does not justify entering a lethal control radius.
  4. Copying Sky Piercer while repeatedly dying. Its execute threshold rewards preserved stacks, not a losing tempo gamble.
  5. Emptying every grenade before an objective. Stored charges are Clint's safest way to poke and refresh Double Shot during the real fight.

Best Clint Emblem and Battle Spell

Default burst route

Assassin Emblem: Rupture, Master Assassin, Lethal Ignition. Battle Spell: Flicker.

Use it when

Gold Lane trades are isolated and one extra reposition can preserve Double Shot range

Why it works

penetration improves the early ability-to-shot sequence, Master Assassin rewards isolated trades, and Lethal Ignition adds finishing pressure

Do not

Do not use Flicker forward while Trapping Recoil and enemy control are both unavailable to you

Anti-control alternative

Marksman Emblem: Fatal, Weapon Master, Weakness Finder. Battle Spell: Purify.

Use it when

the fight is front-to-back and one predictable stun, root, or suppression setup is the main reason Clint dies

Why it works

crit and attack scaling improve sustained shots while Purify protects one decisive firing window

Do not

Do not take Purify when displacement rather than removable control is the primary threat

The current in-game build sample did not expose readable talent names on this account. These routes were cross-checked against current Clint recommendations from ONE Esports and MLBBHub on August 4, 2026; no locked talent was inferred from an unreadable slot.

Current Clint Pro Setups

The five observed in-game builds do not form one mandatory order. Ranks 1, 2, and 4 favor ability burst, penetration, Endless Battle, and a heavy Blade of Despair finish. Rank 3 uses Berserker's Fury, Malefic Gun, and Great Dragon Spear for crit, range, and post-Ultimate movement. Rank 5 mixes early Ambush burst, Rapid Boots, Sky Piercer, and Malefic Gun for rotation and picks. Copy the job of each slot, not only the screenshot order.

RankPlayer and sampleObserved six-item orderWhen to copyWhen not to copy
1Where are yo...
80% WR | 541 matches | 12680 power
Current top-five sample
Blade of the Heptaseas → Rose Gold Meteor → Malefic Roar → Endless Battle → Blade of Despair → Hunter StrikeCopy the early penetration and ability-weaving shellChange the boot, defense, or finishing slot when enemy control and dive make the exact order unsafe.
2B O C
65% WR | 686 matches | 11462 power
Finisher / Crit
Endless Battle → Tough Boots → Sky Piercer → Malefic Roar → Blade of Despair → Rose Gold MeteorCopy the early penetration and ability-weaving shellChange the boot, defense, or finishing slot when enemy control and dive make the exact order unsafe.
3GLOBAL
62% WR | 769 matches | 11205 power
Current top-five sample
Warrior Boots → Endless Battle → Berserker's Fury → Malefic Gun → Blade of Despair → Great Dragon SpearCopy the crit-and-range route when front-to-back shots stay safeChange the boot, defense, or finishing slot when enemy control and dive make the exact order unsafe.
4T2nata
66% WR | 626 matches | 10096 power
Sustainability / Attack & Defend
Warrior Boots → Endless Battle → Sky Piercer → Malefic Roar → Blade of Despair → Hunter StrikeCopy the early penetration and ability-weaving shellChange the boot, defense, or finishing slot when enemy control and dive make the exact order unsafe.
5RICOCHET
62% WR | 600 matches | 9930 power
Current top-five sample
Blade of the Heptaseas → Rapid Boots → Sky Piercer → Endless Battle → Malefic Gun → Hunter StrikeCopy the fast pick route when early tempo mattersChange the boot, defense, or finishing slot when enemy control and dive make the exact order unsafe.

Clint Equipment Matrix

The ranks column shows exactly where each item appeared in the current in-game top-five sample. Tooltip summaries come from the 30 observed in-game long-press panels.

ItemRoleRanksBuy whenDo not
Blade of the Heptaseas iconBlade of the Heptaseas
Physical Attack, HP, penetration, and an Ambush-enhanced Basic Attack after staying out of combat.1, 5you can open a pick from fog or long rangeDo not buy when constant chip damage prevents Ambush from becoming ready.
Rose Gold Meteor iconRose Gold Meteor
Attack, attack speed, lifesteal, scaling Hybrid Defense, and a low-HP shield with movement.1, 2magic burst threatens to erase Clint before he can recoilDo not buy when physical penetration is the only urgent problem.
Malefic Roar iconMalefic Roar
Physical Attack with high and defense-scaling Physical Penetration.1, 2, 4frontliners or protected carries have meaningful armorDo not buy when the enemy remains extremely squishy and a faster raw-damage spike is better.
Endless Battle iconEndless Battle
Attack, HP, cooldown reduction, movement, mana regeneration, and a True Damage Basic Attack after skills.1, 2, 3, 4, 5you reliably weave one Basic Attack after every skillDo not buy when you cannot safely reach a target for the empowered shot.
Blade of Despair iconBlade of Despair
Very high Physical Attack and extra pressure against enemies below half HP.1, 2, 3, 4your penetration and safety needs are already coveredDo not buy when survival is required before more damage.
Hunter Strike iconHunter Strike
Attack, cooldown reduction, penetration, and movement after repeated hits.1, 4, 5you need burst plus repositioning in extended tradesDo not buy when fights end before its hit sequence matters.
Tough Boots iconTough Boots
Movement, Magic Defense, and reduced crowd-control and slow duration.2magic damage or control threatens the laneDo not buy when physical Basic Attacks are the only real pressure.
Sky Piercer iconSky Piercer
Adaptive Attack, movement, and a stacking low-HP execute that loses progress on death.2, 4, 5your team can build an early kill lead and protect the stacksDo not buy when the game is even, you are dying, or guaranteed damage is safer.
Warrior Boots iconWarrior Boots
Movement, Physical Defense, and extra defense after taking Physical Damage.3, 4the lane and enemy dive are physicalDo not buy when magic crowd control is the larger threat.
Berserker's Fury iconBerserker's Fury
Physical Attack, Critical Chance, Critical Damage, and bonus True Damage on Basic Attack crits.3you are committing to the crit route and can keep firingDo not buy when ability burst and penetration are needed earlier.
Malefic Gun iconMalefic Gun
Physical Attack, attack speed, penetration, longer Basic Attack range, and short movement on hit.3, 5front-to-back fights reward safer repeated shotsDo not buy when a single ability burst must decide the fight before sustained attacks.
Great Dragon Spear iconGreat Dragon Spear
Physical Attack, cooldown reduction, crit chance, and movement after the Ultimate.3Grenade Bombardment will start a chase or repositioning windowDo not buy when you are not building enough crit or cannot use the movement window.
Rapid Boots iconRapid Boots
High movement, slow reduction, and HP regeneration.5rotations and resisting slows matter more than defensesDo not buy when burst or hard control requires defensive boots.

Clint Counters and Team Synergy

Shorter-range targets Clint can pressure

Moskov hero iconMiya hero iconLolita hero icon

Moskov and Miya must normally step closer to trade, giving Clint room to trigger Double Shot from outside their comfortable range. Lolita's shield matchup still requires patience: attack from a side angle or wait out the block. Do not turn a range advantage into a close Basic Attack duel.

Burst and dive to respect

Melissa hero iconKarrie hero iconFanny hero icon

Melissa can deny close space, Karrie can pressure through front-line protection, and Fanny can cross Clint's preferred range instantly. Hold Trapping Recoil for the committed entry and change Flicker to Purify only when removable control—not raw mobility—is the decisive threat.

Mobility and protection partners

Rafaela hero iconAngela hero iconHarith hero icon

Rafaela and Angela improve Clint's kiting through speed, healing, shields, and control. Harith draws attention in the same firing area and creates repeated openings. Follow their control from range; do not stand beside them where one area skill hits both damage dealers.

Clint Base Stats

HP2260HP Regen7.2Physical Attack120
Physical Defense16Attack Speed1.05Attack Speed Ratio100%
Mana500Mana Regen4Magic Defense15
Magic Power0Movement Speed245RoleMarksman

Level-one values observed in-game on August 4, 2026, without skin, equipment, Emblem, or match modifiers.

Clint Skins and Availability

Eleven Clint skin cards were visible in the Shop search. Direct Diamond prices are listed only where a Purchase label appeared. Event, StarLight, Season, Mythic, Collector, and collaboration labels describe the current in-game route; they are not promises of permanent availability.

Skin previewSkinTagObserved availability
Captain of the Reefs Clint skin card observed in-gameCaptain of the ReefsEPIC899 Diamonds / Purchase
Badminton Champion Clint skin card observed in-gameBadminton ChampionSPECIAL749 Diamonds / Purchase
Summer Blast Clint skin card observed in-gameSummer BlastSUMMER749 Diamonds / Purchase
Guns and Roses Clint skin card observed in-gameGuns and RosesVALENTINELimited-time Event
Rock and Roll Clint skin card observed in-gameRock and RollSTAR09/2017 StarLight Member
Witch Hunter Clint skin card observed in-gameWitch HunterS15Season 15
Shadow Omen Clint skin card observed in-gameShadow OmenM2Limited-time Event
Operator CL Clint skin card observed in-gameOperator CLSTAR01/2022 StarLight Member
Crimson Blast Clint skin card observed in-gameCrimson BlastCOLLECTORLimited-time Event
Dragon's Maw Clint skin card observed in-gameDragon's MawMYTHICS32-S35 Mythic Rank Skin
Vessel of Ruin Clint skin card observed in-gameVessel of RuinSOUL VESSELSAvailability shown without a direct-sale label

Clint Story

Clint served as sheriff of a quiet Moniyan frontier town and built his reputation on an unmatched quick draw and a strict belief in justice. When Blandy and gunmen tied to Waldo Kane attacked, Clint refused to trade justice for safety. The frightened townspeople removed him and released Blandy, but Clint returned when the gang betrayed them and set the town ablaze. After saving the survivors, he left quietly for the City of Sin, knowing Kane would either be found or come looking for him.

Clint FAQ

What is Clint's best build?

There is no single six-item answer. Endless Battle plus penetration and Blade of Despair is the dominant ability-burst shell; Berserker's Fury, Malefic Gun, and Great Dragon Spear form the current crit-and-range alternative.

What is Clint's best Emblem?

Use Assassin Emblem with Rupture, Master Assassin, and Lethal Ignition for burst Gold Lane trades. Marksman Emblem with Fatal, Weapon Master, and Weakness Finder is the sustained front-to-back alternative.

What Battle Spell should Clint use?

Flicker is the default repositioning tool. Use Purify when one removable control chain, rather than raw dive distance, is the specific reason you cannot fire.

What is Clint's combo?

For lane, use Quick Draw, empowered Basic Attack, Trapping Recoil, empowered Basic Attack. For a full fight, start with Grenade Bombardment and weave an empowered Basic Attack after every skill.

Who counters Clint?

Melissa and Karrie can contest his trade pattern, while Fanny can cross his preferred range instantly. Preserve Trapping Recoil and position around the known entry path.

Is Clint good for beginners?

His individual skills are straightforward, but strong Clint play requires disciplined spacing, passive-shot weaving, recoil timing, and adapting the build instead of copying one row blindly.

Verdict: Is Clint Worth Learning?

Yes, if you enjoy a Marksman who wins through spacing and deliberate burst rather than holding the attack button. Clint rewards one repeatable rule: every safe skill should create one safe Double Shot. Preserve Trapping Recoil, choose penetration or crit based on the fight shape, and make the enemy cross your firing line before you cross theirs.

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Hannah Price
Events Editor
Hannah Price is an events writer who turns schedules into priorities. She publishes weekly roundups, reward notes, and code updates for major live-service titles, linking key dates to official announcements and refreshing posts quickly when requirements or timelines change.
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