Nana is best treated as a Mid Lane Mage pick built around Poke, Burst. Recent match stats show 48.11% win rate, 1.55% pick rate, and 4.70% ban rate, so treat Nana as a draft-dependent pick rather than an automatic meta answer. The combo plan gives the clearest route: use the listed skill sequence to create the fight pattern, then respect bad matchups such as Zilong, Natalia. If you collect Nana skins, check the in-game shop or event page before topping up, because Starlight and event skins are not always direct Diamond purchases.
Pick Nana when your team needs a mage hero who can turn the main combo into a repeatable fight plan. Main skill priority: Start with Magic Boomerang at Level 1, max Magic Boomerang first, then level Molina Smooch as the backup skill. Upgrade Molina Blitz whenever it is available. The strongest use case is against heroes the matchup notes say Nana can punish, especially Eudora, Kadita. The biggest risk is drafting Nana into Zilong, Natalia without a plan to survive their pressure.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Mage |
| Specialty | Poke, Burst |
| Recommended lane | Mid Lane |
| Damage type | Magic |
| Basic attack type | Ranged |
| Skill resource | Mana |
| Price | 6,500 Battle Points or 299 Diamonds |
| Win / pick / ban snapshot | 48.11% / 1.55% / 4.70% |
| Story hook | Little Leonin with no worries. |
Read Nana through real skill jobs: Molina's Gift sets the baseline, Magic Boomerang and Molina Smooch decide most trades, and Molina Blitz is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Molina's Gift | Passive | Death Immunity | Molina's Gift is the passive rule behind Nana's trading pattern; understand it before judging the active combo. |
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Magic Boomerang | CD: 6 Mana Cost: 55 | AOE | Magic Boomerang is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
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Molina Smooch | CD: 12 Mana Cost: 80 | CC, Debuff | Molina Smooch is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Molina Blitz | CD: 36 Mana Cost: 135 | Burst, CC | Molina Blitz is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
The practical pattern is simple: identify which skill starts the fight, which skill holds the target in place, and which skill finishes the trade. For Nana, the combo section should guide that decision more than old community habits or outdated patch memories.
Skill priority: Start with Magic Boomerang at Level 1, max Magic Boomerang first, then level Molina Smooch as the backup skill. Upgrade Molina Blitz whenever it is available.
That priority matters because Nana's first few levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Do not treat the priority as a damage chart only. Read it as a tempo clue: the main skill should be available often enough to create the hero's normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Molina Smooch Molina Blitz Magic Boomerang |
Molina Smooch -> Molina Blitz -> Magic Boomerang | In teamfights, Nana can use her 2nd Skill to slow the enemy first so she can hit and stun them with her Ultimate. She can then use her 1st Skill to finish off the low HP enemy. |
| Laning Combos | Molina Smooch Magic Boomerang |
Molina Smooch -> Magic Boomerang | In the laning phase, Nana can use her 2nd Skill to harass enemy heroes and her 1st Skill to damage both enemy Minions and heroes, allowing her to poke enemies while farming. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Nana's setup. |
| Clean sequence | Molina Smooch -> Molina Blitz -> Magic Boomerang |
| Why it works | In teamfights, Nana can use her 2nd Skill to slow the enemy first so she can hit and stun them with her Ultimate. She can then use her 1st Skill to finish off the low HP enemy. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Nana's setup. |
| Clean sequence | Molina Smooch -> Magic Boomerang |
| Why it works | In the laning phase, Nana can use her 2nd Skill to harass enemy heroes and her 1st Skill to damage both enemy Minions and heroes, allowing her to poke enemies while farming. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear mid, move with roam, and use range/control to make side-lane ganks safer. | Leaving mid without checking whether the wave will crash. |
| Mid game | Stand near vision, layer control after allied engage, and protect the jungle entrance. | Using the main control spell only for poke. |
| Late game | Play around cooldowns; one clean control chain matters more than repeated low-value pokes. | Walking into flank angles while skills are on cooldown. |
| Objectives | Control the entrance and save burst/control for the enemy jungler or back line. | Throwing all skills into the tank before the objective contest starts. |
Use these matchups as a draft check before locking Nana. The important signal is not only the hero name, but whether the enemy can break Magic Boomerang timing, deny Molina Blitz, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Eudora Kadita |
Nana's Passive gives her great survivability, making her strong against heroes with deadly combos, like Eudora and Kadita. | Pick Nana when your team can force these targets through Magic Boomerang range, protect the first commit, or keep them from resetting before Molina Blitz matters. |
| Hard matchups | Zilong Natalia |
Nana can be countered by heroes with strong chasing abilities, like Zilong, Natalia, because they can chase Nana through her Passive duration. | Play slower: track their control, burst, or mobility cooldowns before spending Magic Boomerang and Molina Blitz in the same window. |
Nana is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Molina Smooch is still available if the first trade goes wrong.
Against Zilong, Natalia, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Magic Boomerang until the key interrupt or burst spell is visible. |
| Can Nana reach the target safely? | If the target outranges Nana, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Nana works best with teammates who either start the first control window, protect the reset, or keep targets inside Magic Boomerang and Molina Blitz timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Rafaela, Franco | Rafaela Franco |
Nana works best with heroes with CC skills, that will help her get the kills, such as Rafaela and Franco. | Pair Nana with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Nana |
|---|---|
| Reliable first control | Gives Nana time to land Magic Boomerang without starting the fight alone. |
| Peel or front line | Protects Nana after the first commit, especially when Molina Smooch is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build around wave control, cooldown value, and reliable burst or crowd control. The current skill tags include AOE, Burst, CC, Death Immunity, Debuff, so choose items and emblems that let the main spell rotation matter in every Turtle, Lord, and turret fight.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize magic burst or poke value, cooldown control, and enough positioning safety to avoid being caught first. | This keeps Magic Boomerang useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Molina Blitz or the main damage window easier to convert. | An ahead Nana should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Nana dies before Magic Boomerang and Molina Smooch are used, the build is not doing its job. |
| Into Zilong, Natalia | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo chapters first, then use the build, relations, and best-with chapters to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:18 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 2:06 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:44 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:07 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 3:34 | RELATIONS | Use this section to review counters and teammate fit. |
| 4:03 | BEST WITH | Use this section to review counters and teammate fit. |
| 4:15 | TACTICS | Use this section as a quick visual check before playing. |
Nana guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Cyclone Clash | Starlight Member, 2022-07 |
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Aqua Pura | Limited-time event |
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Mistbender Nana | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Skin availability can change when rewards rotate into events, Starlight, seasonal shops, or collaboration reruns. Before topping up, check the current in-game shop or event page, then use the ManaBuy MLBB top-up page only if you still need Diamonds.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
Little Leonin with no worries. That flavor helps explain Nana's personality, while match decisions still depend on skill timing, combo windows, matchup pressure, and team setup.
Nana can still be useful in the right draft, but the current snapshot (48.11% win / 1.55% pick / 4.70% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Nana when your team can support the Poke, Burst game plan.
Use Mid Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Magic Boomerang timing, safe farming, and the hero's main fight role as a Mage.
The safest build direction is magic burst or poke value, cooldown control, and enough positioning safety to avoid being caught first. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Magic Boomerang at Level 1, max Magic Boomerang first, then level Molina Smooch as the backup skill. Upgrade Molina Blitz whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Molina Smooch -> Molina Blitz -> Magic Boomerang. For lane trades, use Molina Smooch -> Magic Boomerang. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Zilong, Natalia. Play slower into those picks, track cooldowns, and do not spend Magic Boomerang and Molina Blitz before the punish tool is gone.
Rafaela, Franco work well because they make the first engage safer and keep targets inside the combo window. Nana also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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