Tigreal is best treated as a Roam Tank pick built around Crowd Control. Recent match stats show 47.54% win rate, 1.91% pick rate, and 6.78% ban rate, so treat Tigreal as a draft-dependent pick rather than an automatic meta answer. The combo plan gives the clearest route: use the listed skill sequence to create the fight pattern, then respect bad matchups such as Chang'e, Zhask. If you collect Tigreal skins, check the in-game shop or event page before topping up, because Starlight and event skins are not always direct Diamond purchases.
Pick Tigreal when your team needs a tank hero who can turn the main combo into a repeatable fight plan. Main skill priority: Start with Attack Wave at Level 1, max Attack Wave first, then level Sacred Hammer as the backup skill. Upgrade Implosion whenever it is available. The strongest use case is against heroes the matchup notes say Tigreal can punish, especially Zilong, Freya. The biggest risk is drafting Tigreal into Chang'e, Zhask without a plan to survive their pressure.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Tank |
| Specialty | Crowd Control |
| Recommended lane | Roam |
| Damage type | Physical |
| Basic attack type | Melee |
| Skill resource | Mana |
| Price | 6,500 Battle Points or 299 Diamonds |
| Win / pick / ban snapshot | 47.54% / 1.91% / 6.78% |
| Story hook | Leader of the Light's Order, guardian of the Moniyan Empire. |
Read Tigreal through real skill jobs: Fearless sets the baseline, Attack Wave and Sacred Hammer decide most trades, and Implosion is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
![]() |
Fearless | Passive | Buff | Fearless is the passive layer that rewards Tigreal for taking or using actions repeatedly, so track its stacks before committing. |
![]() |
Attack Wave | CD: 7 Mana Cost: 45 | AOE, Slow | Attack Wave helps keep enemies inside Tigreal's threat area, which makes follow-up control and damage easier. |
![]() |
Sacred Hammer | CD: 16 Mana Cost: 70 | Charge, CC | Sacred Hammer is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
![]() |
Implosion | CD: 55 Mana Cost: 120 | CC, AOE | Implosion is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
The practical pattern is simple: identify which skill starts the fight, which skill holds the target in place, and which skill finishes the trade. For Tigreal, the combo section should guide that decision more than old community habits or outdated patch memories.
Skill priority: Start with Attack Wave at Level 1, max Attack Wave first, then level Sacred Hammer as the backup skill. Upgrade Implosion whenever it is available.
That priority matters because Tigreal's first few levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Do not treat the priority as a damage chart only. Read it as a tempo clue: the main skill should be available often enough to create the hero's normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Sacred Hammer Implosion Sacred Hammer Attack Wave |
Sacred Hammer -> Implosion -> Sacred Hammer -> Attack Wave | In teamfights, Tigreal should cast his 2nd Skill to charge in and then pull the enemy team towards him with his Ultimate. At the end of his CC, cast his 2nd Skill again to extend it, then use his 1st Skill to deal damage. |
| Laning Combos | Sacred Hammer Sacred Hammer Attack Wave |
Sacred Hammer -> Sacred Hammer -> Attack Wave | In the laning phase, Tigreal can use his 2nd Skill to charge the enemy target and knock them airborne by casting it again. He then finishes with his 1st Skill to deal damage. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Tigreal's setup. |
| Clean sequence | Sacred Hammer -> Implosion -> Sacred Hammer -> Attack Wave |
| Why it works | In teamfights, Tigreal should cast his 2nd Skill to charge in and then pull the enemy team towards him with his Ultimate. At the end of his CC, cast his 2nd Skill again to extend it, then use his 1st Skill to deal damage. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Tigreal's setup. |
| Clean sequence | Sacred Hammer -> Sacred Hammer -> Attack Wave |
| Why it works | In the laning phase, Tigreal can use his 2nd Skill to charge the enemy target and knock them airborne by casting it again. He then finishes with his 1st Skill to deal damage. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Protect the first wave path, check river movement, and use Tigreal's control to stop easy invades. | Forcing a fight before allies can follow. |
| Mid game | Move first for Turtle, turret dives, and bush control; start fights only when damage dealers are in range. | Starting with crowd control while the carry is still clearing a wave. |
| Late game | Hold the key control skill until an enemy core steps too far forward. | Using the engage tool on a tank when the enemy back line is still safe. |
| Objectives | Zone entrances, punish face checks, and reset if the first engage misses. | Staying in the pit when the better job is cutting the enemy approach. |
Use these matchups as a draft check before locking Tigreal. The important signal is not only the hero name, but whether the enemy can break Attack Wave timing, deny Implosion, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Zilong Freya |
Tigreal's Passive can negate enemy Basic Attacks, making him strong against heroes that deal damage with their Basic Attacks, such as Zilong and Freya. | Pick Tigreal when your team can force these targets through Attack Wave range, protect the first commit, or keep them from resetting before Implosion matters. |
| Hard matchups | Chang'e Zhask |
But as a melee hero, Tigreal is countered by Ranged Mage heroes like Chang'e and Zhask. | Play slower: track their control, burst, or mobility cooldowns before spending Attack Wave and Implosion in the same window. |
Tigreal is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Sacred Hammer is still available if the first trade goes wrong.
Against Chang'e, Zhask, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Attack Wave until the key interrupt or burst spell is visible. |
| Can Tigreal reach the target safely? | If the target outranges Tigreal, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Tigreal works best with teammates who either start the first control window, protect the reset, or keep targets inside Attack Wave and Implosion timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Vexana, Odette | Vexana Odette |
Tigreal works well with heroes with strong initiation skills, that gives him a better chance to hit the enemies with his CC skills, such as Vexana and Odette. | Pair Tigreal with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Tigreal |
|---|---|
| Reliable first control | Gives Tigreal time to land Attack Wave without starting the fight alone. |
| Peel or front line | Protects Tigreal after the first commit, especially when Sacred Hammer is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build around survival, movement, and reliable engage windows. The skill tags emphasize AOE, Buff, CC, Charge, Slow, so defensive items and roam utility are safer than damage-first choices. Use the battle spell that best completes the engage or disengage pattern shown by the main combo.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize durability, cooldown uptime, vision control, and team utility before personal damage. | This keeps Attack Wave useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Implosion or the main damage window easier to convert. | An ahead Tigreal should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Tigreal dies before Attack Wave and Sacred Hammer are used, the build is not doing its job. |
| Into Chang'e, Zhask | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo chapters first, then use the build, relations, and best-with chapters to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 0:57 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 1:37 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:14 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 2:33 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 2:59 | RELATIONS | Use this section to review counters and teammate fit. |
| 3:24 | BEST WITH | Use this section to review counters and teammate fit. |
| 3:35 | TACTICS | Use this section as a quick visual check before playing. |
Tigreal guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
![]() |
Galactic Marshal | Starlight Member, 2022-06 |
![]() |
Dark Guardian | Check current in-game availability |
![]() |
Fallen Guard | Check current in-game availability |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Skin availability can change when rewards rotate into events, Starlight, seasonal shops, or collaboration reruns. Before topping up, check the current in-game shop or event page, then use the ManaBuy MLBB top-up page only if you still need Diamonds.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
Leader of the Light's Order, guardian of the Moniyan Empire. That flavor helps explain Tigreal's personality, while match decisions still depend on skill timing, combo windows, matchup pressure, and team setup.
Tigreal can still be useful in the right draft, but the current snapshot (47.54% win / 1.91% pick / 6.78% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Tigreal when your team can support the Crowd Control game plan.
Use Roam as the default lane unless your draft has a clear flex plan. The lane choice should support Attack Wave timing, safe farming, and the hero's main fight role as a Tank.
The safest build direction is durability, cooldown uptime, vision control, and team utility before personal damage. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Attack Wave at Level 1, max Attack Wave first, then level Sacred Hammer as the backup skill. Upgrade Implosion whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Sacred Hammer -> Implosion -> Sacred Hammer -> Attack Wave. For lane trades, use Sacred Hammer -> Sacred Hammer -> Attack Wave. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Chang'e, Zhask. Play slower into those picks, track cooldowns, and do not spend Attack Wave and Implosion before the punish tool is gone.
Vexana, Odette work well because they make the first engage safer and keep targets inside the combo window. Tigreal also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
Copyright © FUTURE OUTLOOK TECHNOLOGY LIMITED. All rights reserved.UNIT 135,1/F.,143 WAI YIP STREET,KWUN TONG HK