Harith is a Gold Lane Mage who turns one well-placed Zaman Force into a chain of shields, enhanced Basic Attacks, and repeated Synchro Fission bursts. He is strongest when the fight stays on his rift and weakest when crowd control stops the first dash. The key is not simply moving fast: every dash needs a safe landing point, a target for the enhanced attack, and a route back across the rift.

Pick Harith when your team can hold enemies near one area and the opposing draft does not have several instant ways to stop repeated dashes. He enjoys frontliners who create an AOE control zone, because the rift slow and allied control make the center of Synchro Fission easier to land. He also punishes slower crowd-control heroes whose long casting animations give him time to dash away.
Avoid blind-picking him into layered displacement, suppression, or enemies who can leave Zaman Force immediately. Harith can absorb pressure with shields and Hybrid Lifesteal, but those tools only work after he is allowed to keep cycling skills. If the enemy has one decisive control skill, track it and keep Purify for that moment instead of using it on a minor slow.

Harith gains insight from his Key. He gains 7% Hybrid Lifesteal for each nearby enemy hero, stacking up to 35%.
Use: Enter clustered fights when you can keep dashing safely; nearby enemy heroes raise Harith's Hybrid Lifesteal. Avoid: Do not mistake the sustain for immunity to burst or hard control outside Zaman Force.


Harith creates a phantom of himself in a distant location. Harith and his phantom then release Synchro Fission toward each other, dealing 150 (+60% Total Magic Power) Magic Damage to all enemy units on the path. When the 2 energy waves collide, they explode, dealing 450 (+180% Total Magic Power) Magic Damage to all enemies in the area. This skill deals 60% extra damage to creeps (up to 1500 damage).
Use: Aim so the two waves collide on the target; the center explosion carries most of the damage. Avoid: Do not settle for a single wave when one step of repositioning can place the collision point on the enemy.


Harith dashes towards the target direction, gaining a 120 (+120% Total Magic Power) shield that stacks up to 3 times and enhancing his next Basic Attack. His enhanced Basic Attack deals 200 (+100% Total Physical Attack)(+60% Total Magic Power) Magic Damage and slows enemies by 40%. Hitting an enemy reduces the cooldown of Chrono Dash by 3s. The enhanced Basic Attack only deals 50 (+100% Total Physical Attack)(+100% Total Magic Power) Magic Damage to Turrets.
Use: Dash, fire the enhanced Basic Attack, and use the hit to accelerate the next dash while refreshing shields. Avoid: Do not dash into a control chain before Purify is ready or before Zaman Force gives you a safe return path.


Harith uses his Key to summon the Zaman Force, creating a multidimensional rift. Upon appearing, it reduces the cooldown of Chrono Dash by 4s. The rift continuously slows enemy heroes in the area by 40%. When Harith comes into contact with the rift using Chrono Dash, he absorbs its energy, reducing the cooldown of Synchro Fission by 1s and Chrono Dash by 3s. Harith gains 15% Resilience while on the rift.
Use: Lay the rift across the fight, then repeatedly cross it with Chrono Dash to cycle both active skills. Avoid: Do not place the rift parallel to the escape route; angle it so each dash stays on the field and away from danger.

Take Synchro Fission at level one and prioritize it, with Chrono Dash as the supporting upgrade. Level Zaman Force whenever it is available. Synchro Fission gives the best lane clear and burst when both waves meet, while Chrono Dash becomes much more threatening after the ultimate begins refunding cooldowns.





Chrono Dash → Zaman Force → Synchro Fission → Chrono Dash → enhanced Basic Attack. The first dash gets Harith close enough to place the rift through the fight. Crossing the rift refunds cooldowns, so keep the next dash short enough to remain on it and fire the enhanced attack before dashing again.



Chrono Dash → enhanced Basic Attack → Synchro Fission. Dash to the side of the minion line, not straight at the enemy, so the shield absorbs the return hit and the enhanced attack applies its slow. Use that slow to place the two Fission waves on the same point, then retreat before the next control skill arrives.
Use Synchro Fission to clear while threatening the collision point. Do not dash forward only for small poke if the enemy jungler is missing. Bargain Hunter makes the first core item cheaper, so a clean wave and safe recall can matter more than forcing a risky trade. Once Starlium Scythe is complete, a skill followed by the enhanced Basic Attack adds true damage and a second slow.
Push the Gold Lane wave before rotating. Around Turtle or the first Lord, place Zaman Force across the route enemies must use rather than dropping it at your own feet. Start on the edge, cross the rift with short diagonal dashes, and aim each Fission at the enemy's likely landing spot. Keep Purify for the control effect that would end the cycle.
Harith can damage frontliners through Divine Glaive, but he should not be the first body seen. Wait for vision, enter after a key control skill is committed, and use Blood Wings to survive the first return burst. If the enemy can disengage from the rift, shorten the fight: secure one enhanced attack and Fission burst, then reset rather than chasing beyond the shield cycle.
Custom Mage Emblem is the most direct fit. Inspire adds 5% cooldown reduction and mana regeneration, Bargain Hunter cuts equipment prices to 95% of base cost, and Impure Rage adds skill damage while returning mana after a hit. Together they bring Harith to his first item sooner and help sustain the repeated skill casts that make Zaman Force threatening.
Purify is the default battle spell because one clean control effect can stop Harith before his shield and lifesteal matter. Use it for the disable that blocks the next dash, not merely for chip damage. Aegis is a situational alternative when the opposing lineup has low control but enough predictable burst to break through the first shield cycle.
Magic Boots accelerates the core skill loop. Starlium Scythe is the central item: Harith casts before almost every enhanced Basic Attack, so its true-damage strike, slow, cooldown reduction, mana regeneration, and Hybrid Lifesteal all serve the same pattern. Feather of Heaven then rewards the repeated Basic Attacks between dashes.
Holy Crystal is the raw Magic Power spike. Divine Glaive rises in priority as enemies add Magic Defense, while Blood Wings adds a shield and movement value for late fights. Enchanted Talisman is a valid utility replacement when mana or the higher cooldown-reduction ceiling matters more than maximum burst. Flame Hunter's Magic Boots belongs to a Retribution jungle route, not a normal Gold Lane build.
These five current in-game builds were observed on August 14, 2026. Compare the six-item order and adjust utility or defensive slots for the match.
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Flame Hunter's Magic Boots | Starlium Scythe | Feather of Heaven | Holy Crystal | Blood Wings | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Starlium Scythe | Feather of Heaven | Holy Crystal | Divine Glaive | Enchanted Talisman |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Starlium Scythe | Feather of Heaven | Holy Crystal | Divine Glaive | Blood Wings |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Starlium Scythe | Feather of Heaven | Holy Crystal | Blood Wings | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Starlium Scythe | Feather of Heaven | Holy Crystal | Divine Glaive | Blood Wings |
Use the item notes below to decide what each slot contributes. The table describes each item independently of the numbered builds.
| Item | What it adds | When to consider it |
|---|---|---|
Flame Hunter's Magic Boots | Movement Speed, cooldown reduction, HP, and Flame Hunter's jungle damage against creeps. | Use only on a jungle route with Retribution; Gold Lane Harith should take regular Magic Boots instead. |
Starlium Scythe | Magic Power, cooldown reduction, Hybrid Lifesteal, mana regeneration, and a slowing true-damage Basic Attack after a skill. | Complete early because Chrono Dash naturally primes its empowered Basic Attack and Harith uses every listed stat. |
Feather of Heaven | Magic Power, Attack Speed, Lifesteal, cooldown reduction, and stacking on-hit magic damage pressure. | Buy for sustained fights where repeated enhanced Basic Attacks can stay on target. |
Holy Crystal | A large Magic Power spike plus percentage-based extra Magic Power that grows with level. | Choose for the strongest raw Magic Power spike once the core cooldown and on-hit pieces are finished. |
Blood Wings | Magic Power and a regenerating shield; the shield adds Movement Speed and its break grants a brief speed burst. | Add when late fights demand both damage and a shield that helps Harith survive his next dash cycle. |
Divine Glaive | Magic Power and percentage Magic Penetration that gains additional value against enemy Magic Defense. | Prioritize when frontliners or carries begin stacking Magic Defense; delay against teams with little Magic Defense. |
Magic Boots | Movement Speed, 10% cooldown reduction, and 150 HP for earlier skill cycling and lane durability. | Take early when faster skill cycles and a small HP cushion matter more than offensive boot penetration. |
Enchanted Talisman | Magic Power, HP, cooldown reduction, strong mana recovery, and a higher cooldown-reduction cap. | Consider when long fights expose mana limits or when the extra cooldown-reduction ceiling has real value. |
Minsitthar and Minotaur make it harder to leave Zaman Force, while Ixia can punish the same grouped area from range. Let allied control define the zone, then angle the rift across it instead of diving beyond their reach.
Harith's agility and rift Resilience help against heroes with visible control animations. Keep dashes diagonal and punish the recovery window after their skill misses; do not treat a favorable pattern as permission to absorb the control directly.
Novaria and Pharsa can escape the rift and continue dealing damage from range. Edith is especially dangerous when her control interrupts the dash chain. Hold Purify, approach from fog, and be willing to reset after one short trade.
| Stat | Level 1 |
|---|---|
| HP | 2260 |
| Mana | 500 |
| HP Regen | 7.2 |
| Mana Regen | 4 |
| Physical Attack | 115 |
| Magic Power | 0 |
| Physical Defense | 17 |
| Magic Defense | 15 |
| Attack Speed | 1.05 |
| Movement Speed | 240 |
| Attack Speed Ratio | 100% |
These values exclude equipment, Emblems, skins, and match modifiers.
Lightborn - Inspirer, Christmas Carnival, Stardust, and Savannah Cat showed direct Diamond prices. EVOS Legends, Psychic, and Killua were listed as limited-time event skins. Fashion Expert showed its 2021 515 eParty origin, while Rebel Emberfang showed its June 2026 StarLight Member origin.

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Harith is a gifted Leonin from Azrya whose talent for magic brought him to the Moniyan Empire. He became the Empire's Imperial Master of Magic and fought to protect people who once viewed his kind with suspicion. His confidence hides the loneliness of carrying a rare power far from home, while his loyalty and restless courage keep drawing him toward the next crisis.
Take and prioritize Synchro Fission, keep Chrono Dash as the supporting upgrade, and level Zaman Force whenever it is available.
Purify is the safest general choice because control can end his dash cycle. Aegis is situational into low-control lineups with predictable burst.
Chrono Dash naturally puts an enhanced Basic Attack after a skill, which activates Starlium's true damage and slow while its cooldown reduction, mana regeneration, and Hybrid Lifesteal support the whole cycle.
Angle it across the fight or escape route so each Chrono Dash crosses the rift and remains inside its area. A poorly aligned rift gives only one useful cooldown refund.
Move it earlier when enemies stack Magic Defense. Against low-defense targets, Holy Crystal or a defensive slot may produce more immediate value.
Harith is a precision rhythm hero disguised as a fast one. The winning pattern is a controlled sequence: enter from a safe angle, place Zaman Force across the fight, land the center of Synchro Fission, and connect every dash with its enhanced Basic Attack. With the right emblem, a protected first item timing, and Purify reserved for the control that matters, he can turn a small opening into a sustained Gold Lane teamfight.
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