
Ixia is best treated as a Gold Lane Marksman pick built around Finisher, Damage. Recent match stats show 49.27% / 0.82% / 1.38% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, convert the combo only when the opener can land, and respect hard matchups such as Saber, Aamon. Skin collection belongs after the gameplay decision: check active shop or event availability first, then top up only if Diamonds are actually needed.
Pick Ixia when your team needs a marksman hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 1 with Skill 2 as backup. Upgrade the Ultimate whenever it is available. The best use case is against Fredrinn, Bane, while the biggest risk is drafting into Saber, Aamon without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Marksman |
| Specialty | Finisher, Damage |
| Recommended lane | Gold Lane |
| Damage type | Physical |
| Basic attack type | Ranged |
| Skill resource | Mana |
| Difficulty | 30 |
| Release date | 8 July 2023 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 49.27% / 0.82% / 1.38% |
| Identity hook | The leader of Bad Soul and self-proclaimed inventor, she wields a homemade weapon powered by a stolen Starlium reactor. |
Read Ixia's kit as a practical fight plan: one part starts the pressure, one part keeps the target inside range, and one part converts the damage or control window.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Siphon Starlium | Passive | Damage, Heal | Siphon Starlium is the passive layer that rewards Ixia for taking or using actions repeatedly, so track its stacks before committing. |
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Dual Beam | CD: 4 Mana Cost: 35 | Burst | Dual Beam is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
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Star Helix | CD: 11 Mana Cost: 65 | CC | Star Helix is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Full Barrage | CD: 42 Mana Cost: 120 | AOE | Full Barrage is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 1 with Skill 2 as backup. Upgrade the Ultimate whenever it is available.
That priority matters because Ixia's early levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Treat the priority as a tempo clue, not only as a damage chart: the main skill creates the normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Full Barrage -> Basic Attack -> Star Helix -> Dual Beam | Use Full Barrage -> Basic Attack -> Star Helix -> Dual Beam after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Star Helix -> Dual Beam -> Basic Attack | Use Star Helix -> Dual Beam -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Ixia's setup. |
| Clean sequence | Full Barrage -> Basic Attack -> Star Helix -> Dual Beam |
| Why it works | Use Full Barrage -> Basic Attack -> Star Helix -> Dual Beam after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Full Barrage connects, keep the target inside ally damage or objective pressure before committing Dual Beam. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Ixia's setup. |
| Clean sequence | Star Helix -> Dual Beam -> Basic Attack |
| Why it works | Use Star Helix -> Dual Beam -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Star Helix connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Secure farm, avoid risky trades before the first item spike, and track enemy roam movement. | Standing forward without the escape route planned. |
| Mid game | Rotate after pushing waves and join fights from a safe angle behind frontline control. | Entering river first instead of following vision. |
| Late game | Hit the nearest safe target and preserve the damage window for Lord or base fights. | Chasing a low-health enemy through fog. |
| Objectives | Arrive with lane priority and keep enough distance to keep attacking through the fight. | Stopping basic attacks to over-position for a kill. |
Use these matchups as a draft check before locking Ixia. The icons separate favorable targets from picks that can punish the combo.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Ixia is comfortable here when the opener controls Fredrinn, Bane before they can reset the fight. | Draft Ixia when these heroes need to walk through the same control or damage window. | |
| Hard matchups | Saber, Aamon can punish the setup window, so wait for their mobility, immunity, or burst tool before committing. | Play slower, wait for the punish tool, and avoid blind engages without ally follow-up. |
Ixia can pressure Fredrinn, Bane when the fight follows the kit's preferred pattern. Do not chase that advantage into fog, because the matchup is only useful if the opener still connects.
The dangerous matchups are Saber, Aamon. Respect these picks in draft and avoid spending the full combo just to start a low-value skirmish.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Estes | 5.92% | 51.87% | 0.66% | Review whether Ixia's opener still starts safely into Estes. |
| Barats | 3.77% | 49.65% | 0.15% | Review whether Ixia's opener still starts safely into Barats. |
| Hanabi | 2.81% | 55.08% | 3.55% | Review whether Ixia's opener still starts safely into Hanabi. |
| Floryn | 2.73% | 53.00% | 1.03% | Review whether Ixia's opener still starts safely into Floryn. |
| Esmeralda | 2.65% | 44.43% | 0.34% | Review whether Ixia's opener still starts safely into Esmeralda. |
The best teammates for Ixia are heroes that convert the same timing window: someone starts or extends the fight, someone keeps the target controlled, and someone supplies damage before the enemy resets.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Fredrinn, Bane | Fredrinn, Bane add follow-up damage, protection, or control during Ixia's main timing window. | Pair Ixia with allies who can layer damage, control, or protection during the main timing window. |
If your lineup lacks follow-up, use Ixia more as a zone-control pick than as a forced engage pick.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Brody | 5.61% | 50.79% | 0.40% | Check whether Brody adds follow-up, damage, or protection for Ixia's timing window. |
| Diggie | 5.11% | 54.01% | 0.20% | Check whether Diggie adds follow-up, damage, or protection for Ixia's timing window. |
| Baxia | 3.09% | 53.89% | 0.28% | Check whether Baxia adds follow-up, damage, or protection for Ixia's timing window. |
| Fredrinn | 2.37% | 51.50% | 0.79% | Check whether Fredrinn adds follow-up, damage, or protection for Ixia's timing window. |
| Wanwan | 2.21% | 48.54% | 0.13% | Check whether Wanwan adds follow-up, damage, or protection for Ixia's timing window. |
Build for stable damage uptime and safe positioning. The kit leans on AOE, Burst, CC, Damage, Heal, so items should help you keep attacking through Lord fights rather than overcommitting for one risky kill.
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
Ixia guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Dynamic Streak | Starlight Member, 2024-03 |
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Archlight Outlaw | Check current in-game availability |
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Shifting Sand | 269 Diamonds; verify current in-game availability |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
The leader of Bad Soul and self-proclaimed inventor, she wields a homemade weapon powered by a stolen Starlium reactor.
Ixia is beginner-friendly only if the player understands the main job first: Finisher, Damage. The difficulty value is 30, but real difficulty depends on whether the player can use the combo at the correct time.
Use Gold Lane as the default lane unless your draft needs a special flex pick. The important part is matching the lane job to Ixia's engage, damage, or control timing.
For teamfights, use Full Barrage -> Basic Attack -> Star Helix -> Dual Beam. Stop the sequence if the opener misses or the target escapes before the follow-up can connect.
The hardest listed matchups are Saber, Aamon. Play slower into those picks, wait for cooldowns, and avoid starting fights without allied follow-up.
Fredrinn, Bane work well because they add damage, control, or protection during Ixia's main timing window.
Start with the skin table above, then confirm the active in-game shop or event page. Treat Starlight, event, and collaboration notes as availability warnings rather than guaranteed current-shop offers.
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