
Ixia is best treated as a Gold Lane Marksman pick built around Finisher, Damage. Recent match stats show 49.27% / 0.82% / 1.38% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, commit only when Dual Beam can actually connect, and respect hard matchups such as Saber, Aamon. Skin collection comes after the gameplay decision: check the active shop or event first, then top up only when the skin you want actually needs Diamonds.
Pick Ixia when your team needs a marksman hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Start with Dual Beam at Level 1, max Dual Beam first, then level Star Helix as the backup skill. Upgrade Full Barrage whenever it is available. The best use case is against Fredrinn, Bane, while the biggest risk is drafting into Saber, Aamon without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Marksman |
| Specialty | Finisher, Damage |
| Recommended lane | Gold Lane |
| Damage type | Physical |
| Basic attack type | Ranged |
| Skill resource | Mana |
| Difficulty | 30 |
| Release date | 8 July 2023 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 49.27% / 0.82% / 1.38% |
| Identity hook | The leader of Bad Soul and self-proclaimed inventor, she wields a homemade weapon powered by a stolen Starlium reactor. |
Read Ixia through real skill jobs: Siphon Starlium sets the baseline, Dual Beam and Star Helix decide most trades, and Full Barrage is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Siphon Starlium | Passive | Damage, Heal | Siphon Starlium is the passive layer that rewards Ixia for taking or using actions repeatedly, so track its stacks before committing. |
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Dual Beam | CD: 4 Mana Cost: 35 | Burst | Dual Beam is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
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Star Helix | CD: 11 Mana Cost: 65 | CC | Star Helix is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Full Barrage | CD: 42 Mana Cost: 120 | AOE | Full Barrage is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Start with Dual Beam at Level 1, max Dual Beam first, then level Star Helix as the backup skill. Upgrade Full Barrage whenever it is available.
Dual Beam is the priority because it defines Ixia's normal Gold Lane rhythm. Star Helix is the backup because its CC value covers the moments when the first trade, rotation, or objective entrance does not go cleanly.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Full Barrage -> Basic Attack -> Star Helix -> Dual Beam | Use Full Barrage -> Basic Attack -> Star Helix -> Dual Beam after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Star Helix -> Dual Beam -> Basic Attack | Use Star Helix -> Dual Beam -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Ixia's setup. |
| Clean sequence | Full Barrage -> Basic Attack -> Star Helix -> Dual Beam |
| Why it works | Use Full Barrage -> Basic Attack -> Star Helix -> Dual Beam after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Full Barrage connects, keep the target inside ally damage or objective pressure before committing Dual Beam. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Ixia's setup. |
| Clean sequence | Star Helix -> Dual Beam -> Basic Attack |
| Why it works | Use Star Helix -> Dual Beam -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Star Helix connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Secure farm, avoid risky trades before the first item spike, and track enemy roam movement. | Standing forward without the escape route planned. |
| Mid game | Rotate after pushing waves and join fights from a safe angle behind frontline control. | Entering river first instead of following vision. |
| Late game | Hit the nearest safe target and preserve the damage window for Lord or base fights. | Chasing a low-health enemy through fog. |
| Objectives | Arrive with lane priority and keep enough distance to keep attacking through the fight. | Stopping basic attacks to over-position for a kill. |
Use these matchups as a draft check before locking Ixia. The important signal is not only the hero name, but whether the enemy can break Dual Beam timing, deny Full Barrage, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Ixia's skills make her a nice kiter. She works well against heroes with short ranges or poor Slow abilities, such as Fredrinn and Bane. | Pick Ixia when your team can force these targets through Dual Beam range, protect the first commit, or keep them from resetting before Full Barrage matters. | |
| Hard matchups | Ixia lacks survivability, that's why she can be countered by heroes with high burst damage or strong control abilities such as Saber and Aamon. | Play slower: track their control, burst, or mobility cooldowns before spending Dual Beam and Full Barrage in the same window. |
Ixia is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Star Helix is still available if the first trade goes wrong.
Against Saber, Aamon, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Dual Beam until the key interrupt or burst spell is visible. |
| Can Ixia reach the target safely? | If the target outranges Ixia, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Ixia works best with teammates who either start the first control window, protect the reset, or keep targets inside Dual Beam and Full Barrage timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Fredrinn, Bane | With her Ultimate, Ixia is capable of dealing impressive sustained damage. So she works best with heroes with area CC abilities, like Atlas and Vexana. | Pair Ixia with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Ixia |
|---|---|
| Reliable first control | Gives Ixia time to land Dual Beam without starting the fight alone. |
| Peel or front line | Protects Ixia after the first commit, especially when Star Helix is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build for stable damage uptime and safe positioning. The kit leans on AOE, Burst, CC, Damage, Heal, so items should help you keep attacking through Lord fights rather than overcommitting for one risky kill.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize damage uptime, attack scaling, and enough safety to keep hitting through Lord or Turtle fights. | This keeps Dual Beam useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Full Barrage or the main damage window easier to convert. | An ahead Ixia should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Ixia dies before Dual Beam and Star Helix are used, the build is not doing its job. |
| Into Saber, Aamon | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
Ixia guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Dynamic Streak | Starlight Member, 2024-03 |
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Archlight Outlaw | Check current in-game availability |
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Shifting Sand | 269 Diamonds; verify current in-game availability |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
The leader of Bad Soul and self-proclaimed inventor, she wields a homemade weapon powered by a stolen Starlium reactor.
Ixia can still be useful in the right draft, but the current snapshot (49.27% win / 0.82% pick / 1.38% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Ixia when your team can support the Finisher, Damage game plan.
Use Gold Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Dual Beam timing, safe farming, and the hero's main fight role as a Marksman.
The safest build direction is damage uptime, attack scaling, and enough safety to keep hitting through Lord or Turtle fights. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Dual Beam at Level 1, max Dual Beam first, then level Star Helix as the backup skill. Upgrade Full Barrage whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Full Barrage -> Basic Attack -> Star Helix -> Dual Beam. For lane trades, use Star Helix -> Dual Beam -> Basic Attack. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Saber, Aamon. Play slower into those picks, track cooldowns, and do not spend Dual Beam and Full Barrage before the punish tool is gone.
Fredrinn, Bane work well because they make the first engage safer and keep targets inside the combo window. Ixia also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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