
Brody is best treated as a Gold Lane Marksman pick built around Burst, Finisher. Recent match stats show 51.46% / 0.54% / 0.60% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, commit only when Abyss Impact can actually connect, and respect hard matchups such as Martis, Wanwan. Skin collection comes after the gameplay decision: check the active shop or event first, then top up only when the skin you want actually needs Diamonds.
Pick Brody when your team needs a marksman hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Start with Abyss Impact at Level 1, max Abyss Impact first, then level Corrosive Strike as the backup skill. Upgrade Torn-Apart Memory whenever it is available. The best use case is against Aamon, Yin, while the biggest risk is drafting into Martis, Wanwan without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Marksman |
| Specialty | Burst, Finisher |
| Recommended lane | Gold Lane |
| Damage type | Physical |
| Basic attack type | Ranged |
| Skill resource | Mana |
| Difficulty | 50 |
| Release date | 16 October 2020 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 51.46% / 0.54% / 0.60% |
| Identity hook | Mysterious man whose right hand was corroded and who lost his memory. |
Read Brody through real skill jobs: Abyss Corrosion sets the baseline, Abyss Impact and Corrosive Strike decide most trades, and Torn-Apart Memory is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Abyss Corrosion | Passive | Buff | Abyss Corrosion is the passive layer that rewards Brody for taking or using actions repeatedly, so track its stacks before committing. |
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Abyss Impact | CD: 4 Mana Cost: 50 | AOE, Slow | Abyss Impact helps keep enemies inside Brody's threat area, which makes follow-up control and damage easier. |
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Corrosive Strike | CD: 8 Mana Cost: 90 | Mobility, CC | Corrosive Strike is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Torn-Apart Memory | CD: 32 Mana Cost: 120 | Burst, AOE | Torn-Apart Memory is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Start with Abyss Impact at Level 1, max Abyss Impact first, then level Corrosive Strike as the backup skill. Upgrade Torn-Apart Memory whenever it is available.
Abyss Impact is the priority because it defines Brody's normal Gold Lane rhythm. Corrosive Strike is the backup because its Mobility, CC value covers the moments when the first trade, rotation, or objective entrance does not go cleanly.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Abyss Impact -> Basic Attack -> Torn-Apart Memory -> Basic Attack -> Corrosive Strike -> Basic Attack | Use Abyss Impact -> Basic Attack -> Torn-Apart Memory -> Basic Attack -> Corrosive Strike -> Basic Attack after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Abyss Impact -> Basic Attack -> Corrosive Strike -> Torn-Apart Memory | Use Abyss Impact -> Basic Attack -> Corrosive Strike -> Torn-Apart Memory when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Brody's setup. |
| Clean sequence | Abyss Impact -> Basic Attack -> Torn-Apart Memory -> Basic Attack -> Corrosive Strike -> Basic Attack |
| Why it works | Use Abyss Impact -> Basic Attack -> Torn-Apart Memory -> Basic Attack -> Corrosive Strike -> Basic Attack after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Abyss Impact connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Brody's setup. |
| Clean sequence | Abyss Impact -> Basic Attack -> Corrosive Strike -> Torn-Apart Memory |
| Why it works | Use Abyss Impact -> Basic Attack -> Corrosive Strike -> Torn-Apart Memory when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Abyss Impact connects, keep the target inside ally damage or objective pressure before committing Torn-Apart Memory. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Secure farm, avoid risky trades before the first item spike, and track enemy roam movement. | Standing forward without the escape route planned. |
| Mid game | Rotate after pushing waves and join fights from a safe angle behind frontline control. | Entering river first instead of following vision. |
| Late game | Hit the nearest safe target and preserve the damage window for Lord or base fights. | Chasing a low-health enemy through fog. |
| Objectives | Arrive with lane priority and keep enough distance to keep attacking through the fight. | Stopping basic attacks to over-position for a kill. |
Use these matchups as a draft check before locking Brody. The important signal is not only the hero name, but whether the enemy can break Abyss Impact timing, deny Torn-Apart Memory, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Brody is strong against heroes with poor survivability in the early game and heroes without dash, because he can easily lock on them and attack beyond their reach. Like Aamon and Yin. | Pick Brody when your team can force these targets through Abyss Impact range, protect the first commit, or keep them from resetting before Torn-Apart Memory matters. | |
| Hard matchups | Brody is countered by heroes with CC immunity and multiple movement abilities, because they can quickly close in on Brody, giving him no chance to stack the Abyss Mark. Such as Martis and Wanwan. | Play slower: track their control, burst, or mobility cooldowns before spending Abyss Impact and Torn-Apart Memory in the same window. |
Brody is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Corrosive Strike is still available if the first trade goes wrong.
Against Martis, Wanwan, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Abyss Impact until the key interrupt or burst spell is visible. |
| Can Brody reach the target safely? | If the target outranges Brody, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Brody works best with teammates who either start the first control window, protect the reset, or keep targets inside Abyss Impact and Torn-Apart Memory timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Hylos, Minsitthar | Brody works best with heroes who can perform lock-on attacks or heroes with area CC abilities, as they can give Brody more room to deal damage and farm better. Such as Hylos and Minsitthar. | Pair Brody with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Brody |
|---|---|
| Reliable first control | Gives Brody time to land Abyss Impact without starting the fight alone. |
| Peel or front line | Protects Brody after the first commit, especially when Corrosive Strike is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build for stable damage uptime and safe positioning. The kit leans on AOE, Buff, Burst, CC, Mobility, so items should help you keep attacking through Lord fights rather than overcommitting for one risky kill.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize damage uptime, attack scaling, and enough safety to keep hitting through Lord or Turtle fights. | This keeps Abyss Impact useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Torn-Apart Memory or the main damage window easier to convert. | An ahead Brody should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Brody dies before Abyss Impact and Corrosive Strike are used, the build is not doing its job. |
| Into Martis, Wanwan | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:39 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 2:30 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 3:13 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:34 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 3:53 | RELATIONS | Use this section to review counters and teammate fit. |
| 4:17 | BEST WITH | Use this section to review counters and teammate fit. |
| 4:28 | TACTICS | Use this section as a quick visual check before playing. |
Brody guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Lethal Fang | Starlight Member, 2021-12 |
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APBren | Limited-time event |
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Neobeast Brody | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
Mysterious man whose right hand was corroded and who lost his memory.
Brody can still be useful in the right draft, but the current snapshot (51.46% win / 0.54% pick / 0.60% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Brody when your team can support the Burst, Finisher game plan.
Use Gold Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Abyss Impact timing, safe farming, and the hero's main fight role as a Marksman.
The safest build direction is damage uptime, attack scaling, and enough safety to keep hitting through Lord or Turtle fights. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Abyss Impact at Level 1, max Abyss Impact first, then level Corrosive Strike as the backup skill. Upgrade Torn-Apart Memory whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Abyss Impact -> Basic Attack -> Torn-Apart Memory -> Basic Attack -> Corrosive Strike -> Basic Attack. For lane trades, use Abyss Impact -> Basic Attack -> Corrosive Strike -> Torn-Apart Memory. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Martis, Wanwan. Play slower into those picks, track cooldowns, and do not spend Abyss Impact and Torn-Apart Memory before the punish tool is gone.
Hylos, Minsitthar work well because they make the first engage safer and keep targets inside the combo window. Brody also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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