Kimmy is a Gold Lane Marksman/Mage who fires while moving, builds Starlium with Chemical Bolts, and converts a full meter into piercing enhanced Basic Attacks. Her lane is less about standing still for perfect lock-on shots and more about steering a safe firing line: use Starlium Beam to hold a target, Anti-Grav Thruster to preserve spacing, and Traction Pulse to group enemies before the team commits.

Kimmy can move and aim in different directions, but her Spray Gun does not lock onto one target. Chemical Bolts restore Starlium when they hit, with hero hits giving more than non-hero hits. At maximum Starlium, the meter drains to empower her Basic Attacks with more damage and target piercing. Attack Speed does not make her fire faster; each 1% Attack Speed becomes 1 Magic Power instead.
This changes how she should take a fight. Kimmy wants a long diagonal lane where she can move away from danger without losing her aim. She becomes much less reliable when forced to turn through narrow corners or fire past a frontliner she cannot safely bypass.

Kimmy can move and aim in different directions while using her Spray Gun, but she cannot lock onto a specific target. Each Chemical Bolt deals (+18% Total Physical Attack) (+24% Total Magic Power) Magic Damage. Hitting enemy heroes or non-hero units restores 6 / 3 Starlium, respectively. At max Starlium, she continuously consumes it to enhance her Basic Attacks, making them deal (+22.5% Total Physical Attack) (+30% Total Magic Power) damage and pierce targets (enhanced Basic Attacks only benefit from 50% Spell Vamp). Kimmy can keep moving while shooting and does not benefit from Attack Speed Bonus. Every 1% Attack Speed gained is converted to 1 Magic Power. Kimmy's Basic Attacks only deal 60% damage to Turrets.
Use: Keep moving while firing Chemical Bolts, then spend full Starlium on piercing enhanced Basic Attacks. Avoid: Do not build Attack Speed only for shot frequency; each 1% Attack Speed is converted to 1 Magic Power.


Kimmy uses her jetpack to take flight, removing and becoming immune to slow effects. She can pass through terrain and gains 120% extra Movement Speed that decays over 1s. During the flight, she continuously fires 4 Chemical Bolts at nearby enemies, each dealing 20 (+25% Total Physical Attack) (+30% Total Magic Power) Magic Damage and slowing them by 50% for 0.5s. Kimmy does not consume Starlium during flight.
Use: Cross terrain, remove slows, and create the angle for Starlium Beam or a retreating firing line. Avoid: Do not spend the mobility before Saber, Lancelot, or another diver commits unless the escape route remains safe.


Kimmy fires a Starlium Beam in the target direction, immobilizing enemies in its path and dealing 300 (+50% Total Physical Attack) (+60% Total Magic Power) Magic Damage for 1s. Each enemy hero hit grants 20 Starlium.
Use: Immobilize enemies in a line, gain Starlium from hero hits, and follow with enhanced Basic Attacks. Avoid: Do not fire through an uncertain angle when the immobilize is needed to stop a dive or secure Traction Pulse.


Kimmy charges and fires a Traction Pulse in the target direction. Upon hitting an enemy or reaching its max range, it explodes to deal 150 (+45% Total Physical Attack) (+54% Total Magic Power) Magic Damage to nearby enemies and creates a force field that slows enemies within by 50%. After 1s, the field contracts, pulling all enemy heroes to its center and dealing 15% of their current HP as Magic Damage while slowing them by 50% for 2s. Each enemy hero hit grants 40 Starlium.
Use: Open a fight or punish a choke point; the contracting field groups enemy heroes for allied AOE and Kimmy's beam. Avoid: Do not charge from an exposed position when an enemy can interrupt or immediately reach Kimmy.

Take Starlium Beam at level one and prioritize upgrading it, with Anti-Grav Thruster as the supporting upgrade. Level Traction Pulse whenever it is available. The beam gives Kimmy immediate control and Starlium, while the thruster remains her mobility and slow-cleanse tool.




Traction Pulse → Starlium Beam → enhanced Basic Attacks → Anti-Grav Thruster if enemies close in. The pulse groups and slows, the beam immobilizes the best line, and the enhanced shots pierce through clustered targets. Save the thruster until it is needed to keep the firing lane open.



Build Starlium first, use Anti-Grav Thruster to cross terrain or close the angle, then land Starlium Beam and release enhanced Basic Attacks. If the enemy still has a dash, approach from the side instead of flying directly into their escape path.
Keep the first waves controlled rather than spraying through them without a plan. Use Chemical Bolts to maintain Starlium, position beside the minion line, and look for a beam when the opponent steps away from cover. Bargain Hunter shortens the route to the first completed item, so avoid unnecessary recalls that surrender that timing.
Rotate after the wave and approach objectives from an angle that leaves terrain available for Anti-Grav Thruster. Traction Pulse is strongest in a choke point or after an enemy dash. Do not charge it in front of an assassin who can bypass the tank; wait for vision and keep Sprint available for the second movement threat.
Kimmy's damage rises sharply with Magic Power and penetration, but one lost escape can end the fight. Stand one layer behind the front line, aim through the nearest safe target, and move laterally instead of chasing straight forward. Use Divine Glaive against Magic Defense and keep Holy Crystal only when raw damage is more valuable than a defensive replacement.
Custom Mage Emblem fits Kimmy's magic-damage profile. Thrill adds Adaptive Attack, Bargain Hunter reduces equipment prices, and Weakness Finder lets Basic Attacks slow a target and reduce its Attack Speed after the talent becomes available. This route supports the same goal as her kit: keep a target inside the firing lane long enough for repeated hits.
Sprint is the default battle spell for repositioning while maintaining pressure. Choose Purify when suppressing crowd control is less important than removing a reliable stun, root, or other disabling effect before Kimmy can use Anti-Grav Thruster.
Feather of Heaven and Golden Staff support repeated Basic Attacks, while Kimmy converts their Attack Speed into Magic Power instead of normal firing speed. Concentrated Energy rewards sustained magic damage with Hybrid Lifesteal and a full-stack damage boost. Sky Piercer helps finish low-HP targets but loses value after repeated deaths. Arcane Boots provides early flat penetration; Divine Glaive becomes more important after enemies buy Magic Defense; Holy Crystal supplies the largest pure Magic Power spike.
These five current in-game builds were observed on August 14, 2026. Compare the six-item order and adjust utility or defensive slots for the match.
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Rapid Boots | Feather of Heaven | Sky Piercer | Concentrated Energy | Golden Staff | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Arcane Boots | Sky Piercer | Concentrated Energy | Feather of Heaven | Divine Glaive | Holy Crystal |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Rapid Boots | Feather of Heaven | Sky Piercer | Concentrated Energy | Golden Staff | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Rapid Boots | Feather of Heaven | Sky Piercer | Concentrated Energy | Golden Staff | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Feather of Heaven | Arcane Boots | Sky Piercer | Golden Staff | Holy Crystal | Divine Glaive |
Use the item notes below to decide what each slot contributes. The table describes each item independently of the numbered builds.
| Item | What it adds | When to consider it |
|---|---|---|
Rapid Boots | High Movement Speed, slow reduction, and HP regeneration for safer kiting and rotations. | Choose it when spacing, rotations, and slow resistance matter more than early penetration. |
Feather of Heaven | Magic Power, Attack Speed, cooldown reduction, and extra magic damage on Basic Attacks. | Buy early when Kimmy can maintain moving Basic Attacks; its Attack Speed also converts into Magic Power for her. |
Sky Piercer | Adaptive Attack, Movement Speed, and an execute against enemies below its low-HP threshold. | Buy when Kimmy can protect its kill stacks and repeatedly finish low-HP targets; replace it after repeated deaths erase that value. |
Concentrated Energy | Magic Power, HP, Hybrid Lifesteal, and stacking Magic Power that leads to a temporary Magic Damage boost. | Buy for sustained fights where repeated magic hits can reach full stacks and Hybrid Lifesteal can keep Kimmy firing. |
Golden Staff | Physical Attack and Attack Speed; repeated non-critical Basic Attacks trigger attack effects extra times. | Buy to trigger on-hit effects more often during long firing windows; Kimmy's Attack Speed conversion still adds Magic Power. |
Divine Glaive | Magic Power plus percentage Magic Penetration that scales against targets with Magic Defense. | Buy when enemies begin stacking Magic Defense; delay it against low-defense targets where flat penetration is stronger. |
Arcane Boots | Movement Speed with Magic Power and flat Magic Penetration for earlier damage pressure. | Choose it for early magic damage into targets that have not yet stacked heavy Magic Defense. |
Holy Crystal | A large Magic Power increase that amplifies Kimmy's Chemical Bolts, beam, pulse, and enhanced Basic Attacks. | Buy when the team needs maximum late-game Magic Power; replace or delay it if survival or anti-heal is the urgent problem. |
Badang and Ruby can keep multiple enemies inside Traction Pulse and Starlium Beam. Let their crowd control establish a clean line, then fire through the group instead of stepping beside the front line.
Kimmy can keep moving while attacking, which makes her harder for Granger and Cecilion to line up with directional skills. Preserve lateral space and do not chase into a narrow corridor where that advantage disappears.
Saber and Lancelot can cross Kimmy's firing line and punish her lack of target lock. Hold Anti-Grav Thruster, track their approach, and choose Purify when the enemy draft adds reliable crowd control to the dive.
| Stat | Level 1 |
|---|---|
| HP | 2380 |
| HP Regen | 8 |
| Physical Attack | 100 |
| Physical Defense | 17 |
| Attack Speed | 1 |
| Attack Speed Ratio | 100% |
| Energy | 100 |
| Energy Regen | 5 |
| Magic Power | 0 |
| Magic Defense | 15 |
| Movement Speed | 245 |
These values exclude equipment, Emblems, skins, and match modifiers.
Frost Wing, Charge Leader, and Steam Researcher showed direct Diamond prices. Bio Frontier showed its StarLight origin, Rising Nova showed M5 Pass, and the remaining event skins were listed without a permanent direct-purchase price.

899 Diamonds shown in-game

749 Diamonds shown in-game

269 Diamonds shown in-game

03/2019 StarLight Member shown in-game

Limited-time Event

Limited-time Event

M5 Pass

Limited-time Event

Limited-time Event
Kimmy grew up in a military family admiring her father's uniform and quietly resolved to become a greater soldier. Although he wanted a peaceful life for her, she pursued science, weapons, and field work on her own terms. Her talent and stubborn independence earned recognition with the Border Guard, where new missions gave her a chance to prove that her inventions and courage could meet the expectations surrounding her family.
Take and prioritize Starlium Beam, keep Anti-Grav Thruster as the supporting upgrade, and level Traction Pulse whenever it is available.
Sprint is the general choice for spacing and chase. Purify is the safer alternative into reliable crowd control that can stop Kimmy before she repositions.
No. Kimmy does not benefit from Attack Speed Bonus in the normal way; every 1% gained is converted into 1 Magic Power.
Chemical Bolts restore Starlium on hit, with hero hits restoring more. Starlium Beam and Traction Pulse also grant Starlium when they hit enemy heroes.
Buy it when enemies stack Magic Defense. Arcane Boots and other flat penetration are more efficient earlier against low-defense targets.
Kimmy rewards movement discipline more than stationary aim. Build Starlium before the commitment, hold Starlium Beam for the line that matters, and save Anti-Grav Thruster for the threat that can actually reach her. With a protected angle, the right penetration timing, and Traction Pulse layered with allied control, she can keep firing through a fight without giving up the spacing that makes her difficult to catch.
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