Guinevere is best treated as an EXP Lane Fighter pick built around Burst, Magic Damage. Recent match stats show 50.99% win rate, 1.25% pick rate, and 29.94% ban rate, so treat Guinevere as a draft-dependent pick rather than an automatic meta answer. The combo plan gives the clearest route: use the listed skill sequence to create the fight pattern, then respect bad matchups such as Badang, Chou. If you collect Guinevere skins, check the in-game shop or event page before topping up, because Starlight and event skins are not always direct Diamond purchases.
Pick Guinevere when your team needs a fighter hero who can turn the main combo into a repeatable fight plan. Main skill priority: Start with Energy Wave at Level 1, max Energy Wave first, then level Spatial Migration as the backup skill. Upgrade Violet Requiem whenever it is available. The strongest use case is against heroes the matchup notes say Guinevere can punish, especially Zilong, Silvanna. The biggest risk is drafting Guinevere into Badang, Chou without a plan to survive their pressure.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Fighter |
| Specialty | Burst, Magic Damage |
| Recommended lane | EXP Lane |
| Damage type | Magic |
| Basic attack type | Melee |
| Release date | 21 February 2019 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 50.99% / 1.25% / 29.94% |
| Story hook | Aristocratic girl with a strange temperament, loved by her elder brother Lancelot. |
Read Guinevere through real skill jobs: Super Magic sets the baseline, Energy Wave and Spatial Migration decide most trades, and Violet Requiem is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
![]() |
Super Magic | Passive | Buff, Damage | Super Magic is the passive layer that rewards Guinevere for taking or using actions repeatedly, so track its stacks before committing. |
![]() |
Energy Wave | CD: 4 | Damage, Buff | Energy Wave helps keep enemies inside Guinevere's threat area, which makes follow-up control and damage easier. |
![]() |
Spatial Migration | CD: 17 | Mobility, CC | Spatial Migration is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
![]() |
Violet Requiem | CD: 52 | Burst, CC | Violet Requiem is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
The practical pattern is simple: identify which skill starts the fight, which skill holds the target in place, and which skill finishes the trade. For Guinevere, the combo section should guide that decision more than old community habits or outdated patch memories.
Skill priority: Start with Energy Wave at Level 1, max Energy Wave first, then level Spatial Migration as the backup skill. Upgrade Violet Requiem whenever it is available.
That priority matters because Guinevere's first few levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Do not treat the priority as a damage chart only. Read it as a tempo clue: the main skill should be available often enough to create the hero's normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Spatial Migration Violet RequiemViolet Requiem recast Energy Wave |
Spatial Migration -> Violet Requiem -> Violet Requiem recast -> Energy Wave | In teamfights, Guinevere can use her 2nd Skill to knock the enemy team airborne and follow with her Ultimate to deal damage while keeping them airborne. She can then use the dash of her 2nd Skill to dodge the incoming damage, or she can choose to use her 1st Skill to deal more damage for a full damage combo. |
| Laning Combos | Energy Wave Basic Attack Spatial Migration Violet Requiem |
Energy Wave -> Basic Attack -> Spatial Migration -> Violet Requiem | In the laning phase, Guinevere should use her 1st Skill and her enhanced Basic Attacks to clear out the Minions and poke enemy heroes. When enemy heroes' HP is low, user Guinevere's 2nd Skill to close in on them and knock them airborne. Follow up with her Ultimate to try to finish them off. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Guinevere's setup. |
| Clean sequence | Spatial Migration -> Violet Requiem -> Violet Requiem recast -> Energy Wave |
| Why it works | In teamfights, Guinevere can use her 2nd Skill to knock the enemy team airborne and follow with her Ultimate to deal damage while keeping them airborne. She can then use the dash of her 2nd Skill to dodge the incoming damage, or she can choose to use her 1st Skill to deal more damage for a full damage combo. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Guinevere's setup. |
| Clean sequence | Energy Wave -> Basic Attack -> Spatial Migration -> Violet Requiem |
| Why it works | In the laning phase, Guinevere should use her 1st Skill and her enhanced Basic Attacks to clear out the Minions and poke enemy heroes. When enemy heroes' HP is low, user Guinevere's 2nd Skill to close in on them and knock them airborne. Follow up with her Ultimate to try to finish them off. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Play for lane stability and preserve the key skill for trades that matter. | Trading without checking nearby vision. |
| Mid game | Join fights after clearing the wave and look for the target type the matchup notes highlight. | Following every skirmish instead of choosing useful fights. |
| Late game | Protect the win condition and use the combo only when the enemy cannot easily reset. | Overchasing after the first skill lands. |
| Objectives | Prepare vision and cooldowns before Turtle or Lord starts. | Arriving late with the main combo unavailable. |
Use these matchups as a draft check before locking Guinevere. The important signal is not only the hero name, but whether the enemy can break Energy Wave timing, deny Violet Requiem, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Zilong Silvanna |
Guinevere is strong against heroes with poor sustainability or who are simply weak in the early game. This is because Guinevere can easily deliver her poking combo and escape. Heroes like Zilong and Silvanna are good examples here. | Pick Guinevere when your team can force these targets through Energy Wave range, protect the first commit, or keep them from resetting before Violet Requiem matters. |
| Hard matchups | Badang Chou |
But Guinevere is countered by heroes with CC immunities or strong CC skills. Since she needs to chain her CC to unleash her full damage potential, such as Badang and Chou. | Play slower: track their control, burst, or mobility cooldowns before spending Energy Wave and Violet Requiem in the same window. |
Guinevere is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Spatial Migration is still available if the first trade goes wrong.
Against Badang, Chou, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Energy Wave until the key interrupt or burst spell is visible. |
| Can Guinevere reach the target safely? | If the target outranges Guinevere, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Guinevere works best with teammates who either start the first control window, protect the reset, or keep targets inside Energy Wave and Violet Requiem timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Franco, Hylos | Franco Hylos |
Guinevere works best with heroes with good single-target CC that will give her a better environment to farm and deal damage, such as Franco and Hylos. | Pair Guinevere with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Guinevere |
|---|---|
| Reliable first control | Gives Guinevere time to land Energy Wave without starting the fight alone. |
| Peel or front line | Protects Guinevere after the first commit, especially when Spatial Migration is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Use the combo and skill tags (Buff, Burst, CC, Damage, Mobility) as the build guide. Prioritize the stats that let the combo happen consistently, then add defense or utility when the matchup demands it.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize sustain, mixed durability, lane pressure, and enough damage to punish extended trades. | This keeps Energy Wave useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Violet Requiem or the main damage window easier to convert. | An ahead Guinevere should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Guinevere dies before Energy Wave and Spatial Migration are used, the build is not doing its job. |
| Into Badang, Chou | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo chapters first, then use the build, relations, and best-with chapters to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:39 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 2:30 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 3:07 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:25 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 3:50 | RELATIONS | Use this section to review counters and teammate fit. |
| 4:19 | BEST WITH | Use this section to review counters and teammate fit. |
| 4:29 | TACTICS | Use this section as a quick visual check before playing. |
Guinevere guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
![]() |
Lotus | Starlight Member, 2019-09 |
![]() |
Athena Asamiya | MLBB x The King of Fighters event |
![]() |
Lady Crane | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Skin availability can change when rewards rotate into events, Starlight, seasonal shops, or collaboration reruns. Before topping up, check the current in-game shop or event page, then use the ManaBuy MLBB top-up page only if you still need Diamonds.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
Aristocratic girl with a strange temperament, loved by her elder brother Lancelot. That flavor helps explain Guinevere's personality, while match decisions still depend on skill timing, combo windows, matchup pressure, and team setup.
Guinevere can still be useful in the right draft, but the current snapshot (50.99% win / 1.25% pick / 29.94% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Guinevere when your team can support the Burst, Magic Damage game plan.
Use Exp Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Energy Wave timing, safe farming, and the hero's main fight role as a Fighter.
The safest build direction is sustain, mixed durability, lane pressure, and enough damage to punish extended trades. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Energy Wave at Level 1, max Energy Wave first, then level Spatial Migration as the backup skill. Upgrade Violet Requiem whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Spatial Migration -> Violet Requiem -> Energy Wave. For lane trades, use Energy Wave -> Basic Attack -> Spatial Migration -> Violet Requiem. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Badang, Chou. Play slower into those picks, track cooldowns, and do not spend Energy Wave and Violet Requiem before the punish tool is gone.
Franco, Hylos work well because they make the first engage safer and keep targets inside the combo window. Guinevere also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
Copyright © FUTURE OUTLOOK TECHNOLOGY LIMITED. All rights reserved.UNIT 135,1/F.,143 WAI YIP STREET,KWUN TONG HK