X.Borg is best treated as an EXP Lane Fighter pick built around Regen, Burst. Recent match stats show 49.80% win rate, 0.63% pick rate, and 4.05% ban rate, so treat X.Borg as a draft-dependent pick rather than an automatic meta answer. The combo plan gives the clearest route: use the listed skill sequence to create the fight pattern, then respect bad matchups such as Martis, Dyrroth. If you collect X.Borg skins, check the in-game shop or event page before topping up, because Starlight and event skins are not always direct Diamond purchases.
Pick X.Borg when your team needs a fighter hero who can turn the main combo into a repeatable fight plan. Main skill priority: Start with Fire Missiles at Level 1, max Fire Missiles first, then level Fire Stake as the backup skill. Upgrade Last Insanity whenever it is available. The strongest use case is against heroes the matchup notes say X.Borg can punish, especially Terizla, Aulus. The biggest risk is drafting X.Borg into Martis, Dyrroth without a plan to survive their pressure.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Fighter |
| Specialty | Regen, Burst |
| Recommended lane | EXP Lane |
| Damage type | Physical |
| Basic attack type | Melee and Ranged |
| Skill resource | Energy |
| Release date | 9 August 2019 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 49.80% / 0.63% / 4.05% |
| Story hook | An uncontrollable flame that's determined to take revenge against Eruditio. |
Read X.Borg through real skill jobs: Firaga Armor sets the baseline, Fire Missiles and Fire Stake decide most trades, and Last Insanity is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Firaga Armor | Passive | Buff | Firaga Armor is the passive rule behind X.Borg's trading pattern; understand it before judging the active combo. |
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Fire Missiles | CD: 4 | AOE | Fire Missiles is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
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Fire Stake | CD: 9 | CC | Fire Stake is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Last Insanity | CD: 30 | Burst, Mobility | Last Insanity is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
The practical pattern is simple: identify which skill starts the fight, which skill holds the target in place, and which skill finishes the trade. For X.Borg, the combo section should guide that decision more than old community habits or outdated patch memories.
Skill priority: Start with Fire Missiles at Level 1, max Fire Missiles first, then level Fire Stake as the backup skill. Upgrade Last Insanity whenever it is available.
That priority matters because X.Borg's first few levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Do not treat the priority as a damage chart only. Read it as a tempo clue: the main skill should be available often enough to create the hero's normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Fire Missiles Last Insanity Fire Stake |
Fire Missiles -> Last Insanity -> Fire Stake | In teamfights, cast X.Borg's 1st Skill, then activate his Ultimate when enemies are clustered, and use his 2nd Skill to pull them back to him. |
| Laning Combos | Fire Missiles Fire Stake |
Fire Missiles -> Fire Stake | In the laning phase, cast X.Borg's 1st Skill then use his 2nd Skill to pull enemies toward him. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break X.Borg's setup. |
| Clean sequence | Fire Missiles -> Last Insanity -> Fire Stake |
| Why it works | In teamfights, cast X.Borg's 1st Skill, then activate his Ultimate when enemies are clustered, and use his 2nd Skill to pull them back to him. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break X.Borg's setup. |
| Clean sequence | Fire Missiles -> Fire Stake |
| Why it works | In the laning phase, cast X.Borg's 1st Skill then use his 2nd Skill to pull enemies toward him. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Play for lane stability and preserve the key skill for trades that matter. | Trading without checking nearby vision. |
| Mid game | Join fights after clearing the wave and look for the target type the matchup notes highlight. | Following every skirmish instead of choosing useful fights. |
| Late game | Protect the win condition and use the combo only when the enemy cannot easily reset. | Overchasing after the first skill lands. |
| Objectives | Prepare vision and cooldowns before Turtle or Lord starts. | Arriving late with the main combo unavailable. |
Use these matchups as a draft check before locking X.Borg. The important signal is not only the hero name, but whether the enemy can break Fire Missiles timing, deny Last Insanity, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Terizla Aulus |
X.Borg counters Fighters that lack mobility, such as Terizla and Aulus. His 1st Skill has a large range and can be cast while moving, making it easy for him to kite. | Pick X.Borg when your team can force these targets through Fire Missiles range, protect the first commit, or keep them from resetting before Last Insanity matters. |
| Hard matchups | Martis Dyrroth |
X.Borg is countered by Fighters with burst damage like Martis and Dyrroth. They can quickly burst down X.Borg when he is Armorless. | Play slower: track their control, burst, or mobility cooldowns before spending Fire Missiles and Last Insanity in the same window. |
X.Borg is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Fire Stake is still available if the first trade goes wrong.
Against Martis, Dyrroth, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Fire Missiles until the key interrupt or burst spell is visible. |
| Can X.Borg reach the target safely? | If the target outranges X.Borg, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
X.Borg works best with teammates who either start the first control window, protect the reset, or keep targets inside Fire Missiles and Last Insanity timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Karina, Martis | Karina Martis |
X.Borg pairs well with heroes who excel in burst damage, such as Karina and Martis. X.Borg's AOE damage will leave enemies low enough for his teammate to finishing off. | Pair X.Borg with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps X.Borg |
|---|---|
| Reliable first control | Gives X.Borg time to land Fire Missiles without starting the fight alone. |
| Peel or front line | Protects X.Borg after the first commit, especially when Fire Stake is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Use the combo and skill tags (AOE, Buff, Burst, CC, Mobility) as the build guide. Prioritize the stats that let the combo happen consistently, then add defense or utility when the matchup demands it.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize sustain, mixed durability, lane pressure, and enough damage to punish extended trades. | This keeps Fire Missiles useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Last Insanity or the main damage window easier to convert. | An ahead X.Borg should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If X.Borg dies before Fire Missiles and Fire Stake are used, the build is not doing its job. |
| Into Martis, Dyrroth | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo chapters first, then use the build, relations, and best-with chapters to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:16 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 1:34 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:07 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 2:28 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 2:44 | RELATIONS | Use this section to review counters and teammate fit. |
| 3:22 | BEST WITH | Use this section to review counters and teammate fit. |
| 3:41 | TACTICS | Use this section as a quick visual check before playing. |
X.Borg guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Graffiti Fashion | Starlight Member, 2020-06 |
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Bumblebee | Limited-time event |
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Tesla Maniac | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Skin availability can change when rewards rotate into events, Starlight, seasonal shops, or collaboration reruns. Before topping up, check the current in-game shop or event page, then use the ManaBuy MLBB top-up page only if you still need Diamonds.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
An uncontrollable flame that's determined to take revenge against Eruditio. That flavor helps explain X.Borg's personality, while match decisions still depend on skill timing, combo windows, matchup pressure, and team setup.
X.Borg can still be useful in the right draft, but the current snapshot (49.80% win / 0.63% pick / 4.05% ban) means you should treat this as a matchup pick, not an automatic lock. Pick X.Borg when your team can support the Regen, Burst game plan.
Use Exp Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Fire Missiles timing, safe farming, and the hero's main fight role as a Fighter.
The safest build direction is sustain, mixed durability, lane pressure, and enough damage to punish extended trades. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Fire Missiles at Level 1, max Fire Missiles first, then level Fire Stake as the backup skill. Upgrade Last Insanity whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Fire Missiles -> Last Insanity -> Fire Stake. For lane trades, use Fire Missiles -> Fire Stake. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Martis, Dyrroth. Play slower into those picks, track cooldowns, and do not spend Fire Missiles and Last Insanity before the punish tool is gone.
Karina, Martis work well because they make the first engage safer and keep targets inside the combo window. X.Borg also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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