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MLBB Aulus Revamp Guide: New Skills, Combos, Playstyle, and Best Skins

Emma Whitaker
by Emma Whitaker
Published Apr 13 2026 · Updated Apr 13 2026
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Aulus is getting a major revamp in Mobile Legends: Bang Bang, and the direction of this update is actually very clear. This is not just a simple numbers buff. Instead, the developers are pushing his core combat rhythm toward a playstyle that is easier to engage with, easier to stack up, and much better at reaching enemy backliners.

For many players, the biggest problem with the old Aulus was never his late-game damage. The real issue was that he relied too heavily on close-range Basic Attacks in the early and mid game, which made him very easy to kite. In real teamfights, he would often get controlled or zoned out before he could fully start dealing damage. Now, the revamped Aulus is clearly designed to fix that. He comes with stronger AoE Basic Attacks, Control Immunity, a dash-based engage tool, while still keeping his signature Fighting Spirit stacking mechanic.

If Aulus is one of your favorite heroes and you want to quickly understand how to play the revamped version, this guide from ManaBuy will walk you through the key changes.

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Aulus Old vs Revamped: What Changed?

What was the core problem with old Aulus?

The old Aulus had a very clear identity: if he was allowed to stand his ground, he could become extremely strong. But if he could not stay in range, his performance dropped off quickly. His old skill set revolved around Aulus, Charge!, The Power of Axe, and Undying Fury. On top of that, his Ultimate gradually upgraded his axe, giving him stronger Basic Attacks, more Attack Range, and Physical Penetration scaling over time.

That design gave him a strong late-game ceiling, but it also came with a big weakness. His damage output depended heavily on standing in place, chaining Basic Attacks, and maintaining pressure over time. Once he got slowed, controlled, or simply kited away from his target, his damage rhythm would immediately fall apart.

Looking at his original skill combo design, Aulus was never really a hero who could just mindlessly run forward and stat-check people. He actually relied a lot on timing, sequencing, and properly weaving Basic Attacks between abilities. His gameplay was generally split into two patterns: a teamfight combo and a laning combo. That alone already shows that Aulus was always more about proper entry timing than pure brute force.

In teamfights, the standard combo was: Skill 1 to engage → Ultimate to hit as many enemies as possible → Skill 2 for follow-up damage → then chain Basic Attacks. This sequence matched Aulus’ identity very well, because his real damage was never just the raw skill damage itself. His strongest point always came after landing skills, building up stacks, and then converting those stacks into sustained Basic Attack pressure.

In lane, the rhythm was more about poke first, then commit, then finish. The recommended pattern was to use Skill 2 to chip away at the enemy first, then use enhanced Basic Attacks to build up his passive. Once the target was already weakened and the timing looked good, he could use Skill 1 to close in, cast Skill 2 again for further pressure, and finish with Basic Attacks.

This is exactly why old Aulus often felt much less stable in real matches than he looked on paper. His numbers were not necessarily weak, but his actual performance depended too much on whether he could successfully complete that whole damage sequence. The moment he got interrupted, controlled, or pulled away during that process, the most important part of his damage disappeared.

Why does the revamped Aulus feel stronger?

Because the biggest weaknesses of old Aulus were all tied to unstable engagement, interrupted damage windows, and slow setup time, the direction of this revamp is actually very easy to understand. The developers are not simply inflating his damage. They are directly fixing the parts of his kit that used to hold him back the most.

Based on the currently available preview information, the revamped Aulus gains several major upgrades: his Basic Attacks are enhanced into continuous AoE damage, he now has Control Immunity, he gets dash mobility, and he still keeps the Fighting Spirit stacking system.

Old Aulus always had this awkward problem where he wanted to stay in melee range and keep attacking, yet he was also one of the easiest fighters to disrupt before his damage really started. The revamped version basically tells players the opposite: now he is much more likely to reach the fight, and much more likely to keep attacking once he gets there.

If old Aulus felt like a slow-burn fighter who only became scary after fully setting up, the revamped Aulus feels more like a proactive frontliner who can dive in, stack up while fighting, and apply pressure with wide-reaching AoE Basic Attacks. That is a huge shift in practical gameplay. Before, you often felt like your theoretical damage was high but impossible to deliver cleanly. After the revamp, he has a much better chance of actually completing the intended combo flow from start to finish.

Revamped Aulus Skill Breakdown and Playstyle

The passive is still the core, but the revamped version reaches full stacks more easily

Aulus’ most important mechanic is still Fighting Spirit. When he deals damage to enemy targets, he builds stacks over the next few seconds, up to a maximum stack count. Each stack increases his Attack Speed, and at full stacks, his Basic Attacks gain extra damage and become far more threatening.

This means the foundation of Aulus has not changed. Skills are still the tools that help him start fighting, but the real ceiling of the hero still comes from his stacked-up sustained Basic Attack damage.

What changes in the revamped version is how much easier it is for him to actually convert that passive into real pressure. His Basic Attacks are now fully enhanced to deal continuous AoE Damage. That means he is no longer just sticking to a single target and hoping he can keep swinging. In teamfights, he now has a much better chance of pressuring multiple enemies at once and turning passive stacks into meaningful area threat.

Skill 1 is no longer just an approach tool, it is now a much more reliable fight starter

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Aulus, Charge! still serves as his main engage tool, but its value is much higher on the revamped version. The teamfight combo clearly still starts with Skill 1, because that is how Aulus gets into the enemy formation before chaining the rest of his abilities.

The difference is that the revamped version now comes with Control Immunity, and that changes everything. Skill 1 is no longer just a way to move closer to enemies. It now helps Aulus actually enter the fight without having his rhythm instantly broken by crowd control. In practical terms, this makes his engage much more stable, especially against lineups that used to shut him down before he could even begin stacking.

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Even in the older version, Aulus commonly wanted to start lane interactions with Skill 2. That already showed how important this ability was to his early game. When a hero prefers Skill 2 at level 1 and often maxes it early, that usually means the skill is central to lane control, poke, and trade setup.

That logic still applies here. Aulus’ laning pattern remains very clear: use Skill 2 to poke first, then follow with enhanced Basic Attacks to build up passive stacks. Once the enemy is in a weaker position and the timing is right, use Skill 1 to close the gap, cast Skill 2 again for continued pressure, and finish the trade with Basic Attacks.

This is why Skill 2 should not be viewed as just a small damage button. For Aulus, it is the skill that ties together his whole combat sequence: poke → stack up → commit → finish.

The Ultimate is not just burst, it helps Aulus fully deliver his damage in the middle of a fight

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The standard teamfight sequence remains very important: Skill 1 to enter → Ultimate to hit multiple enemies → Skill 2 for follow-up → then continue with Basic Attacks. This order should stay in any serious Aulus guide because it explains how the hero is actually supposed to function in a real fight.

Aulus is not meant to play like an assassin who waits on the side and only looks for low-health targets. His ideal teamfight pattern is much more direct. He wants to enter at the right time, use Undying Fury to hit as many enemies as possible, build momentum through skill damage and passive stacks, and then let his empowered Basic Attacks take over the rest of the fight.

That is also why the revamped Ultimate feels more valuable in practice. Its real role is not just about one burst number on impact. It is about helping Aulus survive the middle of the fight long enough to convert his stacked state into continuous pressure. In other words, the Ultimate is not only a damage skill. It is also a tool that helps him fully cash out his sustained damage identity.

The correct rhythm for revamped Aulus: start the fight, stack up, then let Basic Attacks take over

In lane, you should usually begin with Skill 2 to pressure the enemy and start building Fighting Spirit. Once your passive is working and the target is in a worse position, use Skill 1 to get in range and continue the trade with follow-up damage and Basic Attacks.

In teamfights, the more reliable pattern is to follow the official combo rhythm: Skill 1 to engage → Ultimate to hit multiple targets → Skill 2 to continue the sequence → then use enhanced AoE Basic Attacks to keep dealing damage.

That is probably the biggest difference between the revamped Aulus and the old impression many players still have of him. He is still a hero who gets stronger as the fight continues, but now he is much better at actively starting fights and much more consistent at reaching the point where his power actually comes online.

What Aulus skins are available, and are they worth getting?

Currently confirmed Aulus skins

Aulus currently has the following skins: Berserker, Barren Pioneer, War Lion, and Ironmane Reaver. Among them, the first two are more standard shop-style skins, while War Lion and Ironmane Reaver are more tied to limited or seasonal content.

    • Berserker / Basic Skin / In-Game Shop / 269 Diamonds

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    • Barren Pioneer / Elite Skin / In-Game Shop / 599 Diamonds

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    • War Lion / Special Skin / Limited Event Availability / Previously obtainable through the M4 Pass

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    • Ironmane Reaver / Seasonal Skin / Season Reward / Season 34 Reward

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Which skins are more worth watching?

If you are mainly interested in the revamped Aulus experience, I would pay more attention to War Lion and Ironmane Reaver. When a hero gets redesigned, players usually care most about whether the new effects, animations, and combat feel match the updated gameplay rhythm.

That said, if your main goal is simply to test whether you enjoy the revamped Aulus itself, then the hero’s new strength and handling should still come before skin priority. The gameplay feel matters more than the cosmetic choice at the start.

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Conclusion

The core of this Aulus revamp is very clear. He is being pushed from a fighter who was easy to kite and needed too much time to fully warm up, into a much more proactive frontliner who can engage more reliably, stack up more smoothly, and apply real AoE pressure once the fight starts.

The old version was mostly defined by strong scaling and sustained damage potential. The revamped version keeps that identity, but adds much-needed tools like Control Immunity, mobility, and stronger area coverage. That makes him much more likely to actually deliver his power in the current pace of MLBB.

For players preparing for the patch, the key is not to obsess over numbers too early. The more important thing is to understand the design shift: Aulus is moving away from being a slow-starting Basic Attack fighter and becoming a more proactive, momentum-based Fighter who can start fights on his own terms.

And if you are already planning your resources for the updated hero, upcoming skins, or related event content, you can also keep an eye on MLBB Diamonds Top Up options to prepare your Diamonds more efficiently.

Emma Whitaker
News Editor
Emma Whitaker is a gaming news editor who focuses on rule changes and timing that affect real play. She writes compact update reads and schedule clarifications for long-running online titles, double-checking wording against primary announcements and revising fast when follow-up notes change the details.
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