
Uranus hero profile observed in-game in version 2.1.88.12027 on August 5, 2026.
Uranus is a Tank with the Regen specialty. His threat comes from staying in combat, stacking Radiance, consuming enemy attention, and returning to the lane before opponents can convert their damage into an objective.
Your draft already has reliable control, the enemy needs several cooldowns to finish one target, and side-lane pressure can open Turtle or Lord space. He is particularly useful when sustained magic and physical chip can be itemized separately.
Your team needs the EXP laner to start fights with hard control, or the enemy has Dyrroth-style defense reduction, heavy anti-heal, and ranged kiting. Uranus can absorb attention, but he cannot force a mobile carry to remain beside him.
Keep Radiance available, clear without donating HP, cut or proxy only with map information, and make two enemies chase you while your team takes the higher-value objective.

Each time Uranus takes damage, he gains a Radiance stack. Each stack recovers 1.2–11.2 HP every 0.8 seconds for 10 seconds, up to 20 stacks. Basic Attacks deal additional Magic Damage that scales with Total Physical Attack and Radiance stacks.
When / why / do not: Let safe minion or hero damage build stacks before a long trade. The passive sustains Uranus only while stacks remain active, so touch combat often enough to refresh the timer. Do not walk into a burst combo at zero stacks and assume the healing will arrive immediately.

Radiance demonstrated in-game in version 2.1.88.12027, observed August 5, 2026; the public GIF excludes interface rails, loading frames, Replay controls, and static tail.

Uranus releases two energy blades that orbit him, each dealing Magic Damage once to the same target and slowing enemies by 30% for 2 seconds. Damage increases with Magic Power and Radiance stacks.
When / why / do not: Cast near the edge of the enemy's movement path so both blades can connect, apply the slow, and keep pressure while you reposition. Repeated casts are the main damage pattern. Do not drain Mana into a target you cannot reach again or while a wave must be saved for an objective rotation.

Ionic Edge demonstrated in-game in version 2.1.88.12027, observed August 5, 2026; the public GIF excludes interface rails, loading frames, Replay controls, and static tail.

Uranus dashes to a target location, damaging enemies along the path and at the destination, slowing them by 25%, and gaining a shield for 4 seconds. The shield explodes when it expires or breaks, dealing nearby Magic Damage.
When / why / do not: Use the dash to cross the dangerous part of an entry, absorb a predictable hit with the shield, or escape after drawing cooldowns. The explosion rewards staying close long enough to threaten it. Do not spend the only mobility tool just to clear one minion when the enemy jungler is missing.

Transcendent Ward demonstrated in-game in version 2.1.88.12027, observed August 5, 2026; the public GIF excludes interface rails, loading frames, Replay controls, and static tail.

Uranus removes slow effects, recovers 200 HP, and gains 60% Movement Speed for 8 seconds that decays over time. He immediately gains 5 Radiance stacks and increases shields received and HP Regen by 20% for 8 seconds.
When / why / do not: Activate after slows and burst begin, not at full safety. The slow cleanse, immediate Radiance stacks, movement speed, and stronger regeneration create the window to disengage or continue absorbing pressure. Do not confuse slow immunity with immunity to stuns, knock-ups, Suppression, or anti-heal.

Consecration demonstrated in-game in version 2.1.88.12027, observed August 5, 2026; the public GIF excludes interface rails, loading frames, Replay controls, and static tail.
Transcendent Ward → Consecration → repeated Ionic Edge. Uranus should use his 2nd Skill to enter the fight, then his Ultimate to survive under enemy attacks while spamming his 1st Skill for sustained damage. Build or preserve Radiance before the sequence, and use movement to keep Ionic Edge attached. Do not start with Consecration when Transcendent Ward can test the enemy response first.
Ionic Edge → Transcendent Ward → Ionic Edge. Uranus can use his 1st Skill to poke the enemy, then use the 2nd Skill - 1st Skill combo when their HP is low to finish them off. Build or preserve Radiance before the sequence, and use movement to keep Ionic Edge attached. Do not start with Consecration when Transcendent Ward can test the enemy response first.
Take Ionic Edge and protect Mana. Trade in short loops that refresh Radiance without losing the whole wave. If the enemy EXP laner has defense reduction, hold Transcendent Ward for disengage and ask where the jungler is before cutting.
Push a side wave before Turtle, then enter the river from a route that lets you leave. Touch the frontline with Ionic Edge, absorb one major cooldown, and move away while your team hits the objective. Uranus creates space by remaining difficult to finish.
Do not stand beside the back line waiting for an engage you cannot provide. Pressure a side entrance, reveal threats, and force the enemy damage dealer to choose between Uranus and the objective. Save Consecration until anti-heal and crowd control are actually committed.
The passive needs time and damage events to become meaningful. Start with a safe stack source instead of face-checking the whole enemy team.
Mana is a real limit. Cast to secure the wave, refresh combat, or pressure a reachable target; do not empty the bar into a disengaging tank.
Transcendent Ward is the escape as well as the entry. When the enemy jungler is missing, keep it until the gank is revealed.
It removes slows and increases movement, regeneration, and shields. It does not erase hard control, Suppression, or anti-heal.
The five observed setups react to damage type and threat. Buy Radiant Armor into repeated magic damage, Antique Cuirass into skill-based physical threats, and Blade Armor when Basic Attacks and critical hits justify it.
Use Agility, Tenacity, and Brave Smite. Agility improves rotations and spacing, Tenacity adds defenses below half HP, and Brave Smite restores HP after skill damage. Revitalize strengthens the area where Uranus and nearby allies intend to hold. Do not drop the zone at full HP or where the enemy can disengage for free.
Keep the same talent route when concentrated damage is the main risk. Vengeance helps during the short window when several enemies commit to finishing Uranus. Do not choose it when a shared Revitalize zone would decide an objective fight, and do not activate it before the real damage dealer commits.
The current in-game Pro Setup rows showed visible spell choices while the account's Emblem details were locked or partial. Talent names and role-specific alternatives were cross-checked against 2026 Uranus guidance accessed August 6, 2026; no option was applied.
The rows below are a current in-game build sample observed on August 5, 2026. Oracle and Blade Armor appear in every row, while Thunder Belt, Dominance Ice, Antique Cuirass, Radiant Armor, and Guardian Helmet change with the job. Copy the defensive logic, not the leaderboard position.
| Rank | Player shown | WR / matches / power | Six-item order | Snapshot | When to copy | When not to copy |
|---|---|---|---|---|---|---|
| 1 | Kyaw Zaw | 69% / 511 / 11571 | Blade Armor → Thunder Belt → Oracle → Antique Cuirass → Chastise Pauldron → Dominance Ice | ![]() | Use the row when its physical-versus-magic defense split matches the enemy's real damage and Uranus can stay in repeated contact. | Change the order when anti-heal, burst magic, or percentage defense reduction is the immediate reason you are losing trades. |
| 2 | ATM PRIME | 64% / 706 / 10793 | Rapid Boots → Antique Cuirass → Dominance Ice → Oracle → Chastise Pauldron → Blade Armor | ![]() | Use the row when its physical-versus-magic defense split matches the enemy's real damage and Uranus can stay in repeated contact. | Change the order when anti-heal, burst magic, or percentage defense reduction is the immediate reason you are losing trades. |
| 3 | Lemonilo. | 97% / 387 / 9827 | Tough Boots → Oracle → Chastise Pauldron → Blade Armor → Radiant Armor → Guardian Helmet | ![]() | Use the row when its physical-versus-magic defense split matches the enemy's real damage and Uranus can stay in repeated contact. | Change the order when anti-heal, burst magic, or percentage defense reduction is the immediate reason you are losing trades. |
| 4 | FLaSH Zenツ | 56% / 795 / 9800 | Tough Boots → Thunder Belt → Oracle → Blade Armor → Dominance Ice → Chastise Pauldron | ![]() | Use the row when its physical-versus-magic defense split matches the enemy's real damage and Uranus can stay in repeated contact. | Change the order when anti-heal, burst magic, or percentage defense reduction is the immediate reason you are losing trades. |
| 5 | The Fearles... | 61% / 477 / 9422 | Tough Boots → Oracle → Thunder Belt → Blade Armor → Chastise Pauldron → Dominance Ice | ![]() | Use the row when its physical-versus-magic defense split matches the enemy's real damage and Uranus can stay in repeated contact. | Change the order when anti-heal, burst magic, or percentage defense reduction is the immediate reason you are losing trades. |
Observed in-game in version 2.1.88.12027 on August 5, 2026. No USE button was tapped.
| Item | Why it appears | Buy when | Do not buy when | Ranks |
|---|---|---|---|---|
Blade Armor | High Physical Defense and critical-damage reduction punish Basic Attack pressure while reflected damage slows the attacker. | the enemy marksman or crit threat must hit you repeatedly | skill damage or magic damage is the real threat | 1, 2, 3, 4, 5 |
Thunder Belt | HP, hybrid defense, movement, and a periodic True Damage Basic Attack reward repeated close contact. | you can safely weave Basic Attacks into a long chase | you need an immediate specialized defense first | 1, 4, 5 |
Oracle | HP, hybrid defense, cooldown reduction, and stronger received shields and regeneration multiply Uranus's core sustain pattern. | normal healing and shielding remain effective | anti-heal and burst remove you before regeneration matters | 1, 2, 3, 4, 5 |
Antique Cuirass | HP and Physical Defense reduce the pressure from enemies whose skills repeatedly deal Physical Damage. | a physical skill user drives the lane or dive | Basic Attacks or magic damage are the larger share | 1, 2 |
Chastise Pauldron | HP and Physical Defense answer attack-speed pressure and help cap rapid Basic Attack output. | fast Basic Attacks are the main sustained threat | the enemy damage arrives through skills or magic | 1, 2, 3, 4, 5 |
Dominance Ice | Hybrid defense and movement support frontline contact while its nearby aura limits opposing sustain and attack speed. | healing, shields, or attack speed must be reduced at close range | you cannot remain near the target long enough to apply pressure | 1, 2, 4, 5 |
Rapid Boots | High movement and slow reduction accelerate rotations and help one observed roam route reach the next wave. | map speed creates more value than lane-specific defense | early burst or control requires defensive boots | 2 |
Tough Boots | Movement, Magic Defense, and shorter crowd-control and slow duration protect Uranus during entry and retreat. | magic damage or removable control blocks your route | physical Basic Attacks are the dominant early threat | 3, 4, 5 |
Radiant Armor | HP, Magic Defense, and regeneration stack protection against repeated Magic Damage hits. | continuous magic poke keeps touching Uranus before Radiance stabilizes | one large magic burst demands a different answer | 3 |
Guardian Helmet | Very high HP and out-of-combat recovery let Uranus reset side-lane pressure without returning immediately. | the game rewards repeated map pressure and disengage windows | percentage HP damage or anti-heal makes raw HP inefficient | 3 |
Effects were verified from 30 true long-press in-game captures. Item icons are display aids; current in-game tooltips control the recommendation.
Beatrix and Hanabi supply the damage Uranus lacks after he absorbs attention. Angela is the strongest direct partner here because her shield and attachment extend the exact window when Uranus wants enemies to overcommit. Keep pressure in front of them; do not chase beyond their damage range.
Layla and Lesley can kite from beyond reliable Ionic Edge pressure. Dyrroth is the sharper lane warning because defense reduction makes an apparently safe HP bar disappear quickly. Keep Transcendent Ward for the retreat and do not extend after the first losing trade.
Tigreal and Franco often lack enough sustained damage to remove a prepared Uranus alone, while Yin can struggle to convert isolation into a kill if Radiance and Consecration are ready. This does not make Suppression harmless: respect Franco's ultimate when enemy damage can arrive immediately.
Masha adds another durable side-lane body without supplying the reliable control or ranged damage Uranus wants beside him. Avoid building a composition that can survive forever but cannot keep enemies inside its damage.
| HP | 2380 | HP Regen | 6.4 | Physical ATK | 115 |
|---|---|---|---|---|---|
| Physical DEF | 19 | Attack Speed | 1.04 | Attack Speed Ratio | 100% |
| Mana | 500 | Mana Regen | 4 | Magic DEF | 15 |
| Magic Power | 0 | Movement SPD | 260 | Role | Tank |
Level-one values observed in-game on August 5, 2026, without equipment, Emblem, skin, or match modifiers.
Six exact Uranus Shop cards were accepted. Diamond prices appear only where Purchase was visible; Conquest of Dawn, Luckybox, and season labels describe the observed Shop state rather than a permanent sale promise.
| Preview | Skin | Tag | Observed availability |
|---|---|---|---|
![]() | Celestial Bastion | Epic | 899 Diamonds; Purchase shown |
![]() | Pinball Machine | Special | 749 Diamonds; Purchase shown |
![]() | Ancient Soul | — | 269 Diamonds; Purchase shown |
![]() | Mech Protector | Rising | Conquest of Dawn |
![]() | Video-Game Dominator | Luckybox | Limited-time Event |
![]() | Earthen Relic | S25 | Season 25 |
Current in-game Shop snapshot observed August 5, 2026; limited labels and season references are observations, not guaranteed future availability.
The Celestial Palace was built with ancient technology and became both the home of the gods and a key to the world. Its ruler created Uranus as an ethereal guardian that would awaken when the city needed a new defender. After the Dawn Zenith and Dark Abyss fought across the palace, the defense system gathered their released energy, transformed it into lightning, and reawakened Uranus. He returned with one purpose: remove the intruders and restore order to the celestial city.
The current five-row sample centers on Oracle and Blade Armor, then changes Thunder Belt, Dominance Ice, Antique Cuirass, Chastise Pauldron, Radiant Armor, or Guardian Helmet according to damage type and pressure.
Use Basic Common Emblem with Agility, Tenacity, and Brave Smite for EXP Lane sustain and reliable movement, defense, and healing triggers.
Revitalize is the default for a shared sustain zone. Vengeance is the alternative when concentrated burst is more dangerous than losing team healing.
Take and prioritize Ionic Edge, keep Transcendent Ward as the backup upgrade, and level Consecration whenever available.
Dyrroth is the clearest lane warning because defense reduction compresses Uranus's sustain window. Long-range damage and anti-heal also prevent him from stabilizing safely.
Pick him when the draft already has control and needs side pressure, scouting, and a durable cooldown sponge. Avoid him when your team needs the EXP laner to provide hard initiation.
Uranus is strongest when the opponent is forced to spend too much time for too little result. Stack Radiance safely, manage Mana for repeated Ionic Edge casts, and keep Transcendent Ward until its direction matters. Oracle and Blade Armor anchor the observed sample, but every defense slot should answer a real damage pattern. For matchup context, compare the Dyrroth guide, Lesley guide, and Franco guide.
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