
SunSun is best treated as a Exp Lane, Jungle Fighter pick built around Push, Damage. Recent match stats show 54.12% / 1.68% / 32.40% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, convert the combo only when the opener can land, and respect hard matchups such as Ruby. Skin collection belongs after the gameplay decision: check active shop or event availability first, then top up only if Diamonds are actually needed.
Pick Sun when your team needs a fighter hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 1 with Skill 2 as backup. Upgrade the Ultimate whenever it is available. The best use case is against Franco, Gatotkaca, while the biggest risk is drafting into Ruby without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Fighter |
| Specialty | Push, Damage |
| Recommended lane | Exp Lane, Jungle |
| Damage type | Phyiscal |
| Basic attack type | Melee |
| Skill resource | Mana |
| Difficulty | 50 |
| Release date | December 2016 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 54.12% / 1.68% / 32.40% |
| Identity hook | The immortal Monkey King, resolute and unyielding like the mountain that bore him. |
Read Sun's kit as a practical fight plan: one part starts the pressure, one part keeps the target inside range, and one part converts the damage or control window.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Simian God | Passive | Debuff, Heal | Simian God is the passive layer that rewards Sun for taking or using actions repeatedly, so track its stacks before committing. |
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Endless Variety | CD: 10 Mana Cost: 70 | Summon, AOE | Endless Variety is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
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Swift Exchange | CD: 10 Mana Cost: 70 | Mobility, Summon | Swift Exchange fills the rotation between Sun's main setup and finish. Use its cooldown to decide whether the next fight is worth taking. |
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Instantaneous Move | CD: 6 Mana Cost: 40 | Burst, Mobility | Instantaneous Move helps keep enemies inside Sun's threat area, which makes follow-up control and damage easier. |
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Clone Techniques | CD: 36 | Summon | Clone Techniques fills the rotation between Sun's main setup and finish. Use its cooldown to decide whether the next fight is worth taking. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 1 with Skill 2 as backup. Upgrade the Ultimate whenever it is available.
That priority matters because Sun's early levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Treat the priority as a tempo clue, not only as a damage chart: the main skill creates the normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Clone Techniques -> Swift Exchange -> Instantaneous Move -> Basic Attack | Use Clone Techniques -> Swift Exchange -> Instantaneous Move -> Basic Attack after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Endless Variety -> Swift Exchange -> Instantaneous Move -> Basic Attack | Use Endless Variety -> Swift Exchange -> Instantaneous Move -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Sun's setup. |
| Clean sequence | Clone Techniques -> Swift Exchange -> Instantaneous Move -> Basic Attack |
| Why it works | Use Clone Techniques -> Swift Exchange -> Instantaneous Move -> Basic Attack after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Clone Techniques connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Sun's setup. |
| Clean sequence | Endless Variety -> Swift Exchange -> Instantaneous Move -> Basic Attack |
| Why it works | Use Endless Variety -> Swift Exchange -> Instantaneous Move -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Endless Variety connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear efficiently, watch side-lane crowd control, and choose the first gank around enemies without escape tools. | Diving before the target has used mobility or crowd control. |
| Mid game | Trade tempo for Turtle/Lord pressure and punish isolated marksmen or mages. | Showing too early on the map and losing surprise. |
| Late game | Wait for the first control spell to miss, then enter on the enemy damage core. | Opening a fight alone into grouped enemies. |
| Objectives | Hover outside vision and threaten the back line while the team starts the objective. | Burning mobility just to poke before the real fight begins. |
Use these matchups as a draft check before locking Sun. The icons separate favorable targets from picks that can punish the combo.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Sun is comfortable here when the opener controls Franco, Gatotkaca before they can reset the fight. | Draft Sun when these heroes need to walk through the same control or damage window. | |
| Hard matchups | Ruby can punish the setup window, so wait for their mobility, immunity, or burst tool before committing. | Play slower, wait for the punish tool, and avoid blind engages without ally follow-up. |
Sun can pressure Franco, Gatotkaca when the fight follows the kit's preferred pattern. Do not chase that advantage into fog, because the matchup is only useful if the opener still connects.
The dangerous matchups are Ruby. Respect these picks in draft and avoid spending the full combo just to start a low-value skirmish.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Jawhead | 4.92% | 48.27% | 0.42% | Review whether Sun's opener still starts safely into Jawhead. |
| Lesley | 4.09% | 46.22% | 1.55% | Review whether Sun's opener still starts safely into Lesley. |
| Saber | 4.01% | 49.39% | 0.94% | Review whether Sun's opener still starts safely into Saber. |
| Eudora | 3.77% | 48.69% | 0.87% | Review whether Sun's opener still starts safely into Eudora. |
| Layla | 3.50% | 47.87% | 1.09% | Review whether Sun's opener still starts safely into Layla. |
The best teammates for Sun are heroes that convert the same timing window: someone starts or extends the fight, someone keeps the target controlled, and someone supplies damage before the enemy resets.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Belerick, Tigreal | Belerick, Tigreal add follow-up damage, protection, or control during Sun's main timing window. | Pair Sun with allies who can layer damage, control, or protection during the main timing window. |
If your lineup lacks follow-up, use Sun more as a zone-control pick than as a forced engage pick.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| X.Borg | 3.06% | 48.91% | 0.58% | Check whether X.Borg adds follow-up, damage, or protection for Sun's timing window. |
| Gloo | 3.06% | 53.20% | 0.61% | Check whether Gloo adds follow-up, damage, or protection for Sun's timing window. |
| Jawhead | 2.98% | 48.27% | 0.42% | Check whether Jawhead adds follow-up, damage, or protection for Sun's timing window. |
| Edith | 2.69% | 50.95% | 0.22% | Check whether Edith adds follow-up, damage, or protection for Sun's timing window. |
| Terizla | 2.55% | 51.45% | 0.49% | Check whether Terizla adds follow-up, damage, or protection for Sun's timing window. |
Build for clear speed, burst timing, and a clean exit after the pick. The kit leans on AOE, Burst, Debuff, Heal, Mobility, so the first item spike should help you threaten side lanes without getting trapped after the combo.
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:05 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 1:42 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:28 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 2:50 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 3:16 | RELATIONS | Use this section to review counters and teammate fit. |
| 3:42 | BEST WITH | Use this section to review counters and teammate fit. |
| 3:53 | TACTICS | Use this section as a quick visual check before playing. |
Sun guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Simian Curse | Starlight Member, 2021-07 |
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Street Legend | 40 Diamonds; verify current in-game availability |
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Spring Blessings | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
The immortal Monkey King, resolute and unyielding like the mountain that bore him.
Sun is beginner-friendly only if the player understands the main job first: Push, Damage. The difficulty value is 50, but real difficulty depends on whether the player can use the combo at the correct time.
Use Exp Lane, Jungle as the default lane unless your draft needs a special flex pick. The important part is matching the lane job to Sun's engage, damage, or control timing.
For teamfights, use Clone Techniques -> Swift Exchange -> Instantaneous Move -> Basic Attack. Stop the sequence if the opener misses or the target escapes before the follow-up can connect.
The hardest listed matchups are Ruby. Play slower into those picks, wait for cooldowns, and avoid starting fights without allied follow-up.
Belerick, Tigreal work well because they add damage, control, or protection during Sun's main timing window.
Start with the skin table above, then confirm the active in-game shop or event page. Treat Starlight, event, and collaboration notes as availability warnings rather than guaranteed current-shop offers.
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