Gord is best treated as a Mid Lane Mage pick built around Poke, Burst. Recent match stats show 56.01% / 1.57% / 2.88% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, convert the combo only when the opener can land, and respect hard matchups such as Fanny, Lancelot. Skin collection belongs after the gameplay decision: check active shop or event availability first, then top up only if Diamonds are actually needed.
Pick Gord when your team needs mage tools from one hero and can turn a clean opener into a repeatable fight plan. Main skill priority: Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 2 with Skill 1 as backup. Upgrade the Ultimate whenever it is available. The best use case is against Barats, Fredrinn, while the biggest risk is drafting into Fanny, Lancelot without vision, cooldown tracking, or ally follow-up.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Mage |
| Specialty | Poke, Burst |
| Recommended lane | Mid Lane |
| Damage type | Magic |
| Basic attack type | Ranged |
| Skill resource | Mana |
| Difficulty | 30 |
| Release date | November 2016 |
| Price | 24,000 Battle Points or 499 Diamonds |
| Win / pick / ban snapshot | 56.01% / 1.57% / 2.88% |
| Identity hook | Dean of the Icarus School of the Magic Academy. |
Read Gord's kit as a practical fight plan: one part starts the pressure, one part keeps the target inside range, and one part converts the damage or control window.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
![]() |
Mystic Favor | Passive | Buff, Slow | Mystic Favor is the passive layer that rewards Gord for taking or using actions repeatedly, so track its stacks before committing. |
![]() |
Mystic Projectile | CD: 8 Mana Cost: 80 | CC | Mystic Projectile is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
![]() |
Mystic Injunction | CD: 8 Mana Cost: 60 | AOE | Mystic Injunction is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
![]() |
Mystic Gush | CD: 44 Mana Cost: 150 | Burst | Mystic Gush fills the rotation between Gord's main setup and finish. Use its cooldown to decide whether the next fight is worth taking. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 2 with Skill 1 as backup. Upgrade the Ultimate whenever it is available.
That priority matters because Gord's early levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Treat the priority as a tempo clue, not only as a damage chart: the main skill creates the normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Mystic Projectile -> Mystic Injunction -> Mystic Gush | Use Mystic Projectile -> Mystic Injunction -> Mystic Gush after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Mystic Projectile -> Mystic Injunction -> Mystic Gush | Use Mystic Projectile -> Mystic Injunction -> Mystic Gush when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Gord's setup. |
| Clean sequence | Mystic Projectile -> Mystic Injunction -> Mystic Gush |
| Why it works | Use Mystic Projectile -> Mystic Injunction -> Mystic Gush after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Mystic Projectile connects, keep the target inside ally damage or objective pressure before committing Mystic Gush. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Gord's setup. |
| Clean sequence | Mystic Projectile -> Mystic Injunction -> Mystic Gush |
| Why it works | Use Mystic Projectile -> Mystic Injunction -> Mystic Gush when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Mystic Projectile connects, keep the target inside ally damage or objective pressure before committing Mystic Gush. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear mid, move with roam, and use range/control to make side-lane ganks safer. | Leaving mid without checking whether the wave will crash. |
| Mid game | Stand near vision, layer control after allied engage, and protect the jungle entrance. | Using the main control spell only for poke. |
| Late game | Play around cooldowns; one clean control chain matters more than repeated low-value pokes. | Walking into flank angles while skills are on cooldown. |
| Objectives | Control the entrance and save burst/control for the enemy jungler or back line. | Throwing all skills into the tank before the objective contest starts. |
Use these matchups as a draft check before locking Gord. The icons separate favorable targets from picks that can punish the combo.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Gord is comfortable here when the opener controls Barats, Fredrinn before they can reset the fight. | Draft Gord when these heroes need to walk through the same control or damage window. | |
| Hard matchups | Fanny, Lancelot can punish the setup window, so wait for their mobility, immunity, or burst tool before committing. | Play slower, wait for the punish tool, and avoid blind engages without ally follow-up. |
Gord can pressure Barats, Fredrinn when the fight follows the kit's preferred pattern. Do not chase that advantage into fog, because the matchup is only useful if the opener still connects.
The dangerous matchups are Fanny, Lancelot. Respect these picks in draft and avoid spending the full combo just to start a low-value skirmish.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Barats | 5.59% | 48.78% | 0.13% | Review whether Gord's opener still starts safely into Barats. |
| Phoveus | 2.83% | 51.10% | 0.84% | Review whether Gord's opener still starts safely into Phoveus. |
| Lolita | 2.59% | 54.85% | 0.09% | Review whether Gord's opener still starts safely into Lolita. |
| Hylos | 2.58% | 47.13% | 0.36% | Review whether Gord's opener still starts safely into Hylos. |
| Fredrinn | 2.40% | 53.41% | 1.33% | Review whether Gord's opener still starts safely into Fredrinn. |
The best teammates for Gord are heroes that convert the same timing window: someone starts or extends the fight, someone keeps the target controlled, and someone supplies damage before the enemy resets.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Hylos, Belerick | Hylos, Belerick add follow-up damage, protection, or control during Gord's main timing window. | Pair Gord with allies who can layer damage, control, or protection during the main timing window. |
If your lineup lacks follow-up, use Gord more as a zone-control pick than as a forced engage pick.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Valentina | 7.42% | 47.60% | 0.31% | Check whether Valentina adds follow-up, damage, or protection for Gord's timing window. |
| Luo Yi | 2.60% | 47.06% | 0.15% | Check whether Luo Yi adds follow-up, damage, or protection for Gord's timing window. |
| Baxia | 2.30% | 54.03% | 0.56% | Check whether Baxia adds follow-up, damage, or protection for Gord's timing window. |
| Freya | 2.08% | 52.47% | 0.95% | Check whether Freya adds follow-up, damage, or protection for Gord's timing window. |
| Phoveus | 2.06% | 51.10% | 0.84% | Check whether Phoveus adds follow-up, damage, or protection for Gord's timing window. |
Build for wave control, cooldown value, and reliable burst or crowd control. The kit leans on AOE, Buff, Burst, CC, Slow, so the best setup is the one that makes your spell rotation matter around Turtle, Lord, and turret fights.
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:08 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 1:29 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:14 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 2:34 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 2:52 | RELATIONS | Use this section to review counters and teammate fit. |
| 3:08 | BEST WITH | Use this section to review counters and teammate fit. |
| 3:15 | TACTICS | Use this section as a quick visual check before playing. |
Gord guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
![]() |
Imperator Vitalis | Starlight Member, 2025-06 |
![]() |
No.1 Controller | 2019 Starlight Fest |
![]() |
Christmas Carnival | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
Dean of the Icarus School of the Magic Academy.
Gord is beginner-friendly only if the player understands the main job first: Poke, Burst. The difficulty value is 30, but real difficulty depends on whether the player can use the combo at the correct time.
Use Mid Lane as the default lane unless your draft needs a special flex pick. The important part is matching the lane job to Gord's engage, damage, or control timing.
For teamfights, use Mystic Projectile -> Mystic Injunction -> Mystic Gush. Stop the sequence if the opener misses or the target escapes before the follow-up can connect.
The hardest listed matchups are Fanny, Lancelot. Play slower into those picks, wait for cooldowns, and avoid starting fights without allied follow-up.
Hylos, Belerick work well because they add damage, control, or protection during Gord's main timing window.
Start with the skin table above, then confirm the active in-game shop or event page. Treat Starlight, event, and collaboration notes as availability warnings rather than guaranteed current-shop offers.
Copyright © FUTURE OUTLOOK TECHNOLOGY LIMITED. All rights reserved.UNIT 135,1/F.,143 WAI YIP STREET,KWUN TONG HK