
BelerickBelerick is best treated as a Roam Tank pick built around Crowd Control, Regen. Recent match stats show 52.10% / 1.69% / 10.29% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, convert the combo only when the opener can land, and respect hard matchups such as Valir, Xavier. Skin collection belongs after the gameplay decision: check active shop or event availability first, then top up only if Diamonds are actually needed.
Pick Belerick when your team needs a tank hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 1 with Skill 2 as backup. Upgrade the Ultimate whenever it is available. The best use case is against Lancelot, Ling, while the biggest risk is drafting into Valir, Xavier without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Tank |
| Specialty | Crowd Control, Regen |
| Recommended lane | Roam |
| Damage type | Magic |
| Basic attack type | Melee |
| Skill resource | Mana |
| Difficulty | 10 |
| Release date | 17 August 2018 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 52.10% / 1.69% / 10.29% |
| Identity hook | A kind and fraternal elemental creature. |
Read Belerick's kit as a practical fight plan: one part starts the pressure, one part keeps the target inside range, and one part converts the damage or control window.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Deadly Thorns | Passive | Buff | Deadly Thorns is the passive rule behind Belerick's trading pattern; understand it before judging the active combo. |
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Ancient Seed | CD: 8 Mana Cost: 60 | CC, AOE | Ancient Seed is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Nature's Strike | CD: 14 Mana Cost: 60 | Speed Up, Heal | Nature's Strike helps keep enemies inside Belerick's threat area, which makes follow-up control and damage easier. |
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Wrath of Dryad | CD: 50 Mana Cost: 150 | CC, AOE | Wrath of Dryad is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 1 with Skill 2 as backup. Upgrade the Ultimate whenever it is available.
That priority matters because Belerick's early levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Treat the priority as a tempo clue, not only as a damage chart: the main skill creates the normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Laning Combos | Nature's Strike -> Basic Attack -> Ancient Seed | Use Nature's Strike -> Basic Attack -> Ancient Seed when the target has already spent mobility or is forced to contest an objective entrance. | |
| Teamfight Combos | Nature's Strike -> Wrath of Dryad -> Ancient Seed | Use Nature's Strike -> Wrath of Dryad -> Ancient Seed after the enemy commits to a fight, then reset if the first control window misses. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Belerick's setup. |
| Clean sequence | Nature's Strike -> Basic Attack -> Ancient Seed |
| Why it works | Use Nature's Strike -> Basic Attack -> Ancient Seed when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Nature's Strike connects, keep the target inside ally damage or objective pressure before committing Ancient Seed. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Belerick's setup. |
| Clean sequence | Nature's Strike -> Wrath of Dryad -> Ancient Seed |
| Why it works | Use Nature's Strike -> Wrath of Dryad -> Ancient Seed after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Nature's Strike connects, keep the target inside ally damage or objective pressure before committing Ancient Seed. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Protect the first wave path, check river movement, and use Belerick's control to stop easy invades. | Forcing a fight before allies can follow. |
| Mid game | Move first for Turtle, turret dives, and bush control; start fights only when damage dealers are in range. | Starting with crowd control while the carry is still clearing a wave. |
| Late game | Hold the key control skill until an enemy core steps too far forward. | Using the engage tool on a tank when the enemy back line is still safe. |
| Objectives | Zone entrances, punish face checks, and reset if the first engage misses. | Staying in the pit when the better job is cutting the enemy approach. |
Use these matchups as a draft check before locking Belerick. The icons separate favorable targets from picks that can punish the combo.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Belerick is comfortable here when the opener controls Lancelot, Ling before they can reset the fight. | Draft Belerick when these heroes need to walk through the same control or damage window. | |
| Hard matchups | Valir, Xavier can punish the setup window, so wait for their mobility, immunity, or burst tool before committing. | Play slower, wait for the punish tool, and avoid blind engages without ally follow-up. |
Belerick can pressure Lancelot, Ling when the fight follows the kit's preferred pattern. Do not chase that advantage into fog, because the matchup is only useful if the opener still connects.
The dangerous matchups are Valir, Xavier. Respect these picks in draft and avoid spending the full combo just to start a low-value skirmish.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Miya | 3.50% | 50.88% | 2.67% | Review whether Belerick's opener still starts safely into Miya. |
| Silvanna | 3.50% | 52.62% | 1.17% | Review whether Belerick's opener still starts safely into Silvanna. |
| Zilong | 2.75% | 47.48% | 0.93% | Review whether Belerick's opener still starts safely into Zilong. |
| Saber | 2.71% | 49.39% | 0.94% | Review whether Belerick's opener still starts safely into Saber. |
| Johnson | 2.53% | 50.68% | 0.82% | Review whether Belerick's opener still starts safely into Johnson. |
The best teammates for Belerick are heroes that convert the same timing window: someone starts or extends the fight, someone keeps the target controlled, and someone supplies damage before the enemy resets.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Natan, Miya | Natan, Miya add follow-up damage, protection, or control during Belerick's main timing window. | Pair Belerick with allies who can layer damage, control, or protection during the main timing window. |
If your lineup lacks follow-up, use Belerick more as a zone-control pick than as a forced engage pick.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Aldous | 3.16% | 49.78% | 0.40% | Check whether Aldous adds follow-up, damage, or protection for Belerick's timing window. |
| Zilong | 2.58% | 47.48% | 0.93% | Check whether Zilong adds follow-up, damage, or protection for Belerick's timing window. |
| Silvanna | 2.33% | 52.62% | 1.17% | Check whether Silvanna adds follow-up, damage, or protection for Belerick's timing window. |
| Helcurt | 2.32% | 50.16% | 0.77% | Check whether Helcurt adds follow-up, damage, or protection for Belerick's timing window. |
| Saber | 2.28% | 49.39% | 0.94% | Check whether Saber adds follow-up, damage, or protection for Belerick's timing window. |
Build for durability, movement, and dependable setup. Because the kit leans on AOE, Buff, CC, Heal, Speed Up, roam utility and defensive timing are safer than forcing damage items before your team can follow.
Use the combo table, matchup watchlist, and phase notes above as Belerick's timing checklist. If you want video confirmation, check the current in-game hero training page before copying a combo into ranked.
Belerick guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Torch Guardian | Limited-time event |
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Arbiter of Stars | 899 Diamonds; verify current in-game availability |
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Guard of Nature | Check current in-game availability |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
A kind and fraternal elemental creature.
Belerick is beginner-friendly only if the player understands the main job first: Crowd Control, Regen. The difficulty value is 10, but real difficulty depends on whether the player can use the combo at the correct time.
Use Roam as the default lane unless your draft needs a special flex pick. The important part is matching the lane job to Belerick's engage, damage, or control timing.
For teamfights, use Nature's Strike -> Basic Attack -> Ancient Seed. Stop the sequence if the opener misses or the target escapes before the follow-up can connect.
The hardest listed matchups are Valir, Xavier. Play slower into those picks, wait for cooldowns, and avoid starting fights without allied follow-up.
Natan, Miya work well because they add damage, control, or protection during Belerick's main timing window.
Start with the skin table above, then confirm the active in-game shop or event page. Treat Starlight, event, and collaboration notes as availability warnings rather than guaranteed current-shop offers.
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