
LeomordLeomord is best treated as a Jungle Fighter pick built around Chase, Burst. Recent match stats show 51.19% / 0.63% / 3.79% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, convert the combo only when the opener can land, and respect hard matchups such as Phoveus, Franco, Akai, Nana. Skin collection belongs after the gameplay decision: check active shop or event availability first, then top up only if Diamonds are actually needed.
Pick Leomord when your team needs a fighter hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 1 with Skill 2 as backup. Upgrade the Ultimate whenever it is available. The best use case is against Odette, Pharsa, Yve, Cecilion, while the biggest risk is drafting into Phoveus, Franco, Akai, Nana without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Fighter |
| Specialty | Chase, Burst |
| Recommended lane | Jungle |
| Damage type | Physical |
| Basic attack type | Melee |
| Difficulty | 30 |
| Release date | 3 October 2018 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 51.19% / 0.63% / 3.79% |
| Identity hook | A sworn knight who vowed to guard Necrokeep until his last breath. |
Read Leomord's kit as a practical fight plan: one part starts the pressure, one part keeps the target inside range, and one part converts the damage or control window.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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The Oath Keeper | Passive | Buff | The Oath Keeper is the passive layer that rewards Leomord for taking or using actions repeatedly, so track its stacks before committing. |
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Momentum | CD: 6 | AOE, Slow | Momentum helps keep enemies inside Leomord's threat area, which makes follow-up control and damage easier. |
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Decimation Assault | CD: 12 | Mobility, Slow | Decimation Assault is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
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Phantom Steed | CD: 30 | Summon, Morph | Phantom Steed is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Phantom Stomp | CD: 5 | AOE, Slow | Phantom Stomp is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
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Phantom Charge | CD: 7 | CC, Mobility | Phantom Charge is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 1 with Skill 2 as backup. Upgrade the Ultimate whenever it is available.
That priority matters because Leomord's early levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Treat the priority as a tempo clue, not only as a damage chart: the main skill creates the normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Phantom Steed -> Momentum -> Decimation Assault -> Momentum -> Decimation Assault -> Basic Attack | Use Phantom Steed -> Momentum -> Decimation Assault -> Momentum -> Decimation Assault -> Basic Attack after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Momentum -> Decimation Assault -> Basic Attack | Use Momentum -> Decimation Assault -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Leomord's setup. |
| Clean sequence | Phantom Steed -> Momentum -> Decimation Assault -> Momentum -> Decimation Assault -> Basic Attack |
| Why it works | Use Phantom Steed -> Momentum -> Decimation Assault -> Momentum -> Decimation Assault -> Basic Attack after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Phantom Steed connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Leomord's setup. |
| Clean sequence | Momentum -> Decimation Assault -> Basic Attack |
| Why it works | Use Momentum -> Decimation Assault -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Momentum connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear efficiently, watch side-lane crowd control, and choose the first gank around enemies without escape tools. | Diving before the target has used mobility or crowd control. |
| Mid game | Trade tempo for Turtle/Lord pressure and punish isolated marksmen or mages. | Showing too early on the map and losing surprise. |
| Late game | Wait for the first control spell to miss, then enter on the enemy damage core. | Opening a fight alone into grouped enemies. |
| Objectives | Hover outside vision and threaten the back line while the team starts the objective. | Burning mobility just to poke before the real fight begins. |
Use these matchups as a draft check before locking Leomord. The icons separate favorable targets from picks that can punish the combo.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Leomord is comfortable here when the opener controls Odette, Pharsa, Yve, Cecilion before they can reset the fight. | Draft Leomord when these heroes need to walk through the same control or damage window. | |
| Hard matchups | Phoveus, Franco, Akai, Nana can punish the setup window, so wait for their mobility, immunity, or burst tool before committing. | Play slower, wait for the punish tool, and avoid blind engages without ally follow-up. |
Leomord can pressure Odette, Pharsa, Yve, Cecilion when the fight follows the kit's preferred pattern. Do not chase that advantage into fog, because the matchup is only useful if the opener still connects.
The dangerous matchups are Phoveus, Franco, Akai, Nana. Respect these picks in draft and avoid spending the full combo just to start a low-value skirmish.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Argus | 4.33% | 51.97% | 0.41% | Review whether Leomord's opener still starts safely into Argus. |
| Layla | 3.61% | 47.87% | 1.09% | Review whether Leomord's opener still starts safely into Layla. |
| Vale | 3.25% | 50.45% | 0.61% | Review whether Leomord's opener still starts safely into Vale. |
| Eudora | 3.10% | 48.69% | 0.87% | Review whether Leomord's opener still starts safely into Eudora. |
| Barats | 3.08% | 49.43% | 0.14% | Review whether Leomord's opener still starts safely into Barats. |
The best teammates for Leomord are heroes that convert the same timing window: someone starts or extends the fight, someone keeps the target controlled, and someone supplies damage before the enemy resets.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Pharsa, Vexana | Pharsa, Vexana add follow-up damage, protection, or control during Leomord's main timing window. | Pair Leomord with allies who can layer damage, control, or protection during the main timing window. |
If your lineup lacks follow-up, use Leomord more as a zone-control pick than as a forced engage pick.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Rafaela | 2.76% | 52.79% | 0.34% | Check whether Rafaela adds follow-up, damage, or protection for Leomord's timing window. |
| Natalia | 2.64% | 51.58% | 0.27% | Check whether Natalia adds follow-up, damage, or protection for Leomord's timing window. |
| Chou | 2.61% | 46.47% | 1.04% | Check whether Chou adds follow-up, damage, or protection for Leomord's timing window. |
| Helcurt | 2.40% | 50.16% | 0.77% | Check whether Helcurt adds follow-up, damage, or protection for Leomord's timing window. |
| Jawhead | 2.38% | 48.27% | 0.42% | Check whether Jawhead adds follow-up, damage, or protection for Leomord's timing window. |
Build for clear speed, burst timing, and a clean exit after the pick. The kit leans on AOE, Buff, CC, Mobility, Morph, so the first item spike should help you threaten side lanes without getting trapped after the combo.
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:06 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 1:51 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:46 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:03 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 3:24 | RELATIONS | Use this section to review counters and teammate fit. |
| 3:45 | BEST WITH | Use this section to review counters and teammate fit. |
| 3:55 | TACTICS | Use this section as a quick visual check before playing. |
Leomord guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Frostborn Paladin | Starlight Member, 2019-01 |
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Diavel V4 Rider | Obtained via the MLBB × DUCATI event |
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Inferno Soul | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
A sworn knight who vowed to guard Necrokeep until his last breath.
Leomord is beginner-friendly only if the player understands the main job first: Chase, Burst. The difficulty value is 30, but real difficulty depends on whether the player can use the combo at the correct time.
Use Jungle as the default lane unless your draft needs a special flex pick. The important part is matching the lane job to Leomord's engage, damage, or control timing.
For teamfights, use Phantom Steed -> Momentum -> Decimation Assault -> Momentum -> Decimation Assault -> Basic Attack. Stop the sequence if the opener misses or the target escapes before the follow-up can connect.
The hardest listed matchups are Phoveus, Franco, Akai, Nana. Play slower into those picks, wait for cooldowns, and avoid starting fights without allied follow-up.
Pharsa, Vexana work well because they add damage, control, or protection during Leomord's main timing window.
Start with the skin table above, then confirm the active in-game shop or event page. Treat Starlight, event, and collaboration notes as availability warnings rather than guaranteed current-shop offers.
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