Leomord is a Jungle Fighter who wins by timing one ten-second mounted power window. Build Oath Keeper energy before contact, send Barbiel through the target, cast Momentum and Decimation Assault during the approach, then keep moving while mounted Basic Attacks and short cooldowns break the formation. He is strongest after a teammate reveals the enemy control, not as a blind first engager.


Basic Attacks and skills grant 25 Oath Keeper energy whenever they damage a target. At 100 energy, the next Basic Attack deals 200% Crit Damage and restores 100 (+10 × Hero Level) (+15% Extra Max HP) HP. Crit Chance converts one-for-one into Crit Damage, while mounted energy gain is tripled.
Use: Build energy on jungle targets before a gank so the empowered attack lands during the first mounted pass. Avoid: Do not spend the 100-energy hit on a low-value target when the next objective fight is already starting.


Leomord channels in a direction, slowing enemies by 25%, then thrusts for up to 500 (+180% Total Physical Attack) Physical Damage and a 40% slow for one second. Recasting releases the thrust early.
Use: Charge it as Barbiel approaches or while zoning a choke; release early if the target is about to leave the line. Avoid: Do not hold the channel for maximum damage when that delay costs the hit or exposes Leomord to control.


Leomord charges in a chosen direction, dealing 300 (+50% Total Physical Attack) Physical Damage and slowing enemies by 30% for one second.
Use: Use the dash to cross a wall, line up Barbiel, or stay beside a retreating target after the first hit. Avoid: Do not spend the only grounded dash before confirming where the enemy control and escape tools are.


Leomord calls Barbiel through the fight, knocking enemies aside and dealing 100 (+40% Total Physical Attack) Physical Damage. Contact mounts Leomord for ten seconds, grants decaying entry speed, 70 Movement Speed, Hybrid Defense, moving Basic Attacks, circular damage, and a new pair of mounted skills.
Use: Send Barbiel through the target, cast the grounded skills during the approach, then mount and keep circling instead of stopping to attack. Avoid: Do not summon Barbiel across terrain or at an angle that makes contact uncertain; missing the mount loses the entire power window.

Take Momentum at level one, prioritize it with Decimation Assault as the backup skill, and upgrade Phantom Steed whenever available. Momentum supplies clear speed, objective damage, and the highest grounded burst before Barbiel arrives.






Phantom Steed → Momentum → Decimation Assault → mounted Momentum → mounted Decimation Assault → Basic Attacks. Cast the grounded skills as Barbiel crosses the fight, mount through the target, then circle the backline while saving the mounted dash for their escape or the next control zone.



Momentum → Decimation Assault → empowered Basic Attack. Use the slow to hold the line, dash only when the target cannot answer, and land the 100-energy Basic Attack after they enter kill range.
Clear efficiently, keep Retribution for the contested camp or Turtle, and build Oath Keeper energy before leaving the jungle. A gank is far stronger when the first mounted pass contains an empowered Basic Attack.
Approach objectives from a side angle and send Barbiel through the enemy damage line. Let your roamer reveal suppression, knockback, and polymorph effects before you commit to the mount.
Do not chase across the whole screen just because Leomord can move while attacking. Stay near the ally who can open the second target, and use the final mounted dash to leave once Barbiel's timer can no longer win the fight.
Assassin Emblem is the current jungle default. Rupture adds early penetration, Seasoned Hunter improves jungle and objective tempo, and Killing Spree restores HP and grants Movement Speed after a takedown so Leomord can continue the mounted pass.
Retribution is the default Battle Spell for jungle Leomord. Flame Retribution is useful when a duel needs an offensive stat swing; Ice Retribution is safer when Leomord needs help staying beside a mobile target. Sprint or Purify are lane alternatives only when another teammate is jungling.
All five current routes contain exactly six items. War Axe supplies sustained damage and spell vamp; Brute Force Breastplate keeps Leomord moving; Endless Battle rewards skill-to-Basic-Attack weaving; Queen's Wings protects the low-HP finish. Choose the Retribution blessing, penetration slot, and mixed-damage defense for the draft.
These five current in-game builds were observed on August 14, 2026. Compare the six-item order and adjust utility or defensive slots for the match.
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Flame Hunter's Tough Boots | War Axe | Brute Force Breastplate | Endless Battle | Queen's Wings | Malefic Roar |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Flame Hunter's Tough Boots | War Axe | Brute Force Breastplate | Endless Battle | Queen's Wings | Malefic Roar |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
War Axe | Flame Hunter's Tough Boots | Endless Battle | Brute Force Breastplate | Queen's Wings | Rose Gold Meteor |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Tough Boots | War Axe | Brute Force Breastplate | Endless Battle | Queen's Wings | Malefic Roar |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
War Axe | Ice Hunter's Tough Boots | Brute Force Breastplate | Endless Battle | Queen's Wings | Malefic Roar |
Use the item notes below to decide what each slot contributes. The table describes each item independently of the numbered builds.
| Item | What it adds | When to consider it |
|---|---|---|
Flame Hunter's Tough Boots | Movement Speed, Magic Defense, shorter crowd-control and slow duration, plus the jungle Hunter effect and Flame Retribution blessing. | Use when Leomord jungles and wants to steal offensive stats in a duel; take Ice instead when sticking power matters more. |
War Axe | Physical Attack, HP, cooldown reduction, spell vamp, and stacking combat power that rewards extended mounted contact. | Build first or immediately after boots for sustained skirmishes; delay only when early anti-heal or survival is mandatory. |
Brute Force Breastplate | HP, Physical Defense, cooldown reduction, Adaptive Attack and Movement Speed stacks, with Control Duration Reduction at full stacks. | Buy when Leomord needs to keep moving through damage and control; switch to a specialized defense against one dominant threat. |
Endless Battle | Physical Attack, HP, cooldown reduction, Movement Speed, mana regeneration, and a post-skill Basic Attack that adds True Damage and healing. | Buy when skill-to-Basic-Attack weaving is reliable; delay if the fight ends before repeated Divine Justice triggers matter. |
Queen's Wings | Physical Attack, HP and cooldown reduction, with low-HP damage reduction and stronger sustain during a committed pass. | Choose for a low-HP mounted finish; replace when burst kills Leomord before its sustain window can work. |
Malefic Roar | Physical Attack plus percentage and defense-scaled Physical Penetration for armored targets. | Buy into growing Physical Defense; delay against fragile teams with little armor. |
Rose Gold Meteor | Physical Attack, Attack Speed and Lifesteal, with Hybrid Defense and a low-HP shield for mixed damage. | Choose when mixed or Magic burst threatens the mounted entry; replace with Malefic Roar when armor is the larger problem. |
Tough Boots | Movement Speed, Magic Defense, and reduced crowd-control and slow duration for a non-jungle route. | Use outside the jungle or when Retribution is not part of the plan; do not buy the unblessed version for a jungle route. |
Ice Hunter's Tough Boots | Movement Speed, Magic Defense, shorter crowd-control and slow duration, plus the jungle Hunter effect and Ice Retribution blessing. | Use when the jungle route needs a target slow and speed swing; take Flame when the duel is decided by raw stats. |
Pharsa and Vexana can layer area damage and control after Leomord breaks the formation, forcing enemies to choose between the mounted Fighter and the follow-up zone.
Odette, Yve, and Cecilion struggle when Leomord reaches their casting position with Barbiel. Approach from fog so their spacing tool is spent before the mount arrives.
Phoveus punishes repeated dashes, Franco can hold Leomord through the power window, Akai can displace him away from Barbiel, and Nana can stop the first mounted sequence. Wait for these tools or enter from a second angle.
| Stat | Level 1 |
|---|---|
| HP | 2560 |
| HP Regen | 7 |
| Physical Attack | 126 |
| Physical Defense | 21 |
| Attack Speed | 1.05 |
| Attack Speed Ratio | 100% |
| Mana | 0 |
| Mana Regen | 0 |
| Magic Power | 0 |
| Magic Defense | 15 |
| Movement Speed | 240 |
These values exclude equipment, Emblems, skins, and match modifiers.
Three skins showed direct Diamond prices in-game. The remaining entries are tied to events, memberships, tournaments, or passes, so their labels describe the current shop state rather than promise permanent access.

899 Diamonds shown in-game

749 Diamonds shown in-game

269 Diamonds shown in-game

Limited-time event

January 2019 Starlight Member

MSC Tournament

Limited-time event

Limited-time event

Limited-time event
Leomord was raised in Ridgeburg as a royal guard and childhood companion to Atticus, with Barbiel beside him from boyhood. When the Abyss corrupted the city and Atticus, Leomord chose Ridgeburg's people over blind obedience to his oath. The Mist left him neither fully alive nor dead, yet he continued guarding Necrokeep with Vexana, hoping the curse could one day be reversed.
Take and prioritize Momentum, level Decimation Assault second, and upgrade Phantom Steed whenever available.
War Axe, Brute Force Breastplate, Endless Battle, and Queen's Wings form the common damage, movement, cooldown, and sustain core.
After confirming a Barbiel path through the target and seeing the enemy use at least one tool that could stop or separate the mount.
Flame is better for an offensive duel; Ice is better when a mobile target needs to be slowed and chased through the mounted window.
His normal Basic Attacks cannot crit. Each 1% Crit Chance converts into 1% Crit Damage, so judge a crit item by its whole package rather than expecting ordinary random critical hits.
Leomord rewards a prepared ten-second fight. Build energy before the gank, draw a clean path for Barbiel, layer both grounded skills during the approach, and keep moving after the mount. The difference between a good charge and a wasted Ultimate is usually decided before the horse reaches him.
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