Argus is best treated as an Exp Lane Fighter pick built around Charge, Burst. Recent match stats show 51.24% / 0.43% / 1.28% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, convert the combo only when the opener can land, and respect hard matchups such as Gatotkaca, Tigreal. Skin collection belongs after the gameplay decision: check active shop or event availability first, then top up only if Diamonds are actually needed.
Pick Argus when your team needs fighter tools from one hero and can turn a clean opener into a repeatable fight plan. Main skill priority: Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 2 with Skill 1 as backup. Upgrade the Ultimate whenever it is available. The best use case is against Gord, Aurora, while the biggest risk is drafting into Gatotkaca, Tigreal without vision, cooldown tracking, or ally follow-up.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Fighter |
| Specialty | Charge, Burst |
| Recommended lane | Exp Lane |
| Damage type | Physical |
| Basic attack type | Melee |
| Difficulty | 60 |
| Release date | 2017 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 51.24% / 0.43% / 1.28% |
| Identity hook | The angel who fell from light into darkness. |
Read Argus's kit as a practical fight plan: one part starts the pressure, one part keeps the target inside range, and one part converts the damage or control window.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
![]() |
Warmonger | Passive | Buff | Warmonger is the passive layer that rewards Argus for taking or using actions repeatedly, so track its stacks before committing. |
![]() |
Demonic Grip | CD: 12 | Mobility, Debuff | Demonic Grip is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
![]() |
Meteoric Sword | CD: 8 | Damage, Buff | Meteoric Sword is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
![]() |
Eternal Evil | CD: 42 | Death Immunity, Buff | Eternal Evil is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 2 with Skill 1 as backup. Upgrade the Ultimate whenever it is available.
That priority matters because Argus's early levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Treat the priority as a tempo clue, not only as a damage chart: the main skill creates the normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Laning Combos | Demonic Grip -> Meteoric Sword -> Basic Attack -> Demonic Grip | Use Demonic Grip -> Meteoric Sword -> Basic Attack -> Demonic Grip when the target has already spent mobility or is forced to contest an objective entrance. | |
| Teamfight Combos | Demonic Grip -> Demonic Grip -> Meteoric Sword -> Basic Attack -> Eternal Evil -> Basic Attack | Use Demonic Grip -> Demonic Grip -> Meteoric Sword -> Basic Attack -> Eternal Evil -> Basic Attack after the enemy commits to a fight, then reset if the first control window misses. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Argus's setup. |
| Clean sequence | Demonic Grip -> Meteoric Sword -> Basic Attack -> Demonic Grip |
| Why it works | Use Demonic Grip -> Meteoric Sword -> Basic Attack -> Demonic Grip when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Demonic Grip connects, keep the target inside ally damage or objective pressure before committing Demonic Grip. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Argus's setup. |
| Clean sequence | Demonic Grip -> Demonic Grip -> Meteoric Sword -> Basic Attack -> Eternal Evil -> Basic Attack |
| Why it works | Use Demonic Grip -> Demonic Grip -> Meteoric Sword -> Basic Attack -> Eternal Evil -> Basic Attack after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Demonic Grip connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Play for lane stability and preserve the key skill for trades that matter. | Trading without checking nearby vision. |
| Mid game | Join fights after clearing the wave and look for the target type the matchup notes highlight. | Following every skirmish instead of choosing useful fights. |
| Late game | Protect the win condition and use the combo only when the enemy cannot easily reset. | Overchasing after the first skill lands. |
| Objectives | Prepare vision and cooldowns before Turtle or Lord starts. | Arriving late with the main combo unavailable. |
Use these matchups as a draft check before locking Argus. The icons separate favorable targets from picks that can punish the combo.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Argus is comfortable here when the opener controls Gord, Aurora before they can reset the fight. | Draft Argus when these heroes need to walk through the same control or damage window. | |
| Hard matchups | Gatotkaca, Tigreal can punish the setup window, so wait for their mobility, immunity, or burst tool before committing. | Play slower, wait for the punish tool, and avoid blind engages without ally follow-up. |
Argus can pressure Gord, Aurora when the fight follows the kit's preferred pattern. Do not chase that advantage into fog, because the matchup is only useful if the opener still connects.
The dangerous matchups are Gatotkaca, Tigreal. Respect these picks in draft and avoid spending the full combo just to start a low-value skirmish.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Bane | 4.63% | 50.64% | 0.20% | Review whether Argus's opener still starts safely into Bane. |
| Helcurt | 4.13% | 50.35% | 0.60% | Review whether Argus's opener still starts safely into Helcurt. |
| Dyrroth | 3.97% | 47.12% | 0.82% | Review whether Argus's opener still starts safely into Dyrroth. |
| Zilong | 3.96% | 46.90% | 0.55% | Review whether Argus's opener still starts safely into Zilong. |
| Saber | 3.65% | 49.78% | 0.68% | Review whether Argus's opener still starts safely into Saber. |
The best teammates for Argus are heroes that convert the same timing window: someone starts or extends the fight, someone keeps the target controlled, and someone supplies damage before the enemy resets.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Angela, Rafaela | Angela, Rafaela add follow-up damage, protection, or control during Argus's main timing window. | Pair Argus with allies who can layer damage, control, or protection during the main timing window. |
If your lineup lacks follow-up, use Argus more as a zone-control pick than as a forced engage pick.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Terizla | 6.48% | 50.69% | 0.49% | Check whether Terizla adds follow-up, damage, or protection for Argus's timing window. |
| X.Borg | 6.47% | 48.01% | 0.50% | Check whether X.Borg adds follow-up, damage, or protection for Argus's timing window. |
| Kalea | 5.69% | 44.29% | 0.21% | Check whether Kalea adds follow-up, damage, or protection for Argus's timing window. |
| Luo Yi | 5.51% | 47.06% | 0.15% | Check whether Luo Yi adds follow-up, damage, or protection for Argus's timing window. |
| Yin | 5.11% | 47.85% | 0.44% | Check whether Yin adds follow-up, damage, or protection for Argus's timing window. |
Build around the stats that let the main combo happen consistently. The kit leans on Buff, Damage, Death Immunity, Debuff, Mobility, then matchup pressure decides whether you add more damage, defense, or utility.
Use the combo table, matchup watchlist, and phase notes above as Argus's timing checklist. If you want video confirmation, check the current in-game hero training page before copying a combo into ranked.
Argus guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
![]() |
Dark Draconic | 2017/11 Starlight Reward |
![]() |
Darth Vader | Limited-time event |
![]() |
Catastrophe | 599 Diamonds; verify current in-game availability |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
The angel who fell from light into darkness.
Argus is beginner-friendly only if the player understands the main job first: Charge, Burst. The difficulty value is 60, but real difficulty depends on whether the player can use the combo at the correct time.
Use Exp Lane as the default lane unless your draft needs a special flex pick. The important part is matching the lane job to Argus's engage, damage, or control timing.
For teamfights, use Demonic Grip -> Meteoric Sword -> Basic Attack -> Demonic Grip. Stop the sequence if the opener misses or the target escapes before the follow-up can connect.
The hardest listed matchups are Gatotkaca, Tigreal. Play slower into those picks, wait for cooldowns, and avoid starting fights without allied follow-up.
Angela, Rafaela work well because they add damage, control, or protection during Argus's main timing window.
Start with the skin table above, then confirm the active in-game shop or event page. Treat Starlight, event, and collaboration notes as availability warnings rather than guaranteed current-shop offers.
Copyright © FUTURE OUTLOOK TECHNOLOGY LIMITED. All rights reserved.UNIT 135,1/F.,143 WAI YIP STREET,KWUN TONG HK