Fanny is best treated as a Jungle Assassin pick built around Chase, Finisher. Recent match stats show 42.54% win rate, 0.66% pick rate, and 2.99% ban rate, so treat Fanny as a draft-dependent pick rather than an automatic meta answer. The combo plan gives the clearest route: use the listed skill sequence to create the fight pattern, then respect bad matchups such as Kaja, Khufra. If you collect Fanny skins, check the in-game shop or event page before topping up, because Starlight and event skins are not always direct Diamond purchases.
Pick Fanny when your team needs an assassin hero who can turn the main combo into a repeatable fight plan. Main skill priority: Start with Tornado Strike at Level 1, max Steel Cable first, then level Tornado Strike as the backup skill. Upgrade Cut Throat whenever it is available. The strongest use case is against heroes the matchup notes say Fanny can punish, especially Karrie, Irithel. The biggest risk is drafting Fanny into Kaja, Khufra without a plan to survive their pressure.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Assassin |
| Specialty | Chase, Finisher |
| Recommended lane | Jungle |
| Damage type | Physical |
| Basic attack type | Melee |
| Skill resource | Energy |
| Release date | 30 September 2016 |
| Price | 24,000 Battle Points or 499 Diamonds |
| Win / pick / ban snapshot | 42.54% / 0.66% / 2.99% |
| Story hook | A blade dancer in the battlefield. |
Read Fanny through real skill jobs: Air Superiority sets the baseline, Tornado Strike and Steel Cable decide most trades, and Cut Throat is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Air Superiority | Passive | Buff | Air Superiority is the passive layer that rewards Fanny for taking or using actions repeatedly, so track its stacks before committing. |
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Tornado Strike | CD: 3.5 Energy Cost: 12 | AOE | Tornado Strike is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
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Steel Cable | CD: 0 Energy Cost: 19 | Mobility | Steel Cable is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Cut Throat | CD: 35 Energy Cost: 12 | Burst, Mobility | Cut Throat is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
The practical pattern is simple: identify which skill starts the fight, which skill holds the target in place, and which skill finishes the trade. For Fanny, the combo section should guide that decision more than old community habits or outdated patch memories.
Skill priority: Start with Tornado Strike at Level 1, max Steel Cable first, then level Tornado Strike as the backup skill. Upgrade Cut Throat whenever it is available.
That priority matters because Fanny's first few levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Do not treat the priority as a damage chart only. Read it as a tempo clue: the main skill should be available often enough to create the hero's normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Steel Cable Cut Throat |
Steel Cable -> Cut Throat | In teamfights, use Fanny's 2nd Skill repeatedly to move around and use her 1st Skill when in the middle of the enemy. Look for low HP enemies to finish off with her Ultimate. |
| Laning Combos | Steel Cable Tornado Strike Steel Cable Cut Throat |
Steel Cable -> Tornado Strike -> Steel Cable -> Cut Throat | In the laning phase, use Fanny's 2nd Skill at walls to quickly maneuver around and use her 1st Skill when near the enemy. Keep using her 2nd Skill to pass through the enemy to automatically trigger her 1st Skill, and use her Ultimate to secure kills. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Fanny's setup. |
| Clean sequence | Steel Cable -> Cut Throat |
| Why it works | In teamfights, use Fanny's 2nd Skill repeatedly to move around and use her 1st Skill when in the middle of the enemy. Look for low HP enemies to finish off with her Ultimate. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Fanny's setup. |
| Clean sequence | Steel Cable -> Tornado Strike -> Steel Cable -> Cut Throat |
| Why it works | In the laning phase, use Fanny's 2nd Skill at walls to quickly maneuver around and use her 1st Skill when near the enemy. Keep using her 2nd Skill to pass through the enemy to automatically trigger her 1st Skill, and use her Ultimate to secure kills. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear efficiently, watch side-lane crowd control, and choose the first gank around enemies without escape tools. | Diving before the target has used mobility or crowd control. |
| Mid game | Trade tempo for Turtle/Lord pressure and punish isolated marksmen or mages. | Showing too early on the map and losing surprise. |
| Late game | Wait for the first control spell to miss, then enter on the enemy damage core. | Opening a fight alone into grouped enemies. |
| Objectives | Hover outside vision and threaten the back line while the team starts the objective. | Burning mobility just to poke before the real fight begins. |
Use these matchups as a draft check before locking Fanny. The important signal is not only the hero name, but whether the enemy can break Steel Cable timing, deny Cut Throat, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Karrie Irithel |
Fanny counters squishy heroes that lack targeted CC like Karrie and Irithel who cannot stop Fanny's extreme mobility while she bursts them down. | Pick Fanny when your team can force these targets through Steel Cable range, protect the first commit, or keep them from resetting before Cut Throat matters. |
| Hard matchups | Kaja Khufra |
Fanny is countered by heroes that can restrict mobility, such as Kaja and Khufra, since they can easily shutdown her main advantage. | Play slower: track their control, burst, or mobility cooldowns before spending Steel Cable and Cut Throat in the same window. |
Fanny is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Tornado Strike is still available if the first trade goes wrong.
Against Kaja, Khufra, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Steel Cable until the key interrupt or burst spell is visible. |
| Can Fanny reach the target safely? | If the target outranges Fanny, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Fanny works best with teammates who either start the first control window, protect the reset, or keep targets inside Steel Cable and Cut Throat timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Minotaur, Gatotkaca | Minotaur Gatotkaca |
Fanny works best with heroes that can chain AOE CC to keep the enemy pinned, such as Minotaur and Gatotkaca, so she can deal damage without interruption. | Pair Fanny with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Fanny |
|---|---|
| Reliable first control | Gives Fanny time to land Steel Cable without starting the fight alone. |
| Peel or front line | Protects Fanny after the first commit, especially when Tornado Strike is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build for fast clear, mobility, and burst timing. Because the skill tags point toward AOE, Buff, Burst, Mobility, the safest baseline is a jungle setup that reaches the first damage spike quickly while keeping enough mobility to leave after the pick.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize burst timing, penetration, cooldown access, and enough escape value to leave after the pick. | This keeps Steel Cable useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Cut Throat or the main damage window easier to convert. | An ahead Fanny should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Fanny dies before Steel Cable and Tornado Strike are used, the build is not doing its job. |
| Into Kaja, Khufra | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo chapters first, then use the build, relations, and best-with chapters to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:08 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 1:51 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:26 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 2:43 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 2:54 | RELATIONS | Use this section to review counters and teammate fit. |
| 3:13 | BEST WITH | Use this section to review counters and teammate fit. |
| 3:24 | TACTICS | Use this section as a quick visual check before playing. |
Fanny guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Royal Cavalry | Starlight Member, 2018-12 |
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Blade of Kibou | Limited-time event |
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Christmas Carnival | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Skin availability can change when rewards rotate into events, Starlight, seasonal shops, or collaboration reruns. Before topping up, check the current in-game shop or event page, then use the ManaBuy MLBB top-up page only if you still need Diamonds.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
A blade dancer in the battlefield. That flavor helps explain Fanny's personality, while match decisions still depend on skill timing, combo windows, matchup pressure, and team setup.
Fanny can still be useful in the right draft, but the current snapshot (42.54% win / 0.66% pick / 2.99% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Fanny when your team can support the Chase, Finisher game plan.
Use Jungle as the default lane unless your draft has a clear flex plan. The lane choice should support Steel Cable timing, safe farming, and the hero's main fight role as an Assassin.
The safest build direction is burst timing, penetration, cooldown access, and enough escape value to leave after the pick. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Tornado Strike at Level 1, max Steel Cable first, then level Tornado Strike as the backup skill. Upgrade Cut Throat whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Steel Cable -> Cut Throat. For lane trades, use Steel Cable -> Tornado Strike -> Steel Cable -> Cut Throat. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Kaja, Khufra. Play slower into those picks, track cooldowns, and do not spend Steel Cable and Cut Throat before the punish tool is gone.
Minotaur, Gatotkaca work well because they make the first engage safer and keep targets inside the combo window. Fanny also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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