Luo Yi is a Mid Lane Mage who controls fights by alternating Yin and Yang marks, pulling grouped enemies into a reaction, and changing the angle of an objective fight with Diversion. Her damage is strongest when every cast has a purpose: mark with one attribute, place the opposite attribute where the target must move, then use the shield and Movement Speed from Duality to reset her position.
Luo Yi is a Mage with Support/Crowd Control. Her 500 Mana and 250 Movement Speed support standard mid rotations, while 2,601 HP and 20 Physical Defense leave little room for a blind frontline position. Duality supplies temporary protection only after an opposite-mark reaction, so spacing before the reaction is more important than the shield after it.
These level-one values exclude equipment, emblem, skin, and match modifiers.
| HP | 2601 |
|---|---|
| HP Regen | 7.2 |
| Mana | 500 |
| Mana Regen | 4 |
| Physical Attack | 107 |
| Physical Defense | 20 |
| Magic Defense | 15 |
| Attack Speed | 0.99 |
| Movement Speed | 250 |

Passive / Buff
Luo Yi's skills create four Sigil marks that last six seconds. Two Yin-Yang marks of opposite attributes trigger a Yin-Yang Reaction, pulling marked heroes together, stunning them for one second, and dealing Magic Damage. Each reaction also grants Luo Yi a shield and 30% Movement Speed for two seconds.

Use it well: Track the mark above each target and alternate attributes. Trigger the reaction when enemies stand near each other or when one marked hero is beside another unit that can carry the opposite mark.
Avoid: Do not repeat the same attribute into a marked target and expect control. The reaction needs opposite Yin and Yang marks.

Skill 1 / AOE
Luo Yi casts Yin or Yang energy in a straight line. It damages the first target and enemies in a fan behind it, applies a matching Sigil mark, and stores up to four charges. Each cast changes the skill's attribute.

Use it well: Aim through a front unit to tag heroes in the fan, then use the next opposite-attribute charge to create a reaction. Preserve one charge for the fight rather than emptying all four into the wave.
Avoid: Do not fire only at the nearest minion when the fan cannot reach the hero. Change the angle so the first hit opens the spread behind it.

Skill 2 / AOE / CC
Luo Yi creates a Yin or Yang circle that deals Magic Damage and slows enemies. The field then deals continuous damage, applies its Sigil attribute, and can trigger repeated reactions with opposite marks. Each cast changes the skill's attribute.

Use it well: Place the circle on the enemy's retreat route or under allied control, then send the opposite Dispersion mark through the field. The slow keeps targets near the reaction point.
Avoid: Do not center the circle where the enemy is standing if the exit is obvious. Put it where the target must move next.

Ultimate / Mobility
Luo Yi creates a teleport circle around herself and selects a destination within range. After a three-second channel, allied heroes inside the circle teleport to the destination. The skill also passively reduces the cooldowns of Luo Yi's other skills.

Use it well: Use fog and terrain to move the team behind an objective, shorten a rotation, or create a flank once allies are inside the starting circle and the landing area is safe.
Avoid: Do not open a blind teleport onto missing enemies. The channel is visible and the team arrives together in one predictable area.
Learn and prioritize Dispersion. Take Rotation as the secondary skill, and upgrade Diversion whenever it is available. Dispersion stores four charges and is Luo Yi's repeatable mark, clear, and reaction tool; Rotation is the field that makes the opposite attribute difficult to avoid.
Use the Mage Emblem with Inspire, Tenacity, and Lethal Ignition. Inspire supports more frequent mark cycles, Tenacity gives extra defense when Luo Yi is low, and Lethal Ignition adds pressure after several skill hits. Take Flicker in most games because Luo Yi has no normal dash and often needs one instant correction after placing Rotation.
Flameshot is a valid alternative when the team already protects Luo Yi and the match rewards long-range finishing or a knockback against direct divers. Several current in-game setups use this route, but Flicker remains the safer general choice.
These five current in-game builds were observed on August 16, 2026. Compare the six-item order and adjust utility or defensive slots for the match.
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Enchanted Talisman | Glowing Wand | Divine Glaive | Wishing Lantern | Holy Crystal |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Enchanted Talisman | Glowing Wand | Lightning Truncheon | Wishing Lantern | Holy Crystal |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Arcane Boots | Sky Piercer | Genius Wand | Lightning Truncheon | Holy Crystal | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Enchanted Talisman | Magic Boots | Glowing Wand | Genius Wand | Holy Crystal | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Enchanted Talisman | Sky Piercer | Genius Wand | Divine Glaive | Holy Crystal |
Use the item notes below to decide what each slot contributes. The table describes each item independently of the numbered builds.
| Item | What it adds | When to consider it |
|---|---|---|
Magic Boots | Movement Speed, Cooldown Reduction, and HP for more frequent Sigil cycles and a safer early lane. | Choose for the most reliable spell cycle and Mana-efficient control pattern; switch to Arcane Boots only when early penetration is worth losing Cooldown Reduction. |
Enchanted Talisman | Magic Power, HP, Cooldown Reduction, strong Mana recovery, and a higher Cooldown Reduction cap. | Buy early when repeated Dispersion and Rotation casts decide lane and objective control; delay it only for a deliberate burst route. |
Glowing Wand | Magic Power, HP, Movement Speed, a max-HP burn, and reduced enemy healing and shields. | Use into durable targets, healing, or shields; its HP and Movement Speed also help Luo Yi survive while setting a second reaction. |
Divine Glaive | Magic Power and percentage Magic Penetration that increases against higher enemy Magic Defense. | Move earlier when enemies build Magic Defense; keep it later against fragile targets with little resistance. |
Wishing Lantern | Magic Power, Mana, Cooldown Reduction, and a current-HP damage effect after enough Magic Damage is dealt. | Add against high-current-HP front liners after Luo Yi can reliably reach its damage trigger; replace it when immediate penetration is more urgent. |
Holy Crystal | A large Magic Power increase plus percentage scaling that grows with hero level. | Finish when Luo Yi can cast safely and raw Magic Power scales the full rotation; buy penetration or utility first if enemies are already resisting the damage. |
Lightning Truncheon | Magic Power, Mana, Cooldown Reduction, and a periodic echo of extra Magic Damage on the next skill hit. | Choose for stronger burst and wave pressure when skills can be spaced around its echo; the Talisman route is steadier when constant casting matters more. |
Arcane Boots | Movement Speed, Magic Power, and flat Magic Penetration for an aggressive early damage route. | Use for an aggressive early spike against low Magic Defense; return to Magic Boots when more frequent control matters more than the first hit. |
Sky Piercer | Adaptive Attack, Movement Speed, and a low-HP execute threshold that grows with successful takedowns. | Buy only when Luo Yi is participating in takedowns and can protect the execute stacks; replace it with stable damage when deaths keep resetting its value. |
Genius Wand | Magic Power, Movement Speed, flat Magic Penetration, and stacking Magic Defense reduction on skill damage. | Use when repeated hits can stack Magic Defense reduction for Luo Yi and allied Magic Damage; Divine Glaive is stronger into heavier resistance. |
Build 1 uses Magic Boots, Enchanted Talisman, Glowing Wand, Divine Glaive, Wishing Lantern, and Holy Crystal. It is the steady control route: cooldowns and Mana first, anti-sustain and burn next, then penetration and high-HP damage. Build 2 replaces Divine Glaive with Lightning Truncheon in the fourth slot for earlier burst and wave pressure before Wishing Lantern and Holy Crystal.
Build 3 is the aggressive route: Arcane Boots, Sky Piercer, Genius Wand, Lightning Truncheon, Holy Crystal, and Divine Glaive. Choose it only when early penetration and takedown participation can be protected; Sky Piercer loses consistency when Luo Yi dies repeatedly. Build 4 buys Enchanted Talisman before Magic Boots, then Glowing Wand, Genius Wand, Holy Crystal, and Divine Glaive. That order is reasonable when the lane is safe enough to secure Mana and cooldowns before Movement Speed.
Build 5 uses Magic Boots, Enchanted Talisman, Sky Piercer, Genius Wand, Divine Glaive, and Holy Crystal. It combines a stable spell engine with an execute route. Move Divine Glaive earlier against Magic Defense, keep Glowing Wand against healing or shields, and prefer Wishing Lantern over a fragile execute plan when durable front liners are the main targets.



Dispersion → Dispersion with the opposite attribute → Rotation. Mark a priority hero, place the opposite mark on a nearby enemy to pull them together, then cast Rotation on the shared exit. If enemies are already grouped, Rotation can set the first attribute and the next Dispersion charge can trigger the reaction immediately.


Dispersion → Rotation with the opposite attribute. Aim the first skill through a minion so its fan reaches the hero, then put the opposite circle on the retreat route. Keep one Dispersion charge available in case the target leaves the field with a mark still active.



Chip expands Luo Yi's map pressure, while Aamon and Karina punish targets pulled together or left low by a reaction.


Eudora and Gord have predictable positions and limited mobility. Pressure their casting line with opposite marks and do not stand inside their return control.


Uranus and Fredrinn can absorb repeated area damage and keep walking through the field. Use anti-sustain and penetration, then control the enemies behind them instead of spending every charge on the front line.

Pharsa can contest Luo Yi from longer range and punish a visible channel. Approach from fog and preserve Flicker when her burst zone controls the objective entrance.
The English in-game Shop showed eight Luo Yi skins on August 16, 2026. Diamond, Lunar Fest, StarLight, Collector, and limited-event availability can change.

899 Diamonds

899 Diamonds

899 Diamonds

599 Diamonds

269 Diamonds

Lunar Fest; Limited-time Event

08/2021 StarLight Member

Collector; Limited-time Event
As a child, Luo Yi became fascinated by Cadia Riverlands legends and the hidden history of the Black Dragon. Her search eventually led her to Yu Zhong. Convinced that his return could reshape the region, she became his devoted strategist and seeks to restore the balance and order she believes Cadia has lost.
Her role as a strategist is reflected in the kit. Luo Yi is strongest when she prepares the destination, controls the route, and makes the enemy formation collide on her terms.
Magic Boots and Enchanted Talisman give the safest spell engine. Add Glowing Wand against healing and durable targets, Divine Glaive against Magic Defense, Wishing Lantern against high-current-HP front liners, and Holy Crystal for the final Magic Power spike.
Mage Emblem with Inspire, Tenacity, and Lethal Ignition supports cooldowns, low-HP safety, and burst after a complete skill sequence.
Flicker is the default because Luo Yi has no normal dash. Flameshot is an alternative for long-range finishing and knockback when the team already protects her.
Apply opposite Yin and Yang Sigil attributes to nearby enemy heroes. The reaction pulls them together, stuns them, deals damage, and grants Luo Yi a shield and Movement Speed.
Chip adds map pressure, while Aamon and Karina can quickly finish enemies grouped or weakened by Luo Yi's reaction.
Durable front liners such as Uranus and Fredrinn can absorb repeated area pressure. Long-range mages such as Pharsa also punish exposed channels and predictable positions.
Luo Yi rewards attribute awareness, prepared terrain, and disciplined positioning. Alternate Yin and Yang, place Rotation on the route rather than the current spot, keep one Dispersion charge for the reaction, and use Diversion only after the destination is checked. Her best fights begin before contact, when the enemy has already been guided into the angle she wants.
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