Estes is a Roam Support who turns a grouped team into a moving sustain formation. Link one ally before contact, use Domain of Moon Goddess to reveal or slow the approach, and save Blessing of Moon Goddess for the moment several teammates begin losing HP together. He is strongest beside durable front liners and marksmen who fight within link range, but he is vulnerable to burst, displacement, anti-heal, and drafts that split across the map.
Pick Estes when your team can group around one front line and win a long fight through healing. Avoid him when allies need to dive far apart or the enemy can burst him before Purify and the Ultimate are available. Start Domain of Moon Goddess at level 1, prioritize Moonlight Immersion, and level Blessing of Moon Goddess whenever possible. The default support route is Demon Shoes with Favor, Flask of the Oasis, Enchanted Talisman, Fleeting Time, then survival or extra healing power.

| Role | Specialty | Best job | Main risk |
|---|---|---|---|
| Support / Roam | Regen / Guard | Keep a grouped formation alive through extended fights | Burst, displacement, anti-heal, and teammates leaving link range |
Scripture of the Moon ElfScripture of the Moon Elf slowly charges energy for Estes. Upon reaching 100 stacks, it enhances his next Basic Attack, dealing 250 (+100% Total Physical Attack) (+150% Total Magic Power) Magic Damage to the target. The attack will ricochet to nearby enemies, dealing 125 (+50% Total Physical Attack) (+75% Total Magic Power) Magic Damage and slowing them by 60% for 1.5s.

the passive reaches 100 stacks and two or more enemies stand close
the enhanced Basic Attack ricochets, deals Magic Damage, and applies a strong decaying slow
do not walk into burst range only to spend the proc
Moonlight ImmersionEstes recovers 200 (+110% Total Magic Power) HP for the target allied hero immediately and links himself with them for 5s. While linked, both heroes gain 15 (+10% Total Magic Power) Hybrid Defense, and the target slowly recovers 360 (+90% Total Magic Power) HP. Linking with an allied hero increases Estes' Movement Speed by 15%, as well as the energy charging speed of the Scripture of the Moon Elf.
Being too far from the target will break the link.

one priority ally is about to trade or lead the push
the immediate heal becomes a five-second link that adds Hybrid Defense, sustained healing, movement speed, and faster passive charging
do not chase a link beyond safe range; the tether will break
Domain of Moon GoddessEstes drops a flood of moonlight on the target area, dealing 350 (+70% Total Magic Power) Magic Damage to enemy units within it. Afterwards, it turns to a domain of the Moon Goddess and reveals enemies inside it. Enemies will be slowed by 90% for 1.5s if they touch the edge of the domain area. (The slow effect will decay over time.)

you need bush vision, area denial, or an edge slow before a fight
the field reveals enemies and its edge applies a 90% decaying slow
do not center it carelessly when the edge is the control tool
Blessing of Moon GoddessEstes casts an enhanced Moonlight Immersion on himself and all nearby allied heroes, refreshing Moonlight Immersion on them and enhancing it for 8s.
Enhanced Moonlight Immersion: Doubles the Instant Basic Healing and Hybrid Defense Increase, and heals the target for 1020 (+225% Total Magic Power) HP over time.

several nearby allies take damage together or a decisive engage has begun
it refreshes and enhances Moonlight Immersion across nearby allies for eight seconds
do not cast for one teammate when the enemy still holds the real teamfight burst
Take Domain of Moon Goddess at level 1, then prioritize Moonlight Immersion with Domain as the backup upgrade. Level Blessing of Moon Goddess whenever it becomes available. The plan gives the lane an early slow and scouting tool without delaying the heal that defines Estes in grouped fights.
Domain of Moon Goddess →
Blessing of Moon Goddess →
Moonlight ImmersionWhy: Slow the approach first, trigger the team-wide heal as damage arrives, then refresh the teammate who remains under focus. Do not: outrun the link or spend the Ultimate before the enemy commits meaningful damage.
Domain of Moon Goddess →
Moonlight ImmersionWhy: Use the field to slow or reveal the threat, then link the ally who needs to remain in lane. Do not: outrun the link or spend the Ultimate before the enemy commits meaningful damage.
Help the lane control the first wave without stealing the safe farm pattern. Use Domain to check bushes and cut an enemy escape line. Link before a trade, but stay close enough for the tether and far enough behind the front line to avoid becoming the first target.
Move with the largest useful group, not the furthest teammate. Arrive before the objective, hold a safe central position, and make the enemy cross Domain of Moon Goddess. Fleeting Time becomes valuable only when kills or assists can shorten the next Ultimate window.
Track the burst skill that can prevent your Ultimate. Keep Purify for that moment, protect the marksman or front liner who must survive first contact, and avoid narrow entrances where displacement can separate the formation.
Agility, Pull Yourself Together, Focusing Mark; Purify.
enemy crowd control can delay the Ultimate or isolate Estes
movement and cooldown utility preserve link uptime while Purify protects the critical team-heal cast
do not spend Purify on a harmless slow while the main stun is ready
Agility, Pull Yourself Together, Focusing Mark; Flicker.
the enemy has limited reliable crowd control and spacing is the larger problem
Flicker restores heal range or escapes a collapsing flank
do not Flicker forward before the front line creates safe space
All five observed rows used the same mana-and-cooldown spine: Demon Shoes, Flask of the Oasis, Enchanted Talisman, and Fleeting Time. The final two slots changed between healing power, active stasis, resurrection, and Physical Defense. Treat the rows as a snapshot of successful choices, then adapt to the enemy damage profile.
| Rank | Player shown | WR / matches / power | Six-item order | In-game row | When to copy / avoid |
|---|---|---|---|---|---|
| 1 | 제야 | 97% / 141 / 9682 | Demon Shoes → Flask of the Oasis → Enchanted Talisman → Fleeting Time → Immortality → Holy Crystal | ![]() | Copy the common four-item core when mana and Ultimate uptime decide fights. Keep the final two slots only if their defense or active effect matches the enemy threat; avoid copying full Magic Power into burst that can delete Estes first. |
| 2 | EMMA. | 81% / 438 / 9334 | Demon Shoes → Flask of the Oasis → Enchanted Talisman → Fleeting Time → Holy Crystal → Winter Crown | ![]() | Copy the common four-item core when mana and Ultimate uptime decide fights. Keep the final two slots only if their defense or active effect matches the enemy threat; avoid copying full Magic Power into burst that can delete Estes first. |
| 3 | ~~G¡E | 61% / 701 / 9149 | Demon Shoes → Flask of the Oasis → Enchanted Talisman → Fleeting Time → Holy Crystal → Winter Crown | ![]() | Copy the common four-item core when mana and Ultimate uptime decide fights. Keep the final two slots only if their defense or active effect matches the enemy threat; avoid copying full Magic Power into burst that can delete Estes first. |
| 4 | ATHEZ | 63% / 534 / 8864 | Demon Shoes → Flask of the Oasis → Enchanted Talisman → Fleeting Time → Holy Crystal → Winter Crown | ![]() | Copy the common four-item core when mana and Ultimate uptime decide fights. Keep the final two slots only if their defense or active effect matches the enemy threat; avoid copying full Magic Power into burst that can delete Estes first. |
| 5 | St. Lucy Stus... | 69% / 468 / 8677 | Demon Shoes → Flask of the Oasis → Enchanted Talisman → Fleeting Time → Antique Cuirass → Holy Crystal | ![]() | Copy the common four-item core when mana and Ultimate uptime decide fights. Keep the final two slots only if their defense or active effect matches the enemy threat; avoid copying full Magic Power into burst that can delete Estes first. |
| Item | Observed ranks | When | Do not |
|---|---|---|---|
Demon Shoes | 1-5 | Favor roaming and mana recovery support long rotations | do not ignore Tough Boots when hard control is the real threat |
Flask of the Oasis | 1-5 | healing power, cooldown reduction, and its low-HP ally shield fit every grouped fight | do not finish it after a greedy damage item when allies are already being burst |
Enchanted Talisman | 1-5 | sustained mana and cooldown reduction keep the link cycle available | do not overcap cooldown without checking the rest of the build |
Fleeting Time | 1-5 | kills and assists can shorten the next team-heal window | do not expect value when the team cannot finish targets |
Immortality | 1 | resurrection protects a high-priority healer in decisive fights | do not rely on it when the respawn location is immediately unsafe |
Holy Crystal | 1-5 | extra Magic Power scales the heal when survival is already secure | do not take it before necessary defense |
Winter Crown | 2-4 | Frozen can deny a burst window after key heals are cast | do not activate before the Ultimate or link is delivered |
Antique Cuirass | 5 | Deter answers repeated Physical skill damage | do not choose it against Basic Attack damage just because the attacker is Physical |
Barats gives the group a durable center and keeps fights close enough for repeated links. Follow his engage without standing in front of him.
Lesley and Hanabi gain more firing time when Estes keeps them healthy. The pairing fails if they split beyond link and Ultimate range.
Saber and Eudora can remove Estes or the protected ally before sustained healing matters. Ixia punishes grouped formations with large-area damage, so spread just enough to avoid overlapping every hit.
Estes can heal through smaller repeated damage from Valir or Alice when the group avoids displacement. Diggie is an official relationship signal, but use that pairing carefully because two support slots can leave the draft short on engage or damage.
Floryn overlaps the healing job. Running both usually sacrifices control, front-line durability, or damage unless the draft has a very specific sustain plan.
| HP | 2260 | HP Regen | 7.2 | Physical ATK | 120 |
|---|---|---|---|---|---|
| Physical DEF | 13 | Attack Speed | 1 | Attack Speed Ratio | 100% |
| Mana | 500 | Mana Regen | 4 | Magic DEF | 15 |
| Magic Power | 0 | Movement SPD | 240 | Role | Support |
Level-one values observed in-game on August 5, 2026, without equipment, Emblem, skin, or match modifiers.
Moon Elf King is the base appearance. Seven Estes cards were accepted from the Shop search; Luo Yi and Miya cards containing priest-themed names were rejected because their hero labels were not Estes. Direct Diamond prices are listed only where Purchase was visible.
| Preview | Skin | Tag | Observed availability |
|---|---|---|---|
![]() | Rattan Dragon | DRAGON TAMER | 899 Diamonds / Purchase |
![]() | Crow Bishop | SPECIAL | 749 Diamonds / Purchase |
![]() | Arcane Magistrate | SPECIAL | 749 Diamonds / Purchase |
![]() | Holy Priest | — | 269 Diamonds / Purchase |
![]() | Blacklist International | CHAMPION | Limited-time Event |
![]() | SPARKLE Estes | SPARKLE | Limited-time Event |
![]() | Galaxy Dominator | LUCKYBOX | Limited-time Event |
Estes rules the moon elves of the Emerald Woodland. After being badly hurt in the second plain war, he slept while his people lost their king's guidance and some fell under dark influence. Estes awakens during a violent storm, takes up the Code of Moonlight, and vows to protect the woodland. The story matches his play identity: a strict guardian whose strength matters most when the group stays together.
Demon Shoes with Favor, Flask of the Oasis, Enchanted Talisman, and Fleeting Time form the common observed core. Choose Holy Crystal, Winter Crown, Immortality, or defense for the final slots.
Support Emblem with Agility, Pull Yourself Together, and Focusing Mark is the default. It supports movement, spell uptime, and team damage around Estes.
Purify is the default into crowd control because it protects the Ultimate timing. Flicker is the mobility alternative when reliable control is limited.
Use Domain of Moon Goddess to slow or reveal, cast Blessing of Moon Goddess as team damage begins, then refresh the ally under focus with Moonlight Immersion.
Burst and large-area damage are the clean answers. Saber, Eudora, and Ixia can remove the healer or punish the grouped formation before sustained healing takes over.
The buttons are readable, but good Estes play depends on link distance, central positioning, Ultimate patience, and choosing the correct group to follow.
Estes is worth learning if you enjoy controlling fight tempo through positioning rather than initiation. The best Estes players do not chase every damaged ally. They build a safe healing formation, force the enemy to commit into Domain of Moon Goddess, protect the Ultimate with Purify, and adapt the final item slots to whatever can kill the healer first. For nearby team-composition lessons, compare the Tigreal guide, Franco guide, and Hanabi guide.
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