Valir is best treated as a Mid Lane Mage pick built around Damage, Guard. Recent match stats show 52.77% win rate, 1.07% pick rate, and 2.62% ban rate, so treat Valir as a draft-dependent pick rather than an automatic meta answer. The combo plan gives the clearest route: use the listed skill sequence to create the fight pattern, then respect bad matchups such as Lancelot, Fanny. If you collect Valir skins, check the in-game shop or event page before topping up, because Starlight and event skins are not always direct Diamond purchases.
Pick Valir when your team needs a mage hero who can turn the main combo into a repeatable fight plan. Main skill priority: Start with Burst Fireball at Level 1, max Burst Fireball first, then level Searing Torrent as the backup skill. Upgrade Vengeance Flame whenever it is available. The strongest use case is against heroes the matchup notes say Valir can punish, especially Balmond, Fredrinn. The biggest risk is drafting Valir into Lancelot, Fanny without a plan to survive their pressure.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Mage |
| Specialty | Damage, Guard |
| Recommended lane | Mid Lane |
| Damage type | Magic |
| Basic attack type | Ranged |
| Skill resource | Mana |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 52.77% / 1.07% / 2.62% |
| Story hook | Heir to Fire Throat, fire mage. |
Read Valir through real skill jobs: Ashing sets the baseline, Burst Fireball and Searing Torrent decide most trades, and Vengeance Flame is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Ashing | Passive | CC, Damage | Ashing is the passive layer that rewards Valir for taking or using actions repeatedly, so track its stacks before committing. |
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Burst Fireball | CD: 1.5 Mana Cost: 45 | AOE, Slow | Burst Fireball is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
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Searing Torrent | CD: 13 Mana Cost: 75 | CC, AOE | Searing Torrent is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Vengeance Flame | CD: 36 Mana Cost: 100 | Remove CC, Buff | Vengeance Flame changes Valir's durability or damage window. Time it before the trade becomes dangerous, not after the fight is already lost. |
The practical pattern is simple: identify which skill starts the fight, which skill holds the target in place, and which skill finishes the trade. For Valir, the combo section should guide that decision more than old community habits or outdated patch memories.
Skill priority: Start with Burst Fireball at Level 1, max Burst Fireball first, then level Searing Torrent as the backup skill. Upgrade Vengeance Flame whenever it is available.
That priority matters because Valir's first few levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Do not treat the priority as a damage chart only. Read it as a tempo clue: the main skill should be available often enough to create the hero's normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Vengeance Flame Burst Fireball Burst Fireball Searing Torrent Burst Fireball |
Vengeance Flame -> Burst Fireball -> Burst Fireball -> Searing Torrent -> Burst Fireball | In teamfights, activate Valir's Ultimate to enhance his skills, then blast the enemy with his 1st Skill. If the enemy tries to get close, use his 2nd Skill to push them away, and hit them with his 1st Skill for high damage. |
| Laning Combos | Burst Fireball Searing Torrent Burst Fireball |
Burst Fireball -> Searing Torrent -> Burst Fireball | In the laning phase, harass enemies with Valir's 1st Skill until their HP is low, then cast his 2nd Skill to push them back and follow up immediately with his 1st Skill for burst damage. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Valir's setup. |
| Clean sequence | Vengeance Flame -> Burst Fireball -> Burst Fireball -> Searing Torrent -> Burst Fireball |
| Why it works | In teamfights, activate Valir's Ultimate to enhance his skills, then blast the enemy with his 1st Skill. If the enemy tries to get close, use his 2nd Skill to push them away, and hit them with his 1st Skill for high damage. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Valir's setup. |
| Clean sequence | Burst Fireball -> Searing Torrent -> Burst Fireball |
| Why it works | In the laning phase, harass enemies with Valir's 1st Skill until their HP is low, then cast his 2nd Skill to push them back and follow up immediately with his 1st Skill for burst damage. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear mid, move with roam, and use range/control to make side-lane ganks safer. | Leaving mid without checking whether the wave will crash. |
| Mid game | Stand near vision, layer control after allied engage, and protect the jungle entrance. | Using the main control spell only for poke. |
| Late game | Play around cooldowns; one clean control chain matters more than repeated low-value pokes. | Walking into flank angles while skills are on cooldown. |
| Objectives | Control the entrance and save burst/control for the enemy jungler or back line. | Throwing all skills into the tank before the objective contest starts. |
Use these matchups as a draft check before locking Valir. The important signal is not only the hero name, but whether the enemy can break Burst Fireball timing, deny Vengeance Flame, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Balmond Fredrinn |
Valir excels in both sustained damage and Crowd Control. He counters heroes lacking mobility like Balmond and Fredrinn. | Pick Valir when your team can force these targets through Burst Fireball range, protect the first commit, or keep them from resetting before Vengeance Flame matters. |
| Hard matchups | Lancelot Fanny |
Valir is countered by agile Assassins like Lancelot and Fanny because they can easily evade his 1st Skill. | Play slower: track their control, burst, or mobility cooldowns before spending Burst Fireball and Vengeance Flame in the same window. |
Valir is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Searing Torrent is still available if the first trade goes wrong.
Against Lancelot, Fanny, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Burst Fireball until the key interrupt or burst spell is visible. |
| Can Valir reach the target safely? | If the target outranges Valir, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Valir works best with teammates who either start the first control window, protect the reset, or keep targets inside Burst Fireball and Vengeance Flame timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Khaleed, Yu Zhong | Khaleed Yu Zhong |
Teaming up with Fighters with strong initiation like Khaleed and Yu Zhong can simultaneously enhance the entire team's combat potential. | Pair Valir with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Valir |
|---|---|
| Reliable first control | Gives Valir time to land Burst Fireball without starting the fight alone. |
| Peel or front line | Protects Valir after the first commit, especially when Searing Torrent is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build around wave control, cooldown value, and reliable burst or crowd control. The current skill tags include AOE, Buff, CC, Damage, Remove CC, Slow, so choose items and emblems that let the main spell rotation matter in every Turtle, Lord, and turret fight.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize magic burst or poke value, cooldown control, and enough positioning safety to avoid being caught first. | This keeps Burst Fireball useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Vengeance Flame or the main damage window easier to convert. | An ahead Valir should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Valir dies before Burst Fireball and Searing Torrent are used, the build is not doing its job. |
| Into Lancelot, Fanny | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo chapters first, then use the build, relations, and best-with chapters to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:31 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 2:24 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 3:08 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:28 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 3:57 | RELATIONS | Use this section to review counters and teammate fit. |
| 4:30 | BEST WITH | Use this section to review counters and teammate fit. |
| 4:52 | TACTICS | Use this section as a quick visual check before playing. |
Valir guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Dictator | Starlight Member, 2020-01 |
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Arcane Seeker | Limited-time event |
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Demonlord | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Skin availability can change when rewards rotate into events, Starlight, seasonal shops, or collaboration reruns. Before topping up, check the current in-game shop or event page, then use the ManaBuy MLBB top-up page only if you still need Diamonds.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
Heir to Fire Throat, fire mage. That flavor helps explain Valir's personality, while match decisions still depend on skill timing, combo windows, matchup pressure, and team setup.
Valir can still be useful in the right draft, but the current snapshot (52.77% win / 1.07% pick / 2.62% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Valir when your team can support the Damage, Guard game plan.
Use Mid Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Burst Fireball timing, safe farming, and the hero's main fight role as a Mage.
The safest build direction is magic burst or poke value, cooldown control, and enough positioning safety to avoid being caught first. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Burst Fireball at Level 1, max Burst Fireball first, then level Searing Torrent as the backup skill. Upgrade Vengeance Flame whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Vengeance Flame -> Burst Fireball -> Burst Fireball -> Searing Torrent -> Burst Fireball. For lane trades, use Burst Fireball -> Searing Torrent -> Burst Fireball. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Lancelot, Fanny. Play slower into those picks, track cooldowns, and do not spend Burst Fireball and Vengeance Flame before the punish tool is gone.
Khaleed, Yu Zhong work well because they make the first engage safer and keep targets inside the combo window. Valir also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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