Kagura is best treated as a Mid Lane Mage pick built around Poke, Finisher. Recent match stats show 50.26% win rate, 0.60% pick rate, and 1.54% ban rate, so treat Kagura as a draft-dependent pick rather than an automatic meta answer. The combo plan gives the clearest route: use the listed skill sequence to create the fight pattern, then respect bad matchups such as Joy, Martis. If you collect Kagura skins, check the in-game shop or event page before topping up, because Starlight and event skins are not always direct Diamond purchases.
Pick Kagura when your team needs a mage hero who can turn the main combo into a repeatable fight plan. Main skill priority: Start with Seimei Umbrella Open at Level 1, max Seimei Umbrella Open first, then level Rasho Umbrella Flee as the backup skill. Upgrade Yin Yang Overturn whenever it is available. The strongest use case is against heroes the matchup notes say Kagura can punish, especially Layla, Eudora. The biggest risk is drafting Kagura into Joy, Martis without a plan to survive their pressure.
Hero icon: 
| Field | Detail |
|---|---|
| Role | Mage |
| Specialty | Poke, Finisher |
| Recommended lane | Mid Lane |
| Damage type | Magic |
| Basic attack type | Ranged |
| Skill resource | Mana |
| Release date | December 2016 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 50.26% / 0.60% / 1.54% |
| Story hook | A young spirit born of the deep longings stored within the Seimei Umbrella, she has finally stepped out of her dream, like a radiant bloom, in defiance of the dark night. |
Read Kagura through real skill jobs: Yin Yang Gathering sets the baseline, Seimei Umbrella Open and Rasho Umbrella Flee decide most trades, and Yin Yang Overturn is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Yin Yang Gathering | Passive | Shield, CC | Yin Yang Gathering is the passive rule behind Kagura's trading pattern; understand it before judging the active combo. |
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Seimei Umbrella Open | CD: 5 Mana Cost: 45 | Damage, Slow | Seimei Umbrella Open helps keep enemies inside Kagura's threat area, which makes follow-up control and damage easier. |
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Rasho Umbrella Flee | CD: 12 Mana Cost: 55 | Remove CC, Mobility | Rasho Umbrella Flee is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
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Yin Yang Overturn | CD: 36 Mana Cost: 60 | CC, Burst | Yin Yang Overturn is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Seimei Umbrella Open | CD: 5 Mana Cost: 45 | Damage, Slow | Seimei Umbrella Open helps keep enemies inside Kagura's threat area, which makes follow-up control and damage easier. |
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Rasho Umbrella Flee | CD: 12 Mana Cost: 55 | Mobility, Damage | Rasho Umbrella Flee is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
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Yin Yang Overturn | CD: 36 Mana Cost: 60 | Burst, CC | Yin Yang Overturn is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
The practical pattern is simple: identify which skill starts the fight, which skill holds the target in place, and which skill finishes the trade. For Kagura, the combo section should guide that decision more than old community habits or outdated patch memories.
Skill priority: Start with Seimei Umbrella Open at Level 1, max Seimei Umbrella Open first, then level Rasho Umbrella Flee as the backup skill. Upgrade Yin Yang Overturn whenever it is available.
That priority matters because Kagura's first few levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Do not treat the priority as a damage chart only. Read it as a tempo clue: the main skill should be available often enough to create the hero's normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Seimei Umbrella Open Yin Yang Overturn Seimei Umbrella Open Rasho Umbrella Flee Yin Yang Overturn Rasho Umbrella Flee |
Seimei Umbrella Open -> Yin Yang Overturn -> Seimei Umbrella Open -> Rasho Umbrella Flee -> Yin Yang Overturn -> Rasho Umbrella Flee | Kagura should place her Umbrella between the enemies with her 1st Skill, then use her Ultimate to reset the cooldown for her 1st Skill to be able to adjust the Umbrella location before teleporting to the Umbrella location to stun nearby enemies. She should then use her Ultimate + 2nd Skill combo to escape from the fighting zone. |
| Laning Combos | Seimei Umbrella Open Rasho Umbrella Flee Rasho Umbrella Flee |
Seimei Umbrella Open -> Rasho Umbrella Flee -> Rasho Umbrella Flee | Kagura can use her 1st Skill to poke the enemy with her Umbrella, then her 2nd Skill to teleport to the Umbrella's location, dealing more damage to the enemies and dash back by casting her 2nd Skill again. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Kagura's setup. |
| Clean sequence | Seimei Umbrella Open -> Yin Yang Overturn -> Seimei Umbrella Open -> Rasho Umbrella Flee -> Yin Yang Overturn -> Rasho Umbrella Flee |
| Why it works | Kagura should place her Umbrella between the enemies with her 1st Skill, then use her Ultimate to reset the cooldown for her 1st Skill to be able to adjust the Umbrella location before teleporting to the Umbrella location to stun nearby enemies. She should then use her Ultimate + 2nd Skill combo to escape from the fighting zone. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Kagura's setup. |
| Clean sequence | Seimei Umbrella Open -> Rasho Umbrella Flee -> Rasho Umbrella Flee |
| Why it works | Kagura can use her 1st Skill to poke the enemy with her Umbrella, then her 2nd Skill to teleport to the Umbrella's location, dealing more damage to the enemies and dash back by casting her 2nd Skill again. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear mid, move with roam, and use range/control to make side-lane ganks safer. | Leaving mid without checking whether the wave will crash. |
| Mid game | Stand near vision, layer control after allied engage, and protect the jungle entrance. | Using the main control spell only for poke. |
| Late game | Play around cooldowns; one clean control chain matters more than repeated low-value pokes. | Walking into flank angles while skills are on cooldown. |
| Objectives | Control the entrance and save burst/control for the enemy jungler or back line. | Throwing all skills into the tank before the objective contest starts. |
Use these matchups as a draft check before locking Kagura. The important signal is not only the hero name, but whether the enemy can break Seimei Umbrella Open timing, deny Yin Yang Overturn, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Layla Eudora |
Kagura's Ultimate can deal high burst damage, making her strong against back-row heroes with no dash or blink, such as Layla and Eudora. | Pick Kagura when your team can force these targets through Seimei Umbrella Open range, protect the first commit, or keep them from resetting before Yin Yang Overturn matters. |
| Hard matchups | Joy Martis |
Kagura is countered by heroes with more than one control immunity abilities that allow them to escape her various CC skills, heroes like Joy and Martis are good examples. | Play slower: track their control, burst, or mobility cooldowns before spending Seimei Umbrella Open and Yin Yang Overturn in the same window. |
Kagura is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Rasho Umbrella Flee is still available if the first trade goes wrong.
Against Joy, Martis, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Seimei Umbrella Open until the key interrupt or burst spell is visible. |
| Can Kagura reach the target safely? | If the target outranges Kagura, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Kagura works best with teammates who either start the first control window, protect the reset, or keep targets inside Seimei Umbrella Open and Yin Yang Overturn timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Atlas, Tigreal | Atlas Tigreal |
Kagura works well with tank heroes with strong CC skills that allow her to deal more damage with her Ultimate, such as Atlas and Tigreal. | Pair Kagura with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Kagura |
|---|---|
| Reliable first control | Gives Kagura time to land Seimei Umbrella Open without starting the fight alone. |
| Peel or front line | Protects Kagura after the first commit, especially when Rasho Umbrella Flee is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build around wave control, cooldown value, and reliable burst or crowd control. The current skill tags include Burst, CC, Damage, Mobility, Remove CC, Shield, Slow, so choose items and emblems that let the main spell rotation matter in every Turtle, Lord, and turret fight.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize magic burst or poke value, cooldown control, and enough positioning safety to avoid being caught first. | This keeps Seimei Umbrella Open useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Yin Yang Overturn or the main damage window easier to convert. | An ahead Kagura should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Kagura dies before Seimei Umbrella Open and Rasho Umbrella Flee are used, the build is not doing its job. |
| Into Joy, Martis | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo chapters first, then use the build, relations, and best-with chapters to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:39 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 2:33 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 3:21 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:40 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 4:00 | RELATIONS | Use this section to review counters and teammate fit. |
| 4:20 | BEST WITH | Use this section to review counters and teammate fit. |
| 4:31 | TACTICS | Use this section as a quick visual check before playing. |
Kagura guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Rainy Walk | Starlight Member, 2021-04 |
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Water Lily | Starlight Fest 2021 |
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Beyond the Clouds Kagura | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Skin availability can change when rewards rotate into events, Starlight, seasonal shops, or collaboration reruns. Before topping up, check the current in-game shop or event page, then use the ManaBuy MLBB top-up page only if you still need Diamonds.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
A young spirit born of the deep longings stored within the Seimei Umbrella, she has finally stepped out of her dream, like a radiant bloom, in defiance of the dark night. That flavor helps explain Kagura's personality, while match decisions still depend on skill timing, combo windows, matchup pressure, and team setup.
Kagura can still be useful in the right draft, but the current snapshot (50.26% win / 0.60% pick / 1.54% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Kagura when your team can support the Poke, Finisher game plan.
Use Mid Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Seimei Umbrella Open timing, safe farming, and the hero's main fight role as a Mage.
The safest build direction is magic burst or poke value, cooldown control, and enough positioning safety to avoid being caught first. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Seimei Umbrella Open at Level 1, max Seimei Umbrella Open first, then level Rasho Umbrella Flee as the backup skill. Upgrade Yin Yang Overturn whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Seimei Umbrella Open -> Yin Yang Overturn -> Seimei Umbrella Open -> Rasho Umbrella Flee -> Yin Yang Overturn -> Rasho Umbrella Flee. For lane trades, use Seimei Umbrella Open -> Rasho Umbrella Flee -> Rasho Umbrella Flee. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Joy, Martis. Play slower into those picks, track cooldowns, and do not spend Seimei Umbrella Open and Yin Yang Overturn before the punish tool is gone.
Atlas, Tigreal work well because they make the first engage safer and keep targets inside the combo window. Kagura also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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