Garena's OB55 patch notes place M7, Skorp, RPK, and Hawk in the October 1, 2026 weapon wave, alongside “Airdrops? Meteors!” and “Black Friday.” Start with the gun that matches your role: M7 for mid-range AR play, Skorp for close rooms, RPK for sustained lanes, and Hawk only when you can reliably land both shots.
Garena’s OB55 notes separate the main September patch from the October 1 weapon rollout. The new weapons and the large weapon-class balance pass arrive with the next Clash Squad season, so players returning for the holiday week should not confuse the earlier Naruto content with the later combat update.
| Change | Where it matters | First thing to check |
|---|---|---|
| M7, Skorp, RPK, Hawk | BR and CS | Recoil, effective range, and buy/loot route |
| Airdrops? Meteors! | Battle Royale | Impact area, loot value, and third-party risk |
| Black Friday | Battle Royale | Discount timing and whether the detour is safe |
| Class balance pass | All gunfights | SMG range, AR accuracy, LMG stance, sniper mobility |

Garena's event presentation shows free Fire OB55 Battle Royale and Clash Squad gameplay changes, supporting the player decision in this section.

Garena's event presentation shows free Fire OB55 weapon and October gameplay preview, supporting the player decision in this section.
The M7 is a high-damage automatic rifle whose recoil climbs upward instead of relying on the usual spread pattern. It suits players who can pull down consistently and want an AR for mid-to-long-range pressure. Garena lists it as rare ground loot, high-tier blue-zone loot, Arsenal loot, and a 400 FF Coin vending-machine option in BR; its confirmed CS price is 1,600 Cash.
The Skorp combines a high fire rate, armor penetration, and the new recoil behavior. It is the easiest of the four to encounter because Garena lists it as ground loot, Weapon Rack loot, the default gun after Super Revival, and a 100 FF Coin vending-machine purchase with no stated match limit. Its CS price is 1,500 Cash.
The RPK is an LMG built around sustained pressure and the same learnable recoil system. Its main question is whether you can exploit crouched accuracy and a large magazine without becoming an easy stationary target. It appears as ground loot and Weapon Rack loot, and costs 1,500 Cash in CS.
The Hawk carries only two rounds but can deliver both quickly. Garena says two fast hits can instantly down enemies in low-tier armor, making it attractive for confident aimers and risky for players who miss under pressure. It appears as ground loot and Weapon Rack loot, has a 400 FF Coin vending option, and costs 1,700 Cash in CS.
SMGs gain mobility but lose effective range, so they should feel more decisive in close quarters and less reliable across open ground. Assault rifles receive accuracy improvements overall, while snipers and marksman rifles lose movement speed, making careless peeks easier to punish.
Machine guns receive the largest identity shift. Garena says standing fire will be less accurate while crouching provides maximum accuracy, so the new RPK and adjusted LMGs reward deliberate setup rather than constant mobile spraying.
In Airdrops? Meteors!, every regular airdrop crashes down as a meteor. The landing point is still a loot opportunity, but its more dramatic arrival gives nearby squads an obvious place to collapse. Black Friday expands the Vending Machine stock and adds discounts, so its value depends on which machine lies on the squad's route and whether the saved FF Coins justify the detour.
The final appearance frequency still needs the live client, but the response does not: mark the next circle and exit vehicle before turning toward either event. A discounted item is poor value when the squad gives up a strong rotation to buy it.

Garena's event presentation shows free Fire OB55 Kenta rework and character balance changes, supporting the player decision in this section.
Kenta’s redesigned Tempest Raid sends a tempest through Gloo Walls for 8 seconds, dealing 25 damage to enemies it hits. Reactivating the skill teleports Kenta to the tempest and gives five seconds of 20% damage reduction; the cooldown is 45 seconds. This makes the skill useful for crossing a blocked angle or leaving a poor firing position, rather than acting as another damage button.
The October 1 weapon wave also lands inside the broader OB55 environment, so test weapon behavior with your actual character setup. A gun that feels stable in training may behave very differently when your team is rotating through event hotspots.
The four weapons overlap less than they first appear. M7 is the flexible rifle test, Skorp is a close-range pressure tool, RPK rewards prepared firing positions, and Hawk is a two-shot precision gamble. Instead of asking which gun is “best,” match the weapon to the fight you are trying to create.
| Fight situation | First weapon to test | Why | Main failure point |
|---|---|---|---|
| Open-ground rotation | M7 | Automatic fire and controllable vertical recoil give it the broadest range coverage | Long bursts can climb off target |
| Building entry | Skorp | Fire rate and armor penetration support fast close fights | Damage pressure falls when the fight stretches outward |
| Squad hold or vehicle pressure | RPK | Magazine size and crouched accuracy suit sustained lanes | Standing spray gives away accuracy and mobility |
| Short peek against exposed armor | Hawk | Two quick hits can punish a predictable target | Missing either shot leaves almost no margin |
Run the same test for every gun: ten rounds at a fixed wall distance, one moving-target drill, and one match with your usual attachments. That separates the weapon’s real behavior from the excitement of its first pickup.
The confirmed CS prices place all four guns in the middle of a real economy decision. A 1,700-Cash Hawk purchase may leave less room for armor and utility than a cheaper familiar weapon. Skorp and RPK cost 1,500 Cash, M7 costs 1,600, and the right choice changes with the round score.
In an early round, protect the team economy. Buy a new weapon only if you can still cover the equipment your role needs. In a must-win round, use the gun whose recoil and range you already understand; testing a Hawk because it is new is a poor trade when one missed burst can end the round. When your team has an economy lead, assign one player to test the new gun while the others keep stable loadouts.
“Airdrops? Meteors!” and “Black Friday” add temporary value points to a match. They also concentrate squads. The correct response depends on information, not distance alone.
Before diverting, check the next circle, remaining vehicles, nearby shots, and whether your squad has enough healing to survive a third party. Approach a meteor or discounted purchase from cover, keep one player watching the likely enemy route, and decide an exit direction before looting. A discount is not a saving if the detour costs the squad its vehicle, position, or revival resources.
One good round can hide a bad fit. Test each new gun in the same order so the comparison reflects the weapon rather than the opponent.
| Test | What to record | What the result changes |
|---|---|---|
| One magazine at a fixed wall | Vertical climb, horizontal drift, and how many shots remain | Whether the gun needs short bursts or can hold a lane |
| One close and one mid-range fight | How often the sight leaves the target | Whether the listed role matches your real engagement distance |
| Reload behind normal cover | Time exposed and whether the magazine empties too quickly | Whether to pair it with a faster secondary weapon |
| One CS buy round | Gun cost plus armor, Gloo Wall, and utility left over | Whether the weapon is affordable in a losing economy |
Keep the same attachments and sensitivity during the comparison. After three fights, write down the reason for each loss: recoil, damage falloff, magazine size, reload timing, or a bad push. If positioning caused the loss, changing guns will not fix it. This short log is more useful than ranking all four weapons after one highlight kill.
Garena’s OB55 notes list October 1, 2026, with the next Clash Squad season. Regional reset timing may differ, so verify the weapon pool after the live update appears on your account.
The M7 is the clearest starting point for players already comfortable with assault rifles. The Skorp is easier to find and strong in close fights, but its reduced range means positioning matters.
Yes. The official notes list BR loot or vending sources and confirmed CS prices for all four weapons.
Not automatically. Its two-shot burst creates strong finishing potential, but the tiny magazine punishes misses and requires accurate follow-up shots.
The confirmed October 1 features are gameplay and weapon changes. Check any separate store event on your account before deciding whether a purchase is relevant.
M7, Skorp, RPK, Hawk, and the random BR events do not require a Diamond purchase. If a separate OB55 store item becomes your target, confirm its price and reward route before adding balance.
Test one gun at a time: recoil wall, moving target, then a low-risk match. Keep armor and utility in the Clash Squad budget, and do not abandon a safe BR rotation just because a meteor drop or discounted Vending Machine appears nearby.
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