MLBB events move quickly. One week may focus on a recharge reward, another week may add a skin draw, a collaboration tab, a Starlight reward track, a fun mode, a limited event shop or a first-recharge bonus. That makes a single event article useful for one moment, but hard to use as a long-term guide.
This tracker is the starting point for 2026 MLBB events and skins on ManaBuy. It does not try to replace the detailed Diamond, draw, recharge or event-currency guides. Instead, it helps you identify what kind of event you are looking at, which reward or cost signal matters, and which detailed guide to read before spending Diamonds.
Reviewed date: June 15, 2026. Event names, rewards, timers and regional availability can change by server, account and patch. Always confirm the live MLBB event page before topping up or starting a draw.
Use this MLBB events and skins tracker as a navigation page. If you are checking a live event, first identify whether it is a fixed-price reward, recharge task, pass, draw system, collaboration event, Collector skin chase or expired event archive. Then use the matching guide below:
| If your question is... | Start here |
|---|---|
| How much are MLBB Diamonds worth across events, shop and draws? | MLBB Diamonds Value Guide |
| What do Missives, Bait, recharge tasks or event shops mean? | MLBB Events and Secondary Currencies |
| How much can skin draws cost? | MLBB Draw Systems Cost Guide |
| Is a Collector skin worth chasing? | MLBB Collector Skin Cost Guide |
| Is Starlight worth buying this month? | MLBB Starlight Pass Guide |
| Which recharge, pass or bundle should I use? | MLBB Recharge, Passes and Bundles |
| Is Weekly Diamond Pass better than direct Diamonds? | MLBB Weekly Diamond Pass Guide |
| I only need a cheaper top-up route | Cheap MLBB Diamonds Guide |
The safest rule is simple: choose the reward first, read the event rules second, set a Diamond ceiling third, and only then choose a top-up route.
MLBB event pages often mix several systems together. A skin event may also have recharge tasks. A collaboration draw may also have daily discounts. A first-recharge reward may look like a one-time event but behave like a recurring seasonal module. Use these labels before deciding what to read next.
| Tracker label | What it means | Best next step |
|---|---|---|
| Current or reviewed event | Seen in a recent MLBB event review, but still needs live in-game confirmation | Check the event tab, timer, reward pool and currency |
| Recurring reward | A system that often returns or refreshes, such as first recharge, Weekly Diamond Pass or Starlight | Compare timing and claim rules |
| Skin draw | A chance-based or progress-based skin system | Read draw rules before counting Diamonds |
| Collector or premium skin event | A high-budget skin chase with premium reward identity | Set a hard ceiling before top-up |
| Collaboration event | A themed limited event with unique rules, often using draw or bingo mechanics | Read the live rules screen first |
| Gameplay event or mode | A temporary play mode or activity where strategy matters more than Diamond price | Treat old guides as archives once the mode ends |
| Expired archive | A past event guide kept for history and internal navigation | Do not treat dates, rewards or prices as current |
This classification is more useful than a long unverified calendar. A player who understands the event type can make a safer decision even when the event name changes.
The June 2026 MLBB review found several event and reward patterns that are useful for planning. Treat these as reviewed examples, not as a promise that every server still shows the same tabs today.
| Event or reward area | Tracker status | Main cost or reward signal | Where to go next |
|---|---|---|---|
| Pharsa's Seasworn Oracle | Reviewed event-currency example | Missives appeared as 349 and 599 Diamond event packages | Events and Secondary Currencies |
| Tidal Fishing | Reviewed activity/currency example | Bait, attempts and unlock rules mattered more than raw Diamonds | Events and Secondary Currencies |
| Lucky Bowknot | Reviewed recharge-progress example | Weekly Diamond Pass and recharge progress could affect rewards | Recharge Guide and Weekly Diamond Pass Guide |
| Featured Sanrio draw | Featured collaboration draw example | Discount, bingo, guarantee and reward-pool rules controlled the budget | Draw Systems Cost Guide |
| Starlight reward track | Monthly pass system | 300 Diamond Starlight, 750 Diamond Plus and 10 Diamond Lucky Box examples were reviewed | Starlight Pass Guide |
| First recharge and First Gift modules | Recurring or seasonal recharge reward | Reward details can rotate by season and account | Recharge, Passes and Bundles |
| Collector skin events | Premium skin category | Older ManaBuy Collector coverage used a 3,000-5,000 Diamond planning range for one past event | Collector Skin Cost Guide |

The important point is not that every event uses the same numbers. The important point is that each event tells you what to check: currency, timer, reward pool, recharge progress, free attempts, guarantee rules and whether the reward is fixed or random.
Skin draws need their own reading method because the cheapest button is rarely the full cost. In the reviewed June 2026 draw set, MLBB included systems such as Magic Wheel, Zodiac, Aurora, New Arrival, Lucky Spin and featured collaboration draws. Each one uses a different mix of Diamonds, stored currency, progress, odds, guarantees or exchange rewards.
| Draw or skin path | What to check first | Why it matters |
|---|---|---|
| Magic Wheel | 1x/5x button price, progress and exchange shop | A small try budget is different from a major reward chase |
| Zodiac | Star Power progress and Crystal of Aurora options | Existing progress can change the value |
| Aurora | Crystal of Aurora balance, Lucky Point and daily discounts | Saved currency can reduce Diamond pressure |
| New Arrival | Button cost and target guarantee | Guarantees are easier to budget than pure chance |
| Lucky Spin | Free timing, ticket use and probability screen | Free attempts should come before paid attempts |
| Featured collaboration draw | Discount, bingo, guarantee and reward pool | Event-specific rules beat generic Diamond math |
| Collector skin event | Hero value, premium skin target, draw rules and ceiling | Collector spending should be separated from routine spending |

If you only want a good skin, compare the draw target with fixed Shop prices first. The June 2026 Shop review found useful fixed anchors such as 188 Diamond Painted Skins, discount-style listings around 254 Diamonds, and many 599/749/899 Diamond skins. A fixed 599 or 899 Diamond skin can be a cleaner purchase than chasing a draw reward you only partly want.

Use the MLBB Shop Prices Catalog when the skin might be available directly. Use the MLBB Draw Systems Cost Guide when the skin sits behind progress, chance or a featured event.
Some MLBB rewards are better understood as recurring systems rather than one-off events. They may refresh with a new season, hero, reward pool or monthly track, but the decision method stays similar.
| Recurring system | What it usually solves | Main risk |
|---|---|---|
| First recharge or First Gift | Starter reward, seasonal recharge bonus or low-cost entry reward | The reward and eligible window can change |
| Weekly Diamond Pass | Gradual Diamond value and sometimes recharge-task progress | Delayed claims do not fit same-day purchases |
| Starlight | Monthly skin, reward track, tasks and shop currency | Loses value if you dislike the hero or miss tasks |
| Twilight Pass and bundles | Track or bundle rewards beyond raw Diamonds | Details must be checked live before assigning value |
| Recharge task events | Extra event progress from buying a qualifying product | The event may count specific products, not every purchase |
For first recharge pages, be especially careful with old dates. A March 2026 first-recharge article about Esmeralda's Petal's Razor is useful as a seasonal snapshot, but not as proof that the same skin is available today. Current recharge decisions should use the live Recharge page and the maintained MLBB Recharge Guide.

This tracker does not repeat every Diamond table because the detailed guides already do that better. Use this short overview to choose the right cost model.
| Cost type | Better guide | Cost logic |
|---|---|---|
| Fixed Shop skin | Shop Prices Catalog | Count exact Diamonds and compare top-up route |
| Event currency package | Events and Secondary Currencies | Compare event milestone with fixed Shop alternatives |
| Draw or featured skin | Draw Systems Cost Guide | Model try budget, chase budget and guarantee |
| Collector skin | Collector Skin Cost Guide | Set a premium ceiling before top-up |
| Monthly pass | Starlight Pass Guide | Check featured hero, task fit and time left |
| Weekly pass or recharge | Recharge, Passes and Bundles | Decide whether you need instant Diamonds or delayed claims |
| Cheap top-up route | Cheap MLBB Diamonds Guide | Match the eligible region and package to the exact target |
When the target is clear and you need a package, compare eligible options on the ManaBuy MLBB top-up page. Keep the link parameter-free, and choose the package after checking your account, server and target reward.
Old MLBB event articles should not be rewritten to look current unless the event actually returned and the new rules were verified. They are still useful as archive pages because they show how past events worked, what kind of reward structure appeared, and which current guide the reader should use next.
| Archive article | Date context | Keep it as | Current next step |
|---|---|---|---|
| Esmeralda Petal's Razor first recharge event | Published March 12, 2026; article described an S40 first-recharge window from March 11 to April 6 | First-recharge historical snapshot | Use the live Recharge page and Recharge Guide |
| New hero Marcel guide | Published March 12, 2026; article described a March 11-24 Hero Pass window and a launch skin offer | Hero/update snapshot, not the main events tracker | Link only when discussing hero-release archives or Hero Pass history |
| Frozen Sea Showdown guide | Published April 20, 2026; article covered the Franco hook mode, crabs, chests and temporary skills | Gameplay event archive | Keep for mode strategy and route current spending questions to event/recharge guides |
This archive approach protects both readers and the site. Readers do not land on an old event page thinking it is active, and the older article can still pass value to the maintained tracker.
Use this short worth-it check before spending:
| Question | Better answer |
|---|---|
| Is the reward specific? | Yes, you want this hero skin, pass reward or event item, not just "something limited" |
| Is the cost fixed? | Fixed Shop prices and visible event packages are easier to plan |
| Are free attempts or tasks available? | Claim the free layer before paying |
| Does recharge progress count? | Check whether Weekly Diamond Pass or a smaller pack can satisfy the task |
| Is the reward random? | Set a try budget and a chase budget separately |
| Can you stop? | A Diamond ceiling exists before the first draw or top-up |
| Is the article current? | Old pages should be treated as archive snapshots unless updated with a reviewed date |
An event is usually worth checking when it has a reward you already wanted, a clear rule screen, a visible timer, free tasks or a fixed milestone. It is usually risky when the reward pool is vague, the first button looks cheap but the ceiling is unclear, or an old guide is being used as if it were the latest event page.
| Guide | Use it for |
|---|---|
| MLBB Diamonds Value Guide | The full spending map across Recharge, Shop, Draw and Events |
| MLBB Events and Secondary Currencies | Missives, Bait, recharge tasks, event shops and event spending levels |
| MLBB Draw Systems Cost Guide | Magic Wheel, Zodiac, Aurora, New Arrival, Lucky Spin and featured draw rules |
| MLBB Collector Skin Cost Guide | Premium skin draw planning, stop rules and Collector worth-it checks |
| MLBB Starlight Pass Guide | Monthly Starlight rewards, 300/750 Diamond options, Lucky Box and task value |
| MLBB Recharge, Passes and Bundles | Direct recharge packs, first recharge rewards, Weekly Diamond Pass and bundles |
| MLBB Weekly Diamond Pass Guide | Weekly pass price, claim timing, stacking rules and event timing |
| Cheap MLBB Diamonds Guide | Budget routes, first test orders, payment checks and safe top-up planning |
It is a maintained event and skin navigation page, not an automatic live calendar. Use it to identify the event type and the right detailed guide, then confirm the live event screen in MLBB before spending.
Old event articles can be useful as historical snapshots. They show how a past reward, mode or hero-release window worked. They should not be treated as current unless the event returned and the article has a fresh reviewed date.
If the page uses Missives, Bait, recharge tasks, free attempts or an event shop, start with the event-currency guide. If the page uses repeated pulls, pity, bingo, guarantees or featured skin draws, start with the draw guide.
No. Check the event rules first. Some events reward recharge progress, some use a special currency, and some only need a smaller pack or pass purchase. Buying a large Diamond package before reading the rules can create unused balance or overspending.
They can be worth it for hero mains and collectors who know the event rules and accept a premium budget. They are usually weak value for players who only want any good skin. Compare the Collector target with fixed Shop skins and Starlight before chasing it.
Move it into the archive section, add a note that it is no longer current, and link readers to the maintained tracker or the relevant Diamond guide. Do not silently rewrite an old date-specific event into a new current-year article.
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