
HelcurtHelcurt is best treated as a Jungle, Roam Assassin pick built around Push, Burst. Recent match stats show 49.53% / 0.87% / 17.45% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, convert the combo only when the opener can land, and respect hard matchups such as Fredrinn, Belerick, Gatotkaca. Skin collection belongs after the gameplay decision: check active shop or event availability first, then top up only if Diamonds are actually needed.
Pick Helcurt when your team needs a assassin hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 2 with Skill 1 as backup. Upgrade the Ultimate whenever it is available. The best use case is against Layla, Chang'e, Vale, while the biggest risk is drafting into Fredrinn, Belerick, Gatotkaca without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Assassin |
| Specialty | Push, Burst |
| Recommended lane | Jungle, Roam |
| Damage type | Physical |
| Basic attack type | Melee |
| Difficulty | 40 |
| Release date | 24 November 2017 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 49.53% / 0.87% / 17.45% |
| Identity hook | The nightmare of the Abyss who's willing to betray anyone in order to survive. |
Read Helcurt's kit as a practical fight plan: one part starts the pressure, one part keeps the target inside range, and one part converts the damage or control window.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
![]() |
Shadow of Styx | Passive | Buff | Shadow of Styx is the passive rule behind Helcurt's trading pattern; understand it before judging the active combo. |
![]() |
Hidden Terror | CD: 15 | Mobility, CC | Hidden Terror is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
![]() |
Deadly Stinger | CD: 4 | Burst | Deadly Stinger fills the rotation between Helcurt's main setup and finish. Use its cooldown to decide whether the next fight is worth taking. |
![]() |
Dark Night Falls | CD: 60 | Buff, Debuff | Dark Night Falls changes Helcurt's durability or damage window. Time it before the trade becomes dangerous, not after the fight is already lost. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Upgrade Skill 1 at Level 1 and prioritize upgrading Skill 2 with Skill 1 as backup. Upgrade the Ultimate whenever it is available.
That priority matters because Helcurt's early levels decide whether the hero can contest lane, protect an ally, or threaten a rotation. Treat the priority as a tempo clue, not only as a damage chart: the main skill creates the normal play pattern, while the backup skill fills the control, mobility, or damage gap between major fights.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Dark Night Falls -> Hidden Terror -> Basic Attack -> Deadly Stinger | Use Dark Night Falls -> Hidden Terror -> Basic Attack -> Deadly Stinger after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Hidden Terror -> Basic Attack -> Deadly Stinger | Use Hidden Terror -> Basic Attack -> Deadly Stinger when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Helcurt's setup. |
| Clean sequence | Dark Night Falls -> Hidden Terror -> Basic Attack -> Deadly Stinger |
| Why it works | Use Dark Night Falls -> Hidden Terror -> Basic Attack -> Deadly Stinger after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Dark Night Falls connects, keep the target inside ally damage or objective pressure before committing Deadly Stinger. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Helcurt's setup. |
| Clean sequence | Hidden Terror -> Basic Attack -> Deadly Stinger |
| Why it works | Use Hidden Terror -> Basic Attack -> Deadly Stinger when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Hidden Terror connects, keep the target inside ally damage or objective pressure before committing Deadly Stinger. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Protect the first wave path, check river movement, and use Helcurt's control to stop easy invades. | Forcing a fight before allies can follow. |
| Mid game | Move first for Turtle, turret dives, and bush control; start fights only when damage dealers are in range. | Starting with crowd control while the carry is still clearing a wave. |
| Late game | Hold the key control skill until an enemy core steps too far forward. | Using the engage tool on a tank when the enemy back line is still safe. |
| Objectives | Zone entrances, punish face checks, and reset if the first engage misses. | Staying in the pit when the better job is cutting the enemy approach. |
Use these matchups as a draft check before locking Helcurt. The icons separate favorable targets from picks that can punish the combo.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Helcurt is comfortable here when the opener controls Layla, Chang'e, Vale before they can reset the fight. | Draft Helcurt when these heroes need to walk through the same control or damage window. | |
| Hard matchups | Fredrinn, Belerick, Gatotkaca can punish the setup window, so wait for their mobility, immunity, or burst tool before committing. | Play slower, wait for the punish tool, and avoid blind engages without ally follow-up. |
Helcurt can pressure Layla, Chang'e, Vale when the fight follows the kit's preferred pattern. Do not chase that advantage into fog, because the matchup is only useful if the opener still connects.
The dangerous matchups are Fredrinn, Belerick, Gatotkaca. Respect these picks in draft and avoid spending the full combo just to start a low-value skirmish.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Diggie | 3.91% | 55.19% | 0.29% | Review whether Helcurt's opener still starts safely into Diggie. |
| Gord | 3.71% | 56.09% | 1.73% | Review whether Helcurt's opener still starts safely into Gord. |
| Ling | 3.05% | 51.44% | 0.50% | Review whether Helcurt's opener still starts safely into Ling. |
| Valentina | 2.81% | 47.70% | 0.22% | Review whether Helcurt's opener still starts safely into Valentina. |
| Granger | 2.59% | 45.28% | 1.72% | Review whether Helcurt's opener still starts safely into Granger. |
The best teammates for Helcurt are heroes that convert the same timing window: someone starts or extends the fight, someone keeps the target controlled, and someone supplies damage before the enemy resets.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Tigreal, Esmeralda, Terizla | Tigreal, Esmeralda, Terizla add follow-up damage, protection, or control during Helcurt's main timing window. | Pair Helcurt with allies who can layer damage, control, or protection during the main timing window. |
If your lineup lacks follow-up, use Helcurt more as a zone-control pick than as a forced engage pick.
| Watchlist hero | Score lift | Win rate | Pick rate | How to use this row |
|---|---|---|---|---|
| Barats | 4.92% | 49.43% | 0.14% | Check whether Barats adds follow-up, damage, or protection for Helcurt's timing window. |
| Hylos | 3.76% | 48.51% | 0.35% | Check whether Hylos adds follow-up, damage, or protection for Helcurt's timing window. |
| Popol and Kupa | 3.31% | 52.77% | 0.27% | Check whether Popol and Kupa adds follow-up, damage, or protection for Helcurt's timing window. |
| Esmeralda | 3.17% | 43.64% | 0.32% | Check whether Esmeralda adds follow-up, damage, or protection for Helcurt's timing window. |
| Akai | 3.03% | 50.87% | 0.84% | Check whether Akai adds follow-up, damage, or protection for Helcurt's timing window. |
Build for durability, movement, and dependable setup. Because the kit leans on Buff, Burst, CC, Debuff, Mobility, roam utility and defensive timing are safer than forcing damage items before your team can follow.
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:27 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 2:07 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 2:50 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 3:31 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:57 | EMBLEM SETUP | Use this section as a quick visual check before playing. |
| 4:16 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 4:28 | RELATIONS | Use this section to review counters and teammate fit. |
| 4:48 | BEST WITH | Use this section to review counters and teammate fit. |
Helcurt guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
![]() |
Dream Prowler | 2024/06 Starlight Reward |
![]() |
Ice Scythe | Limited-time event |
![]() |
Kaiju of the Deep | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
The nightmare of the Abyss who's willing to betray anyone in order to survive.
Helcurt is beginner-friendly only if the player understands the main job first: Push, Burst. The difficulty value is 40, but real difficulty depends on whether the player can use the combo at the correct time.
Use Jungle, Roam as the default lane unless your draft needs a special flex pick. The important part is matching the lane job to Helcurt's engage, damage, or control timing.
For teamfights, use Dark Night Falls -> Hidden Terror -> Basic Attack -> Deadly Stinger. Stop the sequence if the opener misses or the target escapes before the follow-up can connect.
The hardest listed matchups are Fredrinn, Belerick, Gatotkaca. Play slower into those picks, wait for cooldowns, and avoid starting fights without allied follow-up.
Tigreal, Esmeralda, Terizla work well because they add damage, control, or protection during Helcurt's main timing window.
Start with the skin table above, then confirm the active in-game shop or event page. Treat Starlight, event, and collaboration notes as availability warnings rather than guaranteed current-shop offers.
Copyright © FUTURE OUTLOOK TECHNOLOGY LIMITED. All rights reserved.UNIT 135,1/F.,143 WAI YIP STREET,KWUN TONG HK