Hanzo is a Jungle Assassin who sends Hanekage through terrain while his real body stays behind. His damage plan is built around five Dark Ninjutsu stacks: Dark Mist and Basic Attacks create them, Demon Feast converts them, and Pinnacle Ninja determines whether he can reach a carry without giving the enemy an easy route back to his body.


Damage dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.
Use: Count five Dark Ninjutsu stacks before looking for Demon Feast; Dark Mist and Basic Attacks build them quickly. Avoid: Do not assume Demon Feast is ready when the target has fewer than five stacks.


The skill can only be used on targets with max stacks of Dark Ninjutsu. When targeting a creep, Hanzo will immediately devour it and digest it over a period of time to recover 20% HP. When targeting the Turtle, Lord, or enemy heroes, he deals 600 (+120% Extra Physical Attack) Physical Damage, recovers 10% HP, and reduces this skill's cooldown by 60%.
Use: Devour a normal creep to accelerate the jungle route, or cash out five stacks on a hero, Turtle, or Lord for damage and recovery. Avoid: Do not wait beside a contested objective without enough stacks or a safe exit route.


Hanzo dashes in the target direction, leaving dark mist in front that deals 90 (+45% Extra Physical Attack) Physical Damage to enemies in the area every 0.5s, up to 5 times (this damage counts as Basic Attack damage but cannot Crit). The dark mist slows enemies in the area by 40% and grants Hanzo 20% Movement Speed.
Use: Dash through the target's path so the mist supplies repeated attack-effect hits, stacks, a slow, and movement speed. Avoid: Do not spend the dash only for approach if an enemy can immediately reach Hanzo's unattended body.


Hanzo charges into battle as Hanekage, consuming 170 Energy per second. He gains 20 Energy when a non-hero unit dies nearby and 200 Energy when it's a hero. He gains 15 Energy when attacking a hero, and 45 Energy when attacking the Turtle or the Lord. When Energy runs out, Hanzo's body will be slowly drawn to Hanekage's position. While in Hanekage form, Hanzo's body is invincible, while Hanekage ignores obstacles and gains 50% Movement Speed and 30% Attack Speed. Use Again or Upon Death: Hanekage returns to Hanzo's body, recovering 16% HP and becoming untargetable during the return. If Hanekage is killed, Hanzo will be slowed by 50% and revealed for 6s, and the skill's cooldown will be doubled.
Use: Hide the body behind vision and terrain, then send Hanekage across obstacles to pressure a carry or objective fight. Avoid: Do not leave the body on a common rotation path or stay after Energy and return safety are gone.

Upgrade Skill 1 at level one and prioritize Skill 1, with Skill 2 as the supporting upgrade. Upgrade Pinnacle Ninja whenever it is available. This order strengthens the stack payoff while preserving the dash, slow, and repeated hits that make five stacks practical.




Pinnacle Ninja → Hanekage Skill 2 → Black Mist and Basic Attacks → Hanekage Skill 1. Cast from safety, cross terrain, then use the dash and mist to keep the target close while the passive reaches five stacks. Demon Feast is the payoff, not the opener.



Skill 2 → Basic Attacks → Skill 1. Put Dark Mist across the retreat path, keep attacking until the fifth mark appears, then use Demon Feast. If the target still has a dash, wait for it before committing the movement skill.
Use Demon Feast on normal creeps to keep the route fast and healthy. Track nearby lanes before taking an exposed camp: Hanzo clears quickly, but a predictable body position gives invaders a direct punish. Reach level four with enough Energy to pressure a lane without abandoning the next jungle objective.
Place the body behind a wall and outside the most obvious bush. Enter after your front line reveals enemy crowd control, use Hanekage to reach the back line, then return before a missing assassin can trace the route. At Turtle or Lord, maintain stacks so Demon Feast is available when the objective becomes contestable.
Vision is more important than raw distance. A long ultimate path gives the enemy more time to find the body. Use shorter angles from controlled territory, pressure an immobile carry, and leave as soon as Energy, enemy mobility, or the doubled-death-cooldown risk makes another cast unsafe.
Assassin Emblem gives Hanzo the offensive jungle profile he needs. Swift accelerates Basic Attacks and stack building, Seasoned Hunter improves objective and jungle tempo, and War Cry rewards the repeated damage sequence after Hanekage reaches a target.
Retribution is the default battle spell. Ice Retribution is the safer choice when Hanzo needs movement control to stay connected to mobile targets. Flame Retribution is an offensive alternative when the target can already be reached and extra combat pressure matters more than chase control.
Thunder Belt and Brute Force Breastplate make repeated contact harder to punish, while Golden Staff, Demon Hunter Sword, and Corrosion Scythe improve attack-effect frequency and stack pressure. Oracle supports recovery and mixed-defense needs. Chastise Pauldron and Cursed Helmet shift the route toward body safety and front-line durability.
These five current in-game builds were observed on August 14, 2026. Compare the six-item order and adjust utility or defensive slots for the match.
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Behemoth Hunter's Magic Boots | Thunder Belt | Brute Force Breastplate | Golden Staff | Oracle | Demon Hunter Sword |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Behemoth Hunter's Magic Boots | Thunder Belt | Brute Force Breastplate | Golden Staff | Oracle | Demon Hunter Sword |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Behemoth Hunter's Magic Boots | Thunder Belt | Brute Force Breastplate | Oracle | Chastise Pauldron | Cursed Helmet |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Ice Hunter's Rapid Boots | Thunder Belt | Brute Force Breastplate | Golden Staff | Oracle | Demon Hunter Sword |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Thunder Belt | Golden Staff | Demon Hunter Sword | Oracle | Corrosion Scythe |
Use the item notes below to decide what each slot contributes. The table describes each item independently of the numbered builds.
| Item | What it adds | When to consider it |
|---|---|---|
Behemoth Hunter's Magic Boots | Movement Speed, cooldown reduction, HP, and a Retribution jungle blessing. | Choose it when frequent skill casts matter more than maximum chase speed; the jungle blessing requires Retribution. |
Thunder Belt | HP, both defenses, Movement Speed, and periodic True Damage with a heavy slow; hero hits build permanent Hybrid Defense. | Buy early when Hanzo can repeatedly touch heroes with attack effects and keep the permanent defense stacks growing. |
Brute Force Breastplate | HP, Physical Defense, cooldown reduction, and stacking Adaptive Attack and Movement Speed; full stacks improve control-duration reduction. | Buy when extended contact lets Dark Mist and Basic Attacks maintain the movement and attack stacks. |
Golden Staff | Physical Attack and Attack Speed; repeated non-critical Basic Attacks trigger attack effects extra times. | Buy to multiply Hanzo's on-hit effects after repeated Basic Attacks; avoid crit items because Crit Chance converts to Attack Speed. |
Oracle | HP, both defenses, cooldown reduction, and stronger received shields and HP recovery. | Buy when Demon Feast recovery and other healing need support, especially into mixed damage; replace it if anti-heal and burst erase that value. |
Demon Hunter Sword | Physical Attack and Attack Speed; Basic Attacks add current-HP damage and restore HP. | Buy against high-HP frontliners or whenever Hanzo can land repeated Basic Attacks safely. |
Chastise Pauldron | HP and Physical Defense; it suppresses an attacker's Attack Speed and provides low-HP recovery on a cooldown. | Buy into fast Basic Attack threats that can reach the body or win a prolonged duel; skip it against mostly spell burst. |
Cursed Helmet | HP and Magic Defense; nearby burn damage helps clear units and reduces enemy Hybrid Defense. | Buy when extra HP, Magic Defense, and faster jungle clearing matter; replace it if the enemy's main threat is physical burst. |
Ice Hunter's Rapid Boots | High Movement Speed, slow reduction, HP regeneration, and a Retribution jungle blessing. | Choose it when reaching or following targets is the main problem; the jungle blessing requires Retribution. |
Magic Boots | Movement Speed, cooldown reduction, and HP. | Use the unblessed version only outside a Retribution jungle route; otherwise take the suitable jungle blessing. |
Corrosion Scythe | Physical Attack, Attack Speed, and Movement Speed; Basic Attacks stack a slow and more Attack Speed. | Buy when chase and stack building need more Attack Speed and slow pressure; replace it when durability is more urgent. |
Aurora, Belerick, and Tigreal can hold targets inside Dark Mist long enough for Hanzo to build five stacks. Let their control establish the route before Hanekage crosses the front line.
Layla, Ixia, and Zhuxin are vulnerable when their positioning or limited mobility leaves them inside the mist. Approach through terrain so their team has less time to block Hanekage.
Fanny, Lancelot, Arlott, and Natalia can reach the real body or escape before five stacks are ready. Use shorter ultimate paths, deeper allied vision, and an immediate return when they disappear.
| Stat | Level 1 |
|---|---|
| HP | 2440 |
| HP Regen | 7 |
| Physical Attack | 108 |
| Physical Defense | 17 |
| Attack Speed | 1.08 |
| Attack Speed Ratio | 100% |
| Mana | 0 |
| Mana Regen | 0 |
| Magic Power | 0 |
| Magic Defense | 15 |
| Movement Speed | 260 |
These values exclude equipment, Emblems, skins, and match modifiers.
Three skins showed direct Diamond prices in-game. Soulfire Netherlord was listed as a limited-time event skin, so its availability depends on the active event schedule.

749 Diamonds shown in-game

599 Diamonds shown in-game

269 Diamonds shown in-game

Limited-time Event
Hanzo rose from common birth through the Shadow Sect by following his own Nindo and serving as Kuren's most capable blade. When he learned how many lives had been sacrificed to the forbidden Ame no Habakiri, he rejected the sect's claim to justice, seized the weapon, and fought Kuren. The blade's demonic power invaded him, but his rage and obsession let him tame it. After devouring Kuren, Hanzo left the forbidden grounds determined to tear the rot from the Scarlet Shadow.
Take Skill 1 at level one and prioritize it, keep Skill 2 as the supporting upgrade, and level Pinnacle Ninja whenever available.
Retribution is the default for jungle tempo and objectives. Ice Retribution helps chase; Flame Retribution increases offensive pressure.
Behind controlled terrain, away from common rotation bushes, and close enough that the return path is short. Reposition whenever a fast diver disappears.
First apply five Dark Ninjutsu stacks with skills and Basic Attacks. Demon Feast then becomes available for its damage and recovery.
Its repeated-hit passive triggers attack effects extra times, helping Hanzo apply on-hit item effects during his Basic Attack sequence.
Hanzo is strongest when his real body is treated as the center of every decision. Secure vision first, build five stacks instead of rushing Demon Feast, and keep the ultimate path short enough to return before a diver arrives. With a protected body and disciplined Energy use, Hanekage can pressure an immobile carry without forcing Hanzo himself into the front line.
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