
Benedetta is best treated as an EXP Lane Assassin, Fighter pick built around Chase, Burst. Recent match stats show 53.22% / 0.47% / 0.48% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, commit only when Phantom Slash can actually connect, and respect hard matchups such as Minsitthar, Phoveus. Skin collection comes after the gameplay decision: check the active shop or event first, then top up only when the skin you want actually needs Diamonds.
Pick Benedetta when your team needs a assassin, fighter hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Start with Phantom Slash at Level 1, max Phantom Slash first, then level An Eye for An Eye as the backup skill. Upgrade Alecto: Final Blow whenever it is available. The best use case is against Jawhead, Guinevere, while the biggest risk is drafting into Minsitthar, Phoveus without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Assassin, Fighter |
| Specialty | Chase, Burst |
| Recommended lane | EXP Lane |
| Damage type | Physical |
| Basic attack type | Melee |
| Skill resource | Mana |
| Difficulty | 80 |
| Release date | 7 November 2020 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 53.22% / 0.47% / 0.48% |
| Identity hook | Female warrior defending the Barren Lands against demon invasion. |
Read Benedetta through real skill jobs: Elapsed Daytime sets the baseline, Phantom Slash and An Eye for An Eye decide most trades, and Alecto: Final Blow is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Elapsed Daytime | Passive | Mobility, Damage | Elapsed Daytime is the passive layer that rewards Benedetta for taking or using actions repeatedly, so track its stacks before committing. |
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Phantom Slash | CD: 10 Mana Cost: 55 | AOE, Mobility | Phantom Slash is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
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An Eye for An Eye | CD: 15 Mana Cost: 100 | Mobility, Buff | An Eye for An Eye is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
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Alecto: Final Blow | CD: 45 Mana Cost: 110 | Burst, Mobility | Alecto: Final Blow is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Start with Phantom Slash at Level 1, max Phantom Slash first, then level An Eye for An Eye as the backup skill. Upgrade Alecto: Final Blow whenever it is available.
Phantom Slash is the priority because it defines Benedetta's normal Exp Lane rhythm. An Eye for An Eye is the backup because its Mobility, Buff value covers the moments when the first trade, rotation, or objective entrance does not go cleanly.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Basic Attack -> Alecto: Final Blow -> Phantom Slash -> An Eye for An Eye | Use Basic Attack -> Alecto: Final Blow -> Phantom Slash -> An Eye for An Eye after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Basic Attack -> Phantom Slash -> An Eye for An Eye -> Basic Attack | Use Basic Attack -> Phantom Slash -> An Eye for An Eye -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Benedetta's setup. |
| Clean sequence | Basic Attack -> Alecto: Final Blow -> Phantom Slash -> An Eye for An Eye |
| Why it works | Use Basic Attack -> Alecto: Final Blow -> Phantom Slash -> An Eye for An Eye after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Basic Attack connects, keep the target inside ally damage or objective pressure before committing An Eye for An Eye. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Benedetta's setup. |
| Clean sequence | Basic Attack -> Phantom Slash -> An Eye for An Eye -> Basic Attack |
| Why it works | Use Basic Attack -> Phantom Slash -> An Eye for An Eye -> Basic Attack when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Basic Attack connects, keep the target inside ally damage or objective pressure before committing Basic Attack. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear efficiently, watch side-lane crowd control, and choose the first gank around enemies without escape tools. | Diving before the target has used mobility or crowd control. |
| Mid game | Trade tempo for Turtle/Lord pressure and punish isolated marksmen or mages. | Showing too early on the map and losing surprise. |
| Late game | Wait for the first control spell to miss, then enter on the enemy damage core. | Opening a fight alone into grouped enemies. |
| Objectives | Hover outside vision and threaten the back line while the team starts the objective. | Burning mobility just to poke before the real fight begins. |
Use these matchups as a draft check before locking Benedetta. The important signal is not only the hero name, but whether the enemy can break Phantom Slash timing, deny Alecto: Final Blow, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Benedetta's 2nd Skill can effectively block enemy CC, making her a great counter to heroes with predictable CC skills, such as Jawhead and Guinevere. | Pick Benedetta when your team can force these targets through Phantom Slash range, protect the first commit, or keep them from resetting before Alecto: Final Blow matters. | |
| Hard matchups | Benedetta is countered by heroes with skills that shutdown mobility skills, such as Minsitthar and Phoveus, since all of Benedetta's skills are considered mobility. | Play slower: track their control, burst, or mobility cooldowns before spending Phantom Slash and Alecto: Final Blow in the same window. |
Benedetta is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and An Eye for An Eye is still available if the first trade goes wrong.
Against Minsitthar, Phoveus, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Phantom Slash until the key interrupt or burst spell is visible. |
| Can Benedetta reach the target safely? | If the target outranges Benedetta, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Benedetta works best with teammates who either start the first control window, protect the reset, or keep targets inside Phantom Slash and Alecto: Final Blow timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Johnson, Gatotkaca | Benedetta works well with strong CC initiators, like Johnson and Gatotkaca, because they allow her to maximize the effects of her Ultimate. | Pair Benedetta with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Benedetta |
|---|---|
| Reliable first control | Gives Benedetta time to land Phantom Slash without starting the fight alone. |
| Peel or front line | Protects Benedetta after the first commit, especially when An Eye for An Eye is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build for clear speed, burst timing, and a clean exit after the pick. The kit leans on AOE, Buff, Burst, Damage, Mobility, so the first item spike should help you threaten side lanes without getting trapped after the combo.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize burst timing, penetration, cooldown access, and enough escape value to leave after the pick. | This keeps Phantom Slash useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Alecto: Final Blow or the main damage window easier to convert. | An ahead Benedetta should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Benedetta dies before Phantom Slash and An Eye for An Eye are used, the build is not doing its job. |
| Into Minsitthar, Phoveus | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:40 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 2:32 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:58 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:16 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 3:28 | RELATIONS | Use this section to review counters and teammate fit. |
| 3:53 | BEST WITH | Use this section to review counters and teammate fit. |
| 4:01 | TACTICS | Use this section as a quick visual check before playing. |
Benedetta guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Street Thrasher | Starlight Member, 2021-01 |
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Death Oath | Limited-time event |
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Moonblade | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
Female warrior defending the Barren Lands against demon invasion.
Benedetta can still be useful in the right draft, but the current snapshot (53.22% win / 0.47% pick / 0.48% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Benedetta when your team can support the Chase, Burst game plan.
Use Exp Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Phantom Slash timing, safe farming, and the hero's main fight role as an Assassin, Fighter.
The safest build direction is burst timing, penetration, cooldown access, and enough escape value to leave after the pick. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Phantom Slash at Level 1, max Phantom Slash first, then level An Eye for An Eye as the backup skill. Upgrade Alecto: Final Blow whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Basic Attack -> Alecto: Final Blow -> Phantom Slash -> An Eye for An Eye. For lane trades, use Basic Attack -> Phantom Slash -> An Eye for An Eye -> Basic Attack. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Minsitthar, Phoveus. Play slower into those picks, track cooldowns, and do not spend Phantom Slash and Alecto: Final Blow before the punish tool is gone.
Johnson, Gatotkaca work well because they make the first engage safer and keep targets inside the combo window. Benedetta also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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