Benedetta is an EXP Lane Assassin/Fighter who converts precise defensive timing into constant mobility. She charges Sword Intent while moving, releases Swordout Slash through safe angles, and saves An Eye for An Eye for the control effect that would otherwise stop her sequence.
Benedetta is listed as an Assassin/Fighter and plays as a mobile side laner or jungler. Her 2,569 starting HP, 113 Physical Attack, and 255 Movement Speed support early skirmishes, but she survives through movement and timed immunity rather than prolonged stationary trades. Her Basic Attack is unusual: holding it prepares Swordout Slash, so every approach should include both a target and an exit direction.
These level-one values exclude equipment, emblem, skin, and match modifiers.
| HP | 2569 |
|---|---|
| HP Regen | 6.6 |
| Mana | 500 |
| Mana Regen | 4 |
| Physical Attack | 113 |
| Physical Defense | 18 |
| Magic Defense | 15 |
| Attack Speed | 1.11 |
| Movement Speed | 255 |
| Basic Attack Range | 1.9 |

Passive / Mobility / Damage
Hold the Basic Attack button to charge Sword Intent. At full charge, release to dash forward with Swordout Slash, dealing Physical Damage equal to 215% Total Physical Attack along the path. Basic Attacks and skill damage also build Sword Intent.

Use it well: Charge while moving, release through the target or a safe exit, and keep enough distance to choose the dash direction before the enemy commits.
Avoid: Do not stand still to charge in a visible control line. The value comes from changing position while preparing the slash.

Skill 1 / AOE / Mobility
Benedetta withdraws and leaves a shadow that slashes a fan for 200 plus 75% Total Physical Attack, slowing enemies by 60% for 0.5 seconds. She then dashes forward for 75 plus 100% Total Physical Attack; her own hit deals double damage when the shadow also connects.

Use it well: Aim so the shadow and Benedetta overlap on the target. Use the backward step to avoid a return hit, then cross the enemy with the forward slash.
Avoid: Do not cast from an angle where only one half connects. Missing the shadow removes the doubled follow-up damage.

Skill 2 / Mobility / Buff
Benedetta defends for 0.8 seconds, gaining Control Immunity and blocking damage, then stabs for 300 plus 80% Total Physical Attack. Blocking damage fills Sword Intent; blocking control makes the stab stun for 1.5 seconds.

Use it well: Read the opponent's key control animation and defend just before impact. A successful block can turn immediately into a stun and a full Swordout Slash.
Avoid: Do not spend it only as a short dash when the enemy's main control is still available. The defensive timing is the reason the skill can reverse a trade.

Ultimate / Burst / Mobility
Benedetta dashes forward while untargetable during the dash, then leaves a 2.5-second path that deals up to 1,560 plus 1,105% Extra Physical Attack and slows enemies by 50%.

Use it well: Cast across a controlled corridor or after allied crowd control so enemies must remain on the path. Use the untargetable dash to cross a dangerous impact point.
Avoid: Do not place the path across open space with no control or exit pressure. Enemies can step sideways and avoid most of the damage.
Learn Phantom Slash at level one and prioritize it. Level An Eye for An Eye as the secondary skill, and upgrade Alecto: Final Blow whenever available. Phantom Slash is the repeatable clear and trade tool; the second skill becomes valuable through timing even before it receives extra levels.
For EXP Lane, use the Assassin Emblem with Rupture, Festival of Blood, and Lethal Ignition. Rupture strengthens early Physical Penetration, Festival of Blood adds Spell Vamp for repeated skill hits, and Lethal Ignition rewards a complete burst sequence. Take Petrify to keep enemies on the ultimate path or secure the overlap of Phantom Slash.
In the Jungle, keep Assassin Emblem but replace Festival of Blood with Seasoned Hunter and take Retribution. This route improves neutral-objective damage and clear efficiency. EXP Benedetta can consider Execute for a specific finishing matchup, but Petrify offers the more reliable control window.
These five current in-game builds were observed on August 16, 2026. Compare the six-item order and adjust utility or defensive slots for the match.
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Blade of the Heptaseas | Hunter Strike | Malefic Roar | Blade of Despair | Sea Halberd | Endless Battle |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Tough Boots | Blade of the Heptaseas | Hunter Strike | Endless Battle | Malefic Roar | Blade of Despair |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Blade of the Heptaseas | Queen's Wings | Hunter Strike | Malefic Roar | Sea Halberd | Blade of Despair |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Blade of the Heptaseas | Tough Boots | Sea Halberd | Malefic Roar | Endless Battle | Blade of Despair |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Blade of the Heptaseas | Tough Boots | Hunter Strike | Endless Battle | Blade of Despair | Malefic Roar |
Use the item notes below to decide what each slot contributes. The table describes each item independently of the numbered builds.
| Item | What it adds | When to consider it |
|---|---|---|
Blade of the Heptaseas | Physical Attack, HP, flat Physical Penetration, and an empowered Basic Attack with a slow after staying out of combat. | Buy early when Benedetta can leave combat, charge Swordout Slash, and open with the empowered Basic Attack; delay it in constant brawls that repeatedly cancel Ambush. |
Hunter Strike | Physical Attack, Cooldown Reduction, flat Physical Penetration, and a decaying Movement Speed burst after repeated hits on one target. | Choose for repeated-hit pressure and faster exits after a full sequence; it is especially useful when one target must be chased through a side lane. |
Malefic Roar | Physical Attack and percentage Physical Penetration that becomes more valuable against higher Physical Defense. | Move earlier when front liners or EXP opponents build Physical Defense; flat penetration is usually stronger against fragile targets with little armor. |
Blade of Despair | A very large Physical Attack increase plus extra damage against enemies below half HP. | Finish when Benedetta can safely reach low-HP targets and raw Physical Attack will scale every part of the combo; buy utility first if access is the problem. |
Sea Halberd | Physical Attack, Attack Speed, reduced enemy healing and shields, and extra damage against heroes with higher extra HP. | Prioritize against strong healing or shields and high-extra-HP targets; replace it when the enemy has little sustain and another defensive or penetration answer is more urgent. |
Endless Battle | Physical Attack, HP, Cooldown Reduction, Hybrid Lifesteal, Mana Regen, Movement Speed, and a skill-triggered True Damage Basic Attack. | Use when skills can be spaced around empowered Basic Attacks and Benedetta needs sustain plus True Damage; do not rush it if early penetration decides the lane. |
Tough Boots | Movement Speed, Magic Defense, and shorter control and slow duration. | Buy against Magic Damage, slows, and crowd control that can interrupt the charge-and-dash rhythm; skip boots only when the chosen path and matchup genuinely support it. |
Queen's Wings | HP, Adaptive Attack, Cooldown Reduction, Spell Vamp, low-HP Damage Reduction, and stronger damage as HP falls. | Add when surviving the first burst allows Benedetta to block, dash, and heal through a second rotation; its low-HP trigger is less useful against unavoidable True Damage. |
Build 1 is a bootless damage route: Blade of the Heptaseas, Hunter Strike, Malefic Roar, Blade of Despair, Sea Halberd, and Endless Battle. It maximizes penetration and late damage but demands excellent pathing. Build 2 adds Tough Boots first, then uses Heptaseas, Hunter Strike, Endless Battle, Malefic Roar, and Blade of Despair. It is the most balanced route when control or Magic Damage threatens the first rotation.
Build 3 places Queen's Wings second, then Hunter Strike, Malefic Roar, Sea Halberd, and Blade of Despair. Choose it when Benedetta must survive burst and continue fighting at low HP. Build 4 buys Tough Boots after Heptaseas and moves Sea Halberd to the third slot, making it the early anti-sustain route. Build 5 delays Malefic Roar to the last slot while completing Hunter Strike, Endless Battle, and Blade of Despair first; use it against a fragile team that has not yet stacked armor.
Adapt the order before the final slot. Move Malefic Roar forward when Physical Defense appears. Keep Sea Halberd early against healing and shields. Queen's Wings is the defensive answer when surviving one burst creates a second skill cycle, while Endless Battle rewards carefully spaced skills and empowered Basic Attacks.




Swordout Slash → Alecto: Final Blow → Phantom Slash → An Eye for An Eye. Charge from a side angle, dash into range, place the ultimate along the enemy's escape route, overlap both parts of Phantom Slash, then defend against the expected control response. Petrify can hold targets inside the path after the dash.




Swordout Slash → Phantom Slash → An Eye for An Eye → Swordout Slash. Enter with full Sword Intent, align the double hit, then block the opponent's return skill. A successful block refills Sword Intent and can produce the final slash without waiting for another full charge.



Fredrinn can absorb the first response, while Johnson and Gatotkaca hold enemies on Alecto's path so its full duration matters.



Alpha struggles with Benedetta's changing angles. Jawhead and Guinevere rely on readable control that An Eye for An Eye can block and punish.


Minsitthar directly restricts mobility, while Phoveus punishes repeated dashes. Change the entry timing and avoid spending every movement skill inside their threat zones.

Obsidia is a severe direct matchup. Preserve the defensive skill, avoid a predictable straight-line entry, and rely on allied control before committing.
The English in-game Shop showed eight Benedetta skins on August 16, 2026. Diamond, StarLight, Collector, Ducati, Covenant, Soul Vessels, and limited-event availability can change.

749 Diamonds

269 Diamonds

Special; Limited-time Event

01/2021 StarLight Member

Collector; Limited-time Event

Ducati; Limited-time Event

Covenant; Limited-time Event

Soul Vessels; Limited-time Event
Benedetta is a warrior of the Barren Lands who chose to defend its people from the demons pressing beyond the Moniyan frontier. She learned to survive through discipline, speed, and a refusal to abandon those living where formal protection could not reach.
That identity matches her play pattern: she survives beyond protected ground by reading danger early, moving before the impact, and turning an enemy's commitment into her own counterattack.
Use Blade of the Heptaseas and Hunter Strike for early penetration and movement, then add Malefic Roar against armor, Blade of Despair for the damage finish, Sea Halberd against sustain, or Endless Battle for spaced skill-and-Basic-Attack sequences. Add Tough Boots when control or Magic Damage threatens the first rotation.
Assassin Emblem with Rupture, Festival of Blood, and Lethal Ignition is the EXP Lane route. In the Jungle, replace Festival of Blood with Seasoned Hunter.
Petrify is the EXP Lane default because it keeps enemies in her ultimate and Phantom Slash. Jungle Benedetta must take Retribution.
Hold the Basic Attack button while moving, or gain charge by dealing Basic Attack and skill damage. Release at full charge to perform Swordout Slash.
Minsitthar restricts mobility and Phoveus punishes repeated dashes. Both force Benedetta to wait for a safer entry rather than spending every movement skill at once.
Use it just before a predictable control or damage impact. Blocking damage fills Sword Intent, while blocking control makes the following stab stun.
Benedetta rewards preparation, timing, and an exit plan. Charge Sword Intent while changing position, overlap both parts of Phantom Slash, draw Alecto's path along the enemy's retreat, and reserve An Eye for An Eye for the control that decides the exchange. Choose penetration for access, sustain or low-HP defense when a second rotation matters, and never let a copied item order replace the read of the match.
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