Mortenax Blade is not built from one universal sheet. His Acheron support build values early Energy, Speed, and reliable Zone timing; his hybrid build balances those requirements with HP and CRIT; a personal-DPS build moves further into HP and offensive stats only after the Zone is already stable. The best starting point is 4-piece Divine-Querying Master Smith, CRIT Rate body, Speed boots, HP sphere, Energy Regeneration Rate rope, and either Sprightly Vonwacq or Bone Collection’s Serene Demesne.
| Build | Relic / Planar | Main Stats | Use |
|---|---|---|---|
| Acheron support | Master Smith + Vonwacq | CRIT/EHR body, SPD boots, HP sphere, ERR rope | Fast Zone and debuffs |
| Hybrid general | Master Smith + Bone Collection | CRIT Rate, SPD, HP sphere, ERR | Best default |
| Personal DPS | Master Smith + Bone Collection | CRIT Rate, SPD/HP, HP or Fire sphere | Use only after rotation is solved |
The support lane is for Acheron teams that need the Zone and repeated debuffs as early as possible. The hybrid lane is the best general recommendation because his personal damage is meaningful even when he occupies a support slot. The main-DPS lane is an account-specific choice; it sacrifices some consistency and should only be used when the team supplies enough Energy, action control, and amplification.

| Icon | Trace | Type | Priority |
|---|---|---|---|
| Fornax Ex Corpore | Basic ATK | Level after core traces | |
| All Karma Comes Due | Skill | Starts the damage and Charge loop | |
| A Rain of Blades Seals Fate | Ultimate | Deploys the Zone and Balefire Bind | |
| Blade's Reach Spares None | Talent | Core Zone and extra-action value |
His Ultimate applies Balefire Bind, reducing enemy DEF and increasing damage received, then consumes HP to deploy a Zone and enter Infinite Fury. During the Zone, allied attacks refresh Balefire Bind and generate Charge. At 18 Charge, Mortenax Blade restores Energy and gains an extra Skill use that counts as a follow-up attack. The loop rewards teams that attack frequently rather than teams that wait for one slow burst.
Use the enhanced Ultimate before the countdown removes the Zone. If you hold it too long, you lose both damage and team amplification. His kit also increases aggro and sharply reduces incoming damage during the Zone, so enemy turns become part of his Charge and debuff engine.
Use Divine-Querying Master Smith for all three roles. Vonwacq is the clean support planar because it gives Energy Regeneration and opening action advance. Bone Collection is better when the opener already works and you want HP plus CRIT DMG. Target 6,000+ HP, close to 100% CRIT Rate in combat, 130%+ CRIT DMG, and one deliberate Speed tier: 134 for general play, 160 for fast support, or 170 only when a specific Light Cone requires it.
Effect Hit Rate is conditional. Standard signature and CRIT builds do not need a large EHR investment. Raise it only when Resolution or Lies Dance needs application accuracy. ATK% is a weak roll because his important damage scales from Max HP.
| Icon | Light Cone | Use | Why |
|---|---|---|---|
| Reforged in Hellfire | Best overall | HP, opening Energy, and smoother Zone setup | |
| Before the Tutorial Mission Starts | Accessible support | Energy recovery when DEF reduction is active | |
| Resolution Shines As Pearls of Sweat | Debuff support | Extra DEF reduction when Effect Hit Rate is sufficient |
| Team | Lineup | Why it works |
|---|---|---|
| Acheron safe shell | Preserves Nihility and adds frequent debuffs | |
| Frequent attackers | Builds Charge quickly | |
| Elation flex | High amplification, low safety | |
| HP team | HP movement supports both kits |
For E0 Acheron, check whether the second Nihility slot is needed to preserve her full Trace multiplier. Mortenax Blade is valuable because he supplies frequent debuffs, DEF reduction, damage-taken amplification, and Ultimate support at the same time. In non-Acheron teams, pair him with frequent attackers who can fill Charge quickly.
Prioritize Ultimate, Talent, and the major Zone-related traces, followed by Skill and Basic ATK. Level Mortenax Blade and his Light Cone before optimizing relic substats, and pin him in the in-game material tracker so every farming run matches your client language.
E0 is complete and is the right stop for most players. S1 is the comfort upgrade when first-turn Zone consistency and easier gearing are the goal. E1 is attractive if you already own a strong alternative Light Cone and want deeper RES reduction and Zone value. Accounts without a compatible carry or reliable sustain should solve those gaps before vertical investment.
Divine-Querying Master Smith is the default for support, hybrid, and damage builds.
Only when the chosen Light Cone needs extra accuracy.
Use 134 as a baseline, 160 for fast support, or 170 only for the specific Lies Dance setup.
Yes. Frequent attackers can exploit his Zone, Charge, and team amplification.
Before the Tutorial Mission Starts is the most practical Energy-focused option.
Build Mortenax Blade for the job the team needs. Support and hybrid setups should establish the Zone first; personal damage only becomes the priority after Energy, Speed, and debuff timing are reliable.
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