ZZZ Version 3.3 Phase I features Phoenix and the Velina rerun on the Exclusive Channel, with Plume of Rebirth and Joyau Dore on the W-Engine Channel. Phase I ends on November 11, 2026 at 11:59 server time; Phase II begins at 12:00 server time with Severian and Norma.

Version 3.3 banner handoff: check the in-game server timer before the final pull.

Phoenix and Severian in the official Version 3.3 presentation. official Zenless Zone Zero Version 3.3 special program.
| Phase | Exclusive Agents | W-Engines | Schedule |
|---|---|---|---|
| Version 3.3 Phase I | Plume of Rebirth, Joyau Dore | Oct 20 – Nov 11, 2026, 11:59 server time | |
| Version 3.3 Phase II | Incarcerating Grip, Chief Sidekick | Nov 11, 12:00 – Dec 1, 2026, 03:59 server time |
Phoenix and Velina remain the current choices until the Phase I timer reaches zero. Do not convert a date from another region and assume it is your own cutoff; the in-game countdown avoids timezone errors.
| Channel | Carryover | Separate from |
|---|---|---|
| Exclusive Agent Channel | Pull count and normal limited guarantee carry to the next Exclusive Agent banner | W-Engine, Stable and special rerun rules |
| W-Engine Channel | Its own pity carries to the next W-Engine channel | Agent pity |
| Stable Channel | Permanent-channel pity stays on Stable | All limited channels |
| Special / Rescreening Channel | Read the specific notice; bonus guarantees may have separate reset rules | Do not assume normal Exclusive rules cover every bonus mechanic |

| Account need | Better action | Reason |
|---|---|---|
| You need the current Phase I role | Test Phoenix/Velina now, then decide before Nov 11 | The timer is the immediate constraint. |
| You are building around Severian or Norma | Hold pulls for Phase II | Normal Exclusive pity carries, but spending now can trigger an unwanted S-Rank. |
| You have no complete second team | Prioritize the Agent who closes the roster gap | A signature W-Engine rarely fixes a missing role. |
| You are near W-Engine pity | Keep the W-Engine budget separate | It does not share Agent pity. |
Write down three numbers: pulls already recorded on the correct channel, pulls currently owned, and pulls you can earn before the server timer ends. Do not count unclaimed events twice. If the target requires losing the first S-Rank and reaching another, use the worst-case route as the ceiling and stop early when that ceiling threatens the next priority.
Players often lose planning accuracy by mixing currency ownership, shop exchanges and estimated event income. Keep only guaranteed income in the base budget. Add uncertain event rewards as a separate line, not as pulls already owned.
Count your tapes and guaranteed Polychrome first, then cover only the planned gap.
Use the in-game server timer, keep Agent and W-Engine pity separate, and treat special-channel bonus guarantees as their own rules. When the phase changes, confirm the newly displayed Agent and W-Engine channels before spending another pull.
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