Version 3.7, Prism’s Illusion, Heart’s Illumination, is now live with the conclusion of the current Xuanfang story arc, the new Somnoire-inspired area Dreamweave Sanctum, new Resonators, a full event cycle, and major quality-of-life changes. Permanent exploration and limited rewards now compete for the same playtime, so use the first session to confirm story access, event timers, and whether Phase I fills a real gap in your roster.
Start by unlocking the new main quest and checking every live event tab. Then use the trial stages before spending Astrite on Hsin, Chisa, or Iuno. Phase I ends on October 22; the precise daily reset and end time shown in your client remains the final reference for your server.
| Content | Status | Why it matters | First action |
|---|---|---|---|
| Main story | Live from the update | Continues Chapter IV and unlocks the new narrative route | Clear prerequisites or use the available early-access path |
| Dreamweave Sanctum | New area | Exploration, puzzles, stability progress, and rewards | Open waypoints before farming side objectives |
| Phase I Convene | Until October 22 | Hsin debut; Chisa and Iuno reruns | Run trials and inspect current pity |
| Version events | Staggered | Time-limited Astrite and development resources | Open each tab once and note unlock dates |
| Echo inventory update | Permanent system change | Identical unbuilt Echoes can stack | Review locked and discarded marks after conversion |
| Camera and team presets | Permanent | Expanded photo controls and up to 20 teams | Rename teams around actual combat roles |
The new main quest continues Chapter IV with Rover entering the control core alongside Samei and investigating the disturbance connected to the Xinyue Fox. Dreamweave Sanctum is split into spaces with different environmental rules. Progress is tied to exploration stability and your relationship with its guiding presence, so the efficient route is to open navigation points first, learn the local mechanic, and only then sweep collectibles.
The new anecdotal quest also awards an alternate Echo and a motorcycle paint. That makes it worth separating from ordinary flavor quests: it has a fixed cosmetic and collection payoff.

| Resonator | Official profile | Best account question | Reason to skip |
|---|---|---|---|
| Hsin | 5-star Electro, Rectifier; Version 3.7 debut | Do you need a new Electro-centered on-field route and like her trial loop? | Your existing Electro core is complete or Phase II matters more |
| Chisa | 5-star Havoc, Broadblade rerun | Does your roster support her field time and Havoc plan? | You would need to rebuild two other slots just to use her |
| Iuno | 5-star Aero, Gauntlets rerun | Do you already own teammates that benefit from her established role? | You are pulling from reputation without a team vacancy |
All three featured character banners share the pity structure for the same Convene type. Check your current count in-game. Do not treat “a few pulls on each banner” as three independent low-risk tests.
| Starting position | Plan | Stop line |
|---|---|---|
| No guarantee, low pity | Assume the result may require a full featured-character cycle; count Radiant Tides plus Astrite | Do not start unless you accept losing the featured result and carrying pity forward |
| Guaranteed featured character | Choose one banner after trials | Stop immediately after the target arrives |
| Character plus signature weapon | Fund the character first; inspect the weapon’s exact effect and alternatives | Skip the weapon if it prevents your next confirmed character target |
| Several reruns wanted | Rank by missing team role, not release age | One finished team upgrade before a second collection pull |
The version includes permanent and time-limited activities, including exploration, photo collection, combat, a leisure mini-game, web events, and login rewards. Use this order:
Echo stacking is the most practical inventory change: unenhanced, unequipped Echoes with the same Echo, Sonata Effect, and main stat can be stored as a stack. The system also applies a priority when carrying forward marks, so review any rare pieces you locked before mass cleanup. Team storage expands to 20 groups, which is useful only if names explain purpose—such as “Aero boss,” “Havoc farm,” or “exploration”—rather than “Team 11.”
Claim Version 3.7’s free Astrite, count your Radiant Tides, and check pity first. If one target still has a defined shortfall, use the product page to match that gap instead of buying for all three banners.
The official Phase I notice places the end on October 22. Use the exact server time displayed in your Convene screen as the final cutoff.
Claim time-gated entries and logins first, then progress the story far enough to unlock the area and event prerequisites.
No. The trial reveals her input rhythm, field time, and whether her Electro Rectifier role solves a real team gap.
The featured character Convene banners of the same type share the count toward the next 5-star. Verify your current count and guarantee state in the in-game history before splitting pulls.
Secure the character first, then compare the signature with Rectifiers you already own. Stop if the weapon would consume the Astrite reserved for another required role.
Permanent exploration and system improvements can wait. Login rewards, limited event attempts, and Phase I trials have deadlines and should be cleared first.
Claim daily and login rewards first, unlock the new story route, and test all three Phase I Resonators before spending Astrite. Permanent exploration can wait; expiring rewards and the October 22 banner deadline cannot. Choose one role your roster needs and set the stopping point before the first pull.
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