The strongest Version 3.7 accounts are not built by chasing every S-tier name. They are built by covering three jobs—damage, amplification, and sustain—across at least two teams. This list ranks overall current value, then explains when team synergy should overrule the letter grade.
A ranking becomes useful only after it is tied to a real roster. Use the team-building guide for rotation fit, the current banner guide for active pull choices, and the combat mechanics guide when execution is the actual bottleneck.
Weights flexibility, team options, current endgame performance, and how easily a unit improves an account.
An A-tier healer can be more valuable than a second S-tier DPS when your account lacks sustain.
Built Echoes, weapons, sequences, and rotation comfort can outweigh a one-tier gap.
Tower of Adversity rewards fast, repeatable team cycles; open-world comfort has different priorities.
This is a community-consensus planning list updated for the October 22 roster state, not an official Kuro Games ranking.
Shorekeeper
Hiyuki
Suisui
Lynae
Aemeath
Lucilla
Qingxiao
Jingran
Mornye
Verina
Denia
Hsin
Cartethyia
Chisa
Iuno
Sanhua
Suoming
Baizhi| Role | Top choices | Budget or accessible choices | Build priority |
|---|---|---|---|
| Main DPS | Hiyuki, Jingran, Qingxiao, Aemeath | Rover, Danjin, Chixia | One carry per team before duplicates |
| Universal amplification | Lynae, Shorekeeper | Sanhua, Mortefi | Prioritize flexible buffers |
| Element/team specialist | Lucilla, Denia, Suoming | Yinlin, Zhezhi | Only after confirming the target team |
| Sustain | Shorekeeper, Suisui, Mornye | Verina, Baizhi | Enough healing for two teams |
| Current option | General value | Best for | Skip when |
|---|---|---|---|
| Lucilla | S | Glacio carry support and high-value second slot | You do not play the teams she improves |
| Lynae | S | Flexible teamwide damage support | Your current buffers already cover both teams |
| Suoming | A overall; S-level inside a complete Hsin route | Hsin/Unison investment and specialized teams | You do not own or plan the compatible core |
| Factor | What is measured | Why it matters |
|---|---|---|
| Output | Damage, amplification or sustain delivered in a full rotation | Prevents screenshot damage from replacing real team performance |
| Rotation cost | Field time, Concerto speed, energy and setup burden | A powerful unit can still lower team damage by extending the cycle |
| Roster flexibility | Number of carries and teams that can use the unit | Flexible supports retain value across more banners |
| Investment floor | Weapon, sequence, Echo and skill requirements | Low-floor characters help new and F2P accounts earlier |
| Current content fit | Consistency in Tower-style timed combat and general play | One letter cannot represent every mode, enemy or player skill level |
| Account need | High-priority options | Accessible fallback | Do not over-invest when… |
|---|---|---|---|
| First main DPS | Hiyuki, Jingran, Qingxiao, Aemeath | Rover, Danjin, Chixia | You already have a built carry but no support core |
| Second-team sustain | Shorekeeper, Suisui, Mornye | Verina, Baizhi | Both teams already survive and finish rotations |
| Universal amplification | Lynae, Shorekeeper | Sanhua, Mortefi | The intended carry cannot use the buff window |
| Specialist amplification | Lucilla, Denia, Suoming | Yinlin, Zhezhi | You do not own the matching carry or mechanic |
Her general placement understates her value when the account is deliberately built around Hsin and Unison interactions.
A lower overall placement does not reduce the value of a fast, accessible sustain who unlocks the second team.
A completed Jinhsi, Changli or Jiyan team may outperform a newly pulled top-tier carry until weeks of materials and Echo farming are complete.
A slightly lower-ceiling rotation that you can repeat reliably often clears faster than a top-ranked team with missed swaps or buffs.
Finish one carry, one matching amplifier and one sustain. Then build the second sustain, because it is usually the hardest role to duplicate in endgame. Add the second carry only after both support shells work. Vertical investment—signature weapons and sequences—comes after two functional teams unless the upgrade fixes a measured rotation problem.
A single overall row hides the most important question: which job is missing? The shortlist below assumes Sequence 0, functional weapons and Echoes, and current endgame modes such as Tower of Adversity and Whimpering Wastes. It is a synthesis of current community testing, not an official Kuro Games ranking.
| Role | Top current choices | High-value alternatives | What moves a unit up |
|---|---|---|---|
| Main DPS | Hiyuki, Hsin, Jingran, Qingxiao, Yangyang: Xuanling | Aemeath, Luuk Herssen, Sigrika | Strong two-loop output, favorable current content, and a complete support shell |
| Hybrid / amplifier | Denia, Iuno, Lucilla | Lynae, Qiuyuan, Suoming | Fast Concerto, a buff that matches the carry, and low field-time competition |
| Sustain / support | Chisa, Mornye, Shorekeeper, Suisui | Verina, Baizhi | Healing or defense plus long buffs delivered in a short rotation |
Rewards compact rotations, repeatable burst windows and two complete teams. A fast amplifier can be worth more than an extra damage dealer.
Stage mechanics and available buffs can favor a different damage pattern. Do not copy a Tower-only order without checking the current modifiers.
Survival, interruption resistance and player execution matter more. A lower theoretical ceiling can clear more consistently.
Mobility, grouping and low setup time often feel better than a long endgame rotation. Comfort is a legitimate ranking dimension.

| Account state | Practical value | Decision |
|---|---|---|
| Hsin built, support ready | Top specialist | Test the Unison loop; Suoming can be the missing structural piece |
| No Hsin, strong Basic Attack partners | Viable alternate core | Compare Suoming + Sanhua + sustain with the account’s finished team |
| No matching core or materials | Low immediate value | Do not pull only because another list shows a high universal tier |
| Ranking lens | What moves upward | What can be underrated |
|---|---|---|
| Overall account value | Flexible sustain and buffers that work in many teams | Specialists tied to one element or mechanic |
| Best possible team | Premium carries and complete limited teams | Accessible units that make an unfinished roster functional |
| Low investment | Fast rotations, easy weapons and early Echo sets | High-ceiling units that need precise stats or partners |
| Current endgame | Characters matching the active enemies and buffs | Strong units temporarily facing resistance or poor stage conditions |
Use the overall list to find a role gap, then use the role shortlist and team guide to make the final decision. A one-letter difference is not enough reason to discard a finished build.
Yes. Team synergy, Echo quality, weapons, execution, and the specific endgame rotation all affect results.
Only if rerolling is still practical and the character fits a team you want to build. Account progression and flexible supports usually matter more than one launch pull.
Her ceiling depends on team structure. In a complete Hsin-centered Unison route she performs like a top specialist; a roster without that core should compare her alternate personal-damage route with its existing teams.
Yes. The role shortlist assumes Sequence 0, functional weapons and Echoes, and a repeatable two-loop rotation. Higher Sequences can change individual placements.
Endgame requires complete teams, not three damage dealers. A fast sustain unit can add healing, buffs and rotation stability while using very little field time.
Recheck after a version change, a new Resonator, a major balance adjustment, or a new endgame rotation. A letter should not move only because a launch showcase looks strong.
Claim current free Astrite and Tides first, then compare the smallest Lunites amount that reaches your stop line.
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