Sigrid de L'Azur is the second new S-Rank Agent in Zenless Zone Zero Version 3.1, and she fills a very different account role from Remielle Dan. Remielle is a Lumiflux Anomaly DPS built around Anomaly burst and team synergy. Sigrid is an Ice Attack DPS built around spear follow-ups, enhanced-state pressure, and explosive damage against Stunned enemies.
That difference matters for every pull decision in Version 3.1. Sigrid is not just "the second banner character." She is the better target for players who need a direct Ice damage carry, prefer crit-style Attack scaling, or already have Stun and support pieces waiting for a DPS who can cash out during enemy downtime. She is less urgent for accounts that already have premium Ice coverage or need Anomaly flexibility more than another on-field burst dealer.
Sigrid's Signal Search is scheduled for the second half of Version 3.1, running from August 19, 2026 at 12:00 to September 8, 2026 at 14:59 server time. That puts her directly after the Version 3.1 launch rewards and first-half Remielle banner, so players can use the early part of the patch to claim anniversary resources, test Remielle, and decide whether Sigrid fills the more important roster gap.
Her confirmed identity is:
| Field | Sigrid de L'Azur |
|---|---|
| Rarity | |
| Attribute | |
| Specialty | |
| Main role | Ice DPS with spear burst windows |
| Signature W-Engine | |
| Version | 3.1 |
| Banner period | August 19, 2026 12:00 to September 8, 2026 14:59 server time |

Sigrid's character showcase is the best quick check for her spear cadence, stance transitions, and whether her burst-window playstyle looks comfortable for your hands.
Attack Agents usually ask a more direct question than Anomaly Agents: how much damage can they deliver inside their best window, and how easily can the team create that window? Sigrid's answer is tied to Converging Spear. If she can follow certain skills with Converging Spear for large damage, and if Stunned enemies allow her to unleash all three stages directly, her best teams will be built around reliable stun timing and clean buff stacking.
Sigrid has a clearer visible role than Remielle, but her final value still depends on execution details. A player should treat the role as confirmed and the exact ranking as pending.
| Planning point | Safe status before launch | What to recheck after August 19 |
|---|---|---|
| Rarity, attribute, specialty | S-Rank Ice Attack | None, unless live client wording changes |
| Banner timing | August 19 to September 8, 2026 | Server-time notice and regional display |
| Core mechanics | Converging Spear, Unbridled Spear, Stunned-enemy burst | Input timing, animation commitment, interruption behavior, and damage split |
| Team role | Ice damage dealer | Whether she is mostly on-field, quick-burst, or hybrid |
| Team requirement | Strongly favors Stun/support setup | Whether her additional ability or major buffs require a Stun or Support teammate |
| Best build | ATK, crit, Ice damage as early anchors | Final Drive Disc, energy needs, and crit breakpoints |
The most important live-test question is how forgiving Sigrid feels in real stages. If Converging Spear tracks well, blocks or resists disruption cleanly, and fits inside standard Stun windows, she becomes a very comfortable DPS. If the full sequence is easy to interrupt or whiff, her ceiling may remain high while her average player value drops.
Sigrid's kit language points toward a burst-combo DPS rather than a passive sustained damage dealer. Three mechanics define the early plan:
| Mechanic | Practical meaning | Player decision |
|---|---|---|
| Converging Spear | Follow-up damage after certain skills, with multiple stages | Learn which actions unlock it and avoid wasting stages outside key windows |
| Unbridled Spear | Enhanced-state skills that grant buffs | Enter enhanced state before committing the main damage sequence |
| Stunned-enemy burst | Direct access to all three Converging Spear stages on Stunned enemies | Build teams that create Stun consistently and save damage for that window |
The most important line is the Stunned-enemy interaction. If Sigrid can directly unleash all three stages of Converging Spear when the enemy is Stunned, her ceiling should be tied to how often the team can create that state and how much support can be stacked before she begins the sequence. A poorly built Sigrid team may still look flashy, but the best Sigrid team should feel deliberate: prepare, Stun, enhance, burst.
That is also why she may be easier to evaluate than Remielle for some accounts. Remielle asks whether Anomaly synergy and Lumiflux flexibility will outscale existing teams. Sigrid asks whether your account can give an Ice Attack DPS strong Stun windows. If the answer is yes, her role is immediately understandable.
Sigrid appears to reward players who memorize her skill order. Converging Spear is not just an extra hit; it is the core damage payoff. The phrase "can follow up certain skills" means not every action should be treated equally. The strongest Sigrid players will know which actions route into Converging Spear, which actions prepare Unbridled Spear, and which enemy state deserves the full damage sequence.
Unbridled Spear is the setup layer. If it lets Sigrid enter an enhanced state and gain buffs, the player should avoid spending the strongest Converging Spear chain before that state is active. In practical terms, Sigrid's loop probably has three phases:
That order may sound obvious, but it is easy to get wrong in action combat. If Converging Spear can be triggered after many different skills, players may accidentally spend a stage during movement, wave cleanup, or a low-value enemy window. Sigrid's damage profile likely rewards restraint more than button mashing.
Sigrid teams should be built around a damage window. A good team does not only increase her stat page; it helps her reach the moment where all three Converging Spear stages can be unleashed against the right target.
| Team job | What Sigrid wants | Why it matters |
|---|---|---|
| Stun creator | Reliable daze, fast boss Stun, safe window setup | Enables the full Converging Spear burst condition |
| Damage support | ATK, Ice DMG, crit value, damage taken, resistance shred, or buff uptime | Makes each spear stage hit harder |
| Field-time manager | Teammate actions that do not steal the damage window | Lets Sigrid spend the prepared state cleanly |
| Survival/control flex | Shields, interruption resistance, grouping, or stage-specific control | Protects the sequence from being broken |
Stun-first Sigrid teams should be the baseline. Her confirmed Stunned-enemy interaction is too important to ignore. If your account already has a trusted Stun Agent, Sigrid becomes more attractive because you are not pulling a DPS into an empty shell. If you do not have good Stun support, she may still work, but her most explosive windows could feel harder to access.
Ice-focused Sigrid teams should be tested next. An Ice Attack DPS often benefits from Ice damage buffs, Ice resistance reduction, freeze-related control, or teammates that make Ice matchups smoother. The exact best Ice partner depends on Version 3.1 testing, but the team goal is clear: increase the value of the Converging Spear window rather than spreading buffs randomly through the rotation.
Flexible burst teams may also work if Sigrid's personal damage is high enough. A team that creates Stun reliably, applies generic damage buffs, and gives her safe field time can be more valuable than a team that matches labels but fails to create the burst condition consistently.
Sigrid's best team is likely to be easier to recognize than Remielle's: she wants a Stun window and someone who makes that window hit harder. The names below are planning shells, not final rankings.
| Team shell | Example Agents to test | Why it could work | Main caution |
|---|---|---|---|
| Premium Stun burst | Sigrid + Norma + Sunna | Stun setup plus attack support gives Sigrid a clean burst window | Expensive if both partners are missing |
| Ice-control burst | Sigrid + Lycaon or Lighter + support/flex | Ice RES shred or longer Stun can raise spear-stage value | Needs live testing against mobile bosses |
| Second-half banner shell | Sigrid + Dialyn or Yuzuha + flex | Version 3.1 reruns may provide a nearby support or Stun option | Do not pull a rerun only for theory unless the role is missing |
| Newer account DPS shell | Sigrid + best Stun Agent + best universal support | Gives Sigrid a practical team without chasing every premium piece | Lower ceiling, but easier to build |
| Double-DPS caution shell | Sigrid + another main DPS + support | Can clear casual content through raw damage | Usually wastes field time and weakens Converging Spear planning |
Norma and Sunna appear often in early Sigrid team discussions because the role logic is clean: one creates the window, the other makes Sigrid's damage window stronger. Lycaon and Lighter are worth testing because Ice resistance interaction and Stun duration can matter for a spear combo that wants to finish inside enemy downtime. Dialyn and Yuzuha deserve attention because they are part of the same Version 3.1 second-half rerun environment, which makes them natural account-planning comparisons.

The most useful team-building rule is simple: if a teammate cannot help Sigrid reach Stun faster, improve the Converging Spear window, or protect her combo, that teammate needs a very strong reason to be there.
Bangboo choice should support the window Sigrid is trying to create. A pure damage Bangboo can look attractive, but a utility option may outperform it if it helps the team reach Stun faster or keeps enemies grouped long enough for the full spear chain.
| Team need | Bangboo direction | Reason |
|---|---|---|
| Faster boss Stun | Daze or Stun-support Bangboo | Helps Sigrid access her strongest condition more often |
| Ice damage amplification | Ice-friendly Bangboo | Works if the team is already reliable at creating windows |
| Multi-wave stages | AoE or grouping utility | Prevents spear stages from being wasted on scattered enemies |
| Budget account | Best leveled general Bangboo | A built option with correct timing beats an ideal underbuilt one |
For the flex Agent slot, prioritize support uptime over another damage dealer. Sigrid already wants to be the one spending the premium window. If another Agent consumes that same window, the team can feel strong in easy stages and clumsy in timed endgame.
Sigrid is an Attack Agent, so her early build plan should start closer to a traditional damage dealer than an Anomaly unit. That means players should prepare for ATK, Ice damage, and crit-oriented value, while waiting for final scaling before locking every slot.
| Build area | Early priority | Notes |
|---|---|---|
| Core damage stats | ATK, Crit Rate, Crit DMG, Ice DMG | Likely starting point for an Ice Attack DPS |
| Rotation comfort | Energy, buff uptime, enhanced-state access | Only valuable if her final kit needs it |
| Drive Discs | Flexible DPS pieces first | Wait for final best-in-slot comparisons before heavy farming |
| Team buffs | Stun uptime, Ice damage, damage taken, crit/ATK buffs | Prioritize buffs that overlap with Converging Spear |
| W-Engine | Knight's Extolment as premium option | Agent first unless the weapon gap is unusually large |
The safest pre-release farming plan is to keep strong generic DPS pieces and avoid destroying account flexibility. If you have Ice damage pieces with strong crit and ATK substats, save them. If you lack good Attack W-Engines, keep resources ready but do not assume Knight's Extolment is mandatory before live comparisons exist.
Sigrid's signature W-Engine, Knight's Extolment, is likely tuned for her damage pattern. The important question is whether it improves her Converging Spear loop in a unique way or mainly adds raw damage. If it changes rotation comfort, buff uptime, or spear-stage output dramatically, it may become a higher priority for dedicated Sigrid players. For most players, the safer order remains Sigrid first, W-Engine second, duplicate investment last.

Sigrid's upgrade path should prioritize whatever feeds Converging Spear and her enhanced-state damage. Until the live kit is tested, use this as a conservative material plan.
| Investment area | Early priority | Why |
|---|---|---|
| Very high | Usually controls the Agent's main mechanic and team condition | |
| High | Upgrade whichever skill category unlocks or strengthens the spear chain | |
| Medium to high | Valuable if it fits inside Stun windows or extends burst compression | |
| Situational | Upgrade if Sigrid enters through assists often in final rotations | |
| Situational | Important only if her best playstyle uses frequent dodge counters or defensive charging |
Knight's Extolment should be judged by two questions. Does it significantly increase Converging Spear damage, and does it improve the comfort of reaching that damage? If it only adds raw stats, strong Attack W-Engines may be enough for many accounts. If it changes the feel of the combo or pushes a key breakpoint, dedicated Sigrid players can justify it after securing the Agent.
Mindscapes should follow the same discipline. M0 is the right target for most players. Early Mindscapes become more appealing if they reduce combo friction, extend the enhanced state, improve Stun-window burst, or solve interruption problems. Pure damage upgrades are attractive for mains, but they compete against Remielle, reruns, and future supports.
| Spending tier | Best stopping point | Reason |
|---|---|---|
| F2P | M0 Sigrid | Keeps enough pulls for future support or rerun needs |
| Low spend | M0, then consider Knight's Extolment after testing | Weapon value depends on final gap and comfort |
| Sigrid main | M0 first, then evaluate early Mindscape breakpoints | Avoid guessing before real endgame clears |
| High spend | Signature and selected Mindscapes by preference | Still compare against building a stronger Stun/support shell |
Sigrid's expected combat loop is more structured than a simple basic-attack DPS:
Against bosses, Sigrid should reward players who understand timing. The biggest mistake will be treating her enhanced state as something to enter whenever available. If the enemy is about to leave range, phase away, or recover from Stun, the full sequence can lose value. The best Sigrid rotation will likely line up enemy Stun, support buffs, and Converging Spear stages in one clean sequence.
Against multi-wave stages, the loop may be faster. It may be correct to use partial Converging Spear value to delete elite enemies rather than over-saving for a perfect boss window. Sigrid's practical strength will depend on how quickly she can move between setup and payoff without feeling locked into long animations at the wrong time.
Sigrid will likely reward muscle memory more than spreadsheet planning. Before judging her damage, practice the loop in repeatable situations.
If her trial feels awkward, do not force the pull just because the damage numbers look high. A DPS that fits your hands and your existing team often clears more consistently than a theoretical top option that constantly drops its best sequence.
| Practice goal | What to watch | Good sign |
|---|---|---|
| Enter enhanced state cleanly | Whether Unbridled Spear setup feels smooth after support setup | Sigrid reaches her payoff without awkward downtime |
| Hold damage for Stun | Whether Converging Spear is spent too early | Full sequence lands during enemy vulnerability |
| Avoid interruption | Whether charging or follow-up actions get broken | Combo survives normal boss movement and attacks |
| Manage wave cleanup | Whether she overkills small enemies with premium actions | Smaller actions handle trash waves; full spear chain stays for elites |
| Exit at the right time | Whether supports need to refresh before the next window | Rotation resets without leaving Sigrid stranded |
Sigrid is a high-priority target for accounts that need an Ice Attack DPS, already have strong Stun tools, or prefer direct burst gameplay over Anomaly timing. She is less urgent for accounts that already have several invested direct damage carries and no support shell ready for her.
| Player type | Recommendation | Reason |
|---|---|---|
| Account missing Ice DPS | High priority | Sigrid directly solves attribute and role coverage |
| Account with strong Stun support | High priority | Her best payoff appears tied to Stunned enemies |
| Player who prefers burst combos | Strong candidate | Converging Spear rewards timing and execution |
| Anomaly-focused account needing Remielle | Compare carefully | Remielle and Sigrid solve different problems |
| Account already stacked with Ice damage | Wait for testing | Sigrid needs to improve your roster, not duplicate it |
| F2P or low-spend player | Agent first | Do not chase Knight's Extolment before the Agent is secured |
The Remielle comparison is the biggest Version 3.1 decision. Remielle offers a new Lumiflux Anomaly route and may become a long-term attribute investment. Sigrid offers a more direct Ice Attack route with a clear Stun payoff. If your account lacks both Anomaly and Ice damage, the decision should come down to the teams you can actually build. A great Sigrid with weak Stun support may feel worse than a Remielle team that already has Anomaly pieces ready. A great Remielle with no useful Anomaly support may feel worse than a Sigrid team that can create perfect Stun windows.
Second-half reruns also complicate the banner. Dialyn, Ukinami Yuzuha, and Asaba Harumasa appear as Version 3.1 second-half rescreening options with their W-Engines. If one of those rerun Agents fills a specific account gap, Sigrid has to compete with that need. Anniversary rewards are generous, but they do not remove opportunity cost.
Sigrid also enters Version 3.1 with a featured outfit, Majestic Wavechaser. That is useful context for players who are deciding whether to make her a long-term account favorite, but it should not replace the normal pull logic. A cosmetic outfit does not fix missing Stun support, weak Ice gear, or a roster that needs Remielle's Anomaly role more urgently.

| Outfit | What to check | Spending advice |
|---|---|---|
| Majestic Wavechaser | Outfit Store label, availability period, and whether any launch promotion is active on your server | Secure Sigrid first, then decide whether the outfit fits your budget |
If you are saving for Sigrid but still low on pulls, keep the outfit decision separate. Claim anniversary rewards, reserve the Agent pity plan, test the trial on August 19, and only then decide whether cosmetics are worth extra spending. Saved promotion images can become outdated, so use the live Outfit Store as the final source before buying.
| Question | Lean Sigrid | Lean Remielle |
|---|---|---|
| What role do you lack? | Ice Attack DPS | Lumiflux/Anomaly DPS |
| What gameplay do you prefer? | Stun-window burst and spear combos | Anomaly setup, team synergy, flexible damage states |
| What gear do you already have? | Crit/ATK/Ice DPS pieces | Anomaly Proficiency and ATK pieces |
| What team shell is ready? | Stun support and damage buffers | Anomaly partners and buildup support |
| What is the long-term bet? | Strong direct DPS coverage | New attribute and Anomaly ecosystem |
| What should cautious players do? | Test Sigrid trial before spending | Test Remielle first, then compare before August 19 |
Players who can wait should use the calendar. Remielle starts first and lasts through the full version. Sigrid starts August 19. That overlap means a patient player can test Remielle, read early performance results, and still keep enough resources for Sigrid if she looks like the better fit.
The first mistake is ignoring Stun. Sigrid's three-stage Converging Spear access against Stunned enemies is a core reason to pull her. A team that cannot create those windows may underuse her kit.
The second mistake is spending Converging Spear stages too early. If a stage lands before buffs, debuffs, or Stun are ready, her damage pattern loses the burst compression that makes it valuable.
The third mistake is judging Sigrid only by screenshots or animations. A stylish DPS still needs frame comfort, uptime, enemy tracking, and team compatibility. Trial gameplay and early endgame clears will matter.
The fourth mistake is forgetting the free S-Rank selector and rerun options. Version 3.1 is not only a two-character patch. The free Agent, free W-Engine, custom search additions, reruns, and top-up bonus reset all affect the best account plan.
The fifth mistake is buying pulls before checking UID/server and current product details. If you top up for Sigrid, use the current Zenless Zone Zero product page, confirm account information, and avoid relying on old package screenshots.
Players targeting Sigrid should avoid spending all Version 3.1 launch rewards on day one unless Remielle is also a must-pull. The smarter route is to claim early rewards, run Remielle's trial, decide whether she solves an immediate need, and reserve enough pulls for August 19.
If Sigrid is your main target, keep at least one pity plan intact. Version 3.1 includes Encrypted Master Tapes, Polychrome, check-in rewards, event rewards, and a first-purchase double bonus reset in the Monochrome Market. Those resources can make the banner easier, but only if they are not scattered across every available option.
For spenders, the same principle applies: decide the target before topping up. Sigrid players usually want the Agent first, then Knight's Extolment if the final weapon gap is compelling. Duplicate investment should wait until high-level testing proves which Mindscape breakpoints matter.
Yes. Sigrid is an S-Rank Ice Attack Agent, so her main job is direct damage rather than Anomaly support.
Converging Spear is the named follow-up sequence at the center of Sigrid's kit. It can follow certain skills and becomes especially important when she can unleash all three stages against Stunned enemies.
She appears to benefit strongly from reliable Stun windows. She may still function without a dedicated Stun teammate, but her highest value should come from teams that can trigger Stun consistently.
Pull Sigrid if you need Ice Attack damage and have a team that can support Stun-window burst. Pull Remielle if you want a Lumiflux Anomaly core and better Anomaly team coverage.
No W-Engine should be treated as required before live testing. Knight's Extolment is expected to be Sigrid's premium option, but most players should secure Sigrid before chasing the signature.
Yes. Sigrid has the Majestic Wavechaser outfit in the Version 3.1 outfit lineup. Check the live Outfit Store for final availability, and keep the outfit budget separate from the Agent pull plan.
Sigrid's Version 3.1 banner is scheduled from August 19, 2026 at 12:00 to September 8, 2026 at 14:59 server time.
Sigrid is the clean Version 3.1 choice for players who want an Ice Attack DPS with a defined burst window. Her kit is likely to feel best when the whole team is built to create Stun, stack buffs, and let Converging Spear land in full. Pull her if that is the missing piece in your account. Save or wait if your Ice damage is already covered, your Stun support is weak, or Remielle's Lumiflux Anomaly role solves a more important long-term problem.
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