Zenless Zone Zero Version 3.1, The Long Goodbye, launches on July 29, 2026, and it is one of the most important resource patches of the year. The update brings Remielle Dan, Sigrid de L'Azur, a free limited S-Rank Agent choice, a free limited S-Rank W-Engine choice, anniversary login rewards, new outfits for Remielle, Sigrid, and Lucy, multiple event reward tracks, custom search additions, and a Monochrome Market first-purchase double bonus reset.
The best plan is not to pull first and read later. Claim the time-limited rewards, decide which free S-Rank fills an account gap, compare Remielle and Sigrid before spending premium pulls, and avoid building a budget around expired livestream codes or saved package images. Version 3.1 gives a lot, but it also creates more tempting places to spend.

The first thing to manage is timing. Version 3.1 rewards are spread across launch, web events, check-ins, banners, and later event phases.
| Date or period | What happens | What to do |
|---|---|---|
| July 17 to September 9, 2026 05:59 UTC+8 | First-Generation Void Hunter Returns web/return event period | Join early, invite eligible friends only if the return/register conditions fit |
| July 29, 2026 05:59 UTC+8 | Web pre-registration and original works collection close | Finish web preregistration before the update window |
| July 29, 2026 | Version 3.1 launches | Claim launch rewards, check event menu, test Remielle |
| After July 29 update to September 8, 2026 14:59 server time | Remielle Dan first-half banner window | Pull only after comparing her role with your account needs |
| August 19, 2026 12:00 to September 8, 2026 14:59 server time | Sigrid second-half banner window | Reserve pulls if Ice Attack DPS is your priority |
| Version 3.1 launch | Monochrome Market first-purchase double bonus resets | Check current package details before any top-up |
The livestream redemption code should be treated as expired by now. The Version 3.1 code window ended on July 19, 2026 at 23:59 UTC+8, so players planning after July 20 should not count that code in their pull math. If a website still lists the code as active, use the in-game redemption page as the final check and expect failure if the deadline has passed.
Different sites may describe Version 3.1 with different headline numbers because they combine rewards in different ways. Some count only login pulls. Some include Boopon. Some include event rewards, selectors, web-event Polychrome, and anniversary mail. For planning, separate the categories instead of treating one headline number as guaranteed pulls.
| Reward claim type | How to read it | Safer planning rule |
|---|---|---|
| Encrypted Master Tape count | Limited-banner pulls only | Count confirmed check-in and mail tapes first |
| Polychrome count | Flexible currency | Include only rewards with confirmed claim routes and dates |
| Boopon count | Bangboo channel value | Do not convert it into limited-Agent pulls |
| Free S-Rank Agent | Selector value, not pull currency | Choose by roster gap, not by theoretical pull conversion |
| Free W-Engine | Account upgrade value | Pair it with an Agent you actually use |
| "Up to" total rewards | Often includes events, Boopon, and time-gated content | Treat as maximum claim path, not day-one currency |
This distinction matters for Remielle and Sigrid planning. A player may see a large total reward number and assume both new Agents are easy to secure. In practice, limited-banner pulls, selector value, Boopon, and material rewards solve different problems. Spend decisions should be based on the limited-banner currency you can actually use before September 8.
Version 3.1 has several reward buckets. They should not be mentally combined into one vague "anniversary gift" because each bucket has a different claim route and risk.
| Reward bucket | Main rewards | Priority |
|---|---|---|
| Anniversary login and mail rewards | Polychrome, Encrypted Master Tape, Boopon, avatar/title items | Claim immediately and check expiry |
| Free limited S-Rank choice | Jane, Soldier 0 - Anby, Trigger, Lucia, or Hugo | Decide after checking account role gaps |
| Free limited S-Rank W-Engine choice | Matching limited W-Engine choice tied to the selector pool | Choose after locking the Agent plan |
| Summer Waves Roll In | Lucy outfit Princess on Holiday | Claim during the event window if you care about cosmetics |
| Gameplay event rewards | Pyrois Mindscapes x2, W-Engine overclock material x1, Polychrome, materials | Prioritize permanent account value |
| First-Generation Void Hunter Returns | Polychrome from web preregistration, friend return/register tasks, and in-game check-in | Complete before dated windows close |
| Custom Search additions | Tsukishiro Yanagi, Caesar, Zhu Yuan and exclusive W-Engines | Useful for long-term targeting, not a day-one impulse |
The headline resource numbers are generous: Version 3.1 includes Polychrome x1600, Encrypted Master Tape x20, check-in rewards, Boopon x10, and additional event currency or material rewards. The First-Generation Void Hunter Returns event adds web preregistration Polychrome, invite rewards, and an in-game seven-day check-in reward track. The exact in-game menu should be checked after launch because some rewards arrive through mail, some through event pages, and some through daily login panels.

Players who log in after Version 3.1 should follow a simple claim route:
The order matters because some mistakes cannot be easily reversed. A selector choice can reshape the account more than a few extra pulls. A W-Engine choice can lose value if it does not match the Agent you actually use. A top-up bonus reset can be useful, but it should support a pull plan rather than create one.
The limited S-Rank Agent selector in Version 3.1 includes Jane, Soldier 0 - Anby, Trigger, Lucia, and Hugo. The best choice is the one that fixes a role gap, not necessarily the one with the loudest hype.
| Account need | Selector logic |
|---|---|
| Missing a main damage core | Choose the Agent who immediately completes a playable team |
| Missing a support/enabler role | Prioritize the Agent who improves multiple teams rather than one narrow lineup |
| Already has strong DPS coverage | Look for long-term utility, team flexibility, or favorite character value |
| Planning to pull Remielle | Avoid duplicating the same damage role unless the team needs both |
| Planning to pull Sigrid | Choose a selector Agent that supports a second team or fills non-Ice coverage |
| New account | Prefer the easiest Agent to build into a complete team with current resources |
Do not pick the W-Engine first. The Agent determines whether the W-Engine has a home. A matching W-Engine can be valuable, but a powerful weapon sitting on the wrong account is less useful than a character who completes a functional team.

Players should also check the Custom Search additions before choosing. Tsukishiro Yanagi, Caesar, Zhu Yuan, and their exclusive W-Engines are being added to Custom Search in Version 3.1. That does not mean every player should immediately target them, but it changes long-term planning. If one of those Agents is already on your account plan, the free selector should cover a different problem.
The selector is the easiest place to lose value because every option feels rare. Use a decision tree instead of choosing from memory.
| Step | Question | If yes | If no |
|---|---|---|---|
| 1 | Do you already have two complete teams for Shiyu Defense or Deadly Assault? | Choose long-term utility, favorite value, or a missing niche | Choose the Agent who completes Team 1 or Team 2 fastest |
| 2 | Are you pulling Remielle? | Avoid picking a selector Agent that duplicates her exact job unless it creates a tested Anomaly shell | Keep the selector open for DPS or support coverage |
| 3 | Are you saving for Sigrid? | Choose a selector Agent that helps your other team or supports account balance | Choose the strongest immediate role fix |
| 4 | Do you own the selected Agent's best partners? | The pick gains value immediately | Consider a more self-contained option |
| 5 | Do you have the matching W-Engine or selector weapon path? | The pick becomes easier to finish | Do not let the weapon force a bad Agent choice |
Newer players should usually favor a complete, playable team over a niche upgrade. Veteran players can be more selective because a single support, W-Engine, or role patch may unlock more value than another carry. Favorite picks are valid too, but make the choice intentionally: if the Agent will sit unused, the selector is not helping the account.
Start with the Remielle Dan guide if your main question is whether Lumiflux Anomaly is worth building around. Remielle's value comes from Refringe, Luminize, Attribute Flux, and team Anomaly damage timing. She is strongest on accounts that want a future-facing Anomaly core or need a new attribute route.
Use the Sigrid guide if your main question is whether your account needs an Ice Attack carry. Sigrid's value comes from Converging Spear, Unbridled Spear, and burst damage against Stunned enemies. She is strongest on accounts that already have reliable Stun setup or need direct Ice DPS coverage.
Version 3.1 introduces two very different new S-Rank Agents. Remielle Dan is a Lumiflux Anomaly DPS, while Sigrid de L'Azur is an Ice Attack DPS. Players who can only afford one should not treat them as interchangeable.

| Decision point | Remielle Dan | Sigrid de L'Azur |
|---|---|---|
| Attribute | ||
| Specialty | ||
| Best account fit | Anomaly teams, new attribute planning, flexible damage routes | Ice DPS gap, Stun-window teams, direct burst gameplay |
| Main risk | Final Anomaly loop and team dependency need testing | Needs reliable Stun/support shell to reach ceiling |
| Banner timing | Available from launch through September 8 | August 19 to September 8 |
| Pull advice | Test early, but do not rush W-Engine | Reserve resources if Ice DPS is a real gap |
The overlap creates a helpful safety net. Remielle starts first and remains available after Sigrid begins. A cautious player can test Remielle, wait for early performance results, and still decide whether Sigrid is the better fit before the version ends.
Version 3.1 is generous, but different players need different spending routes. Use the one that matches your risk tolerance.
| Budget route | Best for | Pull behavior |
|---|---|---|
| Conservative route | F2P players, low pity, no guarantee | Claim rewards, test Remielle, wait for Sigrid trial, pull only the Agent that solves the biggest gap |
| Remielle-first route | Anomaly accounts, Lumiflux planners | Pull Remielle early, skip her W-Engine until final testing, keep enough for Sigrid if Ice coverage is weak |
| Sigrid-reserve route | Players missing Ice Attack DPS | Skip early impulse pulls, use Remielle trial for comparison, hold a pity plan for August 19 |
| Selector-stabilized route | Newer accounts | Pick free S-Rank first, build a stable team, then pull only if Remielle or Sigrid completes the second team |
| Collector route | Players targeting both new Agents | Pull Agents before weapons or Mindscapes, then decide whether either signature is worth the extra cost |
The strongest general rule is Agent first, weapon second, duplicates last. Version 3.1 has too many account-changing options to spend early on small damage upgrades before the roster plan is finished.
The Long Goodbye is more than a banner patch. The event board includes story, combat, casual, collection, and collaboration content.

| Event or feature | Type | Why it matters |
|---|---|---|
| The Long Goodbye | Main Story | Core Version 3.1 chapter and setting for the update |
| Enigma of the Labyrinth: Operation Bagel | Gameplay event | Likely priority for Polychrome and event currency |
| Deadly Assault: Adversity Mode | Combat challenge | Endgame-style value for built teams and account testing |
| Summer Waves Roll In | Summer event | Free Lucy outfit Princess on Holiday and event rewards |
| Snap! Focus Showdown! | Event mode | Clear for limited rewards and completion progress |
| Crispy Meal Deployment Plan | Event task track | Complete staged tasks before the window closes |
| Dangerous Fugitive's Leisurely Vacation | Event mode | Check for limited reward shop or time-gated tasks |
| Ding-Dong! Delivery Training in Progress | Event mode | Likely daily or staged completion route |
| Phaethon's Grand Reveal of the Year | Anniversary feature | Watch for account-wide anniversary reward claims |
| Extensive Patrol: Triple Bounty | Material bonus | Spend attempts on the materials you actually need |
| Combat Training: Triple Bounty | Material bonus | Use for build catch-up before new teams are finalized |
| Operation Yum 2026 | Global food collaboration | Regional/offline participation, not required for core game rewards |
| ZZZ-themed aesthetics exhibition | Offline/event feature | Good for fans, not a pull-resource priority |
| Gamescom 2026 booth | Offline showcase | Runs August 26-30 in Cologne |
| ZZZ x Honkai: Star Rail crossover | Future event | Planned for winter 2026, not part of the 3.1 pull budget yet |
For reward efficiency, clear limited Polychrome events first, then free outfit and unique account rewards, then material bonus events. Cosmetic and offline collaboration content can be exciting, but it should not distract from claim windows that directly affect pulls or progression.

Version 3.1 has two kinds of cosmetic planning: free event cosmetics and Outfit Store cosmetics. Keep those separate. Lucy's Princess on Holiday is tied to the Summer Waves Roll In event reward route, while Remielle and Sigrid outfits should be checked in the live Outfit Store after the patch launches.

| Character | Outfit or skin | Route | Planning advice |
|---|---|---|---|
| Remielle | Seashade Pas Seul | Outfit Store / 3.1 outfit lineup | Buy only after deciding Remielle is a long-term roster target |
| Remielle | Moonlight Whispers | Outfit Store / 3.1 outfit lineup | Check final store label and promotion timing in game |
| Sigrid | Majestic Wavechaser | Outfit Store / 3.1 outfit lineup | Secure Sigrid first; do not spend outfit budget before the Agent plan |
| Lucy | Princess on Holiday | Summer Waves Roll In event reward | Prioritize the event route because it is a unique free cosmetic reward |

For most players, Lucy's outfit should be the first cosmetic target because it is connected to event participation rather than a banner pull decision. Remielle and Sigrid outfits are different: they are best treated as optional extras after the roster plan is settled. Do not budget from old promotion images or reposted price screenshots. Open the live Outfit Store after Version 3.1 launches and confirm the current availability period before buying.
Not every player has time to clear the whole event board in one sitting. Version 3.1 should be approached by priority: first secure limited currency, then unique rewards, then materials, then optional celebration content.
| Available time | Best route | What to skip until later |
|---|---|---|
| 10 minutes | Mail, check-in panel, web-event claim, selector confirmation | Long combat stages, story catch-up, optional collaboration browsing |
| 30 minutes | Daily check-ins, event tasks with Polychrome, trial stages, Triple Bounty plan | Cosmetic browsing and non-expiring farming |
| 1 hour | Main limited event progress, Lucy outfit route, combat challenge attempts | Perfect-score retries unless rewards require them |
| Weekend session | Story chapter, event shops, Deadly Assault practice, team testing | Repeated low-value farming after key rewards are cleared |
Players returning after a break should start with the event menu rather than the banner screen. It is more important to activate time-gated claim tracks than to pull immediately. If an event has daily unlocks, missing the first few days can matter more than delaying a banner decision by an hour.
Follow this route during the first two weeks of Version 3.1:
This checklist is deliberately boring. Anniversary patches create a lot of noise, and boring routines protect resources better than hype-driven clicking.
Players should divide Version 3.1 resources into four buckets:
| Bucket | Use it for | Rule |
|---|---|---|
| Guaranteed rewards | Login, mail, check-ins, free selector, free W-Engine | Claim before deciding how to spend |
| Pull currency | Remielle, Sigrid, reruns, W-Engines | Spend after trials and account-gap check |
| Build resources | Pyrois Mindscapes, overclock material, event mats, Triple Bounty | Use after choosing which teams to build |
| Paid top-up budget | Monochrome or Inter-Knot Membership planning | Check current product page and UID/server before purchase |
The biggest trap is spending resources in the wrong order. Pulls feel urgent because banners are visible, but the selector may solve a team problem first. Build materials feel safe, but they can be wasted if spent before choosing between Remielle, Sigrid, and a selector Agent. Top-ups can help, but a first-purchase bonus reset should be used with a plan, not treated as a reason to buy immediately.
If you use ManaBuy for Zenless Zone Zero top-up, go through the current Zenless Zone Zero product page and confirm your UID and server before payment. Do not rely on a saved price, discount, or package image when deciding how much to spend. Package availability and promotional terms can change around a major version update, especially when a first-purchase double bonus reset is happening in game.
The first mistake is claiming only the obvious mail rewards and missing event-panel rewards. Anniversary patches often split rewards across multiple menus. Check mail, event tabs, login panels, web events, and the in-game notices after launch.
The second mistake is picking the free S-Rank before deciding your banner plan. If you are pulling Remielle, choose a selector Agent that complements that plan. If you are saving for Sigrid, do not pick a selector option that leaves your second team unfinished.
The third mistake is using an expired code in pull calculations. The Version 3.1 livestream code expired on July 19, 2026. Treat any later redemption success as unexpected, not guaranteed.
The fourth mistake is ignoring the W-Engine selector until after choosing randomly. A free W-Engine should support an Agent you actually plan to build. It should not be chosen as a collectible unless your account is already comfortable.
The fifth mistake is burning all stamina before checking Triple Bounty targets. If the bonus event is active, use it on materials that support your chosen team plan.
The sixth mistake is treating offline collaborations as required reward content. Food collaborations, exhibitions, and Gamescom appearances are part of the anniversary celebration, but the main account value is in the in-game event board, login rewards, selectors, and banner decisions.
Version 3.1 resets the first-purchase double bonus in the Monochrome Market. That can matter for players who plan to spend on Remielle, Sigrid, reruns, or future patches, but it should be handled carefully.
Use three checks before buying:
Do not treat saved package images as current proof. If a price matters, check the current checkout state directly. When sharing payment or account screenshots with support, hide UID, server, order, payment, and contact details that are not needed for the case.

Several details should be confirmed in the live client before final publish or before making irreversible choices.
| Item | Why it needs a live check | Safe action |
|---|---|---|
| Reward mail expiry | Mail gifts can expire or use regional timing | Claim first and record expiry before planning |
| Selector labels | Names, W-Engine pairing, and limits must match the live menu | Choose only after reading the selector screen |
| Event shop rewards | Some material quantities may be staged or capped | Prioritize unique and limited rewards |
| Remielle trial | Final loop may differ from pre-release expectations | Test before pulling weapon or Mindscapes |
| Sigrid trial | Stun-window comfort determines real value | Keep pulls reserved until her trial is available |
| Monochrome reset | Reset display can vary by account purchase history | Confirm in game before spending |
| Product-page packages | Package labels and promotions can change | Use current page details only |
This is especially important for the anniversary article because players will use it as a planning hub. A hub that tells players what to verify is more useful than a shallow list that simply repeats reward names.
Zenless Zone Zero Version 3.1 launches on July 29, 2026. Some web and return-event activities start earlier and have their own deadlines.
The Version 3.1 limited S-Rank selector includes Jane, Soldier 0 - Anby, Trigger, Lucia, and Hugo. Choose based on account role gaps rather than hype alone.
No. The Version 3.1 special-program code expired on July 19, 2026 at 23:59 UTC+8. Players planning after July 20 should not count it as available.
Pick Remielle if you want a Lumiflux Anomaly DPS and Anomaly team growth. Pick Sigrid if you need Ice Attack damage and can support Stun-window burst. Cautious players can test Remielle first and still compare Sigrid before September 8.
Lucy outfit Princess on Holiday is part of the Summer Waves Roll In reward plan for Version 3.1. Check the event menu after launch and claim it before the event window closes.
Yes, the Monochrome Market first-purchase double bonus resets when Version 3.1 launches. Confirm the reset in game and check current package details before buying.
Before spending pulls in ZZZ 3.1, claim every limited reward, finish the seven-day check-ins, choose the free S-Rank based on account gaps, and compare Remielle with Sigrid using real team needs. Version 3.1 is generous, but the best value comes from sequencing: claim first, test banners second, choose selectors third, then top up only if the current product details and your pull target both make sense.
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