Zilong is a chase-focused Fighter/Assassin who wins by choosing the right entry, flipping one target away from safety, and extending the fight through fast Basic Attacks. His current English-client kit rewards patience: Spear Strike lowers Physical Defense, Spear Flip changes the target's position, and Supreme Warrior gives the speed needed to reach a back-line carry or escape a bad collapse.
Farm cleanly, enter from a side angle, and commit only after dangerous crowd control is visible. Take Spear Strike at level 1 and prioritize it. In lane, use Spear Strike → Spear Flip → Basic Attacks; in a teamfight, activate Supreme Warrior first, then Spear Strike → Spear Flip → Basic Attacks. Assassin Emblem with Rupture, Master Assassin, and Lethal Ignition supports isolated kills; Inspire is the default spell, while Purify is the safety choice into several reliable hard-control threats.

| Role | Specialty | Best job | Main risk |
|---|---|---|---|
| Fighter / Assassin | Chase / Damage | Side-lane pressure, flank, isolated carry kill | Dashing into hard control without an exit |
| Damage pattern | Primary lane | Resource | Execution focus |
| Physical Basic Attacks | EXP lane / side lane | Mana | Target selection and passive timing |
Dragon FlurryPassive. After three damage instances from attacks or skills, Zilong's next Basic Attack strikes three times. Each hit deals 80 (+30% Total Physical Attack) Basic Attack Damage and heals 50 (+20% Total Physical Attack) HP. His normal Basic Attack is 100 (+80% Total Physical Attack) Physical Damage, and all his damage rises by 30% against targets below half HP.

The third-hit counter is ready and the enemy is close to half HP.
The triple strike compresses damage and sustain into one attack, then the low-HP bonus helps finish.
Do not enter a duel with an empty counter if you can charge it safely on the wave first.
Spear FlipSkill 1 · 12.0s cooldown; 80 mana at level 1. Spear Flip throws the target behind Zilong for 250 (+80% Total Physical Attack) Physical Damage at level 1. Base damage scales to 350 and the cooldown falls to 9.5 seconds at max rank.

Use it after Spear Strike reaches the target, especially when you can flip them away from safety.
The displacement breaks their retreat path and places Zilong on the correct side for follow-up attacks.
Do not flip a durable front liner into your back line or move a target out of an ally's aimed skill.
Spear StrikeSkill 2 · 12.0s cooldown. Spear Strike lunges to the target for 250 (+60% Total Physical Attack) Physical Damage and reduces Physical Defense by 15 for two seconds at level 1. Damage reaches 450, defense reduction reaches 30, and cooldown falls to 9 seconds at max rank. A kill resets the cooldown.

Dash once the escape tool or hard control you fear has been used, or use a minion kill to chain the reset.
The defense reduction amplifies the attacks that follow, while kill resets let Zilong continue a chase or exit through another target.
Do not dash first into five enemies just because the target is selectable; Supreme Warrior does not stop hard control.
Supreme WarriorUltimate · 35.0s cooldown; 120 mana at level 1. Supreme Warrior removes slows and grants 40% Movement Speed, 35% Attack Speed, and slow immunity for 7.5 seconds at level 1. Attack Speed reaches 55% at level 3, and Dragon Flurry triggers every two attacks during the buff.

Activate it before the commitment so its speed secures the angle and its attack-speed window covers the full duel.
It cleanses slows, shortens the passive cycle, and lets Zilong reach or leave fights faster.
Do not treat slow immunity as control immunity; stuns, suppression, airborne effects, and transformations can still stop you.
Take Spear Strike at level 1, prioritize Spear Strike, keep Spear Flip as the secondary upgrade, and level Supreme Warrior whenever it is available. This order improves the defense-reduction dash that starts almost every reliable trade and lowers its cooldown for resets.
Supreme Warrior→
Spear Strike→
Spear Flip→
Basic AttacksWhen: approach from fog after the enemy's hardest control is committed. Why: the Ultimate gives the speed to reach the target, Spear Strike lowers defense, and Spear Flip moves the carry away from cover. Do not: activate Supreme Warrior in full vision and run through the tank line.
Spear Strike→
Spear Flip→
Basic AttacksWhen: the enemy oversteps or spends their escape. Why: the dash applies the defense reduction before the displacement and attack chain. Do not: flip the target toward their turret or out of your minion advantage.
Last-hit without draining mana on empty trades. Charge Dragon Flurry before a short exchange, then use Spear Strike only when the target cannot immediately punish the dash. Freeze near your turret when a flip can place the opponent behind you.
Push a safe side wave, leave vision, and make the enemy marksman respect the flank. Join Turtle or Lord through an outer route instead of walking down the middle. If the map is dark, keep Supreme Warrior available as an exit.
A bad entry can end the match. Track Franco's suppression, Nana's control, and other instant stops before touching Spear Strike. When no flank is safe, peel the diver with Spear Flip and threaten the next reset instead of forcing a hero play.
Talents: Rupture, Master Assassin, Lethal Ignition.
When: you can isolate a carry or side laner and keep attacking. Why: penetration, isolated-target damage, and follow-up burn reinforce Zilong's defense-reduction burst, while Inspire accelerates his passive cycle and sustain. Do not: use Inspire before you are in attack range or when hard control will waste the duration.
Keep the same damage talents but take Purify when the enemy draft has at least three dependable hard-control tools and one cleanse can preserve the decisive entry. Do not: expect Purify to remove suppression; avoid the suppressor or wait for that Ultimate to be spent.
The dated recommendation check used ONE Esports' Zilong guide and the MLBB Wiki pages for Emblems and Battle Spells, accessed July 29, 2026.
These five rows are dated high-rank samples, not five buttons to copy every match. The shared core is usually Windtalker, Berserker's Fury, and Great Dragon Spear. Change the early order and final slot for stickiness, sustain, anti-heal, or raw finishing damage.
Snapshot captured July 29, 2026: rankings, player statistics, and item orders may change.
Source: MLBB English client Pro Setups, captured July 29, 2026. Player names are shown as they appeared in the client Pro Setups list at capture time.
Open each setup for slot-by-slot decisions. Check enemy mobility, healing, and whether you can safely attack after Ultimate before locking the final slots.
64% WR · 548 matches · 9331 power · Boots + Crit tempo with Malefic Gun reach

Source: Pro Setup #1, captured July 29, 2026.
68% WR · 491 matches · 9228 power · Early Corrosion Scythe into Blade of Despair finish

Source: Pro Setup #2, captured July 29, 2026.
59% WR · 567 matches · 8274 power · Sky Piercer snowball Crit line

Source: Pro Setup #3, captured July 29, 2026.
53% WR · 792 matches · 8109 power · Anti-heal Crit chase package

Source: Pro Setup #4, captured July 29, 2026.
61% WR · 469 matches · 8095 power · Corrosion opener with Haas sustain and Sea Halberd

Source: Pro Setup #5, captured July 29, 2026.
Use this matrix when a match gives a reason to change the default Crit-chase core. Attributes and key effects follow the captured English long-press tooltips; icons are for display only.
Source: exact in-game long-press equipment tooltips from Zilong Pro Setups, English client, captured July 29, 2026. Windtalker and Berserker's Fury appear in all five observed setups.
Matchup notes below follow the official Mobile Legends relationship categories for Zilong, then add a short play action. Draft outcomes still depend on gold, timing, and execution.
| Official category | Heroes | What the official profile says / why it matters | Play action |
|---|---|---|---|
| Zilong counters | Official profile: Ultimate slow immunity makes Zilong strong against squishy heroes without reliable hard CC, such as Layla and Lylia. | Flank after their escape tools are spent; do not run the open mid-line in full vision. | |
| Countered by | Official profile: Zilong remains vulnerable to non-slow CC, so he is weak against powerful single-target control such as Franco and Nana. | Track the key control cooldown; do not dash while that hero is unseen. | |
| Compatibility | Official profile: Zilong works best with heroes who can hold off enemies while he solos a side lane, such as Pharsa and Hanabi. | Take the free side pressure when they can defend the main wave; do not abandon objectives for a free farm lane. | |
| Best teammate | Official relationship list marks Gloo as Zilong's best teammate signal. A sticky frontline that soaks attention creates a cleaner flank path for Spear Strike → Spear Flip. | Enter when Gloo has already drawn focus; do not arrive before the frontline starts. | |
| Best counter to Zilong | Official relationship list marks X.Borg as a best-counter signal into Zilong. Sustained armor-break pressure punishes long Basic Attack trades before Zilong finishes the passive cycle. | Keep trades short or rotate; do not stand still to finish a full passive stack in his firerange. | |
| Most countered by | Official relationship list marks Popol and Kupa as the hero that most counters Zilong. The duo adds an extra body, path control, and repeated disruption that punishes a straight dash-and-flip line. | Clear or bait the path tools first; do not take the obvious brush approach into both units. | |
| Not compatible | Official relationship list marks Cici as not compatible with Zilong. Both want extended side space and can leave the map without enough lockdown for a clean entry. | Split lane jobs clearly and sync engages; do not double-stack side pressure while the objective is free. |
Source: Mobile Legends official Zilong profile relationship categories, collected into the local official hero database (English), cross-checked July 29, 2026. Match outcomes still depend on timing, gold, and execution.
| HP | 2,511 | Mana | 500 |
|---|---|---|---|
| Physical ATK | 123 | Movement SPD | 265 |
| Physical DEF | 25 | Magic DEF | 15 |
| Attack Speed | 1.05 | Attack Speed Ratio | 100% |
| HP Regen | 7 | Mana Regen | 4 |
| Magic Power | 0 | Damage type | Physical |
Base values were read from the English-client Story/stat page on July 29, 2026, without equipment, skin, Emblem, or match modifiers.
Shop search returned eleven Zilong-matched skin cards. Prices and acquisition labels are capture-time observations; Limited, Starlight, season, recharge, event, and Collector labels do not guarantee current direct purchase.

Source: MLBB English client Shop > Skins search for Zilong, captured July 29, 2026. Prices, discounts, and acquisition methods are observation-dated and may rotate.
Taken in by the Tianyin Swordmaster Sect as a child, Zilong chose the spear over the Sect's famous sword tradition. He later trained under the Great Dragon alongside Baxia, inherited the Cloud Dragon's power, and received the Great Dragon Spear. His story resolves around a simple duty: saving one person and protecting the Cadia Riverlands are part of the same promise.
In a teamfight, use Supreme Warrior → Spear Strike → Spear Flip → Basic Attacks. In lane, start with Spear Strike, flip the target away from safety, then continue attacking to trigger Dragon Flurry.
Take Spear Strike at level 1 and prioritize it, use Spear Flip as the secondary upgrade, and level Supreme Warrior whenever available.
Inspire is the default when you can attack continuously. Purify is the safer option into several reliable hard-control skills, but it cannot remove suppression.
No. It removes slows and grants slow immunity, but stuns, suppression, airborne control, and transformations can still stop Zilong.
No. It fits a protected snowball because kills add stacks and deaths remove part of them. From behind, stable Crit, attack speed, lifesteal, anti-heal, or survival is usually more dependable.
No. The table records what the English client displayed on July 29, 2026. Direct prices, event access, and rotation labels can change.
Yes, if you enjoy side-lane pressure, flanks, and high-commitment target selection. Zilong is easy to understand but unforgiving when he enters before enemy control is spent. Learn the defense-reduction dash, practice flipping enemies away from safety, and adjust the Pro Setup core for sustain, anti-heal, or snowball risk. When the back line is unreachable, keep farming and pressure the map instead of donating a heroic-looking dive.
Compare roles in the MLBB Hero and Meta Guide, review map fundamentals in the MLBB Beginner Guide, or learn another pick-focused hero with the Franco Roam Guide.
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