Lylia is a Mid Lane Mage who clears waves quickly, controls narrow spaces with linked Shadow Energy bombs, and rewinds four seconds with Black Shoes. Pick her when your team needs lane priority, objective zoning, and sustained Magic Damage. Avoid her when enemy divers can force Black Shoes early and still reach the return point.
Lylia is listed in-game as a Mage with Push/Damage. Her high offense comes from repeated detonations rather than one isolated spell. The low control rating is deceptive: she does not lock targets in place, but her slows and bomb coverage can decide which entrance or exit remains usable.
| HP | 2380 |
|---|---|
| HP Regen | 6.8 |
| Physical Attack | 113 |
| Physical Defense | 17 |
| Attack Speed | 1.01 |
| Attack Speed Ratio | 100% |
| Mana | 500 |
| Mana Regen | 4 |
| Magic Power | 0 |
| Magic Defense | 15 |
| Movement Speed | 245 |

Passive / Buff
Lylia gains 15% Movement Speed while Gloom is nearby. Each Gloom upgrade adds another 5%, and Gloom upgrades whenever it devours Shadow Energy, up to five times.

Use it well: Keep Gloom close to the next bomb chain instead of throwing every charge in unrelated directions. A high-level Gloom improves both the explosion pressure and Lylia's ability to reposition around the fight.
Avoid: Do not walk away from the active chain before deciding whether the next bomb is for damage, zoning, or retreat. Leaving Gloom behind wastes the passive speed that keeps Lylia safe.

Skill 1 / AOE / Slow
Lylia sends Gloom forward, dealing 250 plus 100% Total Magic Power as Magic Damage and slowing enemies by 30% for 1.5 seconds. If Gloom touches Shadow Energy, it devours and detonates the bomb.

Use it well: Place Shadow Energy first, then send the shockwave through it. Aim the line so Gloom finishes near the next place the enemy wants to walk; the follow-up bomb becomes easier to trigger.
Avoid: Do not cast the shockwave beside an isolated bomb with no next target. The skill is most valuable when it starts or continues a connected detonation route.

Skill 2 / AOE / Slow
The bomb deals 90 plus 50% Total Magic Power on placement and briefly slows by 80%. When Gloom devours it, the explosion deals 220 plus 115% Total Magic Power. Every Gloom upgrade raises the detonation by 20%, up to 80%, and hitting an enemy hero restores 20% of the recharge time.

Use it well: Seed two or three bombs across the edge of a wave, objective entrance, or escape route before the fight commits. Detonate from the side that pushes Gloom through the chain and keeps the next charge available.
Avoid: Do not dump every charge under a mobile target before its dash is used. Hold at least one bomb to follow the movement or to cover Lylia's return path.

Ultimate / Heal / Buff
Lylia returns to the location of her Black Shoes from four seconds earlier, restores HP and Mana to their previous states, recovers an extra 10% Max HP, and gains 20% Movement Speed for two seconds.

Use it well: Track the shoe marker before stepping into danger. Spend bombs and health aggressively only when the return location is safe, then use the restored position and speed to restart from a new angle.
Avoid: Do not press Black Shoes automatically at low HP. If the marker sits inside enemy control or behind a collapsing front line, the rewind can return Lylia to a worse position.
Start with Shadow Energy and prioritize it, with Magic Shockwave as the secondary upgrade. Level Black Shoes whenever available. Shadow Energy controls wave clear, charge availability, and the damage of every detonation chain, so it gives the strongest improvement to Lylia's main job.
Use the Custom Mage Emblem. Inspire adds cooldown reduction and Mana Regen, helping Lylia cycle bombs before Enchanted Talisman is complete. Bargain Hunter shortens the time to her utility or damage spikes. Lethal Ignition fits the repeated-hit pattern: a connected bomb chain can trigger the extra damage without changing Lylia's normal plan.
Take Sprint when the main danger is being run down after the first slow or when Lylia needs to keep pace beside Gloom. Choose Purify against reliable crowd control that can prevent Black Shoes from being used in time. Flicker is the direct reposition alternative. Do not choose a spell only for the first engagement; consider whether it still helps after Black Shoes moves Lylia back to the marker.
These five current in-game builds were observed on August 15, 2026. Compare the six-item order and adjust utility or defensive slots for the match.
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Enchanted Talisman | Holy Crystal | Divine Glaive | Wishing Lantern | Genius Wand |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Enchanted Talisman | Glowing Wand | Wishing Lantern | Holy Crystal | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Enchanted Talisman | Holy Crystal | Divine Glaive | Wishing Lantern | Genius Wand |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Enchanted Talisman | Holy Crystal | Divine Glaive | Wishing Lantern | Genius Wand |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Enchanted Talisman | Ice Queen Wand | Glowing Wand | Wishing Lantern | Divine Glaive |
Use the item notes below to decide what each slot contributes. The table describes each item independently of the numbered builds.
| Item | What it adds | When to consider it |
|---|---|---|
Magic Boots | Movement Speed, cooldown reduction, and extra HP make the first bomb cycles arrive sooner without leaving Lylia too fragile. | Start here when cooldown access is the priority. Switch only when a draft demands a specific defensive boot badly enough to give up faster bomb cycles. |
Enchanted Talisman | Magic Power, HP, cooldown reduction, frequent Mana recovery, and a higher cooldown-reduction cap support repeated Shadow Energy chains. | Buy early for reliable Mana and cooldown tempo. Delaying it makes long wave, objective, and team-fight sequences much harder to sustain. |
Holy Crystal | A large Magic Power spike whose level-scaling passive strengthens every placement and detonation. | Choose when Lylia already has enough control and needs larger detonations. Delay it when healing, shields, or fast targets require utility first. |
Divine Glaive | Percentage Magic Penetration that becomes more valuable as enemy Magic Defense rises. | Move it earlier against Magic Defense. Against an unprotected back line, utility or flat penetration can produce more immediate value. |
Wishing Lantern | Magic Power, Mana, cooldown reduction, and current-HP-based follow-up damage after enough Magic Damage has been dealt. | Use against durable targets and long fights where repeated Magic Damage can trigger the follow-up. Replace it with more control when reaching or holding targets is the real issue. |
Genius Wand | Magic Power, Movement Speed, flat Magic Penetration, and stacking Magic Defense reduction against heroes hit by Magic Damage. | Best when frequent hits can stack Magic Defense reduction for Lylia and other Magic Damage. It loses relative value into already high Magic Defense where Divine Glaive is stronger. |
Glowing Wand | Magic Power, HP, Movement Speed, a Max-HP burn, and reduced Shield and HP Regen effects for three seconds. | Choose against healing, shields, or high-HP front lines. Skip it when the enemy offers no meaningful sustain and immediate burst is more important. |
Ice Queen Wand | Magic Power, Spell Vamp, HP, Movement Speed, and a stacking slow when skills damage enemy heroes. | Use when slowing fast targets keeps them inside Gloom's chain. Do not force it when allies already provide reliable control and the fight needs faster damage instead. |



Shadow Energy → Magic Shockwave → Shadow Energy. Put the first bomb on the wave and slightly toward the enemy's retreat. Send Gloom through it, then place the next bomb along his new path. This clears while threatening the opponent without spending every charge in one spot.




Shadow Energy placements → Magic Shockwave → continued Shadow Energy → Black Shoes when the return is safe. Cover the objective entrance before the fight starts. Detonate from the edge so Gloom travels across the contested route. When divers commit or Lylia has traded enough health and Mana, rewind only when the marker is safe.


Carmilla and Hylos have difficulty leaving repeated AOE zones without a clean Blink. Kite around Gloom and punish their long time inside the chain.


Nolan and Ling cross open space quickly and can reach Lylia before a slow field is established. Hold Black Shoes for their committed burst and avoid placing the marker beside an obvious flank.


Minotaur and Franco keep enemies inside a predictable area, giving Lylia enough time to connect multiple detonations instead of guessing at fast movement.

Vexana adds Magic Damage and zone pressure but does not solve Lylia's need for reliable front-line control. Avoid a fragile double-Mage core unless the rest of the team supplies engage and protection.
Availability below reflects the English in-game Shop on August 15, 2026. Event and Starlight entries can return under different schedules, so these notes describe the observed Shop state rather than permanent sale promises.

749 Diamonds shown in-game

749 Diamonds shown in-game

599 Diamonds shown in-game

269 Diamonds shown in-game

Limited-time Event

04/2024 StarLight Member

Limited-time Event
Lylia is a gifted descendant of dark magicians who treats the Magic Academy's dangerous underground laboratory as a playground. Her curiosity, confidence, and bond with Gloom turn forbidden experiments into adventures, even when the explosions convince everyone else to keep their distance.
The current five builds all start with Magic Boots and Enchanted Talisman. Add Holy Crystal for a direct power spike, Divine Glaive against Magic Defense, Wishing Lantern into durable targets, Genius Wand for stacking flat penetration, Glowing Wand against healing and shields, or Ice Queen Wand when stronger slows keep enemies inside Gloom's route.
Custom Mage Emblem with Inspire, Bargain Hunter, and Lethal Ignition matches the observed setup. It supports early cooldown and Mana needs, brings item timing forward, and rewards the repeated damage pattern of a connected bomb chain.
Sprint is the flexible default for repositioning and keeping pace with Gloom. Purify is better when reliable crowd control can stop Lylia from casting Black Shoes. Flicker is the alternative when one instant position change matters more than sustained movement.
Check the marker first, trade health and Mana only while the return point is safe, and rewind after the enemy commits important cooldowns. The best use is not always the lowest-HP moment; it is the moment that restores resources and leaves Lylia in a playable position.
Fast assassins such as Nolan and Ling can cross her bomb field, force Black Shoes early, and continue toward the return point. Keep vision on flank routes and place the marker behind real protection rather than directly beside the current fight.
Pick Lylia when your team can fight around prepared space. Clear first, arrive early, build a connected Gloom route, and save a bomb for the movement that matters. Track Black Shoes throughout the trade, adapt the third and fourth items to the enemy's mobility, sustain, and Magic Defense, and make every rewind create a second useful position instead of merely undoing damage.
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