Sunna is back as one of the most interesting support reruns in Zenless Zone Zero because her value is not just a flat buff. She turns the team into a faster damage machine through Angelic Chord-ination, Cat's Gaze, Claw Sharpeners, and Ether Veil. If your account already has a main Attack Agent and a real stunner, she can make stun windows feel much cleaner. If your roster still lacks a carry, she is strong but not automatically the first pull.
Quick answer: Pull Sunna if you play Ye Shunguang, want a premium Physical Support for Attack teams, or need a buffer who adds off-field pressure and improves stun-burst windows. Stop at one copy if your budget is tight. Thoughtbop is her best W-Engine, but it is a second step after the Agent, not a must-have ticket to make her usable.
Sunna's rerun is part of the Version 3.0 Phase II banner window, running from July 8, 2026 to July 28, 2026 by server time. Her original release was in Version 2.6, so this rerun is mostly for players who skipped her first banner, started late, or now have the Attack-team pieces that make her shine.
| Profile item | Sunna detail | Why players care |
|---|---|---|
| S-Rank | Limited-banner investment. Plan for pity and the 50/50. | |
| Physical | Her damage tags and W-Engine interaction lean into Physical support actions. | |
| Support | Her account value comes from buffs, off-field contribution, and better burst windows. | |
| Strike | Useful context when checking enemy weaknesses and damage-type interactions. | |
| Angels of Delusion | Useful for activating her Additional Ability with same-faction teammates. | |
| Thoughtbop | Best comfort and ceiling, but not required before the Agent is secured. | |
| Key stat target | Around 3500 initial ATK | Reaches the top end of her Core Skill ATK bonus. |
Think of Sunna as a setup support with a pet-style follow-up engine. Bubblegum keeps contributing while another Agent is on the field, Cat's Gaze marks enemies for extra damage triggers, and Ether Veil creates the window where the team's payoff gets much better. The trick is not keeping Sunna on-field forever. The trick is using her to start the rhythm, then swapping to the Agent who should be doing the damage.
Sunna's EX Special grants the squad a long support state. This is the backbone of her rotation because it lets her next EX action and the team's burst sequence line up properly.
Sunna applies Cat's Gaze through key attacks. Attack and Anomaly teammates can trigger it, and the damage is treated as damage from the triggering Agent.
Bubblegum spends Claw Sharpeners for automatic off-field attacks. Sunna gains them from Ether Veil activations and Attribute Anomaly triggers, up to a cap of six.
When her Additional Ability is active, hits inside Ether Veil: Delusion Reprise increase the target's Stun DMG Multiplier by 30% for 40 seconds.
The most important part of Sunna's kit is her Core Passive, Cuteness Is Justice. It gives characters in Angelic Chord-ination an ATK increase equal to 30% of Sunna's initial ATK, with the maximum bonus reached when Sunna reaches about 3500 initial ATK. That is why her build cares so much about ATK main stats instead of trying to turn her into a normal DPS.
| Icon | Skill area | What it does | Upgrade priority |
|---|---|---|---|
| Core Skill | Creates the main ATK buff, Cat's Gaze scaling, and the stun multiplier payoff through her Additional Ability. | Highest. Level this first. | |
| Special / EX Special | Bubblegum Barrage costs 70 Energy, brings Bubblegum into combat, and grants Angelic Chord-ination for 40 seconds. Special Photography Technique activates Ether Veil: Delusion Reprise and adds another ATK boost. | Highest. This is the button that starts the whole engine. | |
| Chain Attack / Ultimate | Chain Attack triggers Quick Assist. Ultimate gains 6 Claw Sharpeners and restores HP to the squad after the downward hit lands. | Medium-high. Valuable, especially if you use her Ultimate for comfort. | |
| Assist | Defensive Assist can add Daze value, but it is not the first thing that makes Sunna strong. | Medium. Raise after Core and Special. | |
| Basic Attack / Dodge | Useful for details in her kit, but Sunna is not meant to take long active-field time. | Low. Safe to delay. |
Thoughtbop is the clean best-in-slot choice because it solves energy comfort and raises team damage when Sunna is doing what she already wants to do: use EX Special and keep her support loop moving. The important budget note is simple: Thoughtbop is not more important than Sunna herself. If your pull budget only covers one limited target, get the Agent first.
| W-Engine | Best use case | Pull or build advice |
|---|---|---|
| Thoughtbop | Best Sunna W-Engine for energy flow, off-field uptime, and team-buff ceiling. | Pull only after Sunna is secured and your next-banner savings are safe. |
| Weeping Cradle | Premium support option if it is already on your account. | Good enough to avoid the W-Engine banner for many players. |
| Kaboom the Cannon | Friendly budget option that still fits a support role. | Best practical pick if you want Sunna working without extra pulls. |
| Other Support W-Engines | Temporary bridge while you farm better discs or save for later. | Acceptable if the main stats and rotation are already handled. |
Sunna wants to be built like a support whose buffs scale from ATK, not like a carry chasing every offensive stat. Start from 4-piece Moonlight Lullaby. For the 2-piece slot, Astral Voice or Hormone Punk helps with ATK, while Swing Jazz becomes more attractive if you already reach the ATK cap and want smoother Energy Regen.
| Build slot | Recommended choice | Why it works |
|---|---|---|
| 4-piece set | Moonlight Lullaby | Fits her party-wide damage support role. |
| 2-piece set | Astral Voice or Hormone Punk | Helps push ATK for her Core Skill scaling. |
| Energy option | Swing Jazz 2-piece | Good once the ATK target is already comfortable. |
| Slot 4 | ATK% | Directly supports her ATK-based buff target. |
| Slot 5 | ATK% | More consistent for support Sunna than chasing Physical DMG. |
| Slot 6 | Energy Regen or ATK% | Energy Regen is smoother; ATK is fine if your rotation already feels stable. |
| Substats | ATK, CRIT Rate, CRIT DMG | ATK first; offensive substats are extra value, not the core plan. |
Sunna's cleanest team shape is Attack Agent + Stun Agent + Sunna. She wants another Attack Agent or an Angels of Delusion teammate to activate her Additional Ability, and she gets more value when the team can cash in during stun. Anomaly teams can use her, but they are more conditional and usually want Aria to make the setup feel natural. Rupture-focused units are a poor match for her kit.
The premium reference team. Ye Shunguang gets the most obvious benefit from Sunna's Ether Veil rhythm, while Dialyn gives the stun structure that lets the team convert buffs into real burst damage.
The flexible account shell. Use your strongest Attack Agent, add the stunner who creates the best damage window, and let Sunna handle buff timing and Cat's Gaze pressure.
A budget-friendly route. Billy can use the ATK support, Anby supplies Daze, and Sunna keeps the team from feeling too flat during stun windows.
Playable if your account is built for it, but more picky. Without the right support pieces, Sunna's Attack-team version is easier to recommend.
Sunna is worth it when your account can use her immediately. She is not a universal fix for a roster with no DPS, no stunner, and no resources. Think of her as a multiplier: the better the team she supports, the better she looks.
| Account situation | Recommendation | Reason |
|---|---|---|
| You own Ye Shunguang | Strong pull | Sunna is one of the cleanest support partners for that burst style. |
| You have a built Attack carry and stunner | Good pull | The core team shell is already ready. |
| You lack a main DPS | Delay or skip | A support cannot carry an empty damage slot by herself. |
| You already have premium supports | Compare carefully | She may improve a second team, but she may not be your biggest account need. |
| You are low budget | Pull only with a clear team | Do not chase Thoughtbop unless you can still cover future banners. |
| You love Angels of Delusion | Pull if she is a favorite | Favorite value is real, but set a hard W-Engine limit. |
Open with Sunna's EX Special to bring Bubblegum into combat and grant Angelic Chord-ination. Use Special Photography Technique to activate Ether Veil: Delusion Reprise, then swap quickly into your stunner or main Attack Agent depending on the enemy's current Daze state. During stun, let your carry stay on-field while Sunna's support window is active.
The common mistake is overplaying Sunna as if she were a carry. She should enter, set the stage, trigger Quick Assist routes, and leave. Refresh her setup before the next major damage window instead of forcing low-value basic attacks.
Check Monochrome and Inter-Knot Membership options before planning Sunna pulls or Thoughtbop attempts.
No. Sunna is a Physical Support. She can add damage through Cat's Gaze and Bubblegum, but her best role is improving another Agent's damage window.
No. Thoughtbop is her best W-Engine, but Weeping Cradle or Kaboom the Cannon can keep her playable. Pull the Agent before chasing the signature.
Build toward ATK first, with about 3500 initial ATK as the practical cap target for her Core Skill bonus. Add Energy Regen if the rotation feels slow.
Ye Shunguang and Dialyn are the premium pair. More generally, she wants an Attack carry and a stunner who can create valuable burst windows.
Yes, if they already have a carry and stunner that use her well. If the account still needs a first main DPS, saving is safer.
Sunna is a strong rerun because she makes good teams sharper. She gives ATK support, off-field Cat's Gaze pressure, smoother stun payoff, and a clear role in Attack-focused squads. Pull her for a prepared team. Build her with ATK and energy comfort. Treat Thoughtbop as the upgrade, not the starting line.
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