ManaBuy gives Malaysia Wuthering Waves players five payment choices in the verified 60 Lunites MYR checkout: Touch 'n Go eWallet, Boost, Credit Card, Google Pay and Apple Pay. The two eWallet options produced the lowest final total for this package, while the card and device-wallet routes offered alternatives for players who prefer their existing card setup.
Quick answer: For 60 Lunites priced at RM3.66, Touch 'n Go eWallet and Boost showed a 2.20% fee of RM0.09 and a RM3.75 final total. Credit Card, Google Pay and Apple Pay showed a 3.60% fee of RM0.14 and a RM3.80 final total. Compare the final MYR total shown for the package you actually select before authorizing payment.
Every row below starts from the same 60 Lunites product amount of RM3.66. Keeping the package, country and currency identical makes the method totals directly comparable.
| Payment method | Fee rate | Fee | Final total |
|---|---|---|---|
| Touch 'n Go eWallet | 2.20% | RM0.09 | RM3.75 |
| Boost | 2.20% | RM0.09 | RM3.75 |
| Credit Card | 3.60% | RM0.14 | RM3.80 |
| Google Pay | 3.60% | RM0.14 | RM3.80 |
| Apple Pay | 3.60% | RM0.14 | RM3.80 |

The UID and signed-in account label are covered with pixel mosaic while the full order context remains visible. The package, five methods, fee, final total and payment panel are not cropped away. No payment was submitted.
Touch 'n Go eWallet and Boost both show a final total of RM3.75 for the sample. Credit Card, Google Pay and Apple Pay each show RM3.80. The difference between the two groups is RM0.05 on this 60 Lunites checkout.
A Malaysia player with a funded Touch 'n Go or Boost wallet can review those two options first because they have the lower displayed fee and total. A player who does not use either eWallet can still complete the same ManaBuy top-up through the displayed card or device-wallet routes, subject to provider approval.
A usable method must be available to the player and capable of completing its own provider verification. A small price difference is valuable only when the selected wallet, card or provider can actually approve the transaction. If two methods have the same final total, convenience and existing account setup can decide between them.
The product price is the normal ManaBuy selling price shown on the Lunites card. A payment fee is an additional amount associated with the chosen method. The final total is the complete MYR amount presented for authorization. Reading these three fields separately prevents a player from mistaking the RM3.66 product price for the amount that will be charged.
For example, the 60 Lunites package has a public ManaBuy price of RM3.66. That figure can be used in the package comparison. It cannot be described as the final paid total until a payment method is selected and checkout confirms the complete amount. The same evidence rule applies to the 6480+1600 Lunites package at RM366.59.
For Touch 'n Go or Boost, RM3.75 divided by 60 Lunites and multiplied by 100 gives an all-in cost of RM6.25 per 100. For the card, Google Pay or Apple Pay group, RM3.80 produces RM6.33 per 100. The product-only unit cost is RM6.10 per 100.
Do not multiply these observed fees across all six packages. Checkout rounding can change the MYR fee amount. Select the intended package and use the final total shown for that exact transaction.
First determine whether the provider declined, remained pending or completed an authorization. If there is no charge and no ManaBuy order, correct the problem before one controlled retry. If the provider shows a pending or completed amount, stop changing methods and check ManaBuy order status to avoid a duplicate purchase.
Do not treat a payment failure as evidence that the UID is wrong or delivery failed. Payment, order creation and game delivery are separate stages. The dedicated failure guide maps those stages and explains which evidence to keep for support.
A checkout screenshot should preserve the package, payment methods, fees and final totals while applying pixel mosaic directly over the UID and account label. Do not remove the entire account row, because the surrounding label and order context help readers understand the flow. Never expose a password, one-time code, full card number or wallet credential.
The 60 Lunites order remains the same while only the payment method changes. Touch 'n Go eWallet and Boost show a 2.20% fee of RM0.09 and a RM3.75 total. Credit Card, Google Pay and Apple Pay show a 3.60% fee of RM0.14 and a RM3.80 total. No payment was submitted. This is enough to compare the five visible methods for the same product, market, currency and account route.
The difference between the two method groups is RM0.05 on this sample. Touch 'n Go and Boost minimize the displayed total. A player may still prefer a card or device wallet that is already verified, but should understand that the final amount is higher in this checkout. Choose one method after comparing the complete total, then avoid parallel attempts if the provider returns a pending state.
MYR controls the product and checkout currency. The Wuthering Waves server controls where the Lunites are delivered. ManaBuy lists Asia, Europe, America, SEA and HMT. A Malaysia player may use SEA or Asia, but location alone is not proof of the correct server. Read the server from the receiving account and pair it with that account's UID before payment.
Touch 'n Go eWallet, Boost, Credit Card, Google Pay and Apple Pay appeared in the MYR checkout.
No. Product-card prices and method-specific checkout fees are separate fields.
Yes. The product page states that the final amount can be confirmed before payment.
Touch 'n Go eWallet and Boost were both RM3.75, compared with RM3.80 for Credit Card, Google Pay and Apple Pay.
The normal top-up flow requires the Wuthering Waves server and UID, not the game password.
Compare the final MYR totals before authorizing one payment method.
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