Selena is a high-control Assassin/Mage who creates picks before a fight begins. She places traps for vision and marks, fires long-range arrows from fog, then changes form to cash those marks into a fast melee finish. Her value drops sharply when she shows her angle too early or dives before the arrow is confirmed.


Selena switches freely between Elven and Abyssal Form. Elven skills apply Abyssal Marks for 8 seconds, up to two stacks. Abyssal attacks become melee, and Abyssal skills consume marks for extra Magic Damage.
Use: Place marks before changing form so the melee half of the rotation has damage to cash in. Avoid: Do not dive an unmarked target unless the short dash alone is enough to finish or escape.


Selena places an Abyssal Devil that lasts up to 60 seconds. It marks and slows an approaching enemy, then explodes for Magic Damage and another slow. Up to three traps can exist at once.
Use: Cover river paths, bushes, and the route behind an objective; attach a trap to Abyssal Arrow for a ranged mark and burst setup. Avoid: Do not stack every trap in one low-traffic bush while major entrances remain uncovered.


Selena launches a wraith that stops on an enemy hero, Creep, or Summon. Damage and stun duration increase with travel distance, reaching up to 2.5 seconds. The arrow can carry a trap, reveals its target, and grants Movement Speed after a meaningful long-range stun.
Use: Fire from fog across a narrow entrance, then transform only after the hit is confirmed. Avoid: Do not reveal the angle by standing in the wave or transform before knowing whether the arrow connected.


Selena enters Abyssal Form, gains a short Movement Speed boost, and immediately resets Soul Eater and Garotte. The skill also grants passive Magic Power.
Use: Transform after a marked arrow lands, then use the reset melee skills to close and finish. Avoid: Keep Elven Form when vision and zoning matter more than committing to melee range.

Soul Eater empowers Selena's next Basic Attack and gives a shield. Garotte is her dash; hitting a marked enemy immediately resets it. Blessing of the Moon Goddess returns Selena to Elven Form and refreshes Abyssal Trap and Abyssal Arrow, which lets a successful pick flow back into zoning instead of forcing a second dive.
Take Abyssal Trap at level one and prioritize it, with Abyssal Arrow as the secondary upgrade. Level Primal Darkness and its paired return form whenever available. The extra trap damage, zoning uptime, and carried-trap interaction are central to Selena's lane and rotation plan.






Abyssal Trap → Abyssal Arrow → Primal Darkness → Soul Eater → Garotte → Garotte. Let the arrow collect the trap, confirm the stun, transform, use Soul Eater before the first dash, and aim Garotte through the marked target. The reset leaves a second dash for pursuit or safety.


Abyssal Arrow → Abyssal Trap is the simple ranged pattern when the target is already exposed. For the stronger version, place the trap in the arrow's path so both effects arrive together. If the arrow misses, keep Elven Form and reset the angle.
Place traps on river routes before pushing the next wave. Fire from side vision instead of from the center of Mid Lane. A hit does not require a dive if enemy cover is missing; the stun can still create lane pressure, invade space, or a safer objective start.
Work one screen away from the team and aim through predictable entrances. Move immediately after each arrow so opponents cannot trace the next angle. Around Turtle and Lord, use separate traps for approach vision and the arrow path rather than stacking all three together.
Prioritize a clean stun over constant shots. One arrow on a damage dealer can decide the fight, but a blind melee conversion can lose it. Stay in Elven Form when frontliners can block the route, and dive only when the marked target is isolated from instant crowd control.
Mage Emblem with Rupture, Weapons Master, and Lethal Ignition is the direct burst route. Rupture adds Adaptive Penetration, Weapons Master raises the extra attack gained from equipment, Emblems, talents, and skills, and Lethal Ignition adds damage after a fast multi-hit sequence. This matches Selena's marked-arrow conversion.
Flicker is the default Battle Spell because it repairs positioning before or after a melee conversion. Execute is an aggressive alternative when the lineup needs a more reliable finish. Flameshot can support a Mid Lane poke plan, but it does not replace the escape value of Flicker.
All five routes are complete six-item orders. The main choice is between early penetration, shorter cooldowns, repeated-skill utility, and maximum late-game burst. Read the item guide after the tables before moving a slot.
These five current in-game builds were observed on August 13, 2026. Compare the six-item order and adjust utility or defensive slots for the match.
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Arcane Boots | Starlium Scythe | Lightning Truncheon | Divine Glaive | Holy Crystal | Blood Wings |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Genius Wand | Starlium Scythe | Holy Crystal | Lightning Truncheon | Divine Glaive |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Arcane Boots | Enchanted Talisman | Genius Wand | Lightning Truncheon | Divine Glaive | Glowing Wand |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Magic Boots | Starlium Scythe | Lightning Truncheon | Divine Glaive | Blood Wings | Holy Crystal |
| Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 |
|---|---|---|---|---|---|
Arcane Boots | Lightning Truncheon | Genius Wand | Blood Wings | Divine Glaive | Holy Crystal |
Use the item notes below to decide what each slot contributes. The table describes each item independently of the numbered builds.
| Item | What it adds | When to consider it |
|---|---|---|
Arcane Boots | Movement Speed and early Magic Penetration for stronger first rotations. | Choose for burst and early picks; use a defensive boot when crowd control or one damage type is the bigger problem. |
Starlium Scythe | Magic Power, cooldown reduction, mana regeneration, Hybrid Lifesteal, and a true-damage enhanced Basic Attack after a skill. | Buy when you can safely weave an Abyssal-form Basic Attack after a skill; delay it if every engage ends before that hit. |
Lightning Truncheon | Magic Power, mana, cooldown reduction, and periodic splash damage that rewards landing skills from range. | Use for ranged burst and wave pressure, especially when you can repeatedly trigger its splash effect. |
Divine Glaive | Magic Power and percentage Magic Penetration for targets that have built Magic Defense. | Move it earlier when two or more priority targets are building Magic Defense. |
Holy Crystal | A large Magic Power increase that raises Selena's burst once core utility is complete. | Add after the build already has the penetration or utility needed to reach the target. |
Blood Wings | High Magic Power, bonus HP, and a regenerating shield that helps a late-game dive survive. | Use late when both damage and a protective buffer improve Selena's final dive. |
Magic Boots | Movement Speed and cooldown reduction for more frequent traps, arrows, and form changes. | Choose when shorter cooldowns create more useful arrows and traps than early penetration. |
Genius Wand | Magic Power, Movement Speed, Magic Penetration, and stacking Magic Defense reduction from Magic Damage. | Prioritize against low-to-moderate Magic Defense or when repeated hits can stack the reduction before the finisher. |
Enchanted Talisman | Magic Power, HP, cooldown reduction, and reliable mana regeneration for repeated zoning. | Choose for a control-heavy route that keeps traps active and arrows available around objectives. |
Glowing Wand | Magic Power, HP, Movement Speed, sustained burn, and anti-heal pressure against regenerating targets. | Add against healing, shields, or durable targets; replace it when a single burst window matters more than sustained pressure. |
Edith can hold space after an arrow connects, while Xavier and Beatrix can add ranged burst without forcing Selena to dive alone. The best partner is already in range when the stun lands.
Selena can punish predictable paths and low-mobility damage dealers. X.Borg is a useful pressure target from the official matchup set, while Layla must respect long angles when no frontliner blocks the arrow.
Hanabi and Wanwan can resist, remove, or outmove the setup. Chip can change the fight before Selena completes the conversion. Wait for their defensive tool or rotation commitment instead of forcing the first arrow.
| Stat | Level 1 |
|---|---|
| HP | 2280 |
| HP Regen | 6.8 |
| Physical Attack | 110 |
| Physical Defense | 15 |
| Attack Speed | 1 |
| Attack Speed Ratio | 100% |
| Mana | 500 |
| Mana Regen | 4 |
| Magic Power | 0 |
| Magic Defense | 15 |
| Movement Speed | 240 |
These level-one values exclude equipment, Emblems, skins, and match modifiers.
Selena's base appearance is Abyssal Witch. Direct prices, event routes, Zodiac access, Starlight history, and recharge rewards can change, so confirm the current in-game listing before spending.

269 Diamonds shown in-game

Limited-time event

Limited-time event

Zodiac Summon

October 2019 Starlight Member

Limited-time event

Limited-time event

Season 25 first recharge

Limited-time event
Selena was born among the Dark Elves and became entangled with the Abyss. The Moon God and the Abyss both left power within her, creating the two forms she carries into battle. Her story follows that divided identity, the bond with her sister Karina, and a struggle between the life she lost and the force that remade her.
She can fill either job. Mid gives faster levels and damage items; Roam gives more freedom to create angles and vision. The team still needs reliable wave clear and late-game damage.
Take and prioritize Abyssal Trap, upgrade Abyssal Arrow second, and level the form-change skill whenever available.
The dash must hit a target carrying an Abyssal Mark. Confirm that a trap or arrow applied the mark before using Garotte through the target.
No. Use the stun for position, objectives, or allied damage when enemy protection is unknown. The safe conversion is often better than the spectacular one.
Flicker is the dependable default because it improves both the approach and the exit. Execute is the damage alternative, while Flameshot supports ranged Mid pressure.
Selena rewards preparation more than speed. Set vision, hide the arrow angle, transform only on a confirmed mark, and preserve the second Garotte for the choice that wins the play: one more hit or a clean exit.
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