ManaBuy gives Malaysia Marvel Rivals players five payment choices in the verified 100 Lattice MYR checkout: Touch 'n Go eWallet, Boost, Credit Card, Google Pay and Apple Pay. The two eWallet options produced the lowest final total for this package, while the card and device-wallet routes offered alternatives for players who prefer their existing card setup.
Quick answer: For 100 Lattice priced at RM3.99, Touch 'n Go eWallet and Boost showed a 2.20% fee of RM0.09 and a RM4.08 final total. Credit Card, Google Pay and Apple Pay showed a 3.60% fee of RM0.15 and a RM4.14 final total. Compare the final MYR total shown for the package you actually select before authorizing payment.
Every row below starts from the same 100 Lattice product amount of RM3.99. Keeping the package, country and currency identical makes the method totals directly comparable.
| Payment method | Fee rate | Fee | Final total |
|---|---|---|---|
| Touch 'n Go eWallet | 2.20% | RM0.09 | RM4.08 |
| Boost | 2.20% | RM0.09 | RM4.08 |
| Credit Card | 3.60% | RM0.15 | RM4.14 |
| Google Pay | 3.60% | RM0.15 | RM4.14 |
| Apple Pay | 3.60% | RM0.15 | RM4.14 |

The UID and signed-in account label are covered with pixel mosaic while the full order context remains visible. The package, five methods, fee, final total and payment panel are not cropped away. No payment was submitted.
Touch 'n Go eWallet and Boost both show a final total of RM4.08 for the sample. Credit Card, Google Pay and Apple Pay each show RM4.14. The difference between the two groups is RM0.06 on this 100 Lattice checkout.
A Malaysia player with a funded Touch 'n Go or Boost wallet can review those two options first because they have the lower displayed fee and total. A player who does not use either eWallet can still complete the same ManaBuy top-up through the displayed card or device-wallet routes, subject to provider approval.
A usable method must be available to the player and capable of completing its own provider verification. A small price difference is valuable only when the selected wallet, card or provider can actually approve the transaction. If two methods have the same final total, convenience and existing account setup can decide between them.
The product price is the normal ManaBuy selling price shown on the Lattice card. A payment fee is an additional amount associated with the chosen method. The final total is the complete MYR amount presented for authorization. Reading these three fields separately prevents a player from mistaking the RM3.99 product price for the amount that will be charged.
For example, the 100 Lattice package has a public ManaBuy price of RM3.99. That figure can be used in the package comparison. It cannot be described as the final paid total until a payment method is selected and checkout confirms the complete amount. The same evidence rule applies to the 11680 Lattice package at RM396.24.
For Touch 'n Go or Boost, RM4.08 divided by 100 Lattice gives an all-in cost of RM4.08 per 100. For the card, Google Pay or Apple Pay group, RM4.14 divided by 100 gives RM4.14 per 100. The product-only unit cost remains RM3.99 per 100.
Do not multiply these observed fees across all six packages. Checkout rounding can change the MYR fee amount. Select the intended package and use the final total shown for that exact transaction.
First determine whether the provider declined, remained pending or completed an authorization. If there is no charge and no ManaBuy order, correct the problem before one controlled retry. If the provider shows a pending or completed amount, stop changing methods and check ManaBuy order status to avoid a duplicate purchase.
Do not treat a payment failure as evidence that the UID is wrong or delivery failed. Payment, order creation and game delivery are separate stages. The dedicated failure guide maps those stages and explains which evidence to keep for support.
A checkout screenshot should preserve the package, payment methods, fees and final totals while applying pixel mosaic directly over the UID and account label. Do not remove the entire account row, because the surrounding label and order context help readers understand the flow. Never expose a password, one-time code, full card number or wallet credential.
Select the same 100 Lattice package, keep MYR visible and compare the five method totals before paying. The product amount should remain separate from the fee and final total. If a method is missing or its total changes, use the value shown in the current checkout instead of relying on an older screenshot.
The practical advantage is transparency: ManaBuy lets the buyer compare the complete amount before authorization. This makes it possible to choose between a lower-total local eWallet and an already configured card or device wallet without submitting several payment attempts.
If the preferred method is unavailable, return to the displayed list and choose one alternative only after confirming that the first attempt created no pending authorization or ManaBuy order.
The 100 Lattice checkout makes the two decisions easy to separate. The package determines how much Lattice reaches the Marvel Rivals account. The payment method changes the checkout fee and final MYR total. In this checkout example, the difference between the lowest and highest method totals is RM0.06; changing the package has a much larger effect on both the cash commitment and the amount of Lattice received.
Choose the Lattice package from the intended Battle Pass, store or conversion budget first. Then compare Touch 'n Go eWallet, Boost, Credit Card, Google Pay and Apple Pay for that same package. This keeps ManaBuy's advantage practical: the player can see the public package price, enter one Marvel Rivals UID and compare the complete payable amount before authorization.
Touch 'n Go eWallet, Boost, Credit Card, Google Pay and Apple Pay appeared in the MYR checkout.
No. Product-card prices and method-specific checkout fees are separate fields.
Yes. The product page states that the final amount can be confirmed before payment.
Touch 'n Go eWallet and Boost were both RM4.08, compared with RM4.14 for Credit Card, Google Pay and Apple Pay.
The normal top-up flow requires the Marvel Rivals UID, not the game password.
Compare the final MYR totals before authorizing one payment method.
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