Hero statistics were refreshed by HOK Camp at 2026-10-29 16:00 UTC. The multilingual recommended build was captured on November 3, 2026.

Upgrade Chaos Cinder first. Use it to stun and slow the target, follow with Scorching Barrage, and channel Blazing Brilliance only after you have a clear line. Camp recommends Flash, 10 Hunt, 10 Mind's Eye, 10 Nightmare, and a route that develops cooldown reduction, anti-heal, Magical Attack, Magical Pierce, sustain and anti-tank damage.
| Field | HOK Camp record | Practical meaning |
|---|---|---|
| Role | Mage | Skill-based magical damage. |
| Recommended position | Mid Lane | Mid Lane gives direct access to both sides of the map. |
| Tier and rates | S · 51.47% / 2.94% / 1.06% | A dated snapshot, not a permanent ranking. |
| First skill upgrade | Chaos Cinder | The control tool that starts Angela's safest damage sequence. |
| Summoner skill | Flash | A 120-second repositioning option. |
Angela becomes reliable when one accurate control hit creates the rest of the damage window. Camp's descriptions show why skill order matters more than pressing every button immediately.

Damage | Speed Up
Hitting enemies with skills increases Movement Speed and damage.
Repeated skill hits increase Movement Speed and damage, rewarding accuracy across the whole exchange.

Damage · 5s
Unleashes multiple fireballs, dealing multi-phase damage.
Its damage arrives in multiple phases, so it is easier to complete after the target has been controlled.

Crowd Control | Slow | Damage · 10s
Fires a large fireball in the target direction, dealing damage and inflicting stun and slow.
The stun and slow make this Angela's safest opener and Camp's first upgrade priority.

Damage | Immunity | Shield · 25s
Channels a blazing beam in the target direction, dealing damage over time.
Also gains a shield and crowd control immunity.
The shield and crowd-control immunity protect the channel, but a clear firing line is still necessary.
These sequences are editorial recommendations derived from Camp's official skill effects and tags.
Chaos Cinder supplies the stun and slow, Scorching Barrage uses that control window, and Blazing Brilliance finishes from a safer line. Do not force the ultimate if the opener misses.
Use Chaos Cinder into Scorching Barrage when the 25-second ultimate cooldown is unnecessary. The passive Movement Speed can help Angela reset her position.
Wait for a controlled target or predictable path before channeling. Save Flash for escape or angle correction; Camp does not state that it can be used during the channel.
Camp lists 12 entries in order. They include components, completed items and a later boot transition; they are not 12 simultaneous final items.
| Step | Item | Price | Camp effect | Route type |
|---|---|---|---|---|
| 1 | Spell Tome | 275 | MATK +35 | Component |
| 2 | Boots of Tranquility | 700 | CDR +15%, MSPD +50 Speeds up skill cooldown | Completed item |
| 3 | Stone of Sorcery | 800 | MATK +60 MSPD +7.5% | Component |
| 4 | Mystic Page | 300 | Magical Lifesteal +8% | Component |
| 5 | Sage's Codex | 800 | MATK +60, CDR +7.5% | Component |
| 6 | Boots of the Arcane | 700 | MSPD +50, MP +400 Magical Pierce | Completed item |
| 7 | Venomous Staff | 2040 | MATK +230, CDR +7.5%, MSPD +7.5% Lowers Health Regen | Completed item |
| 8 | Savant's Wrath | 2140 | MATK +210 Greatly boosts MATK | Completed item |
| 9 | Twilight Stream | 2040 | MATK +160, CDR +10%, Max HP +500 Boosts Magical Pierce | Completed item |
| 10 | Insatiable Tome | 2060 | MATK +160, Magical Lifesteal +24%, HP +750 Lifesteal increases CDR | Completed item |
| 11 | Grand Staff | 820 | MATK +120 | Component |
| 12 | Void Staff | 2040 | MATK +210, HP +500, CDR +5% Anti-tank | Completed item |
Boots of Tranquility appear at step 2 and Boots of the Arcane at step 6. The cautious reading is a later transition or replacement, not two permanent boot slots. Camp does not specify the exact sale action, so the route preserves both entries without inventing one.
Camp recommends 10 copies of each listed Arcana. The table keeps Camp's Level 1 labels and values instead of substituting another Arcana level.
| Choice | Count | Per-rune effect |
|---|---|---|
Lvl 1: Hunt | 10 | Attack Speed +0.2% Movement Speed +0.2% |
Lvl 1: Mind's Eye | 10 | Attack Speed +0.1% Magical Pierce +1.2 |
Lvl 1: Nightmare | 10 | Magical Attack +0.8 Magical Pierce +0.5 |
Together, the captured values provide Attack Speed +3%, Movement Speed +2%, Magical Attack +8 and Magical Pierce +17.

120s Cooldown: Teleports a short distance in the target direction.
Flash has a 120-second cooldown and teleports Angela a short distance in the target direction. Save it deliberately for distance, safety or a better firing angle.
Camp recommends Mid Lane and classifies Angela as a Mage.
Chaos Cinder first, followed by Scorching Barrage and then Blazing Brilliance.
Chaos Cinder, Scorching Barrage, then Blazing Brilliance when the firing line is secure.
10 Hunt, 10 Mind's Eye and 10 Nightmare in the November 3 capture.
No. Camp homepage recommendations rotate, so the visible review date should remain and the route should be refreshed before later updates.
Angela's build works best when read through her control-first pattern: upgrade Chaos Cinder, convert its stun and slow into Scorching Barrage damage, and reserve Blazing Brilliance for a controlled target or predictable line. Preserve Camp's complete route, but never present all 12 rows as simultaneous equipment.
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