Cost per 100 Gems turns ManaBuy's NIKKE package list into one comparable MYR metric. The calculation uses the full amount printed in each direct Gem package name: base Gems plus the visible bonus after the plus sign. It does not add a conditional first-top-up reward, Premium price or coupon. That keeps every row on the same public, repeatable basis.
Quick answer: 6200 + 1500 Gems has the lowest baseline cost per 100 in the current ManaBuy MYR list at RM3.62. 60 + 1 Gems is RM5.72 per 100. The larger package is more efficient, but the right decision is the smallest package that covers a planned Gem need without leaving a large unused balance.
| Gem package | Amount in package name | ManaBuy price | Official price shown | ManaBuy price advantage | Cost per 100 |
|---|---|---|---|---|---|
| 60 + 1 Gems | 61 | RM3.49 | RM4.12 | RM0.63 (15.3%) | RM5.72 |
| 120 + 3 Gems | 123 | RM6.98 | RM8.27 | RM1.29 (15.6%) | RM5.67 |
| 320 + 10 Gems | 330 | RM17.11 | RM20.72 | RM3.61 (17.4%) | RM5.18 |
| 720 + 120 Gems | 840 | RM34.21 | RM41.48 | RM7.27 (17.5%) | RM4.07 |
| 1500 + 260 Gems | 1,760 | RM68.59 | RM83.00 | RM14.41 (17.4%) | RM3.90 |
| 2300 + 400 Gems | 2,700 | RM104.38 | RM124.51 | RM20.13 (16.2%) | RM3.87 |
| 2370 + 420 Gems | 2,790 | RM108.03 | RM128.66 | RM20.63 (16.0%) | RM3.87 |
| 4200 + 1000 Gems | 5,200 | RM191.89 | RM228.30 | RM36.41 (15.9%) | RM3.69 |
| 6200 + 1500 Gems | 7,700 | RM279.08 | RM332.09 | RM53.01 (16.0%) | RM3.62 |
Every row still shows ManaBuy below the official price printed for the same package. Unit cost adds a second advantage: larger packs generally reduce the MYR paid for each 100 Gems because the bonus portion increases. The relationship is not perfectly smooth, so players should calculate instead of assuming every next package is automatically better.
This table answers the question that a simple price list cannot: how much more cash is required to move to the next package, and whether that step actually improves the unit rate. Each row is complete; there are no blank comparison columns that could make a package look better without a number.
| Package | Printed total | ManaBuy price | Extra spend from prior row | Cost per 100 | Change in unit cost |
|---|---|---|---|---|---|
| 60 + 1 Gems | 61 | RM3.49 | Starting option | RM5.72 | Baseline |
| 120 + 3 Gems | 123 | RM6.98 | RM3.49 | RM5.67 | +0.05 RM per 100 |
| 320 + 10 Gems | 330 | RM17.11 | RM10.13 | RM5.18 | +0.49 RM per 100 |
| 720 + 120 Gems | 840 | RM34.21 | RM17.10 | RM4.07 | +1.11 RM per 100 |
| 1500 + 260 Gems | 1,760 | RM68.59 | RM34.38 | RM3.90 | +0.17 RM per 100 |
| 2300 + 400 Gems | 2,700 | RM104.38 | RM35.79 | RM3.87 | +0.03 RM per 100 |
| 2370 + 420 Gems | 2,790 | RM108.03 | RM3.65 | RM3.87 | +0.00 RM per 100 |
| 4200 + 1000 Gems | 5,200 | RM191.89 | RM83.86 | RM3.69 | +0.18 RM per 100 |
| 6200 + 1500 Gems | 7,700 | RM279.08 | RM87.19 | RM3.62 | +0.07 RM per 100 |
The move from 60 + 1 to 120 + 3 keeps the same selling-price ratio and produces only a small unit change. The bigger improvements begin when the printed bonus becomes meaningful. The 720 + 120, 1500 + 260 and larger packs reduce cost per 100 more clearly. A player who already needs that volume can use ManaBuy's lower selling price and the stronger package bonus together.
ManaBuy lists both 2300 + 400 and 2370 + 420. Their MYR prices are close, but their printed totals and unit costs differ. Treating them as duplicate cards would remove a real choice. Compare the extra MYR against the extra 90 Gems and the resulting cost per 100 before selecting either.
This is also why package-name matching matters. If a checkout or receipt shows 2300 + 400, do not compare it with a calculation made for 2370 + 420. The names are similar, but the order and expected delivery are not identical.
Start with the account plan: how many Gems are already available, what future recruitment or shop decision is being funded, and how much buffer is acceptable. Then choose the first ManaBuy package that reaches that target. Unit cost is most useful after the target exists; without a target, a low rate can simply encourage unnecessary spending.
If the choice sits between two packages, compare three numbers: extra upfront MYR, extra printed Gems and the unit-cost improvement. A small unit improvement may not justify a large spend step. A larger improvement may be worthwhile when the added Gems already have a planned use.
NIKKE may apply first-top-up treatment according to the character and server history. That benefit is not included in the baseline table because it will not apply to every buyer. If the account is eligible, confirm the amount shown for that account before purchase and treat it as an additional benefit on top of ManaBuy's normal selling-price advantage.
Do not calculate a first-purchase bonus from a new email, new payment method or new ManaBuy membership. The meaningful history is the receiving NIKKE account. A player who has recharged through another platform may already have used the eligibility.
Monthly Pass includes an immediate Paid Gem component, a 30-day duration and daily login rewards. Resource sets contain Free Gem plus materials. Their value is multi-part and time- or progression-dependent. A cost-per-100 column would either ignore the materials or pretend all rewards are interchangeable with direct Gems.
Use the separate package guide when the decision includes Monthly Pass, Technical Support, Manufacturer, Grow, Class Research or Enhanced Module products. Use this article only when the main requirement is a direct Gem balance.
It is the base amount plus the bonus printed in the direct Gem package name.
No. They are conditional on the receiving account and server, so they are checked separately.
It normalizes different package sizes and shows how much Gem value each MYR amount buys.
No. Choose it only when the higher upfront amount and extra balance fit a real account plan.
No. The baseline uses ManaBuy's normal public selling price.
Open the Malaysia product route, choose the NIKKE product that matches the account goal, and compare the final payment total before authorizing payment. Enter only the Player ID and server shown on the receiving account.
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