Razor is easiest to build when you decide the damage route first, then let weapons, artifacts, and teammates serve that route. After recent balance changes, Razor is best treated first as a post-buff on-field Electro or Overload carry, with Physical Superconduct still usable as a fallback, so this guide focuses on practical gear choices, talent priority, team structure, rotation comfort, and the materials you should expect before committing resin.
Quick answer: Build Razor first around post-buff Electro or Overload if your account can support it. Physical Superconduct still works, but it should no longer be the only default. Prioritize Normal Attack and Burst for field-time builds; reaction variants care more about Burst uptime, Electro damage, ATK, and EM only when Razor actually owns the reactions.
Razor's role, element, weapon type, and talent names give the guide its baseline; the build advice below turns that profile into practical choices for current accounts.
Razor should be treated as post-buff on-field Electro or Overload carry, with Physical Superconduct as a fallback route. That one decision controls the artifact set, main stats, weapon value, and whether the team needs a battery, healer, shield, or stronger off-field application.
| Build choice | Recommended setup | When to use it |
|---|---|---|
| Main role | post-buff on-field Electro or Overload carry, with Physical Superconduct as a fallback route | Use this to decide field time and team order. |
| Artifact direction | 4pc Thundering Fury or Gilded Dreams for Electro and reaction teams, 4pc Pale Flame for Physical fallback, or mixed ATK/Electro/EM pieces early | Choose the set that supports the role before min-maxing substats. |
| Main stats | ATK sands for Electro or Overload, EM sands only when Razor owns reactions, Electro or Physical goblet by route, CRIT circlet | Fix energy, scaling stat, and survival before showcase CRIT. |
| Talent order | Normal Attack > Burst > Skill for field-time builds; reaction variants value Burst uptime and correct aura ownership | Level what the rotation actually uses. |
| Icon | Recommendation | Use case |
|---|---|---|
![]() | Wolf's Gravestone 5-Star, ATK Percentage | Use when its sub-stat or passive supports the rotation. |
![]() | Song of Broken Pines 5-Star, Physical DMG Bonus | Use when its sub-stat or passive supports the rotation. |
![]() | Serpent Spine 4-Star, CRIT Rate | Use when its sub-stat or passive supports the rotation. |
![]() | Snow-Tombed Starsilver 4-Star, Physical DMG Bonus | Use when its sub-stat or passive supports the rotation. |
![]() | Prototype Archaic 4-Star, ATK Percentage | Use when its sub-stat or passive supports the rotation. |
![]() | Mailed Flower 4-Star, Elemental Mastery | Use when its sub-stat or passive supports the rotation. |
When choosing between weapons, test the second rotation rather than only the first burst window. If Razor loses Burst uptime or the support passive misses the main damage window, a lower-rarity weapon with the right stat can be the better build.
| Icon | Recommendation | Use case |
|---|---|---|
![]() | Pale Flame ★★★★, ATK | Use when the set bonus matches the role described above. |
![]() | Thundering Fury ★★★★, DMG Bonus | Use when the set bonus matches the role described above. |
![]() | Gilded Dreams ★★★★, ATK | Use when the set bonus matches the role described above. |
For stats, start with ATK sands for Electro or Overload, EM sands only when Razor owns reactions, Electro or Physical goblet by route, CRIT circlet. If the recommended artifact table and your account situation disagree, prioritize the stat that keeps Razor's real rotation functioning, then improve substats gradually.

Priority: Normal Attack > Burst > Skill for field-time builds; reaction variants value Burst uptime and correct aura ownership

Normal Attack Perform up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Priority: Normal Attack > Burst > Skill for field-time builds; reaction variants value Burst uptime and correct aura ownership

Hunts his prey using the techniques taught to him by his master and his lupical. Tap/Press Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro.

Priority: Normal Attack > Burst > Skill for field-time builds; reaction variants value Burst uptime and correct aura ownership

Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within · Strikes alongside Razor's normal attacks, dealing Electro DMG . · Raises Razor's ATK SPD and Electro.
Rotation note: set reactions and buffs first, Burst with Razor, stay on field for the full attack window, then rebuild energy before the next cycle. The GIFs above are useful for checking timing, range, and animation commitment before you decide how much field time Razor should take.
| Icon | Material | Ascension total | Talent total |
|---|---|---|---|
![]() | Damaged Mask | 18 | 6 |
![]() | Lightning Prism | 46 | - |
![]() | Ominous Mask | 36 | 31 |
![]() | Stained Mask | 30 | 22 |
![]() | Vajrada Amethyst Chunk | 9 | - |
![]() | Vajrada Amethyst Fragment | 9 | - |
![]() | Vajrada Amethyst Gemstone | 6 | - |
![]() | Vajrada Amethyst Sliver | 1 | - |
![]() | Wolfhook | 168 | - |
![]() | Mora | 420000 | 1652500 |
![]() | Crown of Insight | - | 1 |
![]() | Dvalin's Claw | - | 6 |
![]() | Guide to Resistance | - | 21 |
![]() | Philosophies of Resistance | - | 38 |
![]() | Teachings of Resistance | - | 3 |
Example: Razor / Chevreuse / Bennett / Fischl or Pyro flex
Use this when Chevreuse can support the Pyro and Electro core while Bennett, Fischl, or a flex slot stabilizes damage, particles, and survivability.
Example: Razor / Fischl or Electro battery / Hydro or Dendro applier / healer
Use this when the team wants Razor on field triggering Electro-based reactions without forcing him into a Physical DMG goblet.
Example: Razor / Bennett / Xingqiu / Dendro support
Use this EM-leaning shell only when the rotation reliably feeds Hydro, Pyro, and Dendro aura during Razor's Burst window.
Example: Razor / Cryo support / Electro or flex / healer
Use this route when your artifacts, weapon, or supports are already physical-focused and you need a simple, stable carry team.
Team examples are functional shells, not fixed account rules. Replace premium units with characters that perform the same job: application, battery, buff, resistance shred, healing, or shielding.
Razor is worth building if you want a newly improved 4-star field carry for Electro or Overload teams. Physical Superconduct remains comfortable for early and nostalgia-focused accounts, but updated teams should test his Electro route before locking into old physical-only gear.
The safest updated Razor build starts with his post-buff Electro or Overload route, then keeps Physical Superconduct as a fallback. Use Thundering Fury, Gilded Dreams, or mixed ATK/Electro pieces for reaction teams, and keep Pale Flame for physical teams that are already built.
Use the weapon table as a starting point when it matches your stat needs, then compare them with flexible options such as Wolf's Gravestone, Song of Broken Pines, Serpent Spine, Snow-Tombed Starsilver, Prototype Archaic, Mailed Flower, or Rainslasher for EM variants.
Use teams that match Razor's chosen route: Post-buff Overload, Electro reaction driver, Thundering Furry, or Physical Superconduct fallback.
Yes. Field-time Razor still values Normal Attack and Burst first, while reaction-driver variants should also protect Burst uptime before chasing more EM.
Yes, if you want to try his post-buff Electro or Overload teams. Physical Razor is still playable, but updated accounts should test the new damage route before investing deeper into physical-only pieces.
A strong Razor build is a full account plan: kit facts, exact material costs, weapon and artifact choices, then a team that keeps the rotation repeatable. Start with the role, test the second rotation, and only then spend resin on refinements.
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