Dori is easiest to build when you decide the job first, then let weapons, artifacts, and teammates serve that job. For most accounts, Dori works best as Electro healer, battery, and niche reaction support, so this guide focuses on practical gear choices, talent priority, team structure, rotation comfort, and the materials you should expect before committing resin.
Quick answer: Build Dori around Electro healer, battery, and niche reaction support. Prioritize burst > skill > normal attack, use 4pc Noblesse Oblige for support as the first artifact target when it fits the team, and pick weapons from the recommended list only after the rotation has enough energy and survivability.
Dori's role, element, weapon type, and talent names give the guide its baseline; the build advice below turns that profile into practical choices for current accounts.
Dori should be treated as Electro healer, battery, and niche reaction support. That one decision controls the artifact set, main stats, weapon value, and whether the team needs a battery, healer, shield, or stronger off-field application.
| Build choice | Recommended setup | When to use it |
|---|---|---|
| Main role | Electro healer, battery, and niche reaction support | Use this to decide field time and team order. |
| Artifact direction | 4pc Noblesse Oblige for support, 4pc Ocean-Hued Clam for healing value, or 4pc Instructor for reaction teams | Choose the set that supports the role before min-maxing substats. |
| Main stats | ER sands, HP% goblet, Healing Bonus or HP circlet; EM only for dedicated reaction-trigger variants | Fix energy, scaling stat, and survival before showcase CRIT. |
| Talent order | Burst > Skill > Normal Attack | Level what the rotation actually uses. |
| Icon | Recommendation | Use case |
|---|---|---|
![]() | Favonius Greatsword 4-Star, Energy Recharge | Use when its sub-stat or passive supports the rotation. |
![]() | Sacrificial Greatsword 4-Star, Energy Recharge | Use when its sub-stat or passive supports the rotation. |
![]() | Forest Regalia 4-Star, Energy Recharge | Use when its sub-stat or passive supports the rotation. |
![]() | Katsuragikiri Nagamasa 4-Star, Energy Recharge | Use when its sub-stat or passive supports the rotation. |
![]() | The Bell 4-Star, HP Percentage | Use when its sub-stat or passive supports the rotation. |
When choosing between weapons, test the second rotation rather than only the first burst window. If Dori loses Burst uptime or the support passive misses the main damage window, a lower-rarity weapon with the right stat can be the better build.
| Icon | Recommendation | Use case |
|---|---|---|
![]() | Noblesse Oblige ★★★★, ATK | Use when the set bonus matches the role described above. |
![]() | Ocean-Hued Clam ★★★★, Healing Bonus | Use when the set bonus matches the role described above. |
![]() | Instructor ★★★, Elemental Mastery | Use when the set bonus matches the role described above. |
For stats, start with ER sands, HP% goblet, Healing Bonus or HP circlet; EM only for dedicated reaction-trigger variants. If the recommended artifact table and your account situation disagree, prioritize the stat that keeps Dori's real rotation functioning, then improve substats gradually.

Priority: Burst > Skill > Normal Attack

Normal Attack Perform up to 3 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG

Priority: Burst > Skill > Normal Attack

Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG . After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track opponents and deal Electro DMG . It is said that Dori can fix any problem for you... for the right price.

Priority: Burst > Skill > Normal Attack

Summons forth the Jinni within the lamp to give the client various kinds of aid. Jinni Connects to a nearby character. The connected character will: • Continuously restore HP based on Dori's Max HP. • Continuously regenerate Energy. • Be affected by Electro . When connector between the Jinni and the character touches opponents, it will deal one instance of.
Rotation note: use Skill for particles, set supports, Burst when healing and energy tether matter, then keep the active unit close enough to benefit. The GIFs above are useful for checking timing, range, and animation commitment before you decide how much field time Dori should take.
| Icon | Material | Ascension total | Talent total |
|---|---|---|---|
![]() | Faded Red Satin | 18 | 6 |
![]() | Kalpalata Lotus | 168 | - |
![]() | Rich Red Brocade | 36 | 31 |
![]() | Thunderclap Fruitcore | 46 | - |
![]() | Trimmed Red Silk | 30 | 22 |
![]() | Vajrada Amethyst Chunk | 9 | - |
![]() | Vajrada Amethyst Fragment | 9 | - |
![]() | Vajrada Amethyst Gemstone | 6 | - |
![]() | Vajrada Amethyst Sliver | 1 | - |
![]() | Mora | 420000 | 1652500 |
![]() | Bloodjade Branch | - | 6 |
![]() | Crown of Insight | - | 1 |
![]() | Guide to Ingenuity | - | 21 |
![]() | Philosophies of Ingenuity | - | 38 |
![]() | Teachings of Ingenuity | - | 3 |
Example: Dori / Electro DPS / Dendro support / Anemo support
Use this shell when it supports Dori's energy, reaction ownership, and field-time window without forcing awkward swaps.
Example: Dori / Hydro applier / Dendro support / flex
Use this shell when it supports Dori's energy, reaction ownership, and field-time window without forcing awkward swaps.
Example: Dori / Burst-hungry carry / off-field applier / buffer
Use this shell when it supports Dori's energy, reaction ownership, and field-time window without forcing awkward swaps.
Team examples are functional shells, not fixed account rules. Replace premium units with characters that perform the same job: application, battery, buff, resistance shred, healing, or shielding.
Dori is worth building when you specifically need Electro, healing, and energy in one slot; otherwise more specialized units can be cleaner.
The safest Dori build focuses on Electro healer, battery, and niche reaction support. Start with 4pc Noblesse Oblige for support, 4pc Ocean-Hued Clam for healing value, or 4pc Instructor for reaction teams and use ER sands, HP% goblet, Healing Bonus or HP circlet; EM only for dedicated reaction-trigger variants before chasing perfect substats.
Use the weapon table as a starting point when it matches your stat needs, then compare them with flexible options such as Favonius Greatsword, Sacrificial Greatsword, Forest Regalia, Katsuragikiri Nagamasa, or The Bell for HP comfort.
Use teams that protect Dori's rotation: the examples above cover Aggravate sustain, Hyperbloom utility, Energy support.
Yes, but follow the priority. For most builds: Burst > Skill > Normal Attack.
Dori is worth building when you specifically need Electro, healing, and energy in one slot; otherwise more specialized units can be cleaner.
A strong Dori build is a full account plan: official kit facts, exact material costs, weapon and artifact choices, then a team that keeps the rotation repeatable. Start with the role, test the second rotation, and only then spend resin on refinements.
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