Reviewed October 9, 2026. Ranked rules can change after a game update; the league table below reflects Supercell’s support documentation retrieved on this date.

Clash of Clans Ranked Battles are the competitive side of Home Village multiplayer. They unlock at Town Hall 7, use a limited number of attacks, and place players into league tournaments where attack and defense trophies determine whether they move up, stay in place or move down. Regular Battles remain available for unlimited farming, events and practice without risking Ranked standing.
The most important planning detail is that each Ranked league has its own attack allowance and promotion bracket. A Skeleton player receives six attacks per tournament week, while an Electro player receives eighteen. Legend III and II have larger weekly allowances, and Legend I uses eight attacks per day. Clan War Leagues are a separate clan competition and do not determine a player’s Ranked league.
Quick answer: Enter Ranked when you are ready to commit to the tournament’s attack allowance and use a defensive layout that will remain suitable for that tournament. Each attack or defense is worth up to 40 trophies. Your final position inside the league group determines promotion, retention or demotion. Check the live Ranked menu before signing up because league brackets, start times and modifiers can change.
Players often use “league” for several unrelated parts of Clash of Clans. Keeping the systems separate prevents the most common planning mistake: preparing for one mode while expecting progress in another.
| Mode | Main purpose | Attack availability | Trophies or standings | Key planning point |
|---|---|---|---|---|
| Regular Battle | Farming, events and practice | Unlimited | Does not change Ranked League standing | Use it to test armies and collect resources without spending Ranked attacks |
| Ranked Battle | Individual competitive progression | Limited by current Ranked league | Attack and defense trophies determine tournament position | Sign up with a valid army and a prepared defensive layout |
| Legend League | The top three Ranked tiers | Legend III: 24/week; Legend II: 30/week; Legend I: 8/day | Uses Legend-specific progression and demotion rules | Read the rule for the exact Legend tier instead of treating all Legend play alike |
| Clan War League | Clan competition | Determined by the CWL war schedule and roster | Clan stars, destruction and group standings | CWL league placement does not replace an individual player’s Ranked league |
Supercell describes regular Battles as the casual mode: players can raid for loot, participate in events and practice as often as they want. Ranked is the competitive mode, with a limited number of weekly attacks and a separate defensive layout.

For most Ranked leagues, the basic loop is:
Layout timing matters. Changes made after placement into the group do not affect that tournament. If you want to change the Ranked defense on Monday, finish the layout first and then sign up manually. Changes made later apply to the following tournament or, in Legend I, the following League Day.
The following table reproduces the fields in Supercell’s Ranked Leagues support table as reviewed on October 9, 2026. A range such as “40–50%” means the live promotion share can vary inside that published range; it is not a prediction of an individual player’s odds.

| League group | Battles | Max attack trophies | Max defense trophies | Group / minimum size | Promotion bracket | Demotion bracket |
|---|---|---|---|---|---|---|
| Skeleton 1–3 | 6/week | 240 | 240 | 100 / 15 | 50% | 0–5% |
| Barbarian 4–6 | 6/week | 240 | 240 | 100 / 15 | 50% | 5% |
| Archer 7–9 | 8/week | 320 | 320 | 100 / 20 | 40–50% | 5% |
| Wizard 10–12 | 8/week | 320 | 320 | 100 / 20 | 35–50% | 10% |
| Valkyrie 13–15 | 10/week | 400 | 400 | 100 / 25 | 35–50% | 10% |
| Witch 16–18 | 10/week | 400 | 400 | 100 / 25 | 35–50% | 10% |
| Golem 19–21 | 12/week | 480 | 480 | 100 / 30 | 35–50% | 10% |
| P.E.K.K.A 22–24 | 12/week | 480 | 480 | 100 / 30 | 30–50% | 15% |
| Titan 25–27 | 12/week | 480 | 480 | 100 / 30 | 30–50% | 15% |
| Dragon 28–30 | 14/week | 560 | 560 | 100 / 40 | 25–30% | 15% |
| Electro 31–33 | 18/week | 720 | 720 | 100 / 50 | 15–20% | 15% |
| Legend III | 24/week | 960 | 960 | 100 / 100 | 5% | 15% |
| Legend II | 30/week | 1,200 | 1,200 | 100 / 100 | 3% | 15% |
| Legend I | 56/week (8/day) | 320/day | 320/day | 100 / 100 | Not applicable | Below global rank 10,000 |
Higher leagues also improve league-related bonuses, but that does not make an incomplete attack schedule worthwhile by itself. Before signing up, compare the allowance with the number of attacks you can realistically complete that week.

Supercell’s current support rule gives every attack or defense a maximum value of 40 trophies. Attack trophies depend on stars and destruction:
| Attack result | Attack trophies |
|---|---|
| 3-star victory | 40 |
| 2-star victory | 16–32, based on destruction percentage |
| 1-star victory | 5–15, based on destruction percentage |
| 0-star defeat | 0–4, based on destruction percentage |
Defense completes the same 40-trophy allocation. If the attacker earns fewer than 40, the defender receives the remainder. For example, an attacker who earns 28 trophies leaves 12 defense trophies. Defenders do not lose trophies under this system.
These values explain the scoring mechanism, not the difficulty of a particular match. Supercell says Ranked matchmaking attempts to find opponents with a similar Town Hall level and then uses league placement within that Town Hall range. The published support material does not reveal a complete hidden matchmaking formula, so claims about engineered win streaks or guaranteed opponent patterns should be treated as speculation.
Promotion and demotion are leaderboard outcomes, not a fixed personal trophy target that works in every group. A player’s position is evaluated against the published bracket for the current league. Because group size can have a minimum and promotion brackets sometimes appear as a range, the Ranked menu and live leaderboard are the final operational reference for that tournament.
Inactivity has a separate rule. Supercell defines an inactive week as a tournament week in which the player does not sign up. After four inactive tournament weeks, demotion occurs at the beginning of the following tournament week. Continued inactivity causes another one-rank drop for every additional four-week period until the player reaches the Town Hall floor. Further inactivity at that floor can make the player unranked.
This is different from signing up and performing poorly. If you know you cannot play a tournament, check the inactivity warning and your Town Hall floor rather than assuming that skipping one week immediately removes a full rank.


Legend League now has three tiers, and their schedules are not identical:



Supercell also applies tier-specific battle modifiers in Legend. Those modifiers can be changed by balance updates, so a general Ranked guide should not freeze every modifier value into long-lived strategic advice. Consult the live tier information before choosing an army or defense for a new tournament.

Use this checklist before signing up:
Do not spend a Ranked attack solely to test whether an unfamiliar composition works. Regular Battles provide unlimited practice without changing Ranked standing.
Confusing Ranked with CWL. Ranked is individual multiplayer progression; CWL is a clan war competition with its own roster and league table.
Editing the base after sign-up. The new layout may not appear until the following tournament or League Day.
Leaving temporary troops in a saved army. The attack can proceed without the unavailable units, changing the intended composition.
Assuming trophies can be lost on defense. Under the published system, defense awards the trophies the attacker did not earn from the 40-trophy total.
Treating a promotion percentage as a personal probability. It describes the leaderboard bracket, not the likelihood that a particular player will finish there.
Ranked Battles unlock at Town Hall 7. Regular Battles are available earlier and remain the unlimited farming and practice mode.
It depends on the league. The current table ranges from six weekly attacks in Skeleton and Barbarian to eighteen in Electro. Legend III has 24, Legend II has 30, and Legend I uses eight per day.
No. Each attack and defense pair is worth up to 40 trophies. The attacker receives trophies based on stars and destruction, and the defender receives the remainder.
No. CWL is a separate clan competition. Your Ranked league comes from individual Ranked tournament results.
You can edit it, but changes made after placement into the tournament group apply to the next tournament. In Legend I, they apply to the following League Day.
Four tournament weeks without signing up trigger an inactivity demotion at the next tournament transition. Continued inactivity can cause further four-week rank drops down to the Town Hall floor and eventually unranked status.
Ranked rewards preparation and consistency more than last-minute spending. Practice armies in regular Battles, lock the correct defense before sign-up, and use the live leaderboard to judge the closing bracket. If you are separately comparing progression products, read ManaBuy’s Gems vs Gold Pass vs Event Pass guide. For purchase execution and account-field checks, use the US Clash of Clans top-up guide.
This material is unofficial and is not endorsed by Supercell. For more information, see Supercell’s Fan Content Policy.
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