ManaBuy shows five payment methods for a Malaysia Clash of Clans checkout in MYR. The safest comparison keeps the product unchanged, then switches only the payment method. On the verified 1200 Gems sample, Touch 'n Go eWallet and Boost show the lowest final total; card, Google Pay and Apple Pay show a higher fee rate.
Quick answer: The 1200 Gems product amount is RM39.24. Touch 'n Go and Boost add 2.20%, producing a RM40.11 total. Credit Card, Google Pay and Apple Pay add 3.60%, producing RM40.66. The difference between the two groups is RM0.55 for this unchanged package. No payment was submitted during verification.
| Payment method | Fee rate | Fee amount | Final total | Comparison basis |
|---|---|---|---|---|
| Touch 'n Go eWallet | 2.20% | RM0.87 | RM40.11 | Same 1200 Gems order |
| Boost | 2.20% | RM0.87 | RM40.11 | Same 1200 Gems order |
| Credit Card | 3.60% | RM1.42 | RM40.66 | Same 1200 Gems order |
| Google Pay | 3.60% | RM1.42 | RM40.66 | Same 1200 Gems order |
| Apple Pay | 3.60% | RM1.42 | RM40.66 | Same 1200 Gems order |
The ManaBuy product card shows RM39.24 for 1200 Gems. Checkout then applies the fee associated with the selected method. A player whose wallet contains exactly RM39.24 may therefore have insufficient balance even though the product amount itself is covered.
For Touch 'n Go and Boost, the fee is RM0.87, producing RM40.11. For Credit Card, Google Pay and Apple Pay, the fee is RM1.42, producing RM40.66. The payment panel makes both components visible before authorization.
Touch 'n Go eWallet shows a 2.20% fee on the sample. It is one of the two lowest-total options in this checkout. Before choosing it, make sure the wallet is usable, the provider account can approve the transaction and the balance covers RM40.11, not only the Gem price.
If the provider opens an authorization step, complete only one attempt. Returning to ManaBuy while the provider still shows pending can create uncertainty about whether the first request reached the order system.
Boost shows the same 2.20% fee and RM40.11 final amount for the sample. This makes the price comparison equal to Touch 'n Go. The practical choice can therefore depend on which wallet is already verified and funded.
Do not assume an equal fee means both providers will return the same status or approval experience. Provider-side limits, verification and outages are separate from ManaBuy's product amount.
All three show a 3.60% fee and RM40.66 total on the sample. Google Pay and Apple Pay may use a card stored in the device wallet, while the Credit Card route can ask for card details directly. The displayed ManaBuy total is equal across the three in this checkout.
A device wallet does not remove bank approval. A saved card can still be declined, require verification or remain pending. Use the method that can complete one clean authorization and retain the result screen until the ManaBuy order appears.
The fee rates provide useful context, but the ringgit fee and total in the table belong to 1200 Gems. If the player chooses 2500 Gems, Gold Pass or Event Pass, open checkout again and read the actual fee amount for that product. Do not copy RM0.87 or RM1.42 onto another product.
Clash of Clans is different from UID direct top-up. After payment, the order flow asks for the linked Supercell ID email, a one-time email verification code and the character nickname so ManaBuy can complete the Login Top-up. A successful payment is therefore the start of fulfillment, not proof that the product has already appeared in the village.
Keep the receiving village logged out while the order is processed. Do not share the email password, payment password or unrelated recovery codes. The product page requests only the Supercell ID email address, the required email verification code and the nickname.
Do not retry while the provider shows pending, while a ManaBuy order already exists, or while the first authorization result is unclear. Check the ManaBuy order list and provider transaction history first. A second attempt can create duplicate charges or two orders for the same village.
If the provider shows a completed charge without a ManaBuy order, preserve the amount, method, transaction reference and approximate time in a private support message. If ManaBuy has an order, use its order number and status. Never publish or send full card details.
Touch 'n Go eWallet and Boost both total RM40.11, which is RM0.55 below the three card-based options.
No. Checkout shows it separately and adds it to the product amount.
The five methods were visible for the Malaysia MYR checkout. Availability can still depend on the current account and provider conditions, so verify the live checkout.
No. Clash of Clans uses Login Top-up. After payment, the buyer must complete the Supercell ID information handoff and wait for the order to become Completed.
No. The comparison stops at the final ManaBuy payment panel.
Open the Malaysia route, match the product to the intended village goal, and review the complete checkout total before authorizing payment.
For Login Top-up, ManaBuy may request the linked Supercell ID email, a one-time verification code and the village nickname through the order flow. It does not need the email password.
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