Quick answer: ManaBuy's Malaysia checkout showed Touch 'n Go eWallet, Boost, Credit Card, Google Pay and Apple Pay for a 100 + 5 Blood Strike Gold order. Touch 'n Go and Boost added 2.20%, taking RM3.24 to RM3.32. Card, Google Pay and Apple Pay added 3.60%, taking the same order to RM3.36.
| Payment method | Fee rate | Fee on RM3.24 | Final total | Best reason to choose it |
|---|---|---|---|---|
| Touch 'n Go eWallet | 2.20% | RM0.08 | RM3.32 | Lower fee tier |
| Boost | 2.20% | RM0.08 | RM3.32 | Lower fee tier |
| Credit Card | 3.60% | RM0.12 | RM3.36 | Card or device-wallet convenience |
| Google Pay | 3.60% | RM0.12 | RM3.36 | Card or device-wallet convenience |
| Apple Pay | 3.60% | RM0.12 | RM3.36 | Card or device-wallet convenience |
The comparison uses one identical Blood Strike product, one currency and one checkout. That isolates the payment-method difference. The fee amount will change when the package price changes, so Malaysian buyers should use the displayed percentage as a guide and read the live final total before authorising payment.
For this small package, Touch 'n Go and Boost finish at RM3.32, while the card and device-wallet methods finish at RM3.36. The RM0.04 difference is small on this sample but becomes more noticeable as the order value rises. A local wallet can therefore be attractive when the buyer already uses it and the lower tier remains available.
Convenience still matters. A buyer may prefer Credit Card, Google Pay or Apple Pay because the method is already set up on the device. The right choice is the method whose final total and security flow are understood, not simply the first logo shown.
A 2.20% fee on RM32.39 is roughly RM0.71, while 3.60% is roughly RM1.17. A 2.20% fee on RM161.88 is roughly RM3.56, while 3.60% is roughly RM5.83. Rounding and checkout rules can affect the exact amount, so the live ManaBuy total remains the value to approve.
Do not create another order immediately. First check whether ManaBuy created an order and whether its status is Processing or Completed. A second payment can turn a temporary delay into a duplicate purchase. Use the existing order number when contacting support.
ManaBuy needs the receiving UID and the server option shown on its product page. It does not need the Blood Strike password, email password, wallet PIN, one-time banking code or social-login credentials. Enter payment authentication only inside the selected provider's secure flow.
Touch 'n Go and Boost are practical for Malaysian buyers who already keep enough balance in those wallets, and the verified sample placed them in the lower fee tier. A wallet can still fail when the final total exceeds its available balance, a transaction limit applies or provider authentication expires. Check those conditions before rebuilding the order.
Credit Card, Google Pay and Apple Pay can be more convenient when the card is already secured on the device. They shared the higher sample fee tier, so compare the added convenience with the visible total. If a card attempt is declined, check online and overseas payment controls, issuer verification and available limit; do not keep opening duplicate ManaBuy orders.
Use one browser tab, one ManaBuy order and one provider authorisation for the chosen package. Save the final total before leaving the payment page, then keep the order number and provider receipt together. This gives support a clean chain from RM product price to fee, charge and Blood Strike delivery if anything later needs investigation.
Fees can change
Payment availability, fee rates and rounding can change by provider, currency and checkout conditions. The active ManaBuy checkout controls the final amount.
The ManaBuy product page shows the public selling price and an official comparison price. The payment page adds the selected method's fee. Both views support the purchase decision: the product page demonstrates ManaBuy's starting price advantage, while the checkout confirms how much of that advantage remains after the chosen payment method.
Touch 'n Go eWallet, Boost, Credit Card, Google Pay and Apple Pay were shown for the MYR sample.
Touch 'n Go and Boost showed 2.20% on the sample, compared with 3.60% for card and the two device wallets.
No. The fee is percentage-based, so the ringgit amount normally rises with the product amount.
No. Check the existing ManaBuy order and payment-provider record before creating another attempt.
No. Complete provider authentication only in the provider flow, and never share the Blood Strike password.
Open the ManaBuy Blood Strike page, choose the package that matches the receiving account, enter the UID, select the Blood Strike server option and compare the final MYR total before payment. ManaBuy does not need the game password.
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