
Paquito is best treated as an EXP Lane Fighter, Assassin pick built around Chase, Damage. Recent match stats show 52.91% / 1.69% / 42.60% for win, pick, and ban context, so read the hero as a draft-dependent tool, not an automatic answer in every lobby. The clean plan is to follow the skill priority, commit only when Jab can actually connect, and respect hard matchups such as Franco, Kaja. Skin collection comes after the gameplay decision: check the active shop or event first, then top up only when the skin you want actually needs Diamonds.
Pick Paquito when your team needs a fighter, assassin hero who can turn a clean opener into a repeatable fight plan. Main skill priority: Start with Heavy Left Punch at Level 1, max Jab first, then level Heavy Left Punch as the backup skill. Upgrade Knockout Strike whenever it is available. The best use case is against Gord, Layla, while the biggest risk is drafting into Franco, Kaja without vision, cooldown tracking, or ally follow-up.
| Field | Detail |
|---|---|
| Role | Fighter, Assassin |
| Specialty | Chase, Damage |
| Recommended lane | EXP Lane |
| Damage type | Physical |
| Basic attack type | Melee |
| Difficulty | 90 |
| Release date | 15 January 2021 |
| Price | 32,000 Battle Points or 599 Diamonds |
| Win / pick / ban snapshot | 52.91% / 1.69% / 42.60% |
| Identity hook | The hero who uses his two fists to protect hope and love. |
Read Paquito through real skill jobs: Champ Stance sets the baseline, Heavy Left Punch and Jab decide most trades, and Knockout Strike is the major commit or conversion window. The details below explain when each button should be used, not just what it does.
| Icon | Skill | CD / Cost | Tags | What it means in play |
|---|---|---|---|---|
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Champ Stance | Passive | Buff, Damage | Champ Stance is the passive layer that rewards Paquito for taking or using actions repeatedly, so track its stacks before committing. |
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Heavy Left Punch | CD: 7 | AOE, Shield | Heavy Left Punch is the area-pressure part of the kit. Aim it where enemies must walk during waves, objectives, or teamfight entrances. |
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Jab | CD: 7 | Burst, Mobility | Jab is the movement or engage button. Save it for entry, chase, or escape instead of spending it only for poke. |
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Knockout Strike | CD: 15 | CC, Burst | Knockout Strike is a control tool. Use it after the target is committed, then let allies or the next skill convert the control window. |
The practical pattern is simple: check which skill starts the fight, which skill protects the recovery window, and which skill should be saved for the target that matters.
Start with Heavy Left Punch at Level 1, max Jab first, then level Heavy Left Punch as the backup skill. Upgrade Knockout Strike whenever it is available.
Jab is the priority because it defines Paquito's normal Exp Lane rhythm. Heavy Left Punch is the backup because its AOE, Shield value covers the moments when the first trade, rotation, or objective entrance does not go cleanly.
| Combo type | Icon sequence | Skill sequence | How to use it |
|---|---|---|---|
| Teamfight Combos | Jab -> Heavy Left Punch -> Knockout Strike -> Jab | Use Jab -> Heavy Left Punch -> Knockout Strike -> Jab after the enemy commits to a fight, then reset if the first control window misses. | |
| Laning Combos | Heavy Left Punch -> Jab -> Heavy Left Punch -> Jab | Use Heavy Left Punch -> Jab -> Heavy Left Punch -> Jab when the target has already spent mobility or is forced to contest an objective entrance. |
The key is not to press the sequence mechanically. Start the combo only when the target cannot easily walk away, blink out, or punish the recovery window. If the first part misses, reset and use the next wave, bush, or objective entrance instead of spending every cooldown.
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Paquito's setup. |
| Clean sequence | Jab -> Heavy Left Punch -> Knockout Strike -> Jab |
| Why it works | Use Jab -> Heavy Left Punch -> Knockout Strike -> Jab after the enemy commits to a fight, then reset if the first control window misses. |
| Conversion window | After Jab connects, keep the target inside ally damage or objective pressure before committing Jab. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Timing cue | What to do |
|---|---|
| Start condition | Begin only when the target has used the movement or immunity tool that would break Paquito's setup. |
| Clean sequence | Heavy Left Punch -> Jab -> Heavy Left Punch -> Jab |
| Why it works | Use Heavy Left Punch -> Jab -> Heavy Left Punch -> Jab when the target has already spent mobility or is forced to contest an objective entrance. |
| Conversion window | After Heavy Left Punch connects, keep the target inside ally damage or objective pressure before committing Jab. |
| Reset rule | If the opener misses, back out, wait for cooldowns, and look for the next wave, bush, or objective entrance. |
| Phase | What to focus on | Common mistake |
|---|---|---|
| Early game | Clear efficiently, watch side-lane crowd control, and choose the first gank around enemies without escape tools. | Diving before the target has used mobility or crowd control. |
| Mid game | Trade tempo for Turtle/Lord pressure and punish isolated marksmen or mages. | Showing too early on the map and losing surprise. |
| Late game | Wait for the first control spell to miss, then enter on the enemy damage core. | Opening a fight alone into grouped enemies. |
| Objectives | Hover outside vision and threaten the back line while the team starts the objective. | Burning mobility just to poke before the real fight begins. |
Use these matchups as a draft check before locking Paquito. The important signal is not only the hero name, but whether the enemy can break Jab timing, deny Knockout Strike, or punish the recovery window.
| Matchup type | Hero icons | Why it matters | Draft cue |
|---|---|---|---|
| Good targets | Paquito is a hero with dash and high burst damage, making him strong against squishy heroes without defensive abilities, such as Gord and Layla. | Pick Paquito when your team can force these targets through Jab range, protect the first commit, or keep them from resetting before Knockout Strike matters. | |
| Hard matchups | Paquito is an agile hero, but he is also kind of squishy, which makes him weak against heroes with strong CC abilities. Such as Franco and Kaja. | Play slower: track their control, burst, or mobility cooldowns before spending Jab and Knockout Strike in the same window. |
Paquito is strongest when the fight starts on your terms: vision is set, the target has already used an escape, and Heavy Left Punch is still available if the first trade goes wrong.
Against Franco, Kaja, do not open blind from river or bush without backup. Let a teammate test the control cooldown first, then enter after the punish tool is gone.
| Question before locking | What to check |
|---|---|
| Can the enemy stop the first commit? | If yes, hold Jab until the key interrupt or burst spell is visible. |
| Can Paquito reach the target safely? | If the target outranges Paquito, wait for wave pressure, flank vision, or allied crowd control. |
| Can your team follow up? | If allies cannot follow the engage, play for wave, objective entrance, or counter-engage instead of forcing a solo pick. |
Paquito works best with teammates who either start the first control window, protect the reset, or keep targets inside Jab and Knockout Strike timing.
| Best teammates | Hero icons | Teamfight reason | Draft cue |
|---|---|---|---|
| Angela, Rafaela | Paquito works best with support heroes who can buff him, like Angela and Rafaela. | Pair Paquito with these allies when your lineup needs a cleaner opener, safer follow-up, or a way to keep enemies inside the combo path. |
| Team need | Why it helps Paquito |
|---|---|
| Reliable first control | Gives Paquito time to land Jab without starting the fight alone. |
| Peel or front line | Protects Paquito after the first commit, especially when Heavy Left Punch is on cooldown. |
| Objective setup | Turns the hero from a random skirmish pick into a clear Turtle, Lord, or turret-pressure tool. |
Build for clear speed, burst timing, and a clean exit after the pick. The kit leans on AOE, Buff, Burst, CC, Damage, so the first item spike should help you threaten side lanes without getting trapped after the combo.
| Build question | Recommended direction | Why it matters |
|---|---|---|
| Core build direction | Prioritize burst timing, penetration, cooldown access, and enough escape value to leave after the pick. | This keeps Jab useful instead of turning the guide into a fixed item list that breaks when the patch shifts. |
| When ahead | Lean into the stats that make Knockout Strike or the main damage window easier to convert. | An ahead Paquito should close fights quickly, then reset before counters can punish. |
| When behind | Add safer positioning, durability, or cooldown value before chasing greedier damage. | If Paquito dies before Jab and Heavy Left Punch are used, the build is not doing its job. |
| Into Franco, Kaja | Build and play around survival, vision, and delayed entry. | The hard matchup usually wins by breaking the first commit, so do not spend every resource before their punish tool is gone. |
Use the embedded Hero Spotlight below when you want to check timing visually after reading the combo and matchup sections. Watch the skill and combo moments first, then use the build and matchup notes to confirm how the written plan fits real movement.
| Time | Chapter | Why it matters |
|---|---|---|
| 0:05 | HERO SKILLS | Use this section to check range, delay, and hit-confirm details. |
| 1:26 | COMBO TIPS | Use this section to compare the written sequence with real timing. |
| 2:16 | SKILL TIPS | Use this section to check range, delay, and hit-confirm details. |
| 2:51 | BUILDS | Use this section to verify setup choices after you understand the kit. |
| 3:07 | BATTLE SPELLS | Use this section to verify setup choices after you understand the kit. |
| 3:31 | RELATIONS | Use this section to review counters and teammate fit. |
| 3:54 | BEST WITH | Use this section to review counters and teammate fit. |
| 4:07 | TACTICS | Use this section as a quick visual check before playing. |
Paquito guides can age quickly when skill timing, item value, or matchup pressure changes. Use the combo, counter, and teammate sections above as the current play plan, then test the timing in game before copying an older build habit.
Use these skins as collection checks, not as proof that every skin is currently sold in the shop. Starlight and event skins can rotate, so confirm the active in-game shop or event page before topping up.
| Skin preview | Skin | Availability note |
|---|---|---|
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Fulgent Punch | Starlight Member, 2022-05 |
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Blazing Tiger | Limited-time event |
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Fist of Glory | Limited-time event |
Not every listed skin is a direct Diamond purchase. If the note says Starlight, event, collaboration, or check in game, treat it as an availability warning first and a top-up decision second.
Check the current in-game shop or event page first. If you need Diamonds after confirming availability, use ManaBuy's MLBB top-up page.
The hero who uses his two fists to protect hope and love.
Paquito can still be useful in the right draft, but the current snapshot (52.91% win / 1.69% pick / 42.60% ban) means you should treat this as a matchup pick, not an automatic lock. Pick Paquito when your team can support the Chase, Damage game plan.
Use Exp Lane as the default lane unless your draft has a clear flex plan. The lane choice should support Jab timing, safe farming, and the hero's main fight role as a Fighter, Assassin.
The safest build direction is burst timing, penetration, cooldown access, and enough escape value to leave after the pick. Use the video build chapter as a visual check, then adjust for enemy burst, range, control, or front-line pressure.
Start with Heavy Left Punch at Level 1, max Jab first, then level Heavy Left Punch as the backup skill. Upgrade Knockout Strike whenever it is available. This keeps the guide tied to real skill names instead of generic Skill 1 or Skill 2 labels.
For teamfights, use Jab -> Heavy Left Punch -> Knockout Strike -> Jab. For lane trades, use Heavy Left Punch -> Jab -> Heavy Left Punch -> Jab. Stop if the opener misses or the target escapes before follow-up connects.
The hardest listed matchups are Franco, Kaja. Play slower into those picks, track cooldowns, and do not spend Jab and Knockout Strike before the punish tool is gone.
Angela, Rafaela work well because they make the first engage safer and keep targets inside the combo window. Paquito also likes drafts where another hero can start vision or control before the commit.
Check the active in-game shop, Starlight, event, or collaboration notes first. Skin availability can rotate, so top up only after confirming that the skin you want currently needs Diamonds.
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