In Marvel Rivals, the core experience of the game revolves around three main modes: Domination, Convoy, and Convergence. These modes are not options that players can directly choose, but are played in turns in the form of three major match lists: "Quick Match", "Competitive Mode" and "Human-Computer Practice". This article will deeply analyze the gameplay mechanism, victory conditions and map distribution of these three game modes to help you quickly get started and master the strategic points of each mode.
In this mode, both teams compete for the "mission area" in the center of the map, trying to gain control in the confrontation.
Tip: Domination mode rewards quick reaction and versatile hero choices. You can unlock more flexible heroes in this mode.
Convoy mode is one party escorting the vehicle while the other party prevents it from reaching its destination.
The fusion mode combines the Domination and Convoy gameplay. The attacking party must first occupy the mission area and then unlock vehicles for escort.
Free-for-all FFA mode, 8-12 players compete, the first to 16 kills or the highest score wins.
Disabled skills: Doctor Strange's Farara Teleporter and Invisible Woman's Guardian Field.
Map: Empire of Eternal Night: Sanctum Sanctorum.
This mode cannot be played in standard matches, but can be queued with other modes.
Team deathmatch gameplay, collect Chronovium (time coins) dropped by enemies to gain points.
Time coins become more valuable over time.
Winning condition: first to 50 points, or the team with more points at the end of the time limit wins.
Maps and game mechanics inspired by "Pocket Universe", currently single matchmaking.
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