Quick answer: In Honkai: Star Rail, Character Event Warps guarantee a 5-star character by 90 pulls. Players commonly call the increased-rate range beginning around pull 74 “soft pity,” although HoYoverse does not publish the exact soft-pity curve. Light Cone Event Warps use a separate counter, with community-observed soft pity around pull 66 and an official 5-star guarantee by 80 pulls. If you are not guaranteed the featured result, budget up to 180 character pulls or 160 Light Cone pulls for the safest worst-case plan.
Reviewed September 4, 2026. Official guarantees and carry-over rules were checked against current HoYoverse Warp notices. Soft-pity thresholds are identified below as community observations, not official probability disclosures. Special and collaboration Warps may use separate history boards or rules, so read the live Warp Details before pulling.
The HSR pity system is easier to use once you separate three different questions. First, how many pulls have passed since your last 5-star on this banner type? Second, are you guaranteed the featured character or Light Cone? Third, can your saved Special Passes and Stellar Jade cover the outcome you are willing to accept?
Those questions matter more than whether a friend pulled a character early. Pity helps you set a ceiling; it does not promise that your account will follow the average. The safest plan uses hard pity for the budget and soft pity only to understand why most 5-star results arrive before the absolute limit.
HSR Soft Pity and Hard Pity: Quick Answer
| Warp type | Base 5-star rate | Soft pity | Hard pity | Featured rule |
|---|---|---|---|---|
| Character Event Warp | 0.6% | Around pull 74 community-observed | By pull 90 official guarantee | 50% featured character; next 5-star is featured after a loss |
| Stellar Warp | 0.6% | Around pull 74 community-observed | By pull 90 official guarantee | No limited featured-character guarantee |
| Light Cone Event Warp | 0.8% | Around pull 66 community-observed | By pull 80 official guarantee | 75% featured Light Cone; next 5-star is featured after a loss |
Soft pity means the chance of a 5-star appears to rise after a certain pull count. Hard pity is the official maximum: if no 5-star has appeared earlier, one is guaranteed by the stated limit. Hard pity guarantees a 5-star result, but it does not always guarantee the featured result unless your featured guarantee is already active.
How Does the HSR Pity System Work?
1. Each banner category has its own counter
Your pity count is the number of pulls since the last 5-star result on a particular Warp category. Character Event Warps share one character-event counter with one another. Light Cone Event Warps share a different Light Cone counter. Stellar Warp is separate from both. Pulling a 5-star on Stellar Warp does not reset your Character Event Warp pity.
2. Any 5-star resets that category’s pity count
If a 5-star arrives early, the counter resets immediately. A result at pull 35 does not leave 55 pulls “stored” toward the next hard pity. Your next cycle begins at zero after that 5-star, even when the result was not the featured character.
3. Featured guarantee is a second state
Pity answers when a 5-star must arrive. Guarantee answers what that 5-star will be. On a Character Event Warp, losing the featured check means the next 5-star within the same character-event category is guaranteed to be the featured character. That featured guarantee can remain active when the banner changes, as long as you stay within the same applicable Warp type.
Do not combine these terms: “90 pity” means a 5-star character is guaranteed by pull 90. It does not mean the limited character is automatically guaranteed at 90 when your account is still on a 50/50. From zero pity without featured guarantee, the safest limited-character budget is two 5-star cycles, or up to 180 pulls.
When Does HSR Soft Pity Start?
For Character Event Warp and Stellar Warp, large community pull datasets consistently place the start of the higher-probability range at approximately the 74th pull. For Light Cone Event Warp, community tracking commonly places it at approximately the 66th pull. That is why many 5-star pulls appear in the high 70s for characters and earlier for Light Cones.
However, HoYoverse publishes the base rate, consolidated rate, and hard guarantee—not a pull-by-pull soft-pity curve. Treat 74 and 66 as evidence-backed planning references rather than promises. Avoid writing “the rate rises by exactly X% every pull” unless HoYoverse later publishes that rule or the current client explicitly displays it.
Soft pity also does not make “building pity” safe. Every pull before soft pity can still produce a 5-star. If an early copy of the current featured unit would be a bad result for your account, do not pull simply to move the counter closer to a future banner.
What Is Hard Pity in HSR?
Hard pity is the latest point at which the applicable Warp guarantees a 5-star. Character Event Warp and Stellar Warp guarantee a 5-star by 90 pulls. Light Cone Event Warp guarantees a 5-star by 80 pulls. Getting any 5-star before that limit resets the counter, so the next cycle starts again from zero.
| Goal from zero pity | Worst-case pulls | Stellar Jade equivalent | Condition |
|---|---|---|---|
| Any 5-star character on Character Event Warp | 90 | 14,400 | One hard-pity cycle |
| Featured limited character | 180 | 28,800 | No featured guarantee; covers one 50/50 loss |
| Featured limited character | 90 | 14,400 | Featured guarantee already active |
| Any 5-star Light Cone | 80 | 12,800 | One hard-pity cycle |
| Featured 5-star Light Cone | 160 | 25,600 | No featured guarantee; covers one 75/25 loss |
Reaching the exact maximum is uncommon because the observed rate rises before hard pity, but “uncommon” is not the same as “impossible.” Use 90, 180, 80, or 160 when checking whether a must-have plan is fully funded. Use soft pity only to estimate how the session may feel, not to promise a cheaper result.
HSR 50/50 and Guarantee Explained
When you obtain a 5-star on a standard Character Event Warp, there is normally a 50% chance it is the featured limited character. If the featured character appears, players call that winning the 50/50. If a non-featured eligible 5-star appears, you lose the 50/50, and the next 5-star in the same Character Event Warp category is guaranteed to be featured.
The guarantee does not expire just because the featured character changes. For example, if you lose on one standard Character Event Warp and stop, the guarantee can carry to a later standard Character Event Warp. Once you obtain the featured character, the featured guarantee is consumed and the next 5-star returns to the normal featured check.
Light Cone Event Warp uses a similar pattern with different numbers. The first 5-star Light Cone has a 75% chance to be featured under the standard event rule. If it is not featured, the next 5-star in that Light Cone Event Warp category is guaranteed to be the featured Light Cone. Character and Light Cone guarantees do not transfer between each other.
Simple rule: pity count and featured guarantee both carry within the same applicable Warp category. Neither one jumps from Character Event Warp to Light Cone Event Warp or Stellar Warp.
Does Pity Carry Over Between HSR Banners?
| Move between | Does pity carry? | Does featured guarantee carry? |
|---|---|---|
| One standard Character Event Warp to another | Yes, under the shared character-event counter | Yes, within that category |
| One Light Cone Event Warp to another | Yes, under the shared Light Cone counter | Yes, within that category |
| Character Event Warp to Light Cone Event Warp | No | No |
| Character or Light Cone Event Warp to Stellar Warp | No | No |
| Standard event category to a special collaboration Warp | Do not assume | Read that Warp’s live Details |
Current HoYoverse event notices explicitly state when simultaneously available Character Event Warps share a guaranteed-drop counter, and the same applies to the listed Light Cone Event Warps. Special formats can have separate history boards or exceptions, so the live notice remains the final authority for a particular event.
How to Check Your Current Pity
- Open the Warp screen and select the exact banner category you want to count.
- Open View Details or Records.
- Start at the newest record and move backward until you find the latest 5-star for that category.
- Count every pull after that 5-star. That number is your current pity.
- Check whether the last 5-star was featured. If it was not featured on an applicable event banner, record that your next 5-star has featured guarantee.
Version 4.3 extended ordinary Warp history retention to 12 months. Character Collaboration Warp and Light Cone Collaboration Warp records are retained for 24 months. Recent pulls may take time to appear, so do not finalize the count immediately after a long session if the record list has not refreshed.
Stellar Jade and Pull Budget Calculator
One limited pull costs 160 Stellar Jade, while one Star Rail Special Pass already represents one pull. Subtract existing Passes before converting the remaining gap into Jade.
Formula: remaining paid-or-Jade pulls = target pull budget − current pity − Special Passes you already hold − free Passes you can realistically claim before the banner ends.
Example: you have 52 character pity, featured guarantee is active, and you own 12 Special Passes. A hard-pity plan needs at most 90 − 52 = 38 more pulls. After subtracting 12 Passes, the remaining 26 pulls equal 4,160 Stellar Jade. This is a ceiling calculation; the 5-star may appear earlier.
Count only realistic income. Do not include events you may not finish, endgame rewards your account cannot clear, or login rewards arriving after the banner closes. Optimistic future income is one of the fastest ways to turn a controlled pull plan into an unexpected shortfall.
Character Pity vs Light Cone Pity: Which Should You Fund?
A limited character can add a new team role, enable a missing archetype, or solve sustain and support problems across several teams. A signature Light Cone usually improves a character you already own. That improvement can be important, but it rarely replaces a missing team role.
For newer accounts, character coverage is usually the safer priority. Consider a signature Light Cone after the team already functions, the character will remain in regular use, and the Light Cone budget will not block a more valuable upcoming character. Use the HSR signature Light Cone and Eidolon value guide for the upgrade decision, then return here to calculate the pity risk.
Before committing, check the current and upcoming HSR banner schedule. A strong Light Cone can still be poor timing when a needed sustain, support, or favorite character is close.
Common HSR Pity Mistakes
- Building pity on an unwanted banner. Early 5-stars can happen, so every pull must have an acceptable early outcome.
- Confusing guarantee with hard pity. Hard pity guarantees a 5-star; featured guarantee determines whether that 5-star must be the promoted result.
- Combining different banner counters. Character, Light Cone, Stellar, and some special Warps must be tracked separately.
- Assuming soft pity is a promise. Pull 74 or 66 is not a guaranteed result.
- Counting a ten-pull as one entry. A ten-pull contains ten individual pulls, and pity can reset partway through it.
- Chasing immediately after a loss. A lost 50/50 creates a valuable guarantee. You can save it instead of forcing the current banner.
Before You Pull: Final Checklist
| Check | What you should know before pulling |
|---|---|
| Banner category | Character Event, Light Cone Event, Stellar, or a special Warp with its own rules |
| Current pity | Counted from the correct history board since the last 5-star |
| Featured state | Normal 50/50 or 75/25, or featured guarantee already active |
| Worst-case ceiling | 90/180 for characters or 80/160 for Light Cones, depending on guarantee |
| Free resources | Current Passes, Jade, and only the rewards available before banner end |
| Stop point | The exact pull count where you will stop if the target does not appear |
More HSR Guides
- HSR Character Builds and Pull Value Hub — compare which characters actually improve your account.
- Current and Upcoming HSR Banners — check timing before committing a guarantee.
- HSR Oneiric Shards Guide — understand paid currency conversion and purchase planning.
- How to Farm Stellar Jade in HSR — collect realistic free resources before calculating a shortfall.
Count pity, confirm guarantee, subtract free Passes, and set a stop point before purchasing.
HSR Pity FAQ
What is hard pity in HSR?
Hard pity is the official maximum number of pulls before a 5-star is guaranteed. It is 90 pulls for Character Event Warp and Stellar Warp, and 80 pulls for Light Cone Event Warp. Any earlier 5-star resets that category’s counter.
When does HSR soft pity start?
Community pull tracking commonly places Character Event and Stellar Warp soft pity around pull 74, and Light Cone soft pity around pull 66. HoYoverse does not publish the exact pull-by-pull soft-pity curve, so treat these as observed thresholds rather than official guarantees.
Does pity carry over in HSR?
Yes, pity carries between standard banners of the same applicable event category: Character Event Warps share their counter, and Light Cone Event Warps share a separate counter. It does not transfer between character, Light Cone, and Stellar Warp categories.
Does losing the 50/50 reset pity?
Obtaining the non-featured 5-star resets the pity count to zero because a 5-star appeared. At the same time, it activates featured guarantee for your next 5-star within the same Character Event Warp category.
Can a 5-star appear before soft pity?
Yes. Every pull has a chance to produce a 5-star before soft pity. That is why building pity on a banner you do not want can accidentally consume your pulls and reset the counter.
How many Stellar Jade guarantee a limited character?
From zero pity, 14,400 Stellar Jade covers one 90-pull 5-star cycle. If featured guarantee is not active and you want to cover a possible 50/50 loss, the conservative maximum is 28,800 Stellar Jade, before subtracting any Special Passes.
Sources and terminology: Official hard guarantees, featured rates, shared counters, and carry-over behavior should follow the current in-game Warp Details and HoYoverse event notices. History retention was updated in Version 4.3. The approximate pull-74 and pull-66 soft-pity thresholds come from community pull tracking and are labeled accordingly. “Soft pity” and “hard pity” are common player terms; the official text describes rates and guaranteed results.







