Nightmare Trial changes the usual War Tide rhythm by rewarding both exploration and combat. Players collect Giggle Coins, compete for leaderboard position, and prepare for the moment when the top-ranked player becomes the Clown’s spokesperson and receives a chainsaw. The mode takes place on nighttime Shutter Island, so visibility, route choice, and knowing when to end a chase matter just as much as raw gun skill.
Quick answer: Build a safe exploration route early, take only fights you can finish quickly, and watch the Giggle Coin ranking before the spokesperson is selected. If you lead, move to a position with cover and more than one exit. If you are chasing the leader, do not sprint straight at the chainsaw—other squads will be hunting the same target.
The official mode description confirms that searching and fighting both award Giggle Coins. Players are ranked by the total they collect, and the Clown rewards high-ranking competitors. After a set amount of time, the player in first place is chosen as the Clown’s spokesperson and receives his chainsaw. Special hunting missions also appear during the match.
That structure creates two connected objectives. First, increase your coin total without losing too much health, ammunition, or time. Second, prepare for the spokesperson phase before it begins. A player who reaches first place in the wrong position can quickly become the center of every nearby squad’s attention.
Gather coins and gear while moving toward cover, information, and the next safe area.
Take fights that improve your position or coin total without creating a long chase.
Protect your exits if you lead; use other hunters as pressure if you are behind.
Because both exploration and combat contribute coins, the mode does not force one fixed playstyle. The practical goal is to compare reward with exposure. Safe searching is valuable when you still need equipment or when nearby fights would take too long. Combat becomes attractive when an isolated enemy, a distracted squad, or a hunting mission offers a short route to more coins.
Do not chase the first gunshot before you have a workable weapon, armor, healing, and a route out of the area.
Target isolated players or opponents already under pressure. Break off when darkness, distance, or missing information turns the chase into a coin-and-resource drain.
A mission can pull several teams toward the same location. Check high ground, entrances, and escape lanes before moving directly onto the objective.
The confirmed rule is simple: after a certain amount of time, the player ranked first in total Giggle Coins becomes the Clown’s spokesperson and receives the chainsaw. The official announcement does not explain every chainsaw stat or every condition that may affect the role, so the safest strategy is to treat it as a close-range pressure tool rather than assuming it guarantees a win.
If you are the leader
Move before the selection into a position that cannot be collapsed from every direction. Keep a ranged weapon ready, preserve an exit, and do not let the chainsaw tempt you into crossing open ground.
If you are hunting the leader
Avoid a direct tunnel-vision chase. Listen for another squad, hold the spokesperson’s likely exit, and enter only when you can avoid being pinched by competing hunters.
Night maps make transitions between bright and dark areas more dangerous. The problem is not only lower visibility; it is the temptation to keep moving while your eyes and crosshair have not cleared the next angle. Use a repeatable scan order—close corner, doorway, high ground, then long lane—whenever you enter a new area.
The Nightmare Trial update also adjusted several weapons. These changes do not create one universal best gun, but they affect which range and aiming habits each option rewards.
Bizon also received a slight reload-speed increase. Its 32-Round R.I.P Drum gained headshot damage and a reload-speed boost. Because the available Bizon screenshot uses a non-English interface, it is intentionally omitted from this English version rather than presented as an English visual.
VOX lost some of his gunfight and disruption advantage. Sonic Overdrive’s delayed-damage ratio fell from 30% to 25%. Sonic Grenade’s interference duration per wave dropped from three seconds to two, while its slow fell from 30% to 25%. Distortion Pulse at level five now reduces view-rotation speed by 20% instead of 50%.
These reductions create more room to respond, but Sonic Grenade can still disrupt a dark indoor push. When hit, break line of sight and identify the enemy’s entry route before returning fire. Do not assume the nerf makes VOX harmless.
The same update added New Player Academy, which lets players review out-of-match guides and image tutorials. If Nightmare Trial exposes gaps in movement, healing, Shop usage, or team coordination, use the Academy to review the basics before another night match. For the wider BR loop, see the Blood Strike beginner guide.
The official announcement says searching and fighting both award Giggle Coins. Exact amounts and spawn details should be checked in the live mode instructions and HUD.
After a certain amount of time, the player ranked first in total Giggle Coins becomes the spokesperson and receives the chainsaw.
Yes. The update introduces nighttime Shutter Island to Nightmare Trial. Night maps were also announced for Big Head Mode.
The official mode announcement does not state that Gold is required to enter. Gold is used for optional eligible in-game purchases such as skins or passes.
Nightmare Trial rewards players who can grow their Giggle Coin total without losing control of position. Connect safe searching with short, informed fights, and plan for the spokesperson phase before the timer reaches it. On nighttime Shutter Island, ending a bad chase and keeping an exit route are often more valuable than forcing one more elimination.
Mode rules and balance values were checked against the official Blood Strike English update announcement. If the live game changes a rule or interface prompt, follow the current in-game information.
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