Eclipse is Destiny: Rising’s first global World First race in the 6-player PvE raid mode Gauntlet: Onslaught. It runs simultaneously on all servers; the earliest full clear across the three Onslaught stages wins. The format mirrors traditional raid races, but with mobile-first balance and fair-play restrictions.
The developers and event pages list September 19, 2025 as the kickoff, with synchronized regional clocks (e.g., 9:00 AM PDT, 6:00 PM CEST, 5:00 PM BST, 1:00 PM BRT, 12:00 AM SGT on Sept 20).
Unlike a single raid instance, Gauntlet: Onslaught is split into three distinct activities. The title goes to the first fireteam to complete all three combined, start to finish.
Start time: Global, Sep 19, 2025 (see regional breakdown above).
Participation requirements:
Main Story: Clear Chapter 5-1
Account: Team Level 50
Power: 55,100+ recommended
These gates ensure teams are raid-ready and reduce gear-check wipes.
Fair-play / contest settings (during Eclipse):
Weapon mods: Disabled
Exotic catalysts: Only Node 1 allowed
Weapon gear level: Capped at 80
Character talents & light-linked companions: Disabled
Artifact: Perks enabled, no gilding/tiers/attribute effects
The intent is a level playing field that prioritizes execution and teamwork over pay-to-win advantages.
Dev preview confirms the three-activity format and competitive safeguards; see the World First Preview – Eclipse on the official site.
The Gauntlet: Onslaught raid is a three-stage sequence mixing survival, puzzle routing, and a multi-boss finale. Below is a mechanics-first guide built from published raid notes and event previews.
Power: Aim for 55,100+ (higher = more forgiving TTK).
Team: 6 players; assign fixed roles per stage (generator, add-control, runner, flex).
Goal: Stabilize three power pylons while controlling add waves.
Key mechanics:
Charge Relays spawn on a timer; dunk at matching pylons to climb stability.
Surge Captains apply a stacking debuff that reduces regen—prioritize stagger and burst.
Wipe timer is tied to total stability; don’t leave pylons idle.
Roles & tips:
2 Add-Control (left/right lanes), 2 Runners (relay pickups), 1 Flex, 1 Boss-Chip (for champions).
Rotate super/ult windows for add clears every relay wave.
Goal: Route energy through a maze by rotating nodes in the correct sequence.
Key mechanics:
Activating Conduit Nodes changes adjacent paths; one wrong turn spawns Suppressors that lock a node for ~20s.
Limited revives per team—protect runners.
Callouts:
Pre-label quadrants (A/B/C/D) and call node faces like “A-Top-East.”
Keep one player on Overwatch (high vantage) to guide rotations after each activation.
Goal: Boss gauntlet with rotating damage windows and cleanse checks.
Key mechanics:
Mark of Umbra stacks require periodic Solar cleanse from designated plates.
Shielded pylons open DPS windows after synchronized dunk mechanics.
Expect add intermissions; save burst for shield breaks.
DPS plan:
Assign 2 plate runners, 3 burst DPS, 1 add-captain.
Communicate “break → burst → cleanse” rhythm; one late cleanse can cascade into a wipe.
Role templates (adapt to your roster):
Add-Control: fast-clear primaries + wide-AoE specials; prioritize survivability perks since talents are disabled during the race.
Runner/Mechanics: mobility tools and high handling for quick pickups/dunks; reserve burst for “Surge Captains.”
Burst DPS: highest sustained damage options that don’t rely on banned systems (mods/talents); align cooldowns for shield breaks.
Comms checklist:
Pre-agree callout nomenclature (lanes, plates, nodes).
Assign a shot-caller per stage; only they green-light DPS.
After every wipe, immediately recap: last safe cleanse time, pylon uptime, revive usage. (Revive limits are part of the Labyrinth stage—track them.)
Story & level prep: Finish Chapter 5-1, reach Team Lv. 50, hit 55,100+ Power (or as close as possible).
Dry runs: Scrim relay dunk routes and node rotations in customs or previous Onslaught instances to internalize timing.
Fair-play build audit: Strip banned systems (mods, talents, companions); verify gear level ≤80 and artifact perks only.
Official news + event preview posts outline the scope and schedule; expect creator watch-parties and social updates as teams push to the final stage on day one. You can also follow ManaBuy to not only top up Destiny: Rising Silver, but also learn about the latest Destiny: Rising news and Destiny: Rising guides.
September 19, 2025 (global simultaneous). Example regions: 9:00 AM PDT / 6:00 PM CEST / 12:00 AM SGT (Sep 20).
No weapon mods, talents, or light-linked companions; gear level capped at 80; exotic catalysts limited to node 1; only non-gilded artifact perks.
Story Chapter 5-1, Team Lv. 50; Recommended Power 55,100+.
Be the first fireteam to complete all three Gauntlet: Onslaught activities consecutively after the event opens.
Lock roles, master relay dunk routes and node rotations, protect runners (revives are limited in the Labyrinth), time cleanses, and coordinate DPS windows.
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